Math Boot Camp: Coordinate Systems

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Math Boot Camp: Coordinate Systems You can skip this boot camp if you can answer the following question: Staying on a sphere of radius R, what is the shortest distance between the point (0, 0, R) on the z-axis and a general point (x, y, z) on the sphere? D Polar Coordinates A generic D vector in Cartesian coordinates is which in polar coordinates equals where A = x + A y y (1) A = r Cos[θ] x + r Sin[θ] y () r = + A y (3) θ = ArcTan A y (4) Cartesian = 1. A y = 1. y Polar r = 1.4 θ = 0.8 A y r θ x When doing D integrals in Cartesian coordinates, we are familiar with the area element d x dy. We use this when computing an integral f[x, y] dx dy. But where does d x d y come from? If we consider a generic point (x, y)

Math Boot Camp - Coordinate Systems.nb and infinitesimally displace it in the x-direction and y-direction by dx and dy, respectively, we find the points (x, y), (x + dx, y), (x, y + dy), and (x + dx, y + d y). What is the area of the region encompassed by these points? Simply d x dy! Cartesian Coordinate Area Element da = dx dy (5) y+dy y da x x+dx The situation is the same for polar coordinates, although perhaps slightly less familiar. Consider a generic point (r, θ) and the infinitesimally displaced points found when we vary the first coordinate by d r and the second coordinate by dθ. Thus we have four points (r, θ), (r + d r, θ), (r, θ + dθ), and (r + d r, θ + dθ). As shown in the figure below, the element of this infinitesimal area equals (d r) (r d θ) = r d r d θ. Thus, Polar Coordinate Area Element da = r dr dθ (6) y da r dθ dr dθ θ x r r+dr What does this imply? If we integrate f[r, θ] over a region in polar coordinates, then the integral must take the form f [r, θ] r dr dθ (7) Compute the area of a region R enclosed by the curve r [θ] and the rays θ = a and θ = b where 0 < b - a π.

Math Boot Camp - Coordinate Systems.nb 3 0 R θ=b r [θ] θ=a Solution To compute an area, we set f[r, θ] = 1 in Equation (7) and find the area which is a famous formula for area in polar coordinates. Find the area of an ellipse with semi-major axis a and semi-minor axis b. a b 0 r [θ] r dr dθ = 1 a b r [θ] dθ (8) a b Solution Orienting our ellipse as in the figure above, the equation of an ellipse is x + y = 1 a b (9) In polar coordinates (x = r Cos[θ], y = r Sin[θ]) this becomes r Cos[θ] + r Sin[θ] = 1 (10) a b Method 1: Integrate using Polar Coordinates As shown in the previous, the area of the ellipse equals 1 0 π r [θ] d θ where r [θ] traces the boundary of the ellipse. From Equation (10), r [θ] = Cos[θ] a 1 a = b + Sin[θ] b Cos[θ] +a Sin[θ] (11) b Integrating over the top-half of the ellipse and multiplying by (for the bottom half), the area of the ellipse equals π a b 0 dθ = a b ArcTan a Sin[θ] b Cos[θ] +a Sin[θ] b Cos[θ] θ=π θ=0 = π a b - 0 = π a b (1) You must be very careful when taking the bounds on this integral, because of the branch cuts (i.e. the discontinuities) in ArcTan. When taking the bounds on this integral you must take the modulus of the ArcTan function so that it becomes continuous. Moral of the story: Check your answer with Mathematica (but note that even with Mathematica it is easy to get mixed up about the ArcTan branch cuts!)

4 Math Boot Camp - Coordinate Systems.nb a b Integrate, {θ, 0, π}, Assumptions 0 < b < a b Cos[θ] + a Sin[θ] a b π Method : Integrate using Cartesian Coordinates Using the equation of an ellipse x + y = 1 a b (13) we can integrate over the top-half of the ellipse in Cartesian coordinates (multiplying by to account for the bottom half) a -a b 1 - x 1/ = b x 1 - x 1/ + a ArcSin x a a a x=a = a b π x=-a - - π = π a b (14) This integral is nasty, so you probably won t tackle the problem this way without Mathematica at your back. However, it is nice to check that this method yields the same answer. Method 3: A Clever Trick By far the easiest way to find the area of an ellipse is to note that the equation x + y = 1 a b (15) becomes a circle if we stretch our coordinate system in the y-direction using the transformation y = a y, b x a + y a = 1 (16) This is the equation of a circle of radius a, and therefore of area π a. An infinitesimal unit of area in our normal coordinates, dx dy, is related to the infinitesimal unit of area in the new coordinates, d x dy = b a d x d y. In other words, any area that we measure in the x-y coordinate system is given by a times the area measured in the x-y b coordinate system, which equals b a π a = π a b. 3D Spherical Coordinates A generic 3D vector in Cartesian coordinates is A = x + A y y + A z z (17) which in spherical polar coordinates is given by A = r Sin[θ] Cos[ϕ] x + r Sin[θ] Sin[ϕ] y + r Cos[θ] z (18) where ϕ [0, π) is the polar angle and θ [0, π] is the azimuthal angle.

Math Boot Camp - Coordinate Systems.nb 5 Unfortunately, as seen above, physicists take the horrible convention where θ is the polar angle in D radial coordinates but ϕ is the polar angle in 3D spherical coordinates. Therefore, to regain polar coordinates from spherical coordinates you must set θ = π and then rename ϕ = θ. (Mathematicians, on the other hand, tend to switch the definitions of θ and ϕ in spherical coordinates to avoid this issue!) We can convert from Cartesian coordinates to spherical coordinates using r = + A y + A z (19) θ = ArcTan +A y 1/ A A z = ArcCos z A x +A y +A z 1/ (0) ϕ = ArcTan A y (1) (I encourage you to verify that both of these expressions for θ are equal!) Staying on a sphere of radius R, what is the shortest distance between the point (0, 0, R) on the z-axis and a general point (x, y, z) on the sphere? Solution Rewrite the point (x, y, z) in spherical coordinates as (R, θ, ϕ) where θ = ArcTan x +y 1/ and ϕ = ArcTan y are x given by Equations (0) and (1). Note that the shortest distance on a sphere is given by an arc along a great circle, that is, a circle whose center lies at the center of the sphere. In this case, the arc can be parameterized in spherical coordinates as (R, θ', ϕ) where θ' [0, θ] moves you from the point on the z-axis to the point of interest. z Therefore, the shortest distance between these two point while staying on the sphere is given by the length of this arc, which is R θ = R ArcTan x +y 1/ z () We can quickly check some limits. When z = R and x = y = 0, we correctly find the distance to be zero. When z = -R and x = y = 0, you have to be more careful since ArcTan[0] = 0, but this value is not unique since

6 Math Boot Camp - Coordinate Systems.nb you unique Tan[0] = Tan[π] = 0, and indeed in this case θ = π. When z = 0 and you are anywhere on the z = 0 plane, the distance is given by R ArcTan[ ] = R π which is one fourth the circumference of the sphere, as expected. 3D Cylindrical Coordinates Another 3D coordinate system that is occasionally convenient is cylindrical coordinates which has a radial distance ρ, a polar angle θ, and a height component z. Essentially, cylindrical coordinates extend D polar coordinates to 3D by adding the Euclidean height z. A vector A = x + A y y + A z z in Cartesian coordinates would be written in cylindrical coordinates as where θ [0, π) is the polar angle. A = ρ Cos[θ] x + ρ Sin[θ] y + z z (3) We can convert from Cartesian coordinates to cylindrical coordinates using Mathematica Initialization ρ = + A y (4) θ = ArcTan A y (5) z = A z (6)