Chapter 23 Process-to-Process Delivery: UDP, TCP, and SCTP 23.1

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Chapter 23 Process-to-Process Delivery: UDP, TCP, and SCTP 23.1 Copyright The McGraw-Hill Companies, Inc. Permission required for reproduction or display.

23-1 PROCESS-TO-PROCESS DELIVERY 23.2 The transport layer is responsible for process-toprocess delivery the delivery of a packet, part of a message, from one process to another. Two processes communicate in a client/server relationship, as we will see later. Topics discussed in this section: Client/Server Paradigm Multiplexing and Demultiplexing Connectionless Versus Connection-Oriented Service Reliable Versus Unreliable Three Protocols

Note The transport layer is responsible for process-to-process delivery. 23.3

23.4 Figure 23.1 Types of data deliveries

23.5 Figure 23.2 Port numbers

23.6 Figure 23.3 IP addresses versus port numbers

23.7 Internet Corporation for Assigned Names and Numbers

Figure 23.5 Socket address The combination of an IP address and a port number is called a socket address. 23.8

23.9 Figure 23.6 Multiplexing and demultiplexing

Figure 23.7 Error control Error control at the transport layer is responsible for 1. Detecting and discarding corrupted packets. 2. Keeping track of lost and discarded packets and resending them. 3. Recognizing duplicate packets and discarding them. 4. Buffering out-of-order packets until the missing packets arrive. 23.10

23.11 Figure 23.8 Position of UDP, TCP, and SCTP in TCP/IP suite

23-2 USER DATAGRAM PROTOCOL (UDP) 23.12 The User Datagram Protocol (UDP) is called a connectionless, unreliable transport protocol. It does not add anything to the services of IP except to provide process-to-process communication instead of host-tohost communication. Topics discussed in this section: Well-Known Ports for UDP User Datagram Checksum UDP Operation Use of UDP

23.13 Table 23.1 Well-known ports used with UDP

Example 23.1 In UNIX, the well-known ports are stored in a file called /etc/services. Each line in this file gives the name of the server and the well-known port number. We can use the grep utility to extract the line corresponding to the desired application. The following shows the port for FTP. Note that FTP can use port 21 with either UDP or TCP. 23.14

Example 23.1 (continued) SNMP uses two port numbers (161 and 162), each for a different purpose, as we will see in Chapter 28. 23.15

23.16 Figure 23.9 User datagram format

Note UDP length = IP length IP header s length 23.17

23.18 Figure 23.10 Pseudoheader for checksum calculation

Example 23.2 Figure 23.11 shows the checksum calculation for a very small user datagram with only 7 bytes of data. Because the number of bytes of data is odd, padding is added for checksum calculation. The pseudoheader as well as the padding will be dropped when the user datagram is delivered to IP. 23.19

23.20 Figure 23.11 Checksum calculation of a simple UDP user datagram

23.21 Figure 23.12 Queues in UDP

23-3 TCP 23.22 TCP is a connection-oriented protocol; it creates a virtual connection between two TCPs to send data. In addition, TCP uses flow and error control mechanisms at the transport level. Topics discussed in this section: TCP Services TCP Features Segment A TCP Connection Flow Control Error Control

23.23 Table 23.2 Well-known ports used by TCP

23.24 Figure 23.13 Stream delivery

23.25 Figure 23.14 Sending and receiving buffers

23.26 Figure 23.15 TCP segments

Note The bytes of data being transferred in each connection are numbered by TCP. The numbering starts with a randomly generated number. 23.27

Example 23.3 The following shows the sequence number for each segment: 23.28

Note The value in the sequence number field of a segment defines the number of the first data byte contained in that segment. 23.29

Note The value of the acknowledgment field in a segment defines the number of the next byte a party expects to receive. The acknowledgment number is cumulative. 23.30

23.31 Figure 23.16 TCP segment format

23.32 Figure 23.17 Control field

23.33 Table 23.3 Description of flags in the control field

23.34 Figure 23.18 Connection establishment using three-way handshaking

Note A SYN segment cannot carry data, but it consumes one sequence number. 23.35

Note A SYN + ACK segment cannot carry data, but does consume one sequence number. 23.36

Note An ACK segment, if carrying no data, consumes no sequence number. 23.37

23.38 Figure 23.19 Data transfer

23.39 Figure 23.20 Connection termination using three-way handshaking

Note The FIN segment consumes one sequence number if it does not carry data. 23.40

Note The FIN + ACK segment consumes one sequence number if it does not carry data. 23.41

23.42 Figure 23.21 Half-close

23.43 Figure 23.22 Sliding window

Note A sliding window is used to make transmission more efficient as well as to control the flow of data so that the destination does not become overwhelmed with data. TCP sliding windows are byte-oriented. 23.44

Example 23.4 What is the value of the receiver window (rwnd) for host A if the receiver, host B, has a buffer size of 5000 bytes and 1000 bytes of received and unprocessed data? Solution The value of rwnd = 5000 1000 = 4000. Host B can receive only 4000 bytes of data before overflowing its buffer. Host B advertises this value in its next segment to A. 23.45

Example 23.5 What is the size of the window for host A if the value of rwnd is 3000 bytes and the value of cwnd is 3500 bytes? Solution The size of the window is the smaller of rwnd and cwnd, which is 3000 bytes. 23.46

Example 23.6 Figure 23.23 shows an unrealistic example of a sliding window. The sender has sent bytes up to 202. We assume that cwnd is 20 (in reality this value is thousands of bytes). The receiver has sent an acknowledgment number of 200 with an rwnd of 9 bytes (in reality this value is thousands of bytes). The size of the sender window is the minimum of rwnd and cwnd, or 9 bytes. Bytes 200 to 202 are sent, but not acknowledged. Bytes 203 to 208 can be sent without worrying about acknowledgment. Bytes 209 and above cannot be sent. 23.47

23.48 Figure 23.23 Example 23.6

23.49 Note Some points about TCP sliding windows: The size of the window is the lesser of rwnd and cwnd. The source does not have to send a full window s worth of data. The window can be opened or closed by the receiver, but should not be shrunk. The destination can send an acknowledgment at any time as long as it does not result in a shrinking window. The receiver can temporarily shut down the window; the sender, however, can always send a segment of 1 byte after the window is shut down.

Note ACK segments do not consume sequence numbers and are not acknowledged. 23.50

Note In modern implementations, a retransmission occurs if the retransmission timer expires or three duplicate ACK segments have arrived. 23.51

Note No retransmission timer is set for an ACK segment. 23.52

Note Data may arrive out of order and be temporarily stored by the receiving TCP, but TCP guarantees that no out-of-order segment is delivered to the process. 23.53

23.54 Figure 23.24 Normal operation

23.55 Figure 23.25 Lost segment

Note The receiver TCP delivers only ordered data to the process. 23.56

23.57 Figure 23.26 Fast retransmission