Autodesk 3ds Max Design 2013 Fundamentals

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Autodesk 3ds Max Design 2013 Fundamentals Supplemental Files SDC P U B L I C AT I O N S Schroff Development Corporation Better Textbooks. Lower Prices. www.sdcpublications.com Tutorial files on enclosed CD

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Table of Contents Table of Contents Preface...vii Class Files...ix Chapter 1 Introduction to Autodesk 3ds Max Design...1-1 1.1 Overview...1-4 1.2 Visualization Workflow...1-8 1.3 The Autodesk 3ds Max Design Interface...1-12 1.4 Preferences...1-28 1.5 Setting the Project Folder...1-30 1.6 Configure Paths...1-31 1.7 Display Drivers...1-34 1.8 Viewport Display and Labels...1-36 Practice 1a Working with Autodesk 3ds Max Design Interface... 1-41 Practice 1b Autodesk 3ds Max Design Quickstart... 1-52 Chapter 2 Autodesk 3ds Max Design Configuration...2-1 2.1 Viewport Navigation...2-4 2.2 Viewport Configuration...2-8 Practice 2a Viewport Configuration and Navigation... 2-13 2.3 Object Selection Methods...2-15 Practice 2b Selection Methods... 2-17 2.4 Units Setup...2-20 Practice 2c Working with Units Setup... 2-23 2.5 Layer and Object Properties...2-24 Practice 2d Layer and Object Properties... 2-30 Chapter 3 Basic Modeling Techniques...3-1 3.1 Model with Primitives...3-4 Practice 3a Modeling with Primitives... 3-6 3.2 Applying Transforms...3-9 Practice 3b Modeling with Modifiers and Transforms... 3-12 3.3 Sub-Object Mode...3-20 Practice 3c Modeling with Edit Poly in Sub-Object Mode... 3-24 3.4 Reference Coordinate Systems and Transform Centers.3-28 Practice 3d Modeling with Coordinate Systems... 3-31 i

Autodesk 3ds Max Design 2013 Fundamentals 3.5 Cloning and Grouping...3-34 Practice 3e Cloning and Grouping... 3-37 3.6 Poly Modeling with Graphite Tools...3-41 Practice 3f Box Modeling an Armchair... 3-42 3.7 Statistics in Viewport...3-60 Chapter 4 Modeling From 2D Objects...4-1 4.1 3D Modeling from 2D Objects...4-4 Practice 4a Drawing Lines... 4-7 4.2 The Lathe Modifier...4-13 Practice 4b Creating a Candlestick... 4-14 4.3 2D Booleans...4-16 Practice 4c 2D Booleans... 4-18 4.4 The Extrude Modifier...4-22 4.5 Boolean Operations...4-26 Practice 4d Extrude Walls and Create Wall Openings with ProBoolean Objects... 4-30 4.6 The Sweep Modifier...4-38 Practice 4e Sweeping the Wall Baseboard... 4-41 4.7 Using Snaps for Precision...4-45 Practice 4f Creating a Door with Snaps... 4-49 Chapter 5 Assembling Project Files...5-1 5.1 Data Linking and Importing...5-4 Practice 5a Assembling the Civil Base File... 5-7 5.2 Linking Files...5-12 Practice 5b Linking an AutoCAD DWG... 5-26 Practice 5c Reload a Modified Linked File... 5-32 Practice 5d Linking an Autodesk Revit File... 5-36 5.3 References...5-42 Practice 5e Creating an Architectural Scene... 5-44 Chapter 6 Materials...6-1 6.1 Introduction to Materials...6-5 6.2 Understanding Maps and Materials...6-7 6.3 Managing Materials...6-10 Practice 6a Introduction to Materials... 6-19 6.4 Standard Materials...6-28 6.5 Material Shaders...6-32 ii

Table of Contents 6.6 Assigning Maps to Materials...6-36 Practice 6b. Working with Standard Materials and Maps... 6-38 Practice 6c Working with Multi/Sub-Object Materials... 6-48 6.7 Opacity, Bump, and Reflection Mapping...6-57 Practice 6d Opacity and Bump Mapping... 6-60 6.8 mental ray Materials...6-68 Practice 6e Working with mental ray Materials... 6-73 6.9 The Material Explorer...6-81 Chapter 7 Mapping Coordinates and Scale...7-1 7.1 Mapping Coordinates...7-4 Practice 7a Applying Mapping Coordinates... 7-10 Practice 7b Mapping a Large Scale Image... 7-13 7.2 Mapping Scale...7-17 Practice 7c Assigning Map Scales... 7-21 7.3 Spline Mapping...7-27 Practice 7d Spline Mapping... 7-28 Chapter 8 Introduction to Lighting...8-1 8.1 Local vs. Global Illumination...8-4 8.2 Standard Lighting...8-10 8.3 Types of Standard Lights...8-13 Practice 8a Standard Lighting for an Interior Scene... 8-18 8.4 Shadow Types...8-31 Practice 8b Working with Shadow Parameters... 8-39 Chapter 9 Lighting and Rendering...9-1 9.1 Photometric Light Objects...9-4 Practice 9a Working with Photometric Lights... 9-13 Practice 9b Materials that Create Lighting... 9-22 9.2 Exposure Control...9-26 Practice 9c Working with Exposure Control... 9-32 9.3 Daytime Lighting...9-38 Practice 9d Lighting for an Exterior Scene with mental ray Daylight... 9-44 Practice 9e Viewport Lighting and Shadows... 9-48 Chapter 10 mental ray Rendering...10-1 10.1 Fundamentals of mental ray...10-4 10.2 mental ray Interior Rendering...10-7 iii

Autodesk 3ds Max Design 2013 Fundamentals 10.3 Controlling mental ray Quality...10-22 Practice 10a. Improving mental ray Speed, Quality, and using Material Overrides... 10-24 Practice 10b Adding a Sky Portal for Interior Lighting from Daylight... 10-33 10.4 mental ray Proxies...10-39 Practice 10c mental ray Proxies... 10-40 Chapter 11 Rendering and Cameras...11-1 11.1 Rendering Options...11-4 Practice 11a Working with Rendering Options... 11-13 11.2 Rendering Presets...11-18 11.3 Iterative Rendering...11-19 Practice 11b Iterative Rendering... 11-21 11.4 Single vs. Double-Sided Rendering...11-24 Practice 11c Double-Sided Rendering Mode... 11-30 11.5 State Sets...11-33 11.6 Cameras...11-36 11.7 Background Images...11-40 Practice 11d Cameras and Background Images... 11-46 11.8 The Print Size Wizard...11-56 Practice 11e Using the Print Size Wizard... 11-57 Chapter 12 Animation...12-1 12.1 Animation and Time Controls...12-4 12.2 Walkthrough Animation...12-13 Practice 12a Creating a Turntable Animation... 12-15 Practice 12b Keyframing a Camera Animation... 12-22 Practice 12c Creating a Walkthrough Animation... 12-28 12.3 Animation Output...12-33 Practice 12d Creating Animation Output... 12-35 Appendix A Optional Topics... A-1 A.1 Getting Help with Autodesk 3ds Max Design... A-4 A.2 Compact Material Editor... A-7 A.3 Architectural Materials... A-11 A.4 Object Substitution... A-16 Practice A1 Substituting the Parking Lot Light Poles... A-17 A.5 Camera Matching... A-21 A.6 Lighting Analysis... A-24 Practice A2 Conduct a Lighting Analysis... A-30 iv

Table of Contents A.7 Creating Hierarchies... A-35 Practice A3 Create Hierarchies... A-36 Practice A4 Create an Assembly Animation... A-38 A.8 Terrain Objects... A-40 Practice A5 Creating a Terrain Object... A-41 Practice A6 Making a Chair Base by Lofting Objects... A-44 A.9 Customizing the User Interface... A-51 Practice A7 Customizing the User Interface... A-53 Appendix B Optional Practices... B-1 Practice B1 Create Additional Extrusions... B-3 Practice B2 Using the mental ray Multi/Sub-Map Shader... B-5 Practice B3 Shadow Study Animation... B-15 Practice B4 Assigning the Renderable Spline Modifier... B-19 Practice B5 Converting Materials to Arch & Design mental ray... B-23 Appendix C Autodesk 3ds Max Design 2013 Certified Professional Exam Objectives... C-1 v