EXERCISE 6: AEC OBJECTS

Similar documents
EXERCISE 2: MODELING MINOAN COLUMNS

3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch.

Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies

EXERCISE 12: ANIMATION

In this tutorial, you will create the model of a chair, as shown in the image below, using the extended primitives and modifiers.

Virginia Western Community College ARC 221 Architectural CAD Applications Software I

SCENE FILE MANIPULATION SCENE FILE MANIPULATION GETTING STARTED MODELING ANIMATION MATERIALS + MAPPING RENDERING. Saving Files. Save.

User InterfaceChapter1:

Autodesk Revit 6. Preview Guide. Contents

403 Poyntz Avenue, Suite B Manhattan, KS USA Sketch on Background Image Example

Interior Design Tutorial

Animation Basics. Learning Objectives

1st Point. 2nd Point. hold shift & drag along Y. Splines

Interior Design Tutorial

Hard Surface Modeling - Snowspeeder

Interior Design Tutorial

ARCHITECTURE & GAMES. A is for Architect Simple Mass Modeling FORM & SPACE. Industry Careers Framework. Applied. Getting Started.

The Villa Savoye ( ), Poisy, Paris.

Interior Design Tutorial

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max.

Extrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK

Tutorial 3D Max (for beginners) PART I

LESSON 2 MODELING BASICS

CHAPTER 9. Diving Deeper into Modeling Techniques. In This Chapter

Autodesk Viz Render Illuminated Speaker; Charles Busa

GETTING STARTED GUIDE NOW THAT YOU RE HERE LET S GET STARTED

Max scene used to generate the image from the second pdf in this tutorial.

PASS Sample Size Software

Tutorial Second Level

Visual 2012 Help Index

User Interface Revit s user interface is adaptive, changing based on your selections and views. options. Room Tag Split Elements

PLAY VIDEO. Fences can be any shape from a simple rectangle to a multisided polygon, even a circle.

Vectorworks Essential Tutorial Manual by Jonathan Pickup. Sample

Exercise Guide. Published: August MecSoft Corpotation

Chief Architect X10 New Feature List

The Vizard IDE: Inspector

Creating a New Plan File

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.

SketchUp. SketchUp. Google SketchUp. Using SketchUp. The Tool Set

REVIT - ENTOURAGE & MATERIALS

SAPPHIRE Viewer: The Collaboration Tool

Maya Lesson 3 Temple Base & Columns

Kitchen and Bath Design Tutorial

Tangents. In this tutorial we are going to take a look at how tangents can affect an animation.

CET Designer 9.5 Release Notes

In this tutorial, you will create a scene with sandman dispersing in sand, as shown in in the image below.

COPYRIGHTED MATERIAL. Getting to Know VIZ. Chapter 1

Automatic PDF Refresh. PDF file references will refresh display when they have been externally updated, ensuring accuracy.

Autodesk Inventor 2019 and Engineering Graphics

Materials Tutorial. Setting Materials Defaults

Residential Design Using Autodesk Revit 2019

Autodesk Revit MEP 2013

Materials Tutorial. Setting Materials Defaults

TUTORIAL 01: RHINO INTERFACE. By Jeremy L Roh, Professor of Digital Methods I UNC Charlotte s School of Architecture

ITEC185. Introduction to Digital Media SKETCHUP MAKE I

Materials Tutorial. Setting Materials Defaults

solidthinking User Interface

LAB # 2 3D Modeling, Properties Commands & Attributes

Placing Spaces. Let Me Try! Before you begin. The following files are needed for this Let Me Try exercise: M_c04_archi_spaces_rmp2015.

TRAINING SESSION Q2 2016

SolidWorks Implementation Guides. User Interface

Caustics - Mental Ray

Home Designer Update Notes

SWITCHING FROM SKETCHUP TO VECTORWORKS

SWITCHING FROM RHINO TO VECTORWORKS

Tutorial 14b: Advanced polygonal modeling


Feature-based CAM software for mills, multi-tasking lathes and wire EDM. Getting Started

Picket Patterns. Overview

A Guide to Autodesk Maya 2015

Revit Architecture Syllabus Total duration: 80 hours (Theory 40 Hours + Lab 40 Hours)

Materials Tutorial. Chapter 4: Setting Materials Defaults

Lesson 1 Parametric Modeling Fundamentals

POINT CLOUD PROCESSING

Create a Rubber Duck. This tutorial shows you how to. Create simple surfaces. Rebuild a surface. Edit surface control points. Draw and project curves

Materials Tutorial. Setting Materials Defaults

CET Designer 9.5 Release Notes

Accessing Rhino Page Layouts

NURBS Sailboat on Ocean (Modeling/Animation)

Getting Started with ShowcaseChapter1:

Mesh Modeling Vase and Flower

Residential Design Using Autodesk Revit Architecture 2010

Alibre Design Tutorial - Simple Revolve Translucent Glass Lamp Globe

QuickTutor. An Introductory SilverScreen Modeling Tutorial. Solid Modeler

Organizing Design Data

AUTODESK FUSION 360 Designing a RC Car Body

LAB_3: Main Toolbar buttons PART 2

Version 14 COURSE UNIT 6. Visualisation

COPYRIGHTED MATERIAL. Getting to Know VIZ. Chapter 1

Creating New Types of System Families 157

Commercial Design Using Autodesk Revit Architecture 2013

Basic Modeling 1 Tekla Structures 12.0 Basic Training September 19, 2006

AutoCAD 2009 Tutorial

Mastering Autodesk 3ds Max 2013

Profile Modeler Profile Modeler ( A SuperControl Product )

Tutorial 4: Texture Mapping Techniques

Revit Architecture 2015 Basics

Lecture 4, 5/27/2017, Rhino Interface an overview

Chapter one Introduction... 1 Chapter two Tutorial... 7

Interior Design Using Autodesk Revit 2014 Introduction to Building Information Modeling for Interior Designers

Transcription:

EXERCISE 6: AEC OBJECTS ASSIGNMENT: In this exercise you will create a small pavilion using AEC extended objects, Doors, Windows and Stairs LEARNING OBJECTIVES: Modeling with AEC Objects Using Door, Windows, Stairs and Rail Objects Introduction to AEC Material Templates Introduction to Cameras Introduction to the Environment Maps Quick Rendering Using VIZ as a design tool PROCEDURE: 1. Open Autodesk VIZ 2006 2. From the main menu bar select Customize, Units Setup 3. Set the units to US Standard, feet w/ decimal inches. 4. Make the top viewport the active view. College of DuPage Architecture 2220: Architectural Modeling 1

5. Click the Create Tab on the Command Panel. Click the Geometry tool and select AEC Extended. 6. Select the Wall tool and then click the Keyboard Entry rollout. 7. Under the Parameters Rollout, set the height = 10 and the width = 5. Set the justification to center. 8. Using the Keyboard Entry rollout, enter the following coordinates: a. X = 0 Y = 0 Z = 0 Click Add Point b. X = 20 Y = 0 Z = 0 Click Add Point c. X = 20 Y = 10 Z = 0 Click Add Point d. X = 15 Y = 10 Z = 0 Click Finish 9. Your wall shape will look like figure 6.01. Zoom Extents All as necessary to see the entire object. Figure 6.01 College of DuPage Architecture 2220: Architectural Modeling 2

ADDING THE DOOR 10. Activate the perspective viewport. 11. Arc Rotate so that you have a view of the long wall segment which shows both the front face and the top two edges of the wall. You may want to maximize the perspective viewport to get a better view. 12. Activate the 3d Snap tool. 13. Right click the Snap tool to open the Grid and Snap Settings dialog box. Make sure that only Edge/Segment is selected. 14. Click the Create Tab on the Command Panel. Click the Geometry tool and select Doors. 15. Select a Pivot door. 16. For best results, right click on the word perspective and change the viewport to wireframe. 17. You will define the exact dimensions of the door after inserting it into the wall. 18. Click and drag along the top front edge of the wall and release the mouse button to establish the door width. (any width will work for now) 19. Next click the top inside edge of the wall to establish the door depth. 20. Finally, move the cursor downward to define the height. This final click does not require a snap. You may want to toggle the snap settings of by using the S key on the keyboard. 21. The door should now be inserted into the wall. 22. Set the height = 7-0 and the width = 3-0. Give the door an opening of 45 degrees. 23. Change the perspective viewport back to Smooth + Highlights 24. Your door should look like figure 6.02. ADDING A WINDOW 25. Add a window to the adjacent wall using the same method as described above for the door. 26. Click the Create Tab on the Command Panel. Click the Geometry tool and select Windows. You may use any type of window that you choose. 26. Your model should now look like figure 6.03. 27. Save your file as yourname-pavilion.max College of DuPage Architecture 2220: Architectural Modeling 3

Figure 6.02 Figure 6.03 College of DuPage Architecture 2220: Architectural Modeling 4

DESIGN PROJECT The next part of this assignment is a design project. You will need to apply the information covered in the class lecture to be able to complete this portion of the exercise. Create a pavilion that meets the following requirements. BE CREATIVE and design a pavilion with interesting spaces. 1. Using a spline or a box, create a roof canopy over the three walls. Your roof plane must be large enough to accommodate 3 people comfortably, and have a thickness of at least 12. 2. Using a spline, box or plane, add a ground / floor to your scene. 3. Using the AEC stair objects, add a stair to access the roof plane. You may choose any stair object you like. Treads must be a minimum of 11, risers must be a maximum of 7, the stair must be a minimum of 44 wide. Hint: Set and pin the overall height to the height of your roof plane, and modify the riser count until the riser height is less than 7. Modify the stair length as necessary to accommodate the minimum tread dimension. Use the distance tool to measure the tread dimensions. 4. Using the railing path as a guide, add an AEC railing object to the stair. Design the rails, posts and fencing as you desire. 5. You may add other wall, roof, door or window objects as necessary for your design remember to be creative! 6. Add materials to the scene. You must use the AEC material templates for AEC objects. You may use other materials as necessary for other objects. 7. Add an environment image to the scene 8. Add two target cameras to the scene. One camera should show an overall view. The other camera should show an interior view of one of the spaces. 9. Quick render and save a.jpg of your favorite camera view. 10. Your final rendering may look similar to figure 6.04. Figure 6.04 College of DuPage Architecture 2220: Architectural Modeling 5