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Transcription:

Chapter 13: I/O Systems I/O Hardware Application I/O Interface Kernel I/O Subsystem Transforming I/O Requests to Hardware Operations Streams Performance I/O Hardware Incredible variety of I/O devices Common concepts Port Bus daisy chain serial concatenation shared direct access Controller serial port SCSI (host adapter) I/O instructions control devices Devices have addresses, used by Direct I/O instructions Memory-mapped I/O

A Typical PC Bus Structure Device I/O Port Locations on PCs (partial)

Polling Determines state of device command-ready busy Error Busy-wait cycle to wait for I/O from device Interrupts CPU Interrupt request line triggered by I/O device Interrupt handler receives interrupts Maskable to ignore or delay some interrupts Interrupt vector to dispatch interrupt to correct handler Based on priority Some unmaskable Interrupt mechanism also used for exceptions

Interrupt-Driven I/O Cycle Intel Pentium Processor Event-Vector Table

Direct Memory Access Used to avoid programmed I/O for large data movement Requires DMA controller Bypasses CPU to transfer data directly between I/O device and memory Six Step Process to Perform DMA Transfer

2003/9/17 講到這裡 Application I/O Interface I/O system calls encapsulate device behaviors in generic classes Device-driver layer hides differences among I/O controllers from kernel Devices vary in many dimensions Character-stream or block Sequential or random-access Sharable or dedicated Speed of operation read-write, read only, or write only

A Kernel I/O Structure Characteristics of I/O Devices

Block and Character Devices Block devices include disk drives Commands include read, write, seek Raw I/O or file-system access Memory-mapped file access possible Character devices include keyboards, mice, serial ports Commands include get, put Libraries layered on top allow line editing Network Devices Varying enough from block and character to have own interface Unix and Windows NT/9i/2000 include socket interface Operations Create a socket Connect a local socket to a remote address Then plug this application to the socket of a remote application Listen for any remote application to plug into the local socket Send and receive packets Separates network protocol from network operation Includes select functionality Which sockets have messages to be received Which sockets have room to accept a packet to send

Network Devices Approaches vary widely Half-duplex pipes, Full-duplex FIFOs, Full-duplex streams, Message queues, Mailboxes, Sockets Clocks and Timers Provide current time, elapsed time, timer programmable interval time used for timings periodic interrupts ioctl (on UNIX) covers odd aspects of I/O such as clocks and timers

Blocking and Nonblocking I/O Blocking - process suspended until I/O completed Easy to use and understand Insufficient for some needs Nonblocking - I/O call returns as much as available User interface, data copy (buffered I/O) Implemented via multi-threading Video application Read frames from a file Simultaneously decompressing/displaying Returns quickly with count of bytes read or written Asynchronous - process runs while I/O executes Difficult to use I/O subsystem signals process when I/O completed Kernel I/O Subsystem Scheduling Some I/O request ordering via per-device queue Some OSs try fairness Buffering - store data in memory while transferring between devices To cope with device speed mismatch Double buffering Ex: from a modem to a disk To cope with device transfer size mismatch Ex: network xmit/rcv packets out-of-order and reassembly Sliding window protocols To maintain copy semantics The version of data written to disk is the version at the system-call time.

Sun Enterprise 6000 Device-Transfer Rates Kernel I/O Subsystem Caching - fast memory holding copy of data Always just a copy Key to performance Spooling - hold output for a device If device can serve only one request at a time No interleaving i.e., Printing Device reservation - provides exclusive access to a device System calls for allocation and deallocation Watch out for deadlock

Error Handling OS can recover from disk read, device unavailable, transient write failures Most return an error number or code when I/O request fails System error logs hold problem reports Kernel Data Structures Kernel keeps state info for I/O components, including open file tables, network connections, character device state Many, many complex data structures to track buffers, memory allocation, dirty blocks Some use object-oriented methods and message passing to implement I/O

UNIX I/O Kernel Structure I/O Requests to Hardware Operations Consider reading a file from disk for a process: Determine device holding file Translate name to device representation Physically read data from disk into buffer Make data available to requesting process Return control to process

Life Cycle of An I/O Request STREAMS STREAM a full-duplex communication channel between a user-level process and a device A STREAM consists of: - STREAM head interfaces with the user process - driver end interfaces with the device - zero or more STREAM modules between them. Each module contains a read queue and a write queue Message passing is used to communicate between queues

The STREAMS Structure Performance I/O a major factor in system performance: Demands CPU to execute device driver, kernel I/O code Context switches due to interrupts Data copying Network traffic especially stressful

Intercomputer Communications A remote login session Improving Performance Reduce number of context switches Reduce data copying Reduce interrupts by using large transfers, smart controllers, polling Use DMA Balance CPU, memory, bus, and I/O performance for highest throughput

Device-Functionality Progression