Design Patterns. Hausi A. Müller University of Victoria. Software Architecture Course Spring 2000

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Transcription:

Design Patterns Hausi A. Müller University of Victoria Software Architecture Course Spring 2000 1

Motivation Vehicle for reasoning about design or architecture at a higher level of abstraction (design confidence) Mining or discovering design patterns in legacy systems Software architecture dissemination of good design, design reuse Engineering Handbooks contain a wealth of experience Software Architecture 2

Software Patterns Design patterns [GoF] Pattern languages [Coplien] Software idioms [Coplien] Analysis patterns [Fowler] AntiPatterns [Brown] Frameworks STL (C++ Template Library) Algorithms and data structures Software Architecture 3

Software Patterns... Conceptual patterns Architectural patterns Design patterns Generative patterns Programming patterns or idioms Analysis patterns AntiPatterns Organizational patterns Software Architecture 4

Pattern Definitions A pattern is a named nugget of insight that conveys the essence of a proven solution to a recurring problem within a certain context amidst competing concerns [Riehle] A pattern is the abstraction from a concrete form which keeps recurring in specific non-arbitrary contexts. Software Architecture 5

Pattern Definitions... A pattern is a named nugget of instructive information that captures the essential structure and insight of a successful family of proven solutions to a recurring problem that arises within a certain context and system forces. Software Architecture 6

Pattern Definitions... Description of communicating objects and classes that are customized to solve a general design in a particular context [GoF]. Design patterns capture the static and dynamic structures of solutions that occur repeatedly when producing applications in a particular context [Coplien]. Software Architecture 7

Historical Perspective on Design Patterns 1979 Alexander s Timeless Way of Building 1987 OOPSLA workshop by Beck & Ward 1994 First PLoP conference 1995 GoF (Gamma, Helm, Johnson, Vlissides) Design Patterns; Elements of Reusable Object-Oriented Software Software Architecture 8

A Good Pattern It solves a problem Patterns capture solutions, not just abstract principles or strategies It is a proven concept Patterns capture solutions with a track record, not theories or speculation The solution isn t obvious The best patterns generate a solution indirectly; normal for many design problems Software Architecture 9

A Good Pattern... It describes a relationship Patterns describe more than black boxes: system structures and mechanisms The pattern has a significant human component The best patterns explicitly appeal to aesthetics and utility Software Architecture 10

Patterns Formats GoF format Alexandrian form (canonical form) Essential components of a pattern format Name, problem, context, forces Solution, examples, context, Rationale, related patterns, known uses Software Architecture 11

Pattern Format... Name meaningful phrase Problem a statement of the problem which describes its intent: the goals and objectives it wants to reach within the given context and forces Software Architecture 12

Pattern Format... Context preconditions under which the problem and its solutions seem to occur the pattern s applicability may change over time Forces relevant forces and constraints and their interactions and conflicts motivational scenario for the pattern Software Architecture 13

Pattern Format... Solution Static and dynamic relationships describing how to realize the pattern instructions on how to construct the work products pictures, diagrams, prose which highlight the pattern s structure, participants, and collaborations Software Architecture 14

Pattern Format... Examples one or more sample applications to illustrate a specific context how the pattern is applied Resulting context the state or configuration after the pattern has been applied consequences (good and bad) of applying the pattern Software Architecture 15

Pattern Format... Rationale justification of the steps or rules in the pattern how and why it resolves the forces to achieve the desired goals, principles, and philosophies how are the forces orchestrated to achieve harmony how does the pattern actually work Software Architecture 16

Pattern Format... Related patterns the static and dynamic relationships between this pattern and other patterns Known uses to demonstrate that this is a proven solution to a recurring problem Software Architecture 17

Qualities of a Pattern Encapsulation and abstraction encapsulates a well-defined problem and its solution in a particular domain provides crisp, clear boundaries to crystallize the problem and solution spaces serves as an abstraction which embodies domain knowledge and experience may occur at different levels of abstraction Software Architecture 18

Qualities of a Pattern... Openness and variability is open for extension and parameterization by other patterns is able to solve larger problems in concert with other patterns can be realized by a variety of implementations (variants) Software Architecture 19

Qualities of a Pattern... Generativity and composability applying a pattern once provides a context for further applications patterns are easier to apply in another context than C++ code can evolve into Golden Hammer AntiPattern Software Architecture 20

Qualities of a Pattern... Equilibrium realizes a balance among its forces and constraints realizes an invariant, heuristics, or a policy which minimizes conflict within the solution space an invariant characterizes the problem solving philosophy Software Architecture 21

GoF Catalog of 23 Design Patters Creational patterns Abstract the instantiation process Make the system independent on how the objects are created, composed, and represented Abstract Factory Builder Factory Method Prototype Singleton Software Architecture 22

GoF Catalog of 23 Design Patters... Structural patterns Composition of classes and objects to form larger structures Compose classes to form new interfaces Compose objects to provide new functionality Adaptor Bridge Composite Decorator Façade Flyweight Proxy Software Architecture 23

GoF Catalog of 23 Design Patters... Behavioral patterns concerned with algorithms and the assignment of responsibilities among objects Chain of Responsibility Command Interpreter Iterator Mediator Memento Observer State Strategy Template Method Visitor Software Architecture 24

Summary Vehicle for reasoning about design, architecture, component technology GoF book is great but there are many other software patterns Software Architecture 25