"Charting the Course to Your Success!" MOC B Programming in C# Course Summary

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Course Summary Description This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the.net Framework 4.5. The course introduces many of the techniques and technologies employed by modern desktop and enterprise applications, including: Building new data types. Performing operations asynchronously. Handling events. Integrating with unmanaged code. Programming the user interface. Creating custom attributes. Accessing a database. Encrypting and decrypting data. Using remote data. Objectives At the end of this course, students will be able to: Describe the core syntax and features of C#. Create and call methods, catch and handle exceptions, and describe the monitoring requirements of largescale applications. Implement the basic structure and essential elements of a typical desktop application. Create classes, define and implement interfaces, and create and use generic collections. Use inheritance to create a class hierarchy, extend a.net Framework class, and create generic classes and methods. Read and write data by using file input/output and streams, and serialize and deserialize data in different formats. Create and use an entity data model for accessing a database and use LINQ to query and update data. Use the types in the System.Net namespace and WCF Data Services to access and query remote data. Build a graphical user interface by using XAML. Improve the throughput and response time of applications by using tasks and asynchronous operations. Integrate unmanaged libraries and dynamic components into a C# application. Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions. Encrypt and decrypt data by using symmetric and asymmetric encryption. Topics Review of C# Syntax Creating Methods, Handling Exceptions, and Monitoring s Developing the Code for a Graphical Creating Classes and Implementing Type-safe Collections Creating a Class Hierarchy by Using Inheritance Reading and Writing Local Data Accessing a Database informational purposes only, and all trademarks are the properties of their respective companies. It is not the intent of ProTech Professional Technical Services, Inc. to use any of these Accessing Remote Data Designing the User Interface for a Graphical Improving Performance and Responsiveness Integrating with Unmanaged Code Creating Reusable Types and Assemblies Encrypting and Decrypting Data

Course Summary (cont d) Audience This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming. This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment. Prerequisites Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. More specifically, students should have hands-on experience using C# that demonstrates their understanding of the following: How to name, declare, initialize and assign values to variables within an application. How to use: arithmetic operators to perform arithmetic calculations involving one or more variables; relational operators to test the relationship between two variables or expressions; logical operators to combine expressions that contain relational operators. How to create the code syntax for simple programming statements using C# language keywords and recognize syntax errors using the Visual Studio IDE. How to create a simple branching structure using an IF statement. How to create a simple looping structure using a For statement to iterate through a data array. How to use the Visual Studio IDE to locate simple logic errors. How to create a Function that accepts arguments (parameters and returns a value of a specified type. How to design and build a simple user interface using standard controls from the Visual Studio toolbox. How to connect to a SQL Server database and the basics of how to retrieve and store data. How to sort data in a loop. How to recognize the classes and methods used in a program. Duration Five days informational purposes only, and all trademarks are the properties of their respective companies. It is not the intent of ProTech Professional Technical Services, Inc. to use any of these

Course Outline I. Review of C# Syntax This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger. A. Overview of Writing s using C# B. Datatypes, Operators, and Expressions C. C# Programming Language Constructs Lab: Developing the Class Enrolment Implementing Edit Functionality for the Students List Implementing Insert Functionality for the Students List Implementing Delete Functionality for the Students List Displaying the Student Age II. Creating Methods, Handling Exceptions, and Monitoring s This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications. A. Creating and Invoking Methods B. Creating Overloaded Methods and Using Optional and Output Parameters C. Handling Exceptions D. Monitoring s Lab: Extending the Class Enrolment Functionality Refactoring the Enrolment Code Validating Student Information Saving Changes to the Class List This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events. A. Implementing Structs and Enums B. Organizing Data into Collections C. Handling Events Lab: Writing the Code for the Grades Prototype Adding Navigation Logic to the Creating Data Types to Store User and Grade Information Displaying User and Grade Information IV. Creating Classes and Implementing Type-safe Collections This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#. A. Creating Classes B. Defining and Implementing Interfaces C. Implementing Type-safe Collections Lab: Adding Data Validation and Type-safety to the Grades Implementing the Teacher, Student, and Grade Types as Classes Adding Data Validation to the Grade Class Displaying Students in Name Order Enabling Teachers to Modify Class and Grade Data III. Developing the Code for a Graphical

Course Outline (cont d) V. Creating a Class Hierarchy by Using Inheritance This module explains how to use inheritance to create a class hierarchy and extend a.net Framework class. This module also describes how to create generic classes and define extension methods. A. Creating Class Hierarchies B. Extending.NET Framework Classes C. Creating Generic Types Lab: Refactoring Common Functionality into the User Class Creating and Inheriting from the User Base Class Implementing Password Complexity by Using an Abstract Method Creating the ClassFullException Class VI. Reading and Writing Local Data This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats. A. Reading and Writing Files B. Serializing and Deserializing Data C. Performing I/O Using Streams Lab: Generating the Grades Report Serializing the Data for the Grades Report as XML Previewing the Grades Report Persisting the Serialized Grades Data to a File VII. Accessing a Database This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data. A. Creating and Using Entity Data Models B. Querying Data by Using LINQ C. Updating Data by Using LINQ Lab: Retrieving and Modifying Grade Data Creating an Entity Model from the The School of Fine Arts Database Updating Student and Grade Data Using the Entity Framework Extending the Entity Model to Validate Data VIII. Accessing Remote Data This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data. A. Accessing Data Across the Web B. Accessing Data in the Cloud Lab: Retrieving and Modifying Grade Data in the Cloud Creating a WCF Data Service for the SchoolGrades Database Integrating the WCF Data Service into the Retrieving Student Photographs Over the Web IX. Designing the User Interface for a Graphical This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding. A. Using XAML to Design a User Interface B. Binding Controls to Data C. Styling a User Interface Lab: Customizing Student Photographs and Styling the Customizing the Appearance of Student Photographs Styling the Logon View and the StudentPhoto Control

Course Outline (cont d) X. Improving Performance and Responsiveness This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations. A. Implementing Multitasking by using Tasks and Lambda Expressions B. Performing Operations Asynchronously C. Synchronizing Concurrent Access to Data Lab: Improving the Responsiveness and Performance of the Ensuring that the User Interface Remains Responsive When Retrieving Data for Teachers Providing Visual Feedback During Long- Running Operations XI. Integrating with Unmanaged Code This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources A. Creating and Using Dynamic Objects B. Managing the Lifetime of Objects and Controlling Unmanaged Resources Lab: Upgrading the Grades Report Generating the Grades Report by Using Microsoft Office Word Controlling the Lifetime of Word Objects by Implementing the Dispose Pattern XII. Creating Reusable Types and Assemblies This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies. A. Examining Object Metadata B. Creating and Using Custom Attributes C. Generating Managed Code D. Versioning, Signing and Deploying Assemblies Lab: Specifying the Data to Include in the Grades Report Creating the IncludeInReport Attribute Generating the Report Storing the Grades. Utilities Assembly Centrally XIII. Encrypting and Decrypting Data This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption. A. Implementing Symmetric Encryption B. Implementing Asymmetric Encryption Lab: Encrypting and Decrypting Grades Reports Encrypting the Grades Report Decrypting the Grades Report