Page 1. Interface Input Modalities. Lecture 5a: Advanced Input. Keyboard input. Keyboard input

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Interface Input Modalities Lecture 5a: Advanced Input How can a user give input to an interface? keyboard mouse, touch pad joystick touch screen pen / stylus speech other more error! harder! (?) CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 2 Keyboard input Short history of the keyboard typewriter patented by Christopher Latham Sholes in 868 Sholes patent sold to Remington & Sons in 873 Remington adopted the QWERTY layout companies held contests to see whose typewriters & typists could enter the fastest why did the QWERTY keyboard win out? people disagree... seemingly part marketing, part luck Keyboard input Short history of the keyboard (cont.) Dvorak Simplified Keyboard patented by August Dvorak in 936 key feature: common keys on home row Typing errors, by Stan Liebowitz and Stephen E. Margolis. Available at http://reason.com/9606/fe.qwerty.shtml CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 3 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 4 Page

Keyboard input So how fast can people type anyway? Mouse input Short history of the mouse Douglas Engelbart invented the mouse in 963 in a larger project to augment human intellect and thereby invented point and click Of course, this is touch-typing normal text... Typing Speed: How Fast is Average, by Teresia R. Ostrach. Available at http://www.fivestarstaff.com/publication_typing.htm CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 5 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 6 Direction manipulation Why is the mouse so effective? at least part of the answer lies in the facilitation of direction manipulation Direction manipulation involves... visual representation of the manipulated objects physical actions instead of text entry immediately visible impact of the operation Direction manipulation Example: Hand dragging CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 7 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 8 Page 2

Direction manipulation Related input Example: Desktop folder & file manipulation Trackball nice for games, small footprint why aren t they mainstream? metaphor? Trackpad small & thin perfect for laptops integrates notions of mouse & pen now, multitouch trackpads common Trackpoint (IBM) pencil-eraser nub some love em, some hate em CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 9 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 0 Pen input Pen input Pen-based interfaces in mobile computing Pen input has lots of advantages... users can hold a familiar input device users can write in a familiar input language users can carry with them... and some major disadvantages: Eat up Martha Kearney CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. Newton CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. Page 3 2

Pen input Handwriting very general, well-developed human skill thus, make use of what users can already do! but hard to recognize (for people & machines) Gestures gesture alphabets Palm Pilot graffiti editing gestures easier to recognize Off-line vs. on-line recognition Off-line recognition examine static output of handwriting, i.e., the end result of the writing On-line recognition examine dynamic movement of handwriting, i.e., the strokes, pen up/downs involved Which is more informed? more useful? like OCR, but much harder! CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 3 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 4 Recognition techniques Neural networks neurally-inspired computational models input: bitmap, or vectorized strokes And output: probably characters hybrid methods! best for off-line recognition Hidden Markov models (HMMs) powerful probabilistic models input: vectorized strokes output: full recognition of chars, words, etc. best for on-line recognition Consider HMM-based on-line recognition On-line feature extraction On-line strokes -> feature vectors basic features: pen up/down, direction, velocity useful features: curvature, reversal, other features: ascender/descender? CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 5 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 6 Page 4

On-line recognition Hidden Markov models (HMMs) probabilistic models for dynamic behavior Set of N states with a(i,j) = probability of state transition ià j b(o,i) = probability of seeing o in state I can be discrete or continuous prob. distributions a(,) a(2,2) a(3,3) s b(o,) a(,2) s2 b(o,2) a(2,3) s3 b(o,3) Hidden Markov models Let s say we have M = HMM representing predicted behavior O = observation vector sequence O Three problems evaluation: find Pr(O M) decoding: find the state sequence Q that maximizes Pr(O M,Q) training: adjust parameters of M to increase Pr(O M) CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 7 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 8 Hidden Markov models HMM evaluation find Pr(O M) evaluate O = < x x y x > Hidden Markov models HMM decoding (Viterbi algorithm) find best state sequence through HMM, maximizing the probability of the sequence assuming O = < x x y x y >, try to decode s x.2 y.8.4 s5 x.2 y.8 s6 x.4 y.6.3.7 s0.3 s2 x.8 y.2 s3 x.2 y.8 s4 x.8 y.2.6 s7 s8 s9 s x.2 y.8.4 s5 x.2 y.8 s6 x.4 y.6.3.7 s0 can we do this efficiently?.3 s7 s8 s9 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 9 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 20 Page 5

Hidden Markov models HMM training (Baum-Welch / EM algorithm) re-adjust a(i,j), b(o,i) to increase Pr(O M) iterative procedure allows for fine-tuning of HMM parameters for particular observation sets what s in the set? everything? a single person? a specific group of people? (e.g., R/L-handed for writing) susceptible to local minima! and this is often a problem Hidden Markov models Composing HMMs we can add sub- HMMs into larger HMMs, creating a model hierarchy at different levels For instance, we can create three levels strokes letters words CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 2 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 22 On-line recognition On-line recognition Stroke HMMs with states up-down loop s: up, + curvature, hi velocity s2: down, + curvature, hi velocity up-down cusp s: up, + curvature,, hi velocity s2: 0 velocity s3: down, + curvature, hi velocity up-down ramphoid s: up, curvature, hi velocity s2: 0 velocity s3: down, + curvature, hi velocity Letter HMMs based on stroke HMMs ramphoid cusp cusp cusp loop down-up loop ( o?) ( w?) ( g?) CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 23 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 24 Page 6

On-line recognition Word HMMs based on letter HMMs H E L L O On-line recognition Putting it all together compacting states taking word frequencies into account where do frequencies come from? P L A T Y P U S basic idea is straightforward but it s deceptively tricky why??.07 H.43.3 E I.04.27 A L Note: Probabilities aren t real CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 25 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 26 Handwriting issues Vocabulary size Individual variability writer dependent, adaptive, independent Signal segmentation isolated words, continuous Printed vs. handwritten? often some combination of the two!! Speed-accuracy tradeoff Dotting i s, crossing t s, for on-line recog. Mixing language with graphics & gestures Speech input Another useful input modality, at times A few benefits of speech... like handwriting, very natural hands-free you can alleviate physical issues (like carpal tunnel)... and a few drawbacks: some people hate talking some people hate other people talking and again, the recognition problem CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 27 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 28 Page 7

Speech recognition Limited speech recognition only allow small sets of words/phrases e.g., one nine Full speech recognition again, general, well-developed skill full standard vocabulary (000-0000+ words) specialized vocabularies (research, medical, ) editing vocabularies (back, delete, ) Same basic ideas for recognition convert to recognizable signal (transforms) recognize using hybrid methods along with hierarchy of phonemes, words, etc. Speech issues Speech has many of the same issues as pen and handwriting input vocabulary size individual variability speaker dependent, adaptive, independent combining phonemes (co-articulation) signal segmentation isolated words, continuous CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 29 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 30 Multimodality Today s desktops mostly use mouse & keys We ve already started expanding the horizon pen tablets around, though not hugely common speech input is more common Off the desktop, it s even more important virtual worlds allow for pointing, grabbing, etc. direct manipulation becomes even more direct in-vehicle devices visual & manual channels are busy can interface exploit other channels? what are the cognitive implications? Other input modalities Touch input CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 3 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 32 Page 8

Other input modalities Touch input Auto-correct far from perfect (byssinosis = brown lung disease ) Other input modalities Touch input Suggest in terms of map info? (This image is faked, I think) CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 33 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 34 Other input modalities Eye-movement input Redundancy Redundancy is a great thing Use many input devices together Redundancy is a great thing Allow the user to choose between them Redundancy is a great thing And not choose once, but continuously Redundancy is a great thing With freedom comes speed & usability Redundancy is a great thing CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 35 CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 36 Page 9

Redundancy Command examples of redundancy mouse & keyboard e.g., menu commands & keyboard shortcuts commands in different places e.g., menu commands & toolbar items mouse & eye? CS 530: Developing User Interfaces. Dario Salvucci, Drexel University. 37 Page 0