Cast Shadows Maya 2013

Similar documents
Intro to Lights & Rendering Maya 2013

Raycast Rendering Maya 2013

critical theory Computer Science

Mental Ray for BK5100

Chapter 11. Caustics and Global Illumination

Design Visualization with Autodesk Alias, Part 2

Think about film & lighting

Glass Gambit: Chess set and shader presets for DAZ Studio

LIGHTING - 1. Note. Lights. Ambient occlusion

Turn your movie file into the homework folder on the server called Lights, Camera, Action.

REU Modeling Course Day 1 pt2 AutoDesk Maya - More Modeling

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get

CGS 3220 Lecture 4 Shaders, Textures, and Light

Maya tutorial. 1 Camera calibration

LEVEL 1 ANIMATION ACADEMY2010

There are many kinds of surface shaders, from those that affect basic surface color, to ones that apply bitmap textures and displacement.

BCC Sphere Transition

Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit

2. Drag and drop the cloud image onto your desktop to be used later in the tutorial.

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info;

Basic Texturing Tutorial by Gary Wu

Lesson 11. Polygonal Spaceship

Learning Autodesk Maya The Special Effects Handbook. Free Model From Turbo Squid Value US $ Official Autodesk Training Guide

Ambient Occlusion Pass

Graphical Editors used at CSC/Nada earlier. Main competitors. What is Maya? What is Maya? An Introduction to Maya. Maya

IBL/GI & GLASS. Getting Realistic Results By Yon Resch. The Three Types of GI lighting and Glass

TUTORIAL 7: Global Illumination & Ambient Occlusion

MR Shaders Dielectric Materials Rendering Glass and Simple Caustics

Chapter 6- Lighting and Cameras

Trimmed Surfaces Maya 2013

Lecture 17: Recursive Ray Tracing. Where is the way where light dwelleth? Job 38:19

Quick Start Tutorial

MITOCW MIT6_172_F10_lec18_300k-mp4

Rendering & Project Management. Dillon Courts Sandy Natarajan Spencer Balogh Do Young Park

Topics and things to know about them:

Rendering: Reality. Eye acts as pinhole camera. Photons from light hit objects

O Hailey: Chapter 3 Bonus Materials

Oso Toon Shader. Step 1: Flat Color

Chapter 9- Ray-Tracing

Lecture 18: Primer on Ray Tracing Techniques

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.

CGS 3034 Lecture 2 Ball Bounce

Shadow Casting in World Builder. A step to step tutorial on how to reach decent results on the creation of shadows

Box Modeling a Character Model Maya 2013

Advanced Distant Light for DAZ Studio

Assignment 2 Ray Tracing

To start, open or build a simple solid model. The bracket from a previous exercise will be used for demonstration purposes.

Shadows in the graphics pipeline

GODRAYS Expanded: Celestial Bodies. By Sickleyield and Marshian. Users Manual

Computer Graphics 10 - Shadows

Rendering and Radiosity. Introduction to Design Media Lecture 4 John Lee

How to Create a Simple Animation Using MAYA

Ray Tracer Due date: April 27, 2011

Photoshop PSD Export. Basic Tab. Click here to expand Table of Contents... Basic Tab Additional Shading Tab Material Tab Motion Tab Geometry Tab

Advanced Shading I: Shadow Rasterization Techniques

11 Rendering. Apply materials

diffuse diffuse reflection refraction diffuse mapping diffuse reflection reflection filter mapping mapping reflection

STARTING COMPOSITING PROJECT

CGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing

Assignment 6: Ray Tracing

Introduction to Visualization and Computer Graphics

Maya Lesson 6 Screwdriver Notes & Assessment

Soft shadows. Steve Marschner Cornell University CS 569 Spring 2008, 21 February

Working with the BCC Z Space I Filter

Carrara Tutorial: Undersea Effects with Light Cones and Gels in Carrara. Carl E. Schou. January 31, 2004

Lights and Lighting. Lecture overview. Light 2/3/2013. Digital Lighting and Rendering CGT 340

Chapter7 Lighting and Rendering... 2

Photo Studio. Preface What`s New? Getting Started Basic Tasks Advanced Tasks Workbench Description Customizing Glossary Index

CS 4204 Computer Graphics

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker

Computer Graphics. Shading. Based on slides by Dianna Xu, Bryn Mawr College

Scalable multi-gpu cloud raytracing with OpenGL

Recollection. Models Pixels. Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows

Computer Graphics. Shadows

Texture. Texture Mapping. Texture Mapping. CS 475 / CS 675 Computer Graphics. Lecture 11 : Texture

CS 475 / CS 675 Computer Graphics. Lecture 11 : Texture

Shadows. COMP 575/770 Spring 2013

Ray Tracing. Kjetil Babington

THEA RENDER ADAPTIVE BSD ENGINE

Tutorial: Accessing Maya tools

Ray-Tracing. Misha Kazhdan

Autodesk Fusion 360: Render. Overview

CS 325 Computer Graphics

Avid FX Tutorials. Understanding the Tutorial Exercises

Chapter 4- Materials and Textures

After saving out your Rhino model as an IGES file: Open up Maya Go to File - Import

Shaders and Textures in Artlantis 2.0 By Gérard Bomer, Abvent

Real-Time Shadows. Last Time? Textures can Alias. Schedule. Questions? Quiz 1: Tuesday October 26 th, in class (1 week from today!

SNOWFLAKES PHOTO BORDER - PHOTOSHOP CS6 / CC

Advanced Rendering CHAPTER. Render Window. Learning Objectives. Image Pane

Graphics for VEs. Ruth Aylett

Chapter 23- UV Texture Mapping

graphics pipeline computer graphics graphics pipeline 2009 fabio pellacini 1

COMP 175 COMPUTER GRAPHICS. Lecture 11: Recursive Ray Tracer. COMP 175: Computer Graphics April 9, Erik Anderson 11 Recursive Ray Tracer

Working with the BCC Bump Map Generator

graphics pipeline computer graphics graphics pipeline 2009 fabio pellacini 1

Basic Rendering Techniques Part B

Step 1: Create A New Photoshop Document

ARCHITECTURE & GAMES. A is for Architect Simple Mass Modeling FORM & SPACE. Industry Careers Framework. Applied. Getting Started.

Components User Guide Component Modeller

Transcription:

2000-2012 Michael O'Rourke Cast Shadows Maya 2013 Concept Cast shadows are defined on a per-light basis, because shadow-casting computations can be time-consuming Cast shadows are off by default in Maya, for the same reason Model a simple scene Model a few primitives Model a flat plane under them Create a directional light or a spot light (Ambient light is not usually used for cast shadows, so avoid that) Hardware Rendering In the Persp window, >Lighting >Use all Lights to see the effect of your user-defined lights WARNING#1: hardware rendering of lighting is of very poor quality You need to do a software rendering to see the, true final result

WARNING#2: >Lighting >Shadows will display a hardware rendering of the shadows but only with certain graphics cards If you don t have the proper kind of graphics card (Open GL), you will not see hardware-rendered shadows and will also not get an error message Raycast or IPR Rendering To see accurate shadow rendering, you need to do a final software rendering Either raycast (Maya s default) or raytrace See the Raycast Rendering and Raytrace Rendering tutorials in this set To see an interactive rendering of a raycast rendering, use the IPR rendering window IPR = Interactive Photorealistic Rendering WARNING: The IPR renderer does not support raytracing -- only raycasting so... Do not turn on raytracing for now See below for this Depth Map Shadows This algorithm creates an internal picture from the point of view of the light Each pixel of this internal picture contains depth information, from the point of view of the light This image is projected (mapped) onto the objects, to create shadows It is the most common algorithm for casting shadows It is faster than raytraced shadows It is usually of very good quality, but has a few limitations It can be used with either the raycast or raytrace rendering algorithm

Select your light >Window >Attribute Editor This will open up the shape node tab of your light For example, xxxlightshape1 >Shadows Go to the Depth Map Shadow Attributes tab/node Turn on Use Depth Map Shadows >Resolution This is the resolution of the internal map image created by Maya The higher the resolution, the better the quality So, larger numbers => better quality shadows but also slower calculations >Filter Size This filter will soften the edges of a shadow, creating a soft shadow Change it to 5 for now For some scenes, you may need to increase it a lot more Go t the Shadows tab Shadow Color (default is pure black) Make it gray for a lighter shadow Render your scene, with >Render >Render Current Frame This gives you a raycast rendering which is Maya s default or Object Specific For any object, >Render >IPR Render Current Frame Also gives you a raycast rendering, but with real-time updating of any rendering changes you make

You can turn off shadow casting or receiving >Windows >Rendering Editors >Render Flags Select the shape node of the object you want Cast Shadows On/Off Receive Shadows On/Off Raytraced Shadows For many situations, depth-map shadows are satisfactory Exception: Shadows cast by transparent objects These require shadows that are not fully opaque, because the object is not blocking 100% of the light For this, you must use raytraced shadows and the raytrace renderer see the Raytrace Rendering tutorial in this set for more details (TIP: You can sometimes fake transparent shadows with depth-map shadows, by making the color of the shadow lighter) Raytraced shadows are more complex and therefore slower to render Only use them if you need to

WARNING: the IPR window cannot do raytracing at all First, make one of your objects transparent >Window >Rendering Editors >Hypershade >Create Material >Blinn Double click the new Blinn icon to open its Attribute Editor >Common Material Attributes >Transparency make it about 50% Create a spotlight Shine it on your transparent object Select your spotlight >Window >Attribute Editor >Shadows >Raytrace Shadows Click on Use Raytrace Shadows This will automatically unselect Depth Map Shadows >Render >Render Current Frame You see no shadows! Although you turned on raytrace shadows, you haven t yet turned on the raytrace rendering algorithm itself So >Window >Rendering Editors >Render Settings >Maya Software >Raytracing Quality Check on Raytracing Re-render your scene The object should now be transparent, and its shadow should less than 100% black Try placing an opaque object next to the transparent object The shadow of the opaque object should be darker The shadow of the transparent object should be lighter If your transparent object is a sphere,

The shadow should be darker around the perimeter of the sphere And lighter in the interior areas Soft shadows Depending on the type of light you are using, Adjust Light Angle, Light Radius, or Shadow Radius WARNING: It can be extremely difficult to get soft edges on raytraced shadows It is frequently easier to avoid raytraced shadows for this effect