Time and Space. Indirect communication. Time and space uncoupling. indirect communication

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Transcription:

Time and Space Indirect communication Johan Montelius In direct communication sender and receivers exist in the same time and know of each other. KTH In indirect communication we relax these requirements. HT15 Time and space uncoupling 1 / 30 indirect communication 2 / 30 Time uncoupling: a sender can send a message even if the receiver is still not available. The message is stored and picked up at a later moment. Space uncoupling: a sender can send a message but does not know to whom it is sending nor if more than one, if anyone, will receive the message. time coupled time uncoupled space coupled direct communication message storing systems space uncoupled broadcast 3 / 30 4 / 30

Group communication Broadcast vs Multicast More than simple multicast: the group is well defined and managed ordered delivery of messages fault tolerant, delivery guarantees handles multiple senders In a broadcast service, no one keeps track of who is listening, cf. radio broadcast, IP broadcast 192.168.1.255 etc. In a multicast service, the sender is sending a message to a specific group, the system keeps track of who should receive the message cf. IP-multicast 239.1.1.1 IP-multicast is unreliable, does not keep track of members nor order of messages when we have several senders. ordering of messages 5 / 30 Implementations 6 / 30 FIFO order: All messages are received in the order sent. Causal order: If a message m2 is sent as a consequence of a message m1 (i.e. a process has seen m1 and then sends m2), then all members should see m1 before m2. Total order: All members will see messages in exactly the same order. Causal ordering does not strictly imply FIFO, a process can send m1 and then m2 but has not yet seen its own message m1. We can observe events, what do we know about causality? A number of middleware systems provide support for. JGroup: Java based Akka: Scala based Spread: C++ based pg : a not so advanced library in Erlang 7 / 30 8 / 30

indirect communication Publish-subscribe Processes publish events, not knowing if anyone is interested. A process can subscribe on events of a given class. Limited guarantees on ordering or reliability - scales well. Used when the flow of events is very high: trading platforms, news feeds etc. Subscriptions 9 / 30 Implementation 10 / 30 Channel: events are published to channel that processes can subscribe to. Topic (Subject): a event is published given one or more topics (#foo), if topics are structured in a hierarchy processes can be choose to subscribe on a topic or a sub-topic. Content: subscribers specify properties of the content, more general - harder to implement Type: used by object oriented languages, subscribe on event of a particular class How do implement a pub/sub system? It s simple - one central server that keeps track of all subscribers. Availability? use two servers Scalability? use a distributed network of event brokers 11 / 30 12 / 30

Broker networks Event routing The event routing depends on which subscription model we have and requirements on performance, fault tolerance, availability and consistency. A network of brokers that distribute events; clients connect to the brokers. The network of brokers form an overlay network that can route events. Given a broker network, how do we distribute events from publishers to subscribers? flooding filtering advertisement rendezvous The more advanced subscription mechanism, the more complex routing mechanism. flooding 13 / 30 filtering 14 / 30 send all published event to all nodes in the network matching is done by each node can be implemented using underlying network multicast Simple but inefficient - events are distributed even if no one is subscribing. Alternative - let the subscriptions flood the network and publishers keep track of subscribers. Let the brokers take a more active part in the publishing of events. a subscription is sent to the closest broker brokers share information about subscriptions a broker knows which neighboring brokers that should have published events requires a more stable broker network how do we implement content based subscriptions 15 / 30 16 / 30

advertisement rendezvous Let the publishers advertise that they will publish events of a particular class. publishers advertise event classes advertisements are propagated in the network subscribers contact publishers if they are interested can be combined with filtering An advertisement approach can overload a frequent publisher, all subscribers needs to talk to the publisher. Distribute the load by delegating the subscription handling to another node. How do we select the node that should be responsible for a particular class? Pub/Sub Systems 17 / 30 indirect communication 18 / 30 Often part of a messaging platform: Java Messaging Service ZeroMQ Redis or a separate service: Google Cloud Pub/Sub several standards: OMG Data Distribution Service (DDS) Atom - web feeds (RSS), clients poll for updates 19 / 30 20 / 30

A queue (normally FIFO) is an object that is independent of processes. Processes can: send messages to a queue receive messages from a queue poll a queue be notified by a queue More structured and reliable, compared to pub/sub systems. Erlang 21 / 30 implementations Queues could be running on either node in the system but we need a mechanism to find the queue when sending or receiving. A central server is a simple solution but does not scale. A binder, similar to in RPC can be the responsible for keeping track of queues. WebSphereMQ by IBM Java Messaging Service RabbitMQ ZeroMQ Apache Qpid Standard: AMQP - Advanced Message Queing Protocol, supported by several messaging platforms. indirect communication 22 / 30 In Erlang, are similar but different: a queue is attached to a process: one queue - one receiver the queue is not persistent: if the process dies the queue dies there is only a blocking receive (but you can use a timeout) only intended for Erlang process communication 23 / 30 24 / 30

parallel computing Why not make it simple - if concurrent threads in a program can communicate using a why would it not be possible for distributed process to do the same? A distributed - DSM. Shared memory is mostly used in computing clusters where all nodes are equal and run the same operating system. UMA: uniform memory architecture NUMA: non-uniform memory access COMA: cache-only memory access High-performance computing systems also to use message passing rather than to scale better. tuple spaces 25 / 30 implementing tuple spaces 26 / 30 A on a higher level - a shared tuple space. write: add a tuple to the store read: find a matching tuple in the store take: remove a matching tuple from the store Made popular by the Linda coordination language from 1986. A centralized solution is simple... and does not scale. Distributed implementation is much harder: write: replicate the tuple, make sure that all replicas see the tuple read: read from any replica take: more problematic, how does it conflict with a concurrent write operation Distributed implementation uses several spaces to reduce conflicts. 27 / 30 28 / 30

object spaces summary Communication, uncoupled in space and time. A more general form replaces tuples with objects - JavaSpaces included in Jini. 29 / 30 30 / 30