Linked Lists: Locking, Lock- Free, and Beyond Companion slides for The Art of Multiprocessor Programming by Maurice Herlihy & Nir Shavit
Last Lecture: Spin-Locks CS. spin lock critical section Resets lock upon exit Art of Multiprocessor Programming 2
Today: Concurrent Objects Adding threads should not lower throughput Contention effects Mostly fixed by Queue locks Art of Multiprocessor Programming 3
Today: Concurrent Objects Adding threads should not lower throughput Contention effects Mostly fixed by Queue locks Should increase throughput Not possible if inherently sequential Surprising things are parallelizable Art of Multiprocessor Programming 4
Coarse-Grained Synchronization Each method locks the object Avoid contention using queue locks Art of Multiprocessor Programming 5
Coarse-Grained Synchronization Each method locks the object Avoid contention using queue locks Easy to reason about In simple cases Art of Multiprocessor Programming 6
Coarse-Grained Synchronization Each method locks the object Avoid contention using queue locks Easy to reason about In simple cases So, are we done? Art of Multiprocessor Programming 7
Coarse-Grained Synchronization Sequential bottleneck Threads stand in line Art of Multiprocessor Programming 8
Coarse-Grained Synchronization Sequential bottleneck Threads stand in line Adding more threads Does not improve throughput Struggle to keep it from getting worse Art of Multiprocessor Programming 9
Coarse-Grained Synchronization Sequential bottleneck Threads stand in line Adding more threads Does not improve throughput Struggle to keep it from getting worse So why even use a multiprocessor? Well, some apps inherently parallel Art of Multiprocessor Programming 10
This Lecture Introduce four patterns Bag of tricks Methods that work more than once Art of Multiprocessor Programming 11
This Lecture Introduce four patterns Bag of tricks Methods that work more than once For highly-concurrent objects Concurrent access More threads, more throughput Art of Multiprocessor Programming 12
First: Fine-Grained Synchronization Instead of using a single lock Split object into Independently-synchronized components Methods conflict when they access The same component At the same time Art of Multiprocessor Programming 13
Second: Optimistic Synchronization Search without locking If you find it, lock and check OK: we are done Oops: start over Evaluation Usually cheaper than locking, but Mistakes are expensive Art of Multiprocessor Programming 14
Third: Lazy Synchronization Postpone hard work Removing components is tricky Logical removal Mark component to be deleted Physical removal Do what needs to be done Art of Multiprocessor Programming 15
Fourth: Lock-Free Synchronization Don t use locks at all Use compareandset() & relatives Advantages No Scheduler Assumptions/Support Disadvantages Complex Sometimes high overhead Art of Multiprocessor Programming 16
Linked List Illustrate these patterns Using a list-based Set Common application Building block for other apps Art of Multiprocessor Programming 17
Set Interface Unordered collection of items No duplicates Methods add(x) put x in set remove(x) take x out of set contains(x) tests if x in set Art of Multiprocessor Programming 18
List-Based Sets public interface Set<T> { public boolean add(t x); public boolean remove(t x); public boolean contains(t x); } Art of Multiprocessor Programming 19
List-Based Sets public interface Set<T> { public boolean add(t x); public boolean remove(t x); public boolean contains(t x); } Add item to set Art of Multiprocessor Programming 20
List-Based Sets public interface Set<T> { public boolean add(t x); public boolean remove(t x); public boolean contains(tt x); } Remove item from set Art of Multiprocessor Programming 21
List-Based Sets public interface Set<T> { public boolean add(t x); public boolean remove(t x); public boolean contains(t x); } Is item in set? Art of Multiprocessor Programming 22
List Node public class Node { public T item; public int key; public Node next; } Art of Multiprocessor Programming 23
List Node public class Node { public T item; public int key; public Node next; } item of interest Art of Multiprocessor Programming 24
List Node public class Node { public T item; public int key; public Node next; } Usually hash code Art of Multiprocessor Programming 25
List Node public class Node { public T item; public int key; public Node next; } Reference to next node Art of Multiprocessor Programming 26
The List-Based Set - a b c + Sorted with Sentinel nodes (min & max possible keys) Art of Multiprocessor Programming 27
Reasoning about Concurrent Objects Invariant Property that always holds Established because True when object is created Truth preserved by each method Each step of each method Art of Multiprocessor Programming 28
Specifically Invariants preserved by add() remove() contains() Most steps are trivial Usually one step tricky Often linearization point Art of Multiprocessor Programming 29
Interference Invariants make sense only if methods considered are the only modifiers Art of Multiprocessor Programming 30
Interference Invariants make sense only if methods considered are the only modifiers Language encapsulation helps List nodes not visible outside class Art of Multiprocessor Programming 31
Interference Freedom from interference needed even for removed nodes Some algorithms traverse removed nodes Careful with malloc() & free()! Garbage collection helps here Art of Multiprocessor Programming 32
Abstract Data Types Concrete representation: a b Abstract Type: {a, b} Art of Multiprocessor Programming 33
Abstract Data Types Meaning of rep given by abstraction map S( a b ) = {a,b} Art of Multiprocessor Programming 34
Rep Invariant Which concrete values meaningful? Sorted? Duplicates? Rep invariant Characterizes legal concrete reps Preserved by methods Relied on by methods Art of Multiprocessor Programming 35
Blame Game Rep invariant is a contract Suppose add() leaves behind 2 copies of x remove() removes only 1 Which is incorrect? Art of Multiprocessor Programming 36
Blame Game Suppose add() leaves behind 2 copies of x remove() removes only 1 Which is incorrect? If rep invariant says no duplicates add() is incorrect Otherwise remove() is incorrect Art of Multiprocessor Programming 37
Rep Invariant (partly) Sentinel nodes tail reachable from head Sorted No duplicates Art of Multiprocessor Programming 38
Abstraction Map S(head) = { x there exists a such that } a reachable from head and a.item = x Art of Multiprocessor Programming 39
Sequential List Based Set Add() a c d Remove() a b c Art of Multiprocessor Programming 40
Sequential List Based Set Add() a c d Remove() b a b c Art of Multiprocessor Programming 41
Coarse-Grained Locking a b d Art of Multiprocessor Programming 42
Coarse-Grained Locking a b d c Art of Multiprocessor Programming 43
Coarse-Grained Locking a b d honk! honk! c Simple but hotspot + bottleneck Art of Multiprocessor Programming 44
Coarse-Grained Locking Easy, same as synchronized methods One lock to rule them all Art of Multiprocessor Programming 45
Coarse-Grained Locking Easy, same as synchronized methods One lock to rule them all Simple, clearly correct Deserves respect! Works poorly with contention Queue locks help But bottleneck still an issue Art of Multiprocessor Programming 46
Fine-grained Locking Requires careful thought Do not meddle in the affairs of wizards, for they are subtle and quick to anger Art of Multiprocessor Programming 47
Fine-grained Locking Requires careful thought Do not meddle in the affairs of wizards, for they are subtle and quick to anger Split object into pieces Each piece has own lock Methods that work on disjoint pieces need not exclude each other Art of Multiprocessor Programming 48
Hand-over-Hand locking a b c Art of Multiprocessor Programming 49
Hand-over-Hand locking a b c Art of Multiprocessor Programming 50
Hand-over-Hand locking a b c Art of Multiprocessor Programming 51
Hand-over-Hand locking a b c Art of Multiprocessor Programming 52
Hand-over-Hand locking a b c Art of Multiprocessor Programming 53
Removing a Node a b c d remove(b) Art of Multiprocessor Programming 54
Removing a Node a b c d remove(b) Art of Multiprocessor Programming 55
Removing a Node a b c d remove(b) Art of Multiprocessor Programming 56
Removing a Node a b c d remove(b) Art of Multiprocessor Programming 57
Removing a Node a b c d remove(b) Art of Multiprocessor Programming 58
Removing a Node a c d remove(b) Why hold 2 locks? Art of Multiprocessor Programming 59
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 60
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 61
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 62
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 63
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 64
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 65
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 66
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 67
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 68
Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 69
Uh, Oh a c d remove(b) remove(c) Art of Multiprocessor Programming 70
Uh, Oh Bad news, c not removed a c d remove(b) remove(c) Art of Multiprocessor Programming 71
Problem To delete node c Swing node b s next field to d a b c Problem is, Someone deleting b concurrently could direct a pointer a b c to c Art of Multiprocessor Programming 72
Insight If a node is locked No one can delete node s successor If a thread locks Node to be deleted And its predecessor Then it works Art of Multiprocessor Programming 73
Hand-Over-Hand Again a b c d remove(b) Art of Multiprocessor Programming 74
Hand-Over-Hand Again a b c d remove(b) Art of Multiprocessor Programming 75
Hand-Over-Hand Again a b c d remove(b) Art of Multiprocessor Programming 76
Hand-Over-Hand Again a b c d remove(b) Found it! Art of Multiprocessor Programming 77
Hand-Over-Hand Again a b c d remove(b) Found it! Art of Multiprocessor Programming 78
Hand-Over-Hand Again a c d remove(b) Art of Multiprocessor Programming 79
Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 80
Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 81
Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 82
Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 83
Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 84
Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 85
Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 86
Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 87
Removing a Node a b c d Must acquire Lock for b remove(c) Art of Multiprocessor Programming 88
Removing a Node a b c d Cannot acquire lock for b remove(c) Art of Multiprocessor Programming 89
Removing a Node a b c d Wait! remove(c) Art of Multiprocessor Programming 90
Removing a Node a b d Proceed to remove (b) Art of Multiprocessor Programming 91
Removing a Node a b d remove(b) Art of Multiprocessor Programming 92
Removing a Node a b d remove(b) Art of Multiprocessor Programming 93
Removing a Node a d remove(b) Art of Multiprocessor Programming 94
Removing a Node a d Art of Multiprocessor Programming 95
Remove method public boolean remove(item item) { int key = item.hashcode(); Node pred, curr; try { } finally { curr.unlock(); pred.unlock(); }} Art of Multiprocessor Programming 96
Remove method public boolean remove(item item) { int key = item.hashcode(); Node pred, curr; try { } finally { curr.unlock(); pred.unlock(); }} Key used to order node Art of Multiprocessor Programming 97
Remove method public boolean remove(item item) { int key = item.hashcode(); Node pred, curr; try { } finally { currnode.unlock(); prednode.unlock(); }} Predecessor and current nodes Art of Multiprocessor Programming 98
Remove method public boolean remove(item item) { int key = item.hashcode(); Node pred, curr; try { } finally { curr.unlock(); pred.unlock(); }} Make sure locks released Art of Multiprocessor Programming 99
Remove method public boolean remove(item item) { int key = item.hashcode(); Node pred, curr; try { } finally { curr.unlock(); pred.unlock(); }} Everything else Art of Multiprocessor Programming 100
Remove method try { pred = this.head; pred.lock(); curr = pred.next; curr.lock(); } finally { } Art of Multiprocessor Programming 101
Remove method lock pred == head try { pred = this.head; pred.lock(); curr = pred.next; curr.lock(); } finally { } Art of Multiprocessor Programming 102
Remove method try { pred = this.head; pred.lock(); curr = pred.next; curr.lock(); } finally { } Lock current Art of Multiprocessor Programming 103
Remove method try { pred = this.head; pred.lock(); curr = pred.next; curr.lock(); } finally { } Traversing list Art of Multiprocessor Programming 104
Remove: searching while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Art of Multiprocessor Programming 105
Remove: searching while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } Search key range pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Art of Multiprocessor Programming 106
Remove: searching while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; At start of each loop: curr and pred locked Art of Multiprocessor Programming 107
Remove: searching while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; If item found, remove node Art of Multiprocessor Programming 108
Remove: searching while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; If node found, remove it Art of Multiprocessor Programming 109
Remove: searching Unlock predecessor while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Art of Multiprocessor Programming 110
Remove: searching Only one node locked! while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Art of Multiprocessor Programming 111
Remove: searching while (curr.key <= key) { demote current if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Art of Multiprocessor Programming 112
Remove: searching while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = currnode; curr = curr.next; curr.lock(); } return false; Find and lock new current Art of Multiprocessor Programming 113
Remove: searching while (curr.key <= key) { Lock if (item invariant == curr.item) restored { pred.next = curr.next; return true; } pred.unlock(); pred = currnode; curr = curr.next; curr.lock(); } return false; Art of Multiprocessor Programming 114
Remove: searching while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Otherwise, not present Art of Multiprocessor Programming 115
Why does this work? To remove node e Must lock e Must lock e s predecessor Therefore, if you lock a node It can t be removed And neither can its successor Art of Multiprocessor Programming 116
Why remove() is linearizable while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; pred reachable from head curr is pred.next So curr.item is in the set Art of Multiprocessor Programming 117
Why remove() is linearizable while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Linearization point if item is present Art of Multiprocessor Programming 118
Why remove() is linearizable while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Node locked, so no other thread can remove it. Art of Multiprocessor Programming 119
Why remove() is linearizable while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Item not present Art of Multiprocessor Programming 120
Why remove() is linearizable while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; pred reachable from head curr.lock(); curr is pred.next } pred.key < key return false; key < curr.key Art of Multiprocessor Programming 121
Why remove() is linearizable while (curr.key <= key) { if (item == curr.item) { pred.next = curr.next; return true; } pred.unlock(); pred = curr; curr = curr.next; curr.lock(); } return false; Linearization point Art of Multiprocessor Programming 122
Adding Nodes To add node e Must lock predecessor Must lock successor Neither can be deleted (Is successor lock actually required?) Art of Multiprocessor Programming 123
Same Abstraction Map S(head) = { x there exists a such that } a reachable from head and a.item = x Art of Multiprocessor Programming 124
Rep Invariant Easy to check that tail always reachable from head Nodes sorted, no duplicates Art of Multiprocessor Programming 125
Drawbacks Better than coarse-grained lock Threads can traverse in parallel Still not ideal Long chain of acquire/release Inefficient Art of Multiprocessor Programming 126
Optimistic Synchronization Find nodes without locking Lock nodes Check that everything is OK Art of Multiprocessor Programming 127
Optimistic: Traverse without Locking a b d e add(c) Aha! Art of Multiprocessor Programming 128
Optimistic: Lock and Load a b d e add(c) Art of Multiprocessor Programming 129
Optimistic: Lock and Load c a b d e add(c) Art of Multiprocessor Programming 130
What could go wrong? a b d e add(c) Aha! Art of Multiprocessor Programming 131
What could go wrong? a b d e add(c) Art of Multiprocessor Programming 132
What could go wrong? a b d e remove(b) Art of Multiprocessor Programming 133
What could go wrong? a b d e remove(b) Art of Multiprocessor Programming 134
What could go wrong? a b d e add(c) Art of Multiprocessor Programming 135
What could go wrong? c a b d e add(c) Art of Multiprocessor Programming 136
What could go wrong? a d e add(c) Uh-oh Art of Multiprocessor Programming 137
Validate Part 1 a b d e add(c) Yes, b still reachable from head Art of Multiprocessor Programming 138
What Else Could Go Wrong? a b d e add(c) Aha! Art of Multiprocessor Programming 139
What Else Coould Go Wrong? a b d e add(c) add(b ) Art of Multiprocessor Programming 140
What Else Coould Go Wrong? a b d e add(c) b add(b ) Art of Multiprocessor Programming 141
What Else Could Go Wrong? a b d e add(c) b Art of Multiprocessor Programming 142
What Else Could Go Wrong? c a b d e add(c) Art of Multiprocessor Programming 143
Validate Part 2 (while holding locks) a b d e add(c) Yes, b still points to d Art of Multiprocessor Programming 144
Optimistic: Linearization Point a b d e add(c) c Art of Multiprocessor Programming 145
Same Abstraction Map S(head) = { x there exists a such that } a reachable from head and a.item = x Art of Multiprocessor Programming 146
Invariants Careful: we may traverse deleted nodes But we establish properties by Validation After we lock target nodes Art of Multiprocessor Programming 147
Correctness If Nodes b and c both locked Node b still accessible Node c still successor to b Then Neither will be deleted OK to delete and return true Art of Multiprocessor Programming 148
Unsuccessful Remove a b d e remove(c) Aha! Art of Multiprocessor Programming 149
Validate (1) a b d e remove(c) Yes, b still reachable from head Art of Multiprocessor Programming 150
Validate (2) a b d e remove(c) Yes, b still points to d Art of Multiprocessor Programming 151
OK Computer a b d e remove(c) return false Art of Multiprocessor Programming 152
Correctness If Nodes b and d both locked Node b still accessible Node d still successor to b Then Neither will be deleted No thread can add c after b OK to return false Art of Multiprocessor Programming 153
Validation private boolean validate(node pred, Node curry) { Node node = head; while (node.key <= pred.key) { if (node == pred) return pred.next == curr; node = node.next; } return false; } Art of Multiprocessor Programming 154
Validation private boolean validate(node pred, Node curr) { Node node = head; while (node.key <= pred.key) { if (node == pred) return pred.next == curr; node = node.next; } Predecessor & return false; current nodes } Art of Multiprocessor Programming 155
Validation private boolean validate(node pred, Node curr) { Node node = head; while (node.key <= pred.key) { if (node == pred) return pred.next == curr; node = node.next; } return false; } Begin at the beginning Art of Multiprocessor Programming 156
Validation private boolean validate(node pred, Node curr) { Node node = head; while (node.key <= pred.key) { if (node == pred) return pred.next == curr; node = node.next; } return false; } Search range of keys Art of Multiprocessor Programming 157
Validation private boolean validate(node pred, Node curr) { Node node = head; while (node.key <= pred.key) { if (node == pred) return pred.next == curr; node = node.next; } return false; } Predecessor reachable Art of Multiprocessor Programming 158
Validation private boolean validate(node pred, Node curr) { Node node = head; while (node.key <= pred.key) { if (node == pred) return pred.next == curr; node = node.next; } return false; } Is current node next? Art of Multiprocessor Programming 159
Validation private boolean validate(node pred, Node curr) { Node node = head; while (node.key <= pred.key) { if (node == pred) return pred.next == curr; node = node.next; } return false; } Otherwise move on Art of Multiprocessor Programming 160
Validation Predecessor not reachable private boolean validate(node pred, Node curr) { Node node = head; while (node.key <= pred.key) { if (node == pred) return pred.next == curr; node = node.next; } return false; } Art of Multiprocessor Programming 161
Remove: searching public boolean remove(item item) { int key = item.hashcode(); retry: while (true) { Node pred = this.head; Node curr = pred.next; while (curr.key <= key) { if (item == curr.item) break; pred = curr; curr = curr.next; } Art of Multiprocessor Programming 162
Remove: searching public boolean remove(item item) { int key = item.hashcode(); retry: while (true) { Node pred = this.head; Node curr = pred.next; while (curr.key <= key) { if (item == curr.item) break; pred = curr; curr = curr.next; } Search key Art of Multiprocessor Programming 163
Remove: searching public boolean remove(item item) { int key = item.hashcode(); retry: while (true) { Node pred = this.head; Node curr = pred.next; while (curr.key <= key) { if (item == curr.item) break; pred = curr; curr = curr.next; } Retry on synchronization conflict Art of Multiprocessor Programming 164
Remove: searching public boolean remove(item item) { int key = item.hashcode(); retry: while (true) { Node pred = this.head; Node curr = pred.next; while (curr.key <= key) { if (item == curr.item) break; pred = curr; curr = curr.next; } Examine predecessor and current nodes Art of Multiprocessor Programming 165
Remove: searching public boolean remove(item item) { int key = item.hashcode(); retry: while (true) { Node pred = this.head; Node curr = pred.next; while (curr.key <= key) { if (item == curr.item) break; pred = curr; curr = curr.next; Search by key } Art of Multiprocessor Programming 166
Remove: searching public boolean remove(item item) { int key = item.hashcode(); retry: while (true) { Node pred = this.head; Node curr = pred.next; while (curr.key <= key) { if (item == curr.item) break; pred = curr; curr = curr.next; } Stop if we find item Art of Multiprocessor Programming 167
Remove: searching public boolean remove(item item) { int key Move = item.hashcode(); along retry: while (true) { Node pred = this.head; Node curr = pred.next; while (curr.key <= key) { if (item == curr.item) break; pred = curr; curr = curr.next; } Art of Multiprocessor Programming 168
On Exit from Loop If item is present curr holds item pred just before curr If item is absent curr has first higher key pred just before curr Assuming no synchronization problems Art of Multiprocessor Programming 169
Remove Method try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.item == item) { pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} Art of Multiprocessor Programming 170
Remove Method try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.item == item) { pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} Always unlock Art of Multiprocessor Programming 171
Remove Method try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.item == item) { pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} Lock both nodes Art of Multiprocessor Programming 172
Remove Method try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.item == item) { pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} Check for synchronization conflicts Art of Multiprocessor Programming 173
Remove Method try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.item == item) { pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} target found, remove node Art of Multiprocessor Programming 174
Remove Method try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.item == item) { pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} target not found Art of Multiprocessor Programming 175
Optimistic List Limited hot-spots Targets of add(), remove(), contains() No contention on traversals Moreover Traversals are wait-free Food for thought Art of Multiprocessor Programming 176
So Far, So Good Much less lock acquisition/release Performance Concurrency Problems Need to traverse list twice contains() method acquires locks Art of Multiprocessor Programming 177
Evaluation Optimistic is effective if cost of scanning twice without locks is less than cost of scanning once with locks Drawback contains() acquires locks 90% of calls in many apps Art of Multiprocessor Programming 178
Lazy List Like optimistic, except Scan once contains(x) never locks Key insight Removing nodes causes trouble Do it lazily Art of Multiprocessor Programming 179
Lazy List remove() Scans list (as before) Locks predecessor & current (as before) Logical delete Marks current node as removed (new!) Physical delete Redirects predecessor s next (as before) Art of Multiprocessor Programming 180
Lazy Removal a b c d Art of Multiprocessor Programming 181
Lazy Removal a b c d Present in list Art of Multiprocessor Programming 182
Lazy Removal a b c d Logically deleted Art of Multiprocessor Programming 183
Lazy Removal a b c d Physically deleted Art of Multiprocessor Programming 184
Lazy Removal a b d Physically deleted Art of Multiprocessor Programming 185
Lazy List All Methods Scan through locked and marked nodes Removing a node doesn t slow down other method calls Must still lock pred and curr nodes. Art of Multiprocessor Programming 186
Validation No need to rescan list! Check that pred is not marked Check that curr is not marked Check that pred points to curr Art of Multiprocessor Programming 187
Business as Usual a b c Art of Multiprocessor Programming 188
Business as Usual a b c Art of Multiprocessor Programming 189
Business as Usual a b c Art of Multiprocessor Programming 190
Business as Usual a b c remove(b) Art of Multiprocessor Programming 191
Business as Usual a b c a not marked Art of Multiprocessor Programming 192
Business as Usual a b c a still points to b Art of Multiprocessor Programming 193
Business as Usual a b c Logical delete Art of Multiprocessor Programming 194
Business as Usual a b c physical delete Art of Multiprocessor Programming 195
Business as Usual a b c Art of Multiprocessor Programming 196
New Abstraction Map S(head) = { x there exists node a such that } a reachable from head and a.item = x and a is unmarked Art of Multiprocessor Programming 197
Invariant If not marked then item in the set and reachable from head and if not yet traversed it is reachable from pred Art of Multiprocessor Programming 198
Validation private boolean validate(node pred, Node curr) { return!pred.marked &&!curr.marked && pred.next == curr); } Art of Multiprocessor Programming 199
List Validate Method private boolean validate(node pred, Node curr) { return!pred.marked &&!curr.marked && pred.next == curr); } Predecessor not Logically removed Art of Multiprocessor Programming 200
List Validate Method private boolean validate(node pred, Node curr) { return!pred.marked &&!curr.marked && pred.next == curr); } Current not Logically removed Art of Multiprocessor Programming 201
List Validate Method private boolean validate(node pred, Node curr) { return!pred.marked &&!curr.marked && pred.next == curr); } Predecessor still Points to current Art of Multiprocessor Programming 202
Remove try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.key == key) { curr.marked = true; pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} Art of Multiprocessor Programming 203
Remove try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.key == key) { curr.marked = true; pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} Validate as before Art of Multiprocessor Programming 204
Remove try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.key == key) { curr.marked = true; pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} Key found Art of Multiprocessor Programming 205
Remove try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.key == key) { curr.marked = true; pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} Logical remove Art of Multiprocessor Programming 206
Remove try { pred.lock(); curr.lock(); if (validate(pred,curr) { if (curr.key == key) { curr.marked = true; pred.next = curr.next; return true; } else { return false; }}} finally { pred.unlock(); curr.unlock(); }}} physical remove Art of Multiprocessor Programming 207
Contains public boolean contains(item item) { int key = item.hashcode(); Node curr = this.head; while (curr.key < key) { curr = curr.next; } return curr.key == key &&!curr.marked; } Art of Multiprocessor Programming 208
Contains public boolean contains(item item) { int key = item.hashcode(); Node curr = this.head; while (curr.key < key) { curr = curr.next; } return curr.key == key &&!curr.marked; } Start at the head Art of Multiprocessor Programming 209
Contains public boolean contains(item item) { int key = item.hashcode(); Node curr = this.head; while (curr.key < key) { curr = curr.next; } return curr.key == key &&!curr.marked; } Search key range Art of Multiprocessor Programming 210
Contains public boolean contains(item item) { int key = item.hashcode(); Node curr = this.head; while (curr.key < key) { curr = curr.next; } return curr.key == key &&!curr.marked; } Traverse without locking (nodes may have been removed) Art of Multiprocessor Programming 211
Contains public boolean contains(item item) { int key = item.hashcode(); Node curr = this.head; while (curr.key < key) { curr = curr.next; } return curr.key == key &&!curr.marked; } Present and undeleted? Art of Multiprocessor Programming 212
Summary: Wait-free Contains a 0 b 0 d c 10 e 0 Use Mark bit + list ordering 1. Not marked à in the set 2. Marked or missing à not in the set Art of Multiprocessor Programming 213
Lazy List a 0 b 0 d c 10 e 0 Lazy add() and remove() + Wait-free contains() Art of Multiprocessor Programming 214
Evaluation Good: contains() doesn t lock In fact, its wait-free! Good because typically high % contains() Uncontended calls don t re-traverse Bad Contended add() and remove() calls do re-traverse Traffic jam if one thread delays Art of Multiprocessor Programming 215
Traffic Jam Any concurrent data structure based on mutual exclusion has a weakness If one thread Enters critical section And eats the big muffin Cache miss, page fault, descheduled Everyone else using that lock is stuck! Need to trust the scheduler. Art of Multiprocessor Programming 216
Reminder: Lock-Free Data No matter what Structures Guarantees minimal progress in any execution i.e. Some thread will always complete a method call Even if others halt at malicious times Implies that implementation can t use locks Art of Multiprocessor Programming 217
Lock-free Lists Next logical step Wait-free contains() lock-free add() and remove() Use only compareandset() What could go wrong? Art of Multiprocessor Programming 218
Lock-free Lists Logical Removal a 0 b 0 c 10 e 0 Use CAS to verify pointer is correct Physical Removal Not enough! Art of Multiprocessor Programming 219
Problem Logical Removal a 0 b 0 c 10 e 0 Physical Removal d 0 Node added Art of Multiprocessor Programming 220
The Solution: Combine Bit and Pointer Logical Removal = Set Mark Bit a 0 b 0 c 10 e 0 Physical Removal CAS Mark-Bit and Pointer are CASed together (AtomicMarkableReference) d 0 Fail CAS: Node not added after logical Removal Art of Multiprocessor Programming 221
Solution Use AtomicMarkableReference Atomically Swing reference and Update flag Remove in two steps Set mark bit in next field Redirect predecessor s pointer Art of Multiprocessor Programming 222
Marking a Node class package Reference address F mark bit Art of Multiprocessor Programming 223
Extracting Reference & Mark Public Object get(boolean[] marked); Art of Multiprocessor Programming 224
Extracting Reference & Mark Public Object get(boolean[] marked); Returns reference Returns mark at array index 0! Art of Multiprocessor Programming 225
Extracting Reference Only public boolean ismarked(); Value of mark Art of Multiprocessor Programming 226
Changing State Public boolean compareandset( Object expectedref, Object updateref, boolean expectedmark, boolean updatemark); Art of Multiprocessor Programming 227
Changing State If this is the current reference Public boolean compareandset( Object expectedref, Object updateref, boolean expectedmark, boolean updatemark); And this is the current mark Art of Multiprocessor Programming 228
Changing State then change to this new reference Public boolean compareandset( Object expectedref, Object updateref, boolean expectedmark, boolean updatemark); and this new mark Art of Multiprocessor Programming 229
Changing State public boolean attemptmark( Object expectedref, boolean updatemark); Art of Multiprocessor Programming 230
Changing State public boolean attemptmark( Object expectedref, boolean updatemark); If this is the current reference Art of Multiprocessor Programming 231
Changing State public boolean attemptmark( Object expectedref, boolean updatemark);.. then change to this new mark. Art of Multiprocessor Programming 232
Removing a Node a b CAS c d remove c Art of Multiprocessor Programming 233
Removing a Node failed a CAS b CAS c d remove b remove c Art of Multiprocessor Programming 234
Removing a Node a b c d remove b remove c Art of Multiprocessor Programming 235
Removing a Node a d remove b remove c Art of Multiprocessor Programming 236
Traversing the List Q: what do you do when you find a logically deleted node in your path? A: finish the job. CAS the predecessor s next field Proceed (repeat as needed) Art of Multiprocessor Programming 237
Lock-Free Traversal (only Add and Remove) pred curr pred curr CAS a b c d Uh-oh Art of Multiprocessor Programming 238
The Window Class class Window { public Node pred; public Node curr; Window(Node pred, Node curr) { this.pred = pred; this.curr = curr; } } Art of Multiprocessor Programming 239
The Window Class class Window { public Node pred; public Node curr; Window(Node pred, Node curr) { this.pred = pred; this.curr = curr; } } A container for pred and current values Art of Multiprocessor Programming 240
Using the Find Method Window window = find(head, key); Node pred = window.pred; curr = window.curr; Art of Multiprocessor Programming 241
Using the Find Method Window window = find(head, key); Node pred = window.pred; curr = window.curr; Find returns window Art of Multiprocessor Programming 242
Using the Find Method Window window = find(head, key); Node pred = window.pred; curr = window.curr; Extract pred and curr Art of Multiprocessor Programming 243
The Find Method Window window = find(item); At some instant, item or pred curr succ Art of Multiprocessor Programming Herlihy-Shavit 2007 244
The Find Method Window window = find(item); At some instant, item not in list pred curr= null succ Art of Multiprocessor Programming Herlihy-Shavit 2007 245
Remove public boolean remove(t item) { Boolean snip; while (true) { Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key!= key) { return false; } else { Node succ = curr.next.getreference(); snip = curr.next.compareandset(succ, succ, false true); if (!snip) continue; pred.next.compareandset(curr, succ, false, false); return true; }}} Art of Multiprocessor Programming 246
Remove public boolean remove(t item) { Boolean snip; while (true) { Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key!= key) { return false; } else { Node succ = curr.next.getreference(); snip = curr.next.compareandset (succ, succ, false, true); if (!snip) continue; pred.next.compareandset(curr, succ, false, false); Keep trying return true; Art of Multiprocessor Programming 247 }}}
Remove public boolean remove(t item) { Boolean snip; while (true) { Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key!= key) { return false; } else { Node succ = curr.next.getreference(); snip = curr.next.compareandset (succ, succ, false, true); if (!snip) continue; pred.next.compareandset(curr, succ, false, false); return true; Find neighbors Art of Multiprocessor Programming 248 }}}
Remove public boolean remove(t item) { Boolean snip; while (true) { Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key!= key) { return false; } else { Node succ = curr.next.getreference(); snip = curr.next.compareandset(succ, succ, false, true); if (!snip) continue; pred.next.compareandset(curr, succ, false, false); return true; She s not there }}} Art of Multiprocessor Programming 249
Remove public boolean remove(t item) { Boolean Try snip; to mark node as deleted while (true) { Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key!= key) { return false; } else { Node succ = curr.next.getreference(); snip = curr.next.compareandset(succ, succ, false, true); if (!snip) continue; pred.next.compareandset(curr, succ, false, false); return true; }}} Art of Multiprocessor Programming 250
Remove public boolean remove(t item) { Boolean If it snip; doesn t work, while (true) just retry, { Window window = find(head, key); Node if it pred does, = window.pred, job curr = window.curr; essentially if (curr.key done!= key) { return false; } else { Node succ = curr.next.getreference(); snip = curr.next.compareandset(succ, succ, false, true); if (!snip) continue; pred.next.compareandset(curr, succ, false, false); return true; }}} Art of Multiprocessor Programming 251
Remove public boolean remove(t item) { Boolean snip; while (true) { a Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key!= key) { return false; Try to advance reference } else { Node (if we succ don t = curr.next.getreference(); succeed, someone else did or will). snip = curr.next.compareandset(succ, succ, false, true); if (!snip) continue; pred.next.compareandset(curr, succ, false, false); return true; }}} Art of Multiprocessor Programming 252
Add public boolean add(t item) { boolean splice; while (true) { Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key == key) { return false; } else { Node node = new Node(item); node.next = new AtomicMarkableRef(curr, false); if (pred.next.compareandset(curr, node, false, false)) {return true;} }}} Art of Multiprocessor Programming 253
Add public boolean add(t item) { boolean splice; while (true) { Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key == key) { return false; } else { Node node = new Node(item); node.next = new AtomicMarkableRef(curr, false); if (pred.next.compareandset(curr, node, false, false)) {return true;} }}} Item already there. Art of Multiprocessor Programming 254
Add public boolean add(t item) { boolean splice; while (true) { Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key == key) { return false; } else { Node node = new Node(item); node.next = new AtomicMarkableRef(curr, false); if (pred.next.compareandset(curr, node, false, false)) {return true;} }}} create new node Art of Multiprocessor Programming 255
Add public boolean add(t item) { boolean splice; Install new node, while (true) { else retry loop Window window = find(head, key); Node pred = window.pred, curr = window.curr; if (curr.key == key) { return false; } else { Node node = new Node(item); node.next = new AtomicMarkableRef(curr, false); if (pred.next.compareandset(curr, node, false, false)) {return true;} }}} Art of Multiprocessor Programming 256
Wait-free Contains public boolean contains(t item) { boolean marked; int key = item.hashcode(); Node curr = this.head; while (curr.key < key) curr = curr.next; Node succ = curr.next.get(marked); return (curr.key == key &&!marked[0]) } Art of Multiprocessor Programming 257
Wait-free Contains public boolean contains(t item) { boolean marked; Only diff is that we int key = item.hashcode(); get and check Node curr = this.head; marked while (curr.key < key) curr = curr.next; Node succ = curr.next.get(marked); return (curr.key == key &&!marked[0]) } Art of Multiprocessor Programming 258
Lock-free Find public Window find(node head, int key) { Node pred = null, curr = null, succ = null; boolean[] marked = {false}; boolean snip; retry: while (true) { pred = head; curr = pred.next.getreference(); while (true) { succ = curr.next.get(marked); while (marked[0]) { } if (curr.key >= key) return new Window(pred, curr); pred = curr; curr = succ; } }} Art of Multiprocessor Programming 259
Lock-free Find public Window find(node head, int key) { Node pred = null, curr = null, succ = null; boolean[] marked = {false}; boolean snip; retry: while (true) { pred = head; curr = pred.next.getreference(); }} while (true) { succ = curr.next.get(marked); while (marked[0]) { } if (curr.key >= key) return new Window(pred, curr); pred = curr; curr = succ; } If list changes while traversed, start over Art of Multiprocessor Programming 260
Lock-free Find public Window find(node head, int key) { Node pred = null, Start curr looking = null, succ from = head null; boolean[] marked = {false}; boolean snip; retry: while (true) { pred = head; curr = pred.next.getreference(); while (true) { succ = curr.next.get(marked); while (marked[0]) { } if (curr.key >= key) return new Window(pred, curr); pred = curr; curr = succ; } }} Art of Multiprocessor Programming 261
Lock-free Find public Window find(node head, int key) { Node pred = null, curr = null, succ = null; boolean[] marked = {false}; boolean snip; retry: while (true) { Move down the list pred = head; curr = pred.next.getreference(); while (true) { succ = curr.next.get(marked); while (marked[0]) { } if (curr.key >= key) return new Window(pred, curr); pred = curr; curr = succ; } }} Art of Multiprocessor Programming 262
Lock-free Find public Window find(node head, int key) { Node pred = null, curr = null, succ = null; boolean[] marked = {false}; boolean snip; retry: while (true) { pred = head; curr = pred.next.getreference(); while (true) { succ = curr.next.get(marked); while (marked[0]) { } if (curr.key >= key) return new Window(pred, curr); }} } pred = curr; curr = succ; Get ref to successor and current deleted bit Art of Multiprocessor Programming 263
Lock-free Find public Window find(node head, int key) { Node pred = null, curr = null, succ = null; boolean[] marked = {false}; boolean snip; retry: while (true) { pred = head; curr = pred.next.getreference(); while (true) { succ = curr.next.get(marked); while (marked[0]) { } if (curr.key >= key) return new Window(pred, curr); pred = curr; curr = succ; } }} path code details soon Try to remove deleted nodes in Art of Multiprocessor Programming 264
Lock-free Find public Window find(node head, int key) { Node pred = null, curr = null, succ = null; boolean[] marked = {false}; boolean snip; retry: while (true) { pred = head; curr = pred.next.getreference(); If while curr (true) key that { is greater or equal, succ = return curr.next.get(marked); pred and curr while (marked[0]) { } if (curr.key >= key) return new Window(pred, curr); pred = curr; curr = succ; } }} Art of Multiprocessor Programming 265
Lock-free Find public Window find(node head, int key) { Node pred = null, curr = null, succ = null; boolean[] marked = {false}; boolean snip; retry: while (true) { pred = head; curr = pred.next.getreference(); while (true) { succ = curr.next.get(marked); Otherwise while (marked[0]) advance { window and loop again } if (curr.key >= key) return new Window(pred, curr); pred = curr; curr = succ; } }} Art of Multiprocessor Programming 266
Lock-free Find retry: while (true) { while (marked[0]) { snip = pred.next.compareandset(curr, succ, false, false); if (!snip) continue retry; curr = succ; succ = curr.next.get(marked); } Art of Multiprocessor Programming 267
Lock-free Find Try to snip out node retry: while (true) { while (marked[0]) { snip = pred.next.compareandset(curr, succ, false, false); if (!snip) continue retry; curr = succ; succ = curr.next.get(marked); } Art of Multiprocessor Programming 268
Lock-free Find if predecessor s next field changed must retry whole traversal retry: while (true) { while (marked[0]) { snip = pred.next.compareandset(curr, succ, false, false); if (!snip) continue retry; curr = succ; succ = curr.next.get(marked); } Art of Multiprocessor Programming 269
Lock-free Find Otherwise move on to check if next node deleted retry: while (true) { while (marked[0]) { snip = pred.next.compareandset(curr, succ, false, false); if (!snip) continue retry; curr = succ; succ = curr.next.get(marked); } Art of Multiprocessor Programming 270
Performance On 16 node shared memory machine Benchmark throughput of Java List-based Set algs. Vary % of Contains() method Calls. Art of Multiprocessor Programming 271
High Contains Ratio Lock-free Lazy list Coarse Grained Fine Lock-coupling Art of Multiprocessor Programming 272
Low Contains Ratio Lock-free Lazy list Coarse Grained Fine Lock-coupling Art of Multiprocessor Programming 273
As Contains Ratio Increases Lock-free Lazy list Coarse Grained Fine Lock-coupling % Contains() Art of Multiprocessor Programming 274
Summary Coarse-grained locking Fine-grained locking Optimistic synchronization Lock-free synchronization Art of Multiprocessor Programming 275
To Lock or Not to Lock Locking vs. Non-blocking: Extremist views on both sides The answer: nobler to compromise, combine locking and non-blocking Example: Lazy list combines blocking add() and remove() and a wait-free contains() Remember: Blocking/non-blocking is a property of a method Art of Multiprocessor Programming 276
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