OO Programming Concepts. Classes. Objects. Chapter 8 User-Defined Classes and ADTs

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Chapter 8 User-Defined Classes and ADTs Objectives To understand objects and classes and use classes to model objects To learn how to declare a class and how to create an object of a class To understand the roles of constructors and use constructors to create objects To use UML graphical notations to describe classes and objects To distinguish between object reference variables and primitive data type variables To use classes in the Java library To declare private data fields with appropriate get and set methods to make class easy to maintain To develop methods with object arguments To understand the difference between instance and static variables and methods To determine the scope of variables in the context of a class To use the keyword thisas the reference to the current object that invokes the instance method To store and process objects in arrays To apply class abstraction to develop software To declare inner classes 1 OO Programming Concepts Object-oriented programming (OOP) involves programming using objects. An object represents an entity in the real world that can be distinctly identified. For example, a student, a desk, a circle, a button, and even a loan can all be viewed as objects. An object has a unique identity, state, and behaviors. The state of an object consists of a set of data fields (also known as properties) with their current values. The behavior of an object is defined by a set of methods. 2 Objects An object has both a state and behavior. The state defines the object, and the behavior defines what the object does. Classes Classes are constructs that define objects of the same type. A Java class uses variables to define data fields and methods to define behaviors. Additionally, a class provides a special type of methods, known as constructors, which are invoked to construct objects from the class. 3 4

Classes Unified Modeling Language UML Class Diagram 5 6 Circle() { Constructors Constructors are a special kind of methods that are invoked to construct objects. Circle(double newradius) { radius = newradius; 7 Constructors, cont. A constructor with no parameters is referred to as a no-arg constructor. Constructors must have the same name as the class itself. Constructors do not have a return type not even void. Constructors are invoked using the new operator when an object is created. Constructors play the role of initializing objects. 8

Creating Objects Using Constructors new ClassName(); Example: new Circle(); new Circle(5.0); Default Constructor A class may be declared without constructors. In this case, a no-arg constructor with an empty body is implicitly declared in the class. This constructor, called a default constructor, is provided automatically only if no constructors are explicitly declared in the class. Test Circle Without Constructor Test Circle With Constructor Run Run 9 10 Declaring Object Reference Variables To reference an object, assign the object to a reference variable. To declare a reference variable, use the syntax: ClassName objectrefvar; Declaring/Creating Objects in a Single Step ClassName objectrefvar = new ClassName(); Assign object reference Create an object Example: Circle mycircle = new Circle(); Example: Circle mycircle; 11 12

Accessing Objects Referencing the object s data: objectrefvar.data e.g., mycircle.radius Invoking the object s method: objectrefvar.methodname(arguments) e.g., mycircle.getarea() A Simple Circle Class Objective: Demonstrate creating objects, accessing data, and using methods. TestCircle1 Run 13 14 animation Trace Code animation Trace Code, cont. Declare mycircle Circle mycircle = new Circle(5.0); mycircle no value Circle mycircle = new Circle(5.0); mycircle no value Circle yourcircle = new Circle(); Circle yourcircle = new Circle(); yourcircle.radius = 100; yourcircle.radius = 100; Create a circle 15 16

This image cannot currently be displayed. This image cannot currently be displayed. animation Trace Code, cont. animation Trace Code, cont. Circle mycircle = new Circle(5.0); mycircle reference value Circle mycircle = new Circle(5.0); Circle yourcircle = new Circle(); mycircle reference value Circle yourcircle = new Circle(); yourcircle.radius = 100; yourcircle.radius = 100; Assign object reference to mycircle yourcircle no value Declare yourcircle 17 18 animation Trace Code, cont. animation Trace Code, cont. Circle mycircle = new Circle(5.0); mycircle reference value Circle mycircle = new Circle(5.0); mycircle reference value Circle yourcircle = new Circle(); Circle yourcircle = new Circle(); yourcircle.radius = 100; yourcircle.radius = 100; yourcircle no value yourcircle reference value Assign object reference to yourcircle Create a new Circle object 19 20

animation Trace Code, cont. Caution Circle mycircle = new Circle(5.0); Circle yourcircle = new Circle(); yourcircle.radius = 100; Change radius in yourcircle mycircle reference value yourcircle reference value Recall that you use Math.methodName(arguments) (e.g., Math.pow(3, 2.5)) to invoke a method in the Math class. Can you invoke getarea() using Circle1.getArea()? The answer is no. All the methods used before this chapter are static methods, which are defined using the static keyword. However, getarea() is non-static. It must be invoked from an object using objectrefvar.methodname(arguments) (e.g., mycircle.getarea()). 21 22 Reference Data Fields The data fields can be of reference types. For example, the following Student class contains a data field name of the String type. public class Student { String name; // name has default value null int age; // age has default value 0 boolean issciencemajor; // issciencemajor has default value false char gender; // c has default value '\u0000' The null Value If a data field of a reference type does not reference any object, the data field holds a special literal value, null. TestStudent Run 23 24

Default Value for a Data Field The default value of a data field is null for a reference type, 0 for a numeric type, false for a boolean type, and '\u0000' for a char type. However, Java assigns no default value to a local variable inside a method. public class Test { public static void main(string[] args) { Student student = new Student(); System.out.println("name? " + student.name); System.out.println("age? " + student.age); System.out.println("isScienceMajor? " + student.issciencemajor); System.out.println("gender? " + student.gender); 25 Example Java assigns no default value to a local variable inside a method. public class Test { public static void main(string[] args) { int x; // x has no default value String y; // y has no default value System.out.println("x is " + x); System.out.println("y is " + y); Compilation error: variables not initialized 26 Differences between Variables of Primitive Data Types and Object Types Copying Variables of Primitive Data Types and Object Types 27 28

Garbage Collection As shown in the previous figure, after the assignment statement c1 = c2, c1 points to the same object referenced by c2. The object previously referenced by c1 is no longer referenced. This object is known as garbage. Garbage is automatically collected by JVM. Garbage Collection, cont TIP: If you know that an object is no longer needed, you can explicitly assign null to a reference variable for the object. The JVM will automatically collect the space if the object is not referenced by any variable. 29 30 The Copy Constructor Executes when an object is instantiated Initialized using an existing object Syntax: The Copy Constructor (continued) The definition of the copy constructor for the Class Circle is: /** overloading the Copy Construct**/ public Circle3(Circle3 newcircle) { radius = newcircle.radius; numberofobjects++; 31 32

The Method tostring public value-returning method Takes no parameters Returns address of a String object Output using print, println, printf methods Default definition creates String with name of object s class name followed by hash code of object Method tostring: class Circle 33 34 The Date Class Java provides a system-independent encapsulation of date and time in the java.util.date class. You can use the Date class to create an instance for the current date and time and use its tostring method to return the date and time as a string. Using Classes from the Java Library Example 8.2 page 490 declared the Clock class and created objects from the class. Often you will use the classes in the Java library to develop programs. Clock TestClock Run 35 36

The Date Class Example For example, the following code java.util.date date = new java.util.date(); System.out.println(date.toString()); The Random Class In Example 5.6 You have used Math.random() to obtain a random Integer value between 0 and 100 (excluding 100). A more useful random number generator is provided in the java.util.random class. displays a string like Wed Nov 21 10:04:28 GMT+02:00 2007 37 38 The Random Class Example If two Random objects have the same seed, they will generate identical sequences of numbers. For example, the following code creates two Random objects with the same seed 3. Random random1 = new Random(3); System.out.print("From random1: "); for (int i = 0; i < 10; i++) System.out.print(random1.nextInt(1000) + " "); Random random2 = new Random(3); System.out.print("\nFrom random2: "); for (int i = 0; i < 10; i++) System.out.print(random2.nextInt(1000) + " "); Instance Variables, and Methods Instance variables belong to a specific instance. Instance methods are invoked by an instance of the class. 39 40

Static Variables, Constants, and Methods Static variables are shared by all the instances of the class. Static methods are not tied to a specific object. Static constants are final variables shared by all the instances of the class. 41 Static Variables, Constants, and Methods, cont. In the method heading, it specifies that the method can be invoked by using the name of the class If used to declare data member, data member invoked by using the class name Static data members of class exist even when no object of class type instantiated Static variables are initialized to their default values To declare static variables, constants, and methods, use the static modifier. 42 Static Variables, Constants, and Methods, cont. Finalizers Automatically execute when class object goes out of scope Have no parameters Only one finalizer per class Name of finalizer: finalize 43 44

Example of Using Instance and Class Variables and Method Objective: Demonstrate the roles of instance and class variables and their uses. This example adds a class variable numberofobjects to track the number of Circle objects created. Accessor and Mutator Methods Accessor Method: a method of a class that only accesses (that is, does not modify) the value(s) of the data member(s) Mutator Method: a method of a class that modifies the value of one or more data member(s) The get and set methods are used to read and modify private properties Circle2 TestCircle2 Run 45 46 Visibility Modifiers and Accessor/Mutator Methods By default, the class, variable, or method can be accessed by any class in the same package. public The class, data, or method is visible to any class in any package. private The data or methods can be accessed only by the declaring class. 47 The private modifier restricts access to within a class, the default modifier restricts access to within a package, and the public modifier enables unrestricted access. 48

NOTE An object cannot access its private members, as shown in (b). It is OK, however, if the object is declared in its own class, as shown in (a). Why Data Fields Should Be private? To protect data. To make class easy to maintain. Run Foo Run TestFoo 49 50 Example of Data Field Encapsulation Immutable Objects and Classes If the contents of an object cannot be changed once the object is created, the object is called an immutable object and its class is called an immutable class. If you delete the set method in the Circle class in the preceding example, the class would be immutable because radius is private and cannot be changed without a set method. A class with all private data fields and without mutators is not necessarily immutable. For example, the following class Student has all private data fields and no mutators, but it is mutable. Circle3 TestCircle3 Run 51 52

Example public class Student { private int id; private BirthDate birthdate; public Student(int ssn, int year, int month, int day) { id = ssn; birthdate = new BirthDate(year, month, day); public int getid() { return id; public BirthDate getbirthdate() { return birthdate; public class BirthDate { private int year; private int month; private int day; public BirthDate(int newyear, int newmonth, int newday) { year = newyear; month = newmonth; day = newday; public void setyear(int newyear) { year = newyear; accessor methods What Class is Immutable? For a class to be immutable, it must mark all data fields private and provide no mutator methods and no accessor methods that would return a reference to a mutable data field object. public class Test { public static void main(string[] args) { Student student = new Student(111223333, 1970, 5, 3); BirthDate date = student.getbirthdate(); date.setyear(2010); // Now the student birth year is changed! 53 54 Passing Objects to Methods Passing Objects to Methods, cont. Passing by value for primitive type value (the value is passed to the parameter) Passing by value for reference type value (the value is the reference to the object) TestPassObject Run 55 56

Scope of Variables The scope of instance and static variables is the entire class. They can be declared anywhere inside a class. The scope of a local variable starts from its declaration and continues to the end of the block that contains the variable. A local variable must be initialized explicitly before it can be used. The this Keyword Refers to instance variables and methods of a class Used to implement cascaded method calls Use this to refer to the object that invokes the instance method. Use this to refer to an instance data field. Use this to invoke an overloaded constructor of the same class. 57 58 Serving as Proxy to the Calling Object Calling Overloaded Constructor 59 60

Inner Classes Defined within other classes Can be either a complete class definition or anonymous inner class definition Used to handle events Array of Objects Circle[] circlearray = new Circle[10]; An array of objects is actually an array of reference variables. So invoking circlearray[1].getarea() involves two levels of referencing as shown in the next figure. circlearray references to the entire array. circlearray[1] references to a Circle object. 61 62 Array of Objects, cont. Circle[] circlearray = new Circle[10]; Array of Objects, cont. Summarizing the areas of the circles TotalArea Run 63 64

Class Abstraction and Encapsulation Class abstraction means to separate class implementation from the use of the class. The creator of the class provides a description of the class and let the user know how the class can be used. The user of the class does not need to know how the class is implemented. The detail of implementation is encapsulated and hidden from the user. Example: The Loan Class Loan TestLoanClass Run 65 66 Example: The Course Class Example: The IntClass Class IntClass -x : int +IntClass() IntClass(int num) + setnum(int num) + getnum():int + addtonum(int num) + multiplytonum(int num) + compareto(int num):int + equals(int num): boolean + tostring():string Course TestCource Run IntClass Test IntClass Run 67 68

Case Study: Candy Machine (Problem Statement) A new candy machine is bought for the gym, but it is not working properly -The machine sells candies, chips, gum, and cookies Write a program to create a Java application program for this candy machine so that it can be put into operation Case Study: Candy Machine (Problem Statement) (continued) 1. Show the customer the different products sold by the candy machine 2. Let the customer make the selection 3. Show the customer the cost of the item selected 4. Accept money from the customer 5. Release the item 69 70 Case Study: Candy Machine (Problem Statement) (Input and Output) Input: the item selection and the cost of the item Output: the selected item Components Cash Register Dispenser Machine Candy Machine 71 72

Case Study: Candy Machine (Problem Statement) (continued) Case Study: Candy Machine (Problem Statement) (continued) 73 74 Case Study: Candy Machine (Problem Statement) (continued) Creating classes Members of a class private public static Chapter Summary Implementing classes Various operations on classes CandyMachine CashRegister Dispenser Run 75 76

Chapter Summary (continued) Constructors Finalizers Method tostring Abstract Data Types 77