Chapter. Focus of the Course. Object-Oriented Software Development. program design, implementation, and testing

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Introduction 1 Chapter 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design 2007 Pearson Addison-Wesley. All rights reserved Focus of the Course Object-Oriented Software Development problem solving program design, implementation, and testing object-oriented concepts classes, objects, the Java programming language 2007 Pearson Addison-Wesley. All rights reserved 1-2 1

Introduction We first need to explore the fundamentals of computer processing Chapter 1 focuses on: components of a computer how those components interact how computers store and manipulate information computer networks the Internet and the World Wide Web programming and programming languages an introduction to Java an overview of object-oriented concepts 2007 Pearson Addison-Wesley. All rights reserved 1-3 Outline Computer Processing Hardware Components Software Components The Java Programming Language Program Development Object-Oriented Programming 2007 Pearson Addison-Wesley. All rights reserved 1-4 2

Hardware and Software Hardware the physical, tangible parts of a computer keyboard, monitor, disks, wires, chips, etc. Software programs and data a program is a series of instructions A computer requires both hardware and software Each is essentially useless without the other 2007 Pearson Addison-Wesley. All rights reserved 1-5 CPU and Main Memory Central Processing Unit Chip that executes program commands Intel Pentium 4 Sun ultrasparc III Primary storage area for programs and data that are in active use Synonymous with RAM Main Memory 2007 Pearson Addison-Wesley. All rights reserved 1-6 3

The Central Processing Unit A CPU is on a chip called a microprocessor It continuously follows the fetch-decode-execute cycle: Retrieve an instruction from main memory fetch execute Carry out the instruction decode Determine what the instruction is 2007 Pearson Addison-Wesley. All rights reserved 1-7 Secondary Memory Devices Secondary memory devices provide long-term storage Central Processing Unit Information is moved between main memory and secondary memory as needed Hard disks Floppy disks ZIP disks Writable CDs Writable DVDs Tapes Main Memory Hard Disk Floppy Disk 2007 Pearson Addison-Wesley. All rights reserved 1-8 4

Data representation in computers All data (commands, text, images, sound ) are stored in binary format as strings of 0 and 1 For example, H i, H e a t h e r. 72 105 44 32 72 101 97 116 104 101 114 46 2007 Pearson Addison-Wesley. All rights reserved 1-9 Memory 9278 9279 9280 9281 9282 9283 9284 9285 9286 memory is divided into many memory locations (or cells) Each memory cell has a numeric address,, which uniquely identifies it 2007 Pearson Addison-Wesley. All rights reserved 1-10 5

Storing Information 9278 9279 9280 9281 9282 9283 9284 9285 9286 10011010 Each memory cell stores a set number of bits (usually 8 bits, or one byte) Large values are stored in consecutive memory locations 2007 Pearson Addison-Wesley. All rights reserved 1-11 Storage Capacity Every memory device has a storage capacity, indicating the number of bytes it can hold Capacities are expressed in various units: Unit kilobyte megabyte gigabyte terabyte Symbol Number of Bytes KB 2 = 1024 MB 2 (over 1 million) GB 2 (over 1 billion) TB 2 (over 1 trillion) 2007 Pearson Addison-Wesley. All rights reserved 1-12 6

Input / Output Devices Monitor Keyboard Central Processing Unit I/O devices facilitate user interaction Monitor screen Keyboard Mouse Joystick Bar code scanner Touch screen Main Memory Hard Disk Floppy Disk 2007 Pearson Addison-Wesley. All rights reserved 1-13 Software Categories System Software controls all machine activities provides the user interface to the computer manages resources such as the CPU and memory Windows XP, Unix, Linux, Mac OS Application Software generic term for any other kind of software word processors, missile control systems, games 2007 Pearson Addison-Wesley. All rights reserved 1-14 7

Java A programming language specifies the words and symbols that we can use to write a program A programming language employs a set of rules that dictate how the words and symbols can be put together to form valid program statements The Java programming language was created by Sun Microsystems, Inc. It was introduced in 1995 and it's popularity has grown quickly since 2007 Pearson Addison-Wesley. All rights reserved 1-44 Java Program Structure In the Java programming language: A program is made up of one or more classes A class contains one or more methods A method contains program statements These terms will be explored in detail throughout the course A Java application always contains a method called main See Lincoln.java (page 27) 2007 Pearson Addison-Wesley. All rights reserved 1-45 8

Lincoln.java //******************************************************************** // Lincoln.java Author: Lewis/Loftus // // Demonstrates the basic structure of a Java application. //******************************************************************** public class Lincoln { //----------------------------------------------------------------- // Prints a presidential quote. //----------------------------------------------------------------- public static void main (String[ ] args) { System.out.println ("A quote by Abraham Lincoln:"); System.out.println ("Whatever you are, be a good one."); } } 2007 Pearson Addison-Wesley. All rights reserved 1-47 Java Program Structure // comments about the class public class MyProgram { class header class body } Comments can be placed almost anywhere 2007 Pearson Addison-Wesley. All rights reserved 1-48 9

Java Program Structure // comments about the class public class MyProgram { // comments about the method public static void main (String[] args) { } method body method header } 2007 Pearson Addison-Wesley. All rights reserved 1-49 Comments Comments in a program are called inline documentation They should be included to explain the purpose of the program and describe processing steps They do not affect how a program works Java comments can take three forms: // this comment runs to the end of the line /* this comment runs to the terminating symbol, even across line breaks */ /** this is a javadoc comment */ 2007 Pearson Addison-Wesley. All rights reserved 1-50 10

Identifiers Identifiers are the words a programmer uses in a program An identifier can be made up of letters, digits, the underscore character ( _ ), and the dollar sign Identifiers cannot begin with a digit Java is case sensitive - Total, total, and TOTAL are different identifiers By convention, programmers use different case styles for different types of identifiers, such as title case for class names -Lincoln upper case for constants -MAXIMUM 2007 Pearson Addison-Wesley. All rights reserved 1-51 Identifiers Sometimes we choose identifiers ourselves when writing a program (such as Lincoln) Sometimes we are using another programmer's code, so we use the identifiers that he or she chose (such as println) Often we use special identifiers called reserved words that already have a predefined meaning in the language A reserved word cannot be used in any other way 2007 Pearson Addison-Wesley. All rights reserved 1-52 11

Reserved Words The Java reserved words: abstract assert boolean break byte case catch char class const continue default do double else enum extends false final finally float for goto if implements import instanceof int interface long native new null package private protected public return short static strictfp super switch synchronized this throw throws transient true try void volatile while 2007 Pearson Addison-Wesley. All rights reserved 1-53 White Space Spaces, blank lines, and tabs are called white space White space is used to separate words and symbols in a program Extra white space is ignored A valid Java program can be formatted many ways Programs should be formatted to enhance readability, using consistent indentation See Lincoln2.java (page 33) See Lincoln3.java (page 34) 2007 Pearson Addison-Wesley. All rights reserved 1-54 12

Lincoln2.java //******************************************************************** // Lincoln2.java Author: Lewis/Loftus // // Demonstrates a poorly formatted, though valid, program. //******************************************************************** public class Lincoln2{public static void main(string[]args){ System.out.println("A quote by Abraham Lincoln:"); System.out.println("Whatever you are, be a good one.");}} 2007 Pearson Addison-Wesley. All rights reserved 1-55 Lincoln3.java //******************************************************************** // Lincoln3.java Author: Lewis/Loftus // // Demonstrates another valid program that is poorly formatted. //******************************************************************** public class Lincoln3 { public static void main ( String [] args ) { System.out.println ( "A quote by Abraham Lincoln:" ) ; System.out.println ( "Whatever you are, be a good one." ) ; } 2007 Pearson Addison-Wesley. All rights reserved 1-56 13

Outline Computer Processing Hardware Components Networks The Java Programming Language Program Development Object-Oriented Programming 2007 Pearson Addison-Wesley. All rights reserved 1-57 Program Development The mechanics of developing a program include several activities writing the program in a specific programming language (such as Java) translating the program into a form that the computer can execute investigating and fixing various types of errors that can occur Software tools can be used to help with all parts of this process 2007 Pearson Addison-Wesley. All rights reserved 1-58 14

Language Levels There are four programming language levels: machine language assembly language high-level language fourth-generation language Each type of CPU has its own specific machine language The other levels were created to make it easier for a human being to read and write programs 2007 Pearson Addison-Wesley. All rights reserved 1-59 Programming Languages Each type of CPU executes only a particular machine language A program must be translated into machine language before it can be executed A compiler is a software tool which translates source code into a specific target language Often, that target language is the machine language for a particular CPU type The Java approach is somewhat different 2007 Pearson Addison-Wesley. All rights reserved 1-60 15

Java Translation The Java compiler translates Java source code into a special representation called bytecode Java bytecode is not the machine language for any traditional CPU Another software tool, called an interpreter, translates bytecode into machine language and executes it Therefore the Java compiler is not tied to any particular machine Java is considered to be architecture-neutral 2007 Pearson Addison-Wesley. All rights reserved 1-61 Java Translation Java source code Java bytecode Java compiler Bytecode interpreter Machine code 2007 Pearson Addison-Wesley. All rights reserved 1-62 16

Development Environments There are many programs that support the development of Java software, including: Sun Java Development Kit (JDK) Sun NetBeans IBM Eclipse Borland JBuilder MetroWerks CodeWarrior BlueJ jgrasp Though the details of these environments differ, the basic compilation and execution process is essentially the same 2007 Pearson Addison-Wesley. All rights reserved 1-63 Syntax and Semantics The syntax rules of a language define how we can put together symbols, reserved words, and identifiers to make a valid program The semantics of a program statement define what that statement means (its purpose or role in a program) A program that is syntactically correct is not necessarily logically (semantically) correct A program will always do what we tell it to do, not what we meant to tell it to do 2007 Pearson Addison-Wesley. All rights reserved 1-64 17

Errors A program can have three types of errors The compiler will find syntax errors and other basic problems (compile-time errors) If compile-time errors exist, an executable version of the program is not created A problem can occur during program execution, such as trying to divide by zero, which causes a program to terminate abnormally (run-time errors) A program may run, but produce incorrect results, perhaps using an incorrect formula (logical errors) 2007 Pearson Addison-Wesley. All rights reserved 1-65 Basic Program Development Edit and save program errors errors Compile program Execute program and evaluate results 2007 Pearson Addison-Wesley. All rights reserved 1-66 18

Outline Computer Processing Hardware Components Networks The Java Programming Language Program Development Object-Oriented Programming 2007 Pearson Addison-Wesley. All rights reserved 1-67 Problem Solving The purpose of writing a program is to solve a problem Solving a problem consists of multiple activities: Understand the problem Design a solution (an algorithm) Consider alternatives and refine the solution Implement the solution Test the solution These activities are not purely linear they overlap and interact 2007 Pearson Addison-Wesley. All rights reserved 1-68 19

Problem Solving The key to designing a solution is breaking it down into manageable pieces When writing software, we design separate pieces that are responsible for certain parts of the solution An object-oriented approach lends itself to this kind of solution decomposition We will dissect our solutions into pieces called objects and classes 2007 Pearson Addison-Wesley. All rights reserved 1-69 Object-Oriented Programming Java is an object-oriented programming language As the term implies, an object is a fundamental entity in a Java program Objects can be used effectively to represent realworld entities For instance, an object might represent a particular employee in a company Each employee object handles the processing and data management related to that employee 2007 Pearson Addison-Wesley. All rights reserved 1-70 20

Objects An object has: state (data)- descriptive characteristics behaviors (methods)- what it can do (or what can be done to it) The state of a bank account includes its account number and its current balance The behaviors associated with a bank account include the ability to make deposits and withdrawals Note that the behavior of an object might change its state 2007 Pearson Addison-Wesley. All rights reserved 1-71 Classes An object is defined by a class A class is the blueprint of an object The class uses methods to define the behaviors of the object The class that contains the main method of a Java program represents the entire program A class represents a concept, and an object represents the embodiment of that concept Multiple objects can be created from the same class 2007 Pearson Addison-Wesley. All rights reserved 1-72 21

Objects and Classes A class (the concept) An object (the realization) Bank Account John s Bank Account Balance: $5,257 Multiple objects from the same class Bill s Bank Account Balance: $1,245,069 Mary s Bank Account Balance: $16,833 2007 Pearson Addison-Wesley. All rights reserved 1-73 Inheritance One class can be used to derive another via inheritance Classes can be organized into hierarchies Account Charge Account Bank Account Savings Account Checking Account 2007 Pearson Addison-Wesley. All rights reserved 1-74 22

Summary Chapter 1 focused on: components of a computer how those components interact how computers store and manipulate information computer networks the Internet and the World Wide Web programming and programming languages an introduction to Java an overview of object-oriented concepts 2007 Pearson Addison-Wesley. All rights reserved 1-75 23