Key Terms write the definitions of the boldface terms on your own paper, definitions are available at theteterszone.net

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On-level Physics Optics This unit will allow each student to: a. gain a better understanding of the behavior and characteristics of light as it is reflected and refracted by s and lenses b. continue making proper scientific measurements and calculations c. define and properly use all vocabulary d. properly apply all terms and concepts in describing/explaining real world examples e. continue making and interpreting scientific graphs f. teach someone else the concepts discussed g. practice proper laboratory safety This will be accomplished by each student that is able to: 1. state the law of reflection; state the law of refraction 2. properly measure angles using a protractor 3. draw light as a ray; draw and identify incident and reflected rays striking flat and curved surfaces 4. identify angles of incidence, reflection, and refraction 5. properly draw a normal line (relative to flat and curved surfaces) to measure angle of incidence, angle of reflection, angle of refraction 6. use the law of reflection and a ray diagram to predict the image formed by a plane (flat) 7. identify the following properties of an image relative to the object: type, orientation, size, and location 8. determine the focal point and center of curvature of a concave 9. properly draw and label ray diagrams for light rays on concave and convex s as well as convex and concave lenses 10. identify and draw the four easy rays for use with curved s and lenses (2 easy rays) 11. use easy rays to find and describe (4 properties) images formed by curved s and lenses 12. predict the properties of an image based on the object's relative location to the or lens 13. compare/contrast s and lenses Textbook Reference Physics: Principles and Problems Chapter 17; Chapter 18 Key Terms write the definitions of the boldface terms on your own paper, definitions are available at theteterszone.net angle of incidence, normal line, angle of reflection, angle of refraction, concave, convex, center of curvature, focal point, apex, optical axis, optical center, virtual image, real image,, lens

Mirrors and Lenses Everyday reflection and refraction A is basically a smooth surface that neither absorbs nor transmits most (at least 90%) of the electromagnetic radiation that strikes it, but instead most of the radiation bounces off according to the law of reflection. For this course we will stick with the reflection of visible light. Reflection is simply the light bouncing off a reflective surface and is a commonly observed behavior. For example: making a bounce pass in basketball, bouncing a ball off of a wall, playing tennis, making a bank shot in billiards (pool), etc. The law of reflection states the relationship between the angle of incidence ( i ) and the angle of reflection ( r ). These angles indicate how the light strikes ( i ) and leaves ( r ) the reflective surface. The light striking the surface is called incident light and the light leaving the surface is called the reflected light. An important tool used in analyzing this behavior is that the light waves can be represented by a ray. ( ) This then gives us two rays: incident ray and reflected ray. Another very important reference line is the normal line. The normal line is drawn at a right angle to the reflective surface at the point of incidence. From the diagram you can see the law of reflection says that i = r. This also works exactly the same for a curved surface. The difference is drawing the normal to a curved surface. To do this either find the tangent line at the point of incidence and draw the normal perpendicular to it or find the center of curvature and connect it with the point of incidence. The second method, easy rays, is the easiest and the one we will use with concave and convex s. For details of curved s, please see the tutorial at http://theteterszone.net (1) A lens is an object/material that allows most (90%) of the light to pass through two surfaces (at least one curved) without being absorbed or reflected. When this happens the light will usually change speed because of the difference in the two media. For example, light in a vacuum travel at a speed of 3.0 x 10 8 m/s (a little slower than this in air), if it enters a piece of glass it will slow down tremendously ~ 2.0 x 10 8 m/s. This change in speed causes refraction as you might recall from the previous unit. The ratio of the speed of light in a vacuum to the speed of light in another medium is known as the index of refraction (n) of that medium; or by what factor does light slow down and bend as a result of the change in medium. The higher the index of refraction, the slower the speed of light and the more the light will bend. The lowest index of refraction is 1, in a vacuum. The law of refraction can be summarized as follows: (1) If n 1 < n 2, the light (2) will bend towards the normal, i > R (2) if n 1 > n 2, the light will bend away from the normal, i < R and (3) if i = 0, there is no observed bending but the light still changes speed. There are two basic types of simple lenses: concave (diverging) and convex (converging). Draw each type of lens below:

The following shows how to set up and use a protractor to measure the angle of incidence: Use the law of reflection and a protractor to draw the incident and reflected rays below. Start at point P, which represents a point source of light. Draw a light ray leaving point P and striking the surface at X. P X

Optics I. Flat diagram - in class notes law of reflection II. Complete the Reflection Lab III. Plane image location and characteristics. The arrow is an object, much like the pushpin in the Reflection Lab. I have drawn the first incident light ray and the resulting reflection from the top of the object. Do the same from the top at s different angle of incidence. The dashed line on the right side of the is where your brain traces looking for the object. The result is a virtual image appearing to be behind the where these lines intersect. Now draw two incident light rays from the bottom of the arrow and find the image of the bottom of the arrow. The whole arrow will appear between the top and bottom. You could draw two incident light rays from somewhere between if you wanted to prove that to yourself, but it s not necessary.

IV. Complete the curved tutorial. Copies available in class. http://theteterszone.net/tutorials/cavemirr/crvtut1.html V. Complete the curved practice sheet. The last on the back is a convex, you will get a virtual image for that one. VI. Complete the chart below. This chart should be completed based on the ray diagrams you completed on the practice sheet. 1 2 3 4 5 6 7 Object location Plane (the flat kind) Beyond C @ C C f @ f f apex Convex Size Orientation Type Location VII. Refraction notes Law of Refraction VIII. Complete Mirror and lenses Inquiry compare image formation of curved s with lenses. Grading: Lab Reflection Lab and Mirror/Lens Inquiry (50 pts) Daily Parts I, III, V, VI (30 pts) Remediation Curved Mirror Tutorial (25 pts)