APPLICATION DEVELOPMENT CHALLENGE

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APPLICATION DEVELOPMENT CHALLENGE 19-22 June 2017 POWERFUL PROTOTYPES, WITHOUT CODING Create simple click-through diagrams or highly functional, rich prototypes with conditional logic, dynamic content, animations, math functions, and data-driven interactions without writing a single line of code.

Application Development Challenge T E T I A N A Z U B A T I U K A N D R O M A N Z U B A T I U K DEAR STUDENT, Welcome to the App Development Challenge! Our collaboration begins from the practical work of learning Axure by orienting the user within the overall structure of the Axure workspace. The challenge covers the breadth and depth of the Axure environment, this gives the learner a good framework for understanding the software. This is exactly how the practical work in Ax-Stream s Axure training courses begins, and we believe that this approach provides an optimal introduction to using the software. WHAT WILL YOU LEARN? Prototyping Essentials with Axure includes the following steps: Step 1: Prototyping Fundamentals Step 2: Axure Basics the User Interface Step 3: Prototype Construction Basics Step 4: Creating Basic Interactions Step 5: Advanced Interactions Step 6: Widget Libraries Step 7: Managing Prototype Change Step 9: Collaboration HOW WILL WE WORK? We have only 3 days to create and present your bright ideas for web-application. So, be prepared to work hard. Team work is very welcome share your ideas and skills within your group and create the best project! Mon, 19 June Tues, 20 June Wed. 21 June Thurs. 22 June 9.00-11.30 a.m. 1.00-3.00 pm 9.00-11.30 a.m. 1.00-3.00 pm 9.00-11.30 a.m. 1.00-3.00 pm Introduction, Learning web-application development tools, Axure software, Creating and using team projects Discussion of App ideas within teams, working with the Axure software, creating team project prototypes. Finalize team project prototypes, working on the presentation notes. 10.00 a.m. Judging team projects, awarding. Computer Lab #122, JHS Computer Lab #122, JHS Computer Lab #122, JHS Conference room G034, JHS Page 1

AXURE RP: GETTING STARTED When static wireframes, mockups, and flows aren't enough to communicate the complexity of your ideas, it's time to make your designs interactive. Axure RP supports richly interactive prototyping: dynamic styling, animations, interactive forms, and data-driven visualizations (in addition to standard hyperlinks of course). Harness these effects through a variety of events: as a response to a page load, button or key press, swipe, or just about any other thing a person can do with a software user interface. INSTALLATION Go to https://www.axure.com/ Download the free 30-day fully-functional trial for PC (use your e-mail address) Follow instructions for installations Open AXURE Once you've installed Axure RP, follow the in-tool Getting Started Tour for a more hands-on experience. Go to https://www.axure.com/support/training/core/1-basics to watch the Getting Started video to get familiar with the basics of Axure RP. Page 2

Environment Overview The Axure RP design environment includes menus, toolbars, sitemap, widgets, masters, the wireframe pane, page notes, and annotations and interactions pane, location & size pane (View->Location and Size), dynamic panel manager (View->Dynamic Panel Manager) to the right of the wireframe pane. You design your wireframes on the wireframe pane in the center of the application. The wireframe represents the page or screen and includes a grid to help position widgets. You can use the annotations and interactions pane to collect notes about the widgets in your design and to define interactions such as links. You can set the location and size in the location and size pane for a single widget or a group of selected widgets. You add, open, organize, hide/show dynamic panels in the dynamic panel manager. Each of the side panes can be detached from the main window to allow more area for design. Axure RP menus and toolbars are similar to those in other familiar programs, so you ll find common ways to open, edit, and save your design Sidebars The Axure RP design environment has resizable, collapsable, and dockable left and right sidebars. The left sidebar contains the Sitemap, Widgets, and Masters panes. The right sidebar contains the Annotations and Interactions, Location and Size, and Dynamic Panel Manager panes. There is also a Page Notes and Page Interactions pane below the wireframe pane. To resize a sidebar, click and drag the border separating the sidebar and the wireframe pane. To collapse or expand a sidebar, click on the highlighted portion of the border in the middle of the border. Each of the panes can be detached from the main window to allow more area for design. To undock a pane, click on the Pop Out arrow in the upper right corner of the pane. Panes can also be closed by clicking the Close button in the upper right corner of the pane. To open a pane that was previously closed, use the View menu. Page 3

BASICS OF AXURE RP Explore the UI, learn how to manage pages, drag widgets to the canvas, style and add interactivity to widgets, add and read notes, and publish to your own computer or Axure Share (our free cloud service). HINTS PREVIEW Page 4

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----------Exercise #1---------- INTERACTIVE BUTTON Make an interactive button using the MouseOver, MouseDown, Selected, and Disabled interaction styles. Then, add interactions to set the button to its Selected and Disabled styles. STEP 1: ADD INTERACTION STYLES Add a BUTTON to your PAGE Click the button to select it. Use the name field at the top of the Inspector to give the widget the name "Interactive button". In the Properties tab, under the "Interaction Styles" heading, click "MouseOver" to open the "Set Interaction Styles" dialog's "MouseOver" tab. Click the "Fill Color" checkbox to select it. Any style properties checked in this dialog will override the default styling of that style property of the widget. Open the color picker and specify color 05AE03, a vibrant green. Notice that the widget shows the MouseOver style while the MouseOver tab is open. Switch to the "MouseDown" tab of the Interaction Styles dialog. Set the MouseDown fill color to 52CDE6, a bright blue. In the "Selected" tab, specify fill color B822C5, a brilliant purple. In the "Disabled" tab, choose fill color DDDDDD, a light grey. Click "OK" to close the Set Interaction Styles dialog. Page 8

STEP 2: PREVIEW Click the "Preview" button in the Main Toolbar to preview the page in the browser. It's a good idea to periodically preview your diagram in the browser to make sure it's shaping up as intended. In the browser, hover your cursor over the button to see the MouseOver style. Then click and hold on the button to see the MouseDown style. STEP 3: SET SELECTED The Selected style is only applied dynamically, when an interaction sets the widget to its Selected state using the "Set Selected" action. Similarly, the Disabled style is only applied when an interaction sets the widget to its Disabled state using the Disable action. At the top of the properties tab, double-click "OnClick" to open the Case Editor for a new OnClick interaction. In the left column, click "Set Selected/Checked" to choose that action. In the right column, locate "Interactive button" and click the checkbox to select it. Alternatively, you can choose the "This Widget" option, since we're building an interaction where a widget performs an action on itself. At the bottom of this column you'll see the text "Set selected state to" and then two dropdowns. The first dropdown is set to "value" and the second is set to "true." We can leave these droplists just as they are. Click "OK" to close the dialog. Page 9

STEP 4: SET DISABLED Now let's change the interaction a little so that instead of selecting it, clicking the button disables it. The OnClick case we created is called "Case 1". Double-click the label "Case 1" in the Properties tab to open it for editing. In the center column, labeled "Organize Actions," single-click the Set Selected action and and then hit the [DEL] key to delete that action from the case. In the left column, choose the action "Enable/Disable." In the right column, click either the checkbox for "Interactive button" or the one for "This Widget". You'll see two radio buttons at the bottom of this column: Enable and Disable. Choose "Disable." Click "OK" to close the dialog. STEP 5: PREVIEW Preview the page. Click the button to disable it. You'll see the disabled state. Page 10

----------Exercise #2---------- SHOW HIDDEN WIDGET Reveal additional diagram contents found in a hidden widget. STEP 1: SETUP Create the page named "Show hidden widget" Add an IMAGE widget and a RECTANGLE widget. To make speech bubble from the RECTANGLE widget use the shape chooser (small grey circle on the top of widget) to pick the speech bubble. You also can make an image circular by dragging the rounded corner control all the way to the center of the widget. To make a speech bubble widget, add a shape widget and then use the shape chooser to pick the speech bubble. You can move the tail of the speech bubble to the side by clicking and dragging its end point.) Hide the speech bubble widget by clicking the "Hidden" checkbox in either the Style Toolbar or the Style tab of the Inspector. shape chooser IMAGE widget RECTANGLE widget Page 11

STEP 2: ADD ONCLICK INTERACTION Select the image widget. In the Properties tab, double-click "OnClick" to add a new OnClick case. In the Case Editor, choose the action "Show". Under "Configure actions," choose the speech bubble widget. Click "OK" to close the Case Editor. STEP 3: PREVIEW Preview the prototype. Click the image to reveal the speech bubble widget. Page 12

----------Exercise #3---------- AUTO-TAB FIELDS Automatically advance entry into the next field when the current field has been completed. STEP 1: GET STARTED Create the page "Auto-tab fields". ADD three text field widgets arranged to form a date. There is a month field and a day field, which will each accept two-digit entries, and a year field that will accept a four-digit entry. The intended contents of the fields are shown with hint text. Select the first widget, "Month". In the Properties tab, locate the field "Max Length" and type in 2 to set the maximum length entry allowed in the widget. Do the same for the "Day" widget. For the "Year" widget, set the maximum length to 4. STEP 2: AUTOMATICALLY ADVANCE FROM DAY TO MONTH WIDGET Select the "Month" widget. In the Properties tab, double-click "OnTextChange" to make a new OnTextChange case. Click the "Add Condition" button at the top of the Case Editor to open the Condition Builder. Page 13

In the left-most dropdown, choose "length of widget value". Leave the next three set to their default values: "this widget", "equals", and "value". In the right-most field, enter "2". Click "OK" to close the Condition builder. In the left column of the Case Editor, choose the action "Focus". In the right column, click the checkbox for "Day". Click "OK" to close the dialog. STEP 3: AUTOMATICALLY ADVANCE FROM MONTH TO YEAR WIDGET Repeat the steps above with the Day widget. Make sure to target the Year widget with the Focus action. STEP 4: PREVIEW Click Preview. Type two digits in the "Month" field, then automatically advance to the "Day" field. Type two digits there and automatically advance to the "Year" field. Page 14

----------Exercise #4---------- IMAGE CAROUSEL Build an image carousel, rotating banner, or content slideshow. You can configure it to advance either automatically or with the click of a button. VARIANT#1 OR VARIANT #2 VARIANT #1 STEP 1: CREATE 4 BOXES (IMAGES) ON PAGE 1 STEP 2: CREATE CAROUSEL DYNAMIC PANEL To create a carousel, place each image (box) or other item of the carousel in its own state of a dynamic panel: Right-click Image 1 and choose "Convert to Dynamic Panel". Name the dynamic panel "Carousel". Double-click the dynamic panel that you just created to open the Dynamic Panel State Manager. Click the green "+" icon twice to give the dynamic panel a total of four states (by the number of your images). Click OK to close the dialog. Right-click Image 2 and choose "Cut". Double-click State2 in the Outline to open it for editing. Paste Image 2 onto the canvas for State 2. Make sure to move the pasted image to (0,0). Repeat the steps above, pasting Image 3 into State3 etc. Page 15

STEP 3: CREATE INTERACTIVE BACK BUTTON Return to the "Carousel" page. Create the "Back arrow" widget. In the Properties tab, double-click "OnClick" to add a new OnClick case. In the left column, click "Set Panel State". In the right column, click "Carousel (Dynamic Panel)". At the bottom of the right column, click the droplist labeled "Select state" and choose "Previous". Then, click the checkbox "Wrap from first to last" so the images can cycle through. To give the state change a sliding effect, use the "Animate In" and Animate Out" controls. Set them both to "slide right" (since this is your "back" button) and give them each a duration of 500ms. Click "OK" to close the Case Editor. Page 16

STEP 4: CREATE INTERACTIVE FORWARD BUTTON Repeat the steps above with the forward button icon. Your process will be mostly the same. In the "Select state" droplist, select Next instead of "Previous". Choose "slide left" instead of "slide right" for your animation settings. You may want to preview the page after this step to make sure your buttons are working as expected. Page 17

STEP 5: MAKE THE CAROUSEL ROTATE AUTOMATICALLY Select the dynamic panel. In the Properties tab, double-click "OnLoad" to add a new OnLoad case. In the left column, click "Set Panel State". In the right column, choose "This Widget". At the bottom of the right column, click the droplist labeled "Select state" and choose "Next". Click the checkboxes "Wrap from last to first" and "Repeat every". The default setting is for the image to advance once every second (1000 ms). You can customize the timing using the "ms" field in this section. (Try 4000 ms.) If checked, "Delay first state change by 1000 ms" will make sure the dynamic panel stays on the first state for one second after the page loads rather than immediately switching to the next state. The time "1000 ms" will automatically update if you change the time in the "Repeat every" field. Set your "Animate In" and "Animate Out" values to "slide left" and "500 ms". STEP 6: PREVIEW Click Preview The carousel will begin to rotate automatically. Note that using the forward and back buttons to manually change the dynamic panel state will end the automatic rotation. Try to see if you can build a carousel that keeps rotating! Page 18

VARIANT #2 STEP 1: CREATE 4 BOXES ON PAGE 1 STEP 2: CREATE CAROUSEL DYNAMIC PANEL To create a carousel, place all images or other items of the carousel in state 1of a dynamic panel: Group all your images Right-click on grouped Images and choose "Convert to Dynamic Panel" you will get just one STATE 1 Adjust the size of visible part of the Dynamic Panel click on State 1 and hide part of image STEP 3: CREATE INTERACTIVE BACK BUTTON Create the "Back arrow" widget. In the Properties tab, double-click "OnClick" to add a new OnClick case. In the left column, click "Move". In the right column, click "Carousel (Dynamic Panel)". At the bottom of the right column, set x: 150, y: 0; Animate Linear, t: 200 Click "OK" to close the Case Editor. STEP 4: CREATE INTERACTIVE FORWARD BUTTON Create the " Forward arrow" widget. In the Properties tab, double-click "OnClick" to add a new OnClick In the left column, click "Move". In the right column, click "Carousel (Dynamic Panel)". At the bottom of the right column, set x: -150, y: 0; Animate Linear, t: 200 Click "OK" to close the Case Editor. Page 19

----------Exercise #5---------- LIGHTBOX When a lightboxed message, image, or video is shown, the rest of the page is dimmed. Clicking in the dimmed area closes the lightbox and restores the page to its previous state. STEP 1: GET STARTED Create a Page with a BUTTON and a DYNAMIC PANEL with an image inside it (it could be a real or just a sample image). Hide the dynamic panel by selecting it and clicking the "Hidden" checkbox in the Style tab. Page 20

STEP 2: MAKE THE LIGHTBOX INTERACTION Select the BUTTON and double-click "OnClick" in the Properties tab to add a new OnClick case. In the left column, click the action "Show". In the right column, click the dynamic panel. At the bottom of the right column, use the "More Options" dropdown to select "treat as lightbox". A color picker labeled "Background Color" will appear. This picker is used to choose the to appear over the rest of the page when the "lightboxed" element is shown. The default color is #2F4F4F (a dark grey) with an opacity of 61%. Go ahead and stick with the default settings. Click "OK" to close the dialog. You may want to preview at this point to make sure your lightbox is working. STEP 3: PIN THE LIGHTBOX TO THE CENTER OF THE WINDOW Sometimes a lightbox is pinned to the center of the window so that it always appears in the same location, even if the page is scrolled. Continue to learn how to create this effect. Select the DYANMIC PANEL. In the Properties tab, click "Pin to Browser". In the "Pin to Browser" dialog, check the checkbox "Pin to browser window". Then choose "Center" in the "Horizontal Pin" section and "Middle" in the "Vertical Pin" section. Click "OK" to close the dialog. STEP 4: PREVIEW Page 21

--------SAMPLE APPLICATION------ WE ARE GOING TO RECREATE THE MOBILE APPLICATION FOR PERIODIC TABLE: Go to Google Play and find app Periodic Table by JQ Soft, which we will use in our example FOLLOW THE STEMPS: STEP 1: CREATE PAGE Recreate the structure of Periodic Table APP`s first page, using BOX and TEXT tools; Use the GRID option to set the borders for your prototype. Check the resolution of your device, if you want further test your prototype on your device; for most cell phones, screen resolution is 720x1280 px. (See Device Metrics on Page 29 ) APP PROTOTYPE 1280px 720px Page 22

STEP 2: INTERACTIONS BETWEEN WIDGETS Now, we need to set the interaction between BOX Element and the TEXT Element information, so that when click Element the Element information appears: Convert TEXT Element information to Dynamic Panel name it Element information Choose BOX Element and add case OnClick Show Element information (Dynamic Panel)) Choose TEXT Element information and make it HIDDEN (in STYLE bookmark) Test your work by clicking PREVIEW APP PROTOTYPE BONUS TIPS: say, you already have an image of PERIODIC TABLE and want to make the ELEMENTS clickable on your image, for this use the HOT SPOT tool: Insert the image to the page (use IMAGE tool) Use the HOT SPOT tool to define the clickable area on your image Make HOT SPOT box active and AddCase OnClick (Show/Hide)) Page 23

STEP 3: CREATE PAGE 2 Create PAGE 2 with Element`s Properties (do not forget to name your pages): Recreate the structure of the APP Page with Element`s properties using BOX, TEXT, and other FORM tools APP PROTOTYPE APP in LIFE Add the Go Back option: Add OnClick action for ARROW form: Activate ARROW form Press AddLink (in Properties bookmark) and choose Page1 STEP 4: INTERACTION between PAGE 1 and PAGE 2 TASK: Second click on the BOX Element on PAGE 1 must open PAGE 2. (because the first click shows TEXT Element information ) This is a tricky task because there is no option to Add Action for Second Click on with the same widget. So, to realize this action you need to add one more widget and set up its properties: Page 24

One of the Ways to realize Second Click Action: Go to PAGE 1 Add a HOT SPOT widget to the area of BOX Element. The HOT SPOT widget must lay after BOX widget. To do so just send HOT SPOT widget To Back Now, activate BOX Element go to CASE 1 and add one more action: BRING to FRONT/BACK and choose (HOT SPOT), specify Bring to Front 1 2 3 4 Now, activate HOT SPOT and set up the Link to PAGE 2. Test your work with pressing Preview Why does the Second Click work like this? With First Click on BOX Element works first (because it lays in front layer): the TEXT Element information appears and HOT SPOT goes to the front layer. Now, with second click on the same area HOT SPOT starts to work and it links you to the PAGE 2. Page 25

GREAT WORK!!! You have learned how to manage pages, add widgets, built interactions, publish prototypes, and create masters. You are ready to start using AXURE PR for your project. HOW TO START MY PROJECT? To make a good prototype of your project follow next basic stages: 1. Preparatory Stage get basic knowledge of the tools, widgets, links, etc.; 2. Create the Main Page and add to this page all main Elements, think about the structure of your web-app or web-site; 3. Convert Elements to Masters and realize the structure of the APP, create the APP tree ; 4. Customize all details, think about design of your APP. Page 26

TEAM`s PROJECT PROTOTYPE Start with Introduction Page and give yours collogues some ideas about the created APP Create at least 5 pages with interactions and animations (not all elements must be active) INTERESTING TOPICS FOR MOBILE APPLICATIONS: APP telling visitors of things to do in your area Skip the line at supermarkets, Find your Item in supermarket, Cooking books, Your Diet, etc. Schedules (for classes, buses, movies, events etc.) Scientific Applications (Calculators, Periodic Table, Nobel Prizes, Latest News, Virtual Experiments etc.) Fantastic APP for future needs - no limits, just your imagination. Page 27

https://material.io/devices/ ----------DEVICE METRICS---------- Page 28