Programming Android UI J. Serrat Software Design December 2017
Preliminaries : Goals Introduce basic programming Android concepts Examine code for some simple examples Limited to those relevant for the project at hand Provide references to materials for self study Understand provided project implementation
Preliminaries: why Android Many students own an Android phone Free development environment, Android Studio Well documented Good chance to learn UI design Challenging design Take away course project in your pocket Add Android to your CV Starting point to learn more
Preliminaries: why Android Drawbacks: learning curve Many things left out
Preliminaries: how to Android Try to solve small relevant problems in separate projects : create an app bar with tabs / actions and overflow action create bottom bar customize ListView to show project/task name, date and time, intervals make a contextual app bar report and new project/task forms...
Contents 1. References 2. Platforms and APIs 3. Building blocks 4. Structure of an Android project 5. Activity life cycle 6. Views, Layouts 7. Intents, Broadcast receivers, Adapters 8. Services 9. TimeTracker architecture
References Beginning Android 4 application development. Wei-Meng Lee. Wiley, 2012. Electronic version at UAB library. Head first Android development. Dawn Griffiths, David Griffiths. O'Reilly, 2015.
References http://developer.android.com/training/index.html Always up to date How-to style, check the entry Best practices for UI App bar
Building blocks Main logical components of Android applications : Activity : UI component typically corresponding to one screen. They contain views = UI controls like buttons, labels, editable text... and layouts = view groups (composite) May react to user input and events (intents) An application typically consists of several screens, each screen is implemented by one activity. Moving to the next screen means starting a new activity.
Building blocks Service : application part that runs in background without the user s direct interaction, similar to a Unix daemon. For example, a music player. Content provider : generic interface to manage (access, change) and share (like contacts ) application data. Can be stored as SQLite databases. Application Activity Activity Application Activity Activity Application Activity Activity Content Content Resolver Resolver Service Service Content Content Resolver Resolver Content Content Provider Provider Content Content Resolver Resolver Data Data file file SQLite XML XML file file Remote Store
Building blocks Intent : messages sent by an activity or service in order to launch an activity = show a new screen broadcast (announce) that a certain event has occurred so that it can be handled Fundamental to decouple cooperating application components. Post 3.0 APIs include some more components: fragments, tasks...
Building blocks Structure of an Android project: create and run a Hello world application Do not close the emulator! It takes a lot to start. Each time you build the project, the new version is uploaded and execution starts automatically.
Android Studio Install Android Studio (3.0.1 in Dec. 2017) Add some virtual devices, e.g. Galaxy Nexus + API24 Nougat, installing dependencies Follow tutorial Training Getting started Building your first App
Android platforms and APIs Compatibility with existing devices based on Playstore downloads + Oreo...
Android platforms and APIs
Android Studio
Android Studio Emulator may take a lot to launch, run slowly or even crash disable cameras, multicore CPUs, set graphics to software emulation If absolutely needed, change to API19 KitKat or API22 Lollipop
Android Studio
Android Studio
Structure of an Android App MainActivity.java Automatically generated code
Structure of an Android App Autogenerated class R Inflates the UI from the activity_main.xml file specifying it
Structure of an Android App activity_main.xml
Structure of an Android App
Structure of an Android App The interface design is represented in XML, decoupling design from code (opposite to programmatic UI ). The call in Mainactivity.java setcontentview(r.layout.activity_main) inflates the UI. Layouts are special (group) view that contain other views / group views in specific spatial arrangements : LinearLayout, Gridlayout, RelativeLayout, ConstraintLayout... TextView is a non-editable text label.
layout/main.xml <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/textviewtitol" android:text="tubequoter V0.10" /> <TableLayout android:id="@+id/tablelayout1" android:layout_marginleft="20dp" > <TableRow android:id="@+id/tablerow1"> <TextView android:id="@+id/textviewlabellongitud" android:text="longitud" /> <EditText android:id="@+id/edittextlongitud" android:inputtype="number" > <requestfocus /> </EditText> <TextView android:id="@+id/textviewlabelunitatslongitud" android:text="mm" /> </TableRow> : : </TableLayout> <Button android:id="@+id/butocalcul" android:text="calcula" /> </LinearLayout>
Structure of an Android App
Structure of an Android App res/values/strings.xml
Structure of an Android App Place to define UI constant strings, values, arrays of integers and strings, colors, size of things (dimensions)...
Structure of an Android App
Structure of an Android App AndroidManifest.xml This activity may be the application entry point.
Structure of an Android App AndroidManifest.xml includes xml nodes for each of the application components : Activities, Services, Content Providers and Broadcast Receivers using intent filters to specify how they interact with each other: which activities can launch another activity or service which broadcast intents an activity listens to, in order to handle them with a receiver... offers attributes to specify application metadata (like its icon or theme)
Activity Life Cycle Many Android devices have limited memory, CPU power, and other resources. The OS assures the most important processes get the resources they need. In addition, the OS takes responsiveness very seriously: if the application does not answer user input (key press...) in < 5 seconds, the ANR dialog appears.
Activity Life Cycle Each application runs in its own process, which has a main thread, within which activities, services... run The OS ranks processes and kills those with lowest priority, if some application needs unavailable resources. If a process is killed in the middle, somehow data can not be lost.
Activity Life Cycle Android in practice. Collins, Galpin, Käpler. Manning, 2012.
Activity Life Cycle States of an activity and methods invoked when changing state Activity is active = visible in foreground interacting with user Not visible. Will remain in memory. Need to save data, such as a database record being edited. Hello Android. Ed Burnette. The Pragmatic Programmer, 2010 Activity is visible in background
States of an activity and methods invoked when changing state Changing orientation landscape portrait calls ondestroy() + oncreate()
Views, Layouts Control: extension of class View that implements some simple functionality, like a button. ViewGroup : extensions of the View class that can contain multiple child Views (compound controls). Layout managers, such as LinearLayout. Activities represent the screen being displayed to the user. You assign a View or layout to an Activity: HelloWordActivity.java main.xml
Views, Layouts Common controls : TextView, EditText (many types), Button, ListView, ExpandableList, Spinner, Checkbox, ProgressBar, SeekBar, RadioGroup, RatingBar, Time and Date picker
Views, Layouts Layouts control the position of child controls on a screen. Can be nested, creating arbitrarily complex interfaces. Common layouts: LinearLayout adds each child View in a straight line, either vertically or horizontally RelativeLayout define the positions of child Views relative to each other or screen boundaries ConstraintLayout like relative layout but more flexible, avoids nesting layouts in complex designs. Check tutorial!
Views, Layouts 3 LinearLayout 1 1 2 3 1 2 2 3 4 4
Views, Layouts RelativeLayout
<LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/textviewtitol" android:text="tubequoter V0.10" /> <TableLayout android:id="@+id/tablelayout1" android:layout_marginleft="20dp" > <TableRow android:id="@+id/tablerow1"> <TextView android:id="@+id/textviewlabellongitud" android:text="longitud" /> <EditText android:id="@+id/edittextlongitud" android:inputtype="number" > <requestfocus /> </EditText> <TextView android:id="@+id/textviewlabelunitatslongitud" android:text="mm" /> </TableRow> : : </TableLayout> <Button android:id="@+id/butocalcul" android:text="calcula" /> </LinearLayout>
Views, Layouts ToDoList example : How to react to user input? How to bind data to the UI (lists)?
Views, Layouts
Views, Layouts From now on, changes on ArrayList todoitems are shown in the screen when adapter notifies it.
Views, Layouts Java anonymous class Override onkey of class onkeylistener Which listeners has an EditText?
Views, Layouts Java anonymous class Override onkey of class onkeylistener Which listeners has an EditText?
Intents Intents is a fundamental concept in Android development : the glue that binds applications' components. Message-passing mechanism to explicitly or implicitly start an Activity or a Service broadcast that an event has occurred, application or system-wide to handle user action or process a piece of data
Intents
Intents origin context activity to start
Intents Need to declare all activities in AndroidManifest.xml
Broadcast Receivers Intents can also be used to broadcast messages to anonymous components within one same application. The sender can associate data to those intents. A broadcast receiver (maybe within other app. component): listens for selected types of broadcast intents responds to them = processes associated data 'anonymous' means components do not need to know each other.
Broadcast Receivers NEW_LIFE String name double longitude double latitude On button click a broadcast intent of type NEW_LIFE is sent, along with three data fields. A broadcast receiver object has subscribed to this type of messages in the AndroidManifest.xml. The receiver does not belong to an Activity or Service in this case. Response is printing a message.
Broadcast Receivers Broadcast intent type pairs of (key=string, value)
Broadcast Receivers Broadcast intent type data field names
Broadcast Receivers Broadcast intent type The broadcast receiver will always be active (listening), even when MyActivity has been killed or not started
Broadcast Receivers Alternatively, register the receiver when MyActivity is in foreground and unregister when not. Typically when the receiver updates am UI element.
Activity Life Cycle States of an activity and methods invoked when changing state Activity is active = visible in foreground interacting with user Not visible. Will remain in memory. Need to save data, such as a database record being edited. Hello Android. Ed Burnette. The Pragmatic Programmer, 2010 Activity is visible in background
TimeTracker architecture LlistaActivitatsActivity.java LlistaIntervalsActivity.java ListView controls
TimeTracker architecture
TimeTracker architecture
TimeTracker architecture
TimeTracker architecture
TimeTracker architecture
TimeTracker architecture
TimeTracker architecture Harder to destroy by Android OS than activities Contains the actual activities and intervals tree Analogous to TimerTask or Timer, which are not usable in Android. See code comments and references there.
TimeTracker architecture Show a part of the tree, the childs of some node. root P P T P T P P T I I I different fields
TimeTracker architecture DONAM_FILLS PUJA_NIVELL BAIXA_NIVELL DONAM_FILLS ENGEGA_CRONOMETRE PARA_CRONOMETRE PUJA_NIVELL
TimeTracker architecture TE_FILLS + array of project and task data : dates and duration TE_FILLS + array of interval data : name, dates and duration
TimeTracker architecture Intent data to activities is a serialized array list of these objects. This avoids serializing the whole or a subtree of activities and intervals, slow if the tree is large! (need to do it every 1, 2 secs.) Creates a random synthetic but data-consistent large tree (durations and dates)
Homework Get some recommended book AND read developer.android.com/training main topics Install Android Studio Create a Hello world project, with string and icon resources, try nested layouts and ConstraintLayout Import our Android TT project into Android Studio, replace our first milestone classes by yours and edit code to integrate it and make it work Read comments, identify activities, service...