Animation Susen Rabold. Render. Engineers

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Transcription:

Animation 12-11-2009 Render 3D Engineers Susen Rabold

Animation Computer animation started as early as the end of the 1950 s IBM and General Motors created Design augmented by Computers (DAC) Film animation started as early as 1900 http://www.youtube.com/watch? v=zbfahcxn0t0&feature=related

How is film animated? Still images that change slightly are being photographed frame by frame. These frame sequences are being played like a film. Hence animation.

Computer animation or better said Computer-Generated Imagery (CGI) animation is the art of creating moving images with the use of computers. To create the illusion of movement, an image is displayed on the computer screen and repeatedly replaced by a new image that is similar to the previous image, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures.

New Ways of Computer-Generated Imagery Remember Emily? http://www.youtube.com/watch? v=blix5d3rc6o&feature=related

Motion Capture

For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton.

Rendering Rendering in animation is not different from rendering in pictures. There was a tiny but important difference between film and computer game though both areas are getting more and more symbiotic. Rendering means e.g. adding light effects, structure effects and more to your animation/picture.

in film Rendering You add your rendering software after you finished the main construct of your scene. The rendering process is always done with a computer. NO REAL TIME RENDERING

Rendering in (e.g.) computer games Rendering software is added during the moment you are playing. The rendering process is always done with a computer. REAL TIME RENDERING (RTR)

Pixar the Software Inventor in CGI http://www.pixar.com/index.html http://graphics.pixar.com/ library/

3D Techniques Anaglyph Anaglyph images were, until recently, the most popular method of presenting 3-D and the one 3-D method most commonly associated with stereoscopy by the public at large. They were made popular both because of the ease of their production, and also due to the fact that this technology was the first 3-D technology widely adopted by the Hollywood film industry. In an anaglyph, the two images are either superimposed in an additive light setting through two filters, one red and one cyan. In a subtractive light setting, the two images are printed in the same complementary colours on white paper. Glasses with coloured filters in either eye separate the appropriate images by cancelling the filter colour out and rendering the complementary colour black.

3D Techniques Most recently, the anaglyph 3-D system has been superseded in popularity by the polarization 3-D system. The polarization system has been found to generally appear more life-like, and to also be more easily viewed with less eye-strain over longer periods of time.

Polarization 3-D System Using circular polarization, two images are projected superimposed onto the same screen through circular polarizing filters of opposite handedness. The viewer wears low-cost eyeglasses which contain a pair of analyzing filters (circular polarizers mounted in reverse) of opposite handedness. Light that is left-circularly polarized is extinguished by the right-handed analyzer; while right-circularly polarized light is extinguished by the left-handed analyzer. The result is similar to that of stereoscopic viewing using linearly polarized glasses; except the viewer can tilt his or her head and still maintain left/right separation. Polarization is also more popular since the introduction of digital movie projectors.

3D computer modelling in engineering Computer aided design (CAD)

3D Movies and Computer-Generated Imagery http://www.dreamworksanimation.com/ Software package InTru3D (Intel)

http://www.youtube.com/watch?v=n5zfvvkhj_8