Chapter 1: Introduction to Computers, Programs, and Java

Similar documents
Chapter 1 Introduction to Computers, Programs, and Java

Chapter 1 Introduction to Computers, Programs, and Java

Chapter 1 Introduction to Computers, Programs, and Java

Chapter 1 Introduction to Computers, Programs, and Java

Module 1: Introduction to Computers, Programs, and Java

Java Language. Programs. Computer programs, known as software, are instructions to the computer. You tell a computer what to do through programs.

Objectives. Chapter 1 Introduction to Computers, Programs, and Java. What is a Computer?

Lecture 1: Introduction to Java

Introduction to Java. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved.

Chapter 1 Introduction to Computers, Programs, and Java

Chapter 1 Introduction to Java

Programming: detailed instructions which tell the computer hardware what to do aka software Computer Science: the study NOT of computers, but of what

Chapter 1 Introduction to Computers, Programs, and Java. What is a Computer? A Bit of History

Chapter 1 Introduction to Computers, Programs, and Java

Introduction to Java Programming CPIT 202. WEWwwbvxnvbxmnhsgfkdjfcn

Getting Started. Chapter 1. Java Programming FROM THE BEGINNING. Chapter 1: Getting Started

Chapter 1 Introduction to Computers, Programs, and Java

II. Compiling and launching from Command-Line, IDE A simple JAVA program

Elements of Computers and Programming Dr. William C. Bulko. What is a Computer?

Introduction to Computers, Programs, and Java. CSE 114, Computer Science 1 Stony Brook University

Introduction. Introduction to OOP with Java. Lecture 01: Introduction to OOP with Java - AKF Sep AbuKhleiF -

Introduction to OOP with Java. Instructor: AbuKhleif, Mohammad Noor Sep 2017

Networks Programming Engr. Abdul-Rahman Mahmood MS, PMP, MCP, QMR(ISO9001:2000)

Chapter 1 Introduction to Computers, Programs, and Java

CMSC 1513 Lecture 1.2

CHAPTER 1 INTRODUCTION TO COMPUTERS, PROGRAMS, AND JAVA. Objectives

Introduction to OOP Using Java Pearson Education, Inc. All rights reserved.

Lecture 1: Introduction to Java

History Introduction to Java Characteristics of Java Data types

Lesson 01 Introduction

Introduction to Computers and Java

Introduction to Computers and Java. Objectives. Outline. Harald Gall, Prof. Dr. Institut für Informatik Universität Zürich.

Chapter 1: Introduction to Computers and Java

8/23/2014. Chapter Topics. Introduction. Java History. Why Program? Java Applications and Applets. Chapter 1: Introduction to Computers and Java

9/11/08 (c) 2008 Matthew J. Rutherford Class (c) 2008 Matthew J. Rutherford Class

Introduction to Computers and Java. Objectives. Outline. Harald Gall, Prof. Dr. Institut für Informatik Universität Zürich.

Introduction to Computers and Java

Introduction to Computers and Java

Introduction to JAVA Programming Language

Outline. Introduction to Java. What Is Java? History. Java 2 Platform. Java 2 Platform Standard Edition. Introduction Java 2 Platform

Chapter. Focus of the Course. Object-Oriented Software Development. program design, implementation, and testing

Introduction to Java Programming

COMP Computer Basics. Yi Hong May 13, 2015

Eng. Mohammed S. Abdualal

CHAPTER 1 Introduction to Computers and Java

IQTIDAR ALI Lecturer IBMS Agriculture University Peshawar

Chapter 1. Introduction to Computers and Java Objects. Background information. » important regardless of programming language. Introduction to Java

CHAPTER 1. Introduction to JAVA Programming

Computer Basics 1/24/13. Computer Organization. Computer systems consist of hardware and software.

Computer Science. ESC 120 Introduction to Engineering Design

Computer Basics 1/6/16. Computer Organization. Computer systems consist of hardware and software.

The Computer System. Hardware = Physical Computer. Software = Computer Programs. People = End Users & Programmers. people

Outline. Overview. Control statements. Classes and methods. history and advantage how to: program, compile and execute 8 data types 3 types of errors

Object Oriented Concepts and Programming (CSC244) By Dr. Tabbasum Naz

Class List. Java Must Have. Class Goals. Class Goals. Schedule

This lecture will take you through simple and practical approach while learning Java Programming language.

Java is a high-level programming language originally developed by Sun Microsystems and released in Java runs on a variety of

CMSC 150 LECTURE 1 INTRODUCTION TO COURSE COMPUTER SCIENCE HELLO WORLD

12/22/11. Java How to Program, 9/e. Help you get started with Eclipse and NetBeans integrated development environments.

Assoc. Prof. Dr. Marenglen Biba. (C) 2010 Pearson Education, Inc. All rights reserved.

Part I: Fundamentals of Programming

An Introduction to Software Engineering. David Greenstein Monta Vista High School

Computer Fundamentals

Introduction to Java. Lecture 1 COP 3252 Summer May 16, 2017

AP Computer Science A: Java Programming

Topics. Hardware and Software. Introduction. Main Memory. The CPU 9/21/2014. Introduction to Computers and Programming

Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson

From High Level to Machine Code. Compilation Overview. Computer Programs

1. Introduction. Java. Fall 2009 Instructor: Dr. Masoud Yaghini

Introduction to Programming

C++ Spring Break Packet 11 The Java Programming Language

MEAP Edition Manning Early Access Program Get Programming with Java Version 1

The Programming Process Summer 2010 Margaret Reid-Miller

Chapter 1: An Overview of Computers and Programming Languages. Objectives. Objectives (cont d.) Introduction

C H A P T E R 1. Introduction to Computers and Programming

Eng. Mohammed Alokshiya

Introduction to Computers and Java

Glossary. For Introduction to Programming Using Python By Y. Daniel Liang

Course Outline. Introduction to java

Computer is an electronic machine that can receive, store, transform and output data of all kinds (image, text, numeric, graphics and sound).

Introduction to Computers and Programming Languages. CS 180 Sunil Prabhakar Department of Computer Science Purdue University

Java Programming Language Mr.Rungrote Phonkam

CSC 121 Computers and Scientific Thinking

Fundamentals of Programming. By Budditha Hettige

Lecture 1: Overview of Java

Learning objectives. The Java Environment. Java timeline (cont d) Java timeline. Understand the basic features of Java

Java Programming. Zheng-Liang Lu. Java 301 Summer Department of Computer Science & Information Engineering National Taiwan University

CHAPTER INTRODUCTION. Final Draft Oct. 15, Slides by Donald W. Smith TechNeTrain.com. Copyright 2013 by John Wiley & Sons. All rights reserved.

Chapter Goals. Contents. 1.1 Computer Programs

Assoc. Prof. Dr. Marenglen Biba. (C) 2010 Pearson Education, Inc. All rights reserved.

What is Java Platform?

Eclipse Tutorial. For Introduction to Java Programming By Y. Daniel Liang

Lecture 1 - Introduction (Class Notes)

Computer Hardware. Java Software Solutions Lewis & Loftus. Key Hardware Components 12/17/2013

Chapter 1 Computer and Programming. By Zerihun Alemayehu

LECTURE SCHEDULE 2. Units of Memory, Hardware, Software and Classification of Computers

CSE 421 Course Overview and Introduction to Java

Index. Course Outline. Grading Policy. Lab Time Distribution. Important Instructions

Chapter 1. Introduction to Computers and Programming. M hiwa ahmad aziz

History of Java. Java was originally developed by Sun Microsystems star:ng in This language was ini:ally called Oak Renamed Java in 1995

Transcription:

Chapter 1: Introduction to Computers, Programs, and Java CS1: Java Programming Colorado State University Original slides by Daniel Liang Modified slides by Chris Wilcox 1

Objectives To understand computer basics, programs, and operating systems ( 1.2 1.4). To describe the relationship between Java and the World Wide Web ( 1.5). To understand the meaning of Java language specification, API, JDK, and IDE ( 1.6). To write a simple Java program ( 1.7). To display output on the console ( 1.7). To explain the basic syntax of a Java program ( 1.7). To create, compile, and run Java programs ( 1.8). To use sound Java programming style and document programs properly ( 1.9). To explain the differences between syntax errors, runtime errors, and logic errors ( 1.10). To develop Java programs using NetBeans ( 1.11). To develop Java programs using Eclipse ( 1.12). 2

What is a Computer? A computer consists of a CPU, memory, hard disk, floppy disk, monitor, printer, and communication devices. Bus Storage Devices Memory CPU Communication Devices Input Devices Output Devices e.g., Disk, CD, and Tape e.g., Modem, and NIC e.g., Keyboard, Mouse e.g., Monitor, Printer 3

CPU The central processing unit (CPU) is the brain of a computer. It retrieves instructions from memory and executes them. The CPU speed is measured in gigahertz (GHz), with 1 gigahertz equaling 1 billion cycles per second. The speed of the CPU has been improved continuously. If you buy a PC now, you might get an Intel Core i7 running at 2.8 to 4.0 gigahertz. Bus Storage Devices Memory CPU Communication Devices Input Devices Output Devices e.g., Disk, CD, and Tape e.g., Modem, and NIC e.g., Keyboard, Mouse e.g., Monitor, Printer 4

Memory Memory is to store data and program instructions for CPU to execute. A memory unit is an ordered sequence of bytes, each holds eight bits. A program and its data must be placed in memory before they can be executed. A memory byte is never empty, but it can be uninitialized. The current content of a memory byte is overwrittent whenever new information is placed in it. If you buy a PC today, it might have 8 gigabytes (Gb) of memory. Bus Storage Devices Memory CPU Communication Devices Input Devices Output Devices e.g., Disk, CD, and Tape e.g., Modem, and NIC e.g., Keyboard, Mouse e.g., Monitor, Printer 5

How Data is Stored? Data of various kinds, such as numbers, characters, and strings, are encoded as a series of bits (zeros and ones). Computers use zeros and ones because digital devices have two stable states, which are referred to as zero and one by convention. The programmers need not to be concerned about the encoding and decoding of data, which is performed automatically by the system based on the encoding scheme. The encoding scheme varies. For example, character J is represented by 01001010 in one byte. A small number such as three can be stored in a single byte. If computer needs to store a large number that cannot fit into a single byte, it uses a number of adjacent bytes. No two data can share or split a same byte. A byte is the minimum storage unit. Memory address... 2000 2001 2002 2003 2004 Memory content... 01001010 Encoding for character J 01100001 Encoding for character a 01110110 Encoding for character v 01100001 Encoding for character a 00000011 Encoding for number 3 6

Storage Devices Memory is volatile, because information is lost when the power is off. Programs and data are permanently stored on storage devices and are moved to memory when the computer actually uses them. There are three main types of storage devices: disk drives (hard disks and floppy disks), optical drives (CD, DVD), and tape drives. If you buy a PC today, it might have a 500 gigabyte (Gb) or 1 terabyte (Tb) hard drive, or solid state storage. Bus Storage Devices Memory CPU Communication Devices Input Devices Output Devices e.g., Disk, CD, and Tape e.g., Modem, and NIC e.g., Keyboard, Mouse e.g., Monitor, Printer 7

Output Devices: Monitor The monitor displays information (text and graphics). The resolution and dot pitch determine the quality of the display. Laptops today often approach or exceed the quality of an high-definition (HD) television, which is 1920x1080 pixels, and mobile devices are often even better. For example the Samsung Galaxy S7 has a screen with 2560x1440 pixel resolution. Bus Storage Devices Memory CPU Communication Devices Input Devices Output Devices e.g., Disk, CD, and Tape e.g., Modem, and NIC e.g., Keyboard, Mouse e.g., Monitor, Printer 8

Monitor Resolution and Dot Pitch resolution The screen resolution specifies the number of pixels in horizontal and vertical dimensions of the display device. Pixels (short for picture elements ) are tiny dots that form an image on the screen. A common resolution for a 17-inch screen, for example, is 1,024 pixels wide and 768 pixels high. The resolution can be set manually. The higher the resolution, the sharper and clearer the image is. dot pitch The dot pitch is the amount of space between pixels, measured in millimeters. The smaller the dot pitch, the sharper the display. 9

Communication Devices A regular modem uses a phone line and can transfer data in a speed up to 56,000 bps (bits per second). A DSL (digital subscriber line) also uses a phone line and can transfer data in a speed 20 times faster than a regular modem. A cable modem uses the TV cable line maintained by the cable company. A cable modem is as fast as a DSL. Network interface card (NIC) is a device to connect a computer to a local area network (LAN). The LAN is commonly used in business, universities, and government organizations. A typical type of NIC, called 10BaseT, can transfer data at 10 mbps (million bits per second). Bus Storage Devices Memory CPU Communication Devices Input Devices Output Devices e.g., Disk, CD, and Tape e.g., Modem, and NIC e.g., Keyboard, Mouse e.g., Monitor, Printer 10

Programs Computer programs, known as software, are instructions to the computer. You tell a computer what to do through programs. Without programs, a computer is an empty machine. Computers do not understand human languages, so you need to use computer languages to communicate with them. Programs are written using programming languages. 11

Programming Languages Machine Language Assembly Language High-Level Language Machine language is a set of primitive instructions built into every computer. The instructions are in the form of binary code, so you have to enter binary codes for various instructions. Program with native machine language is a tedious process. Moreover the programs are highly difficult to read and modify. For example, to add two numbers, you might write an instruction in binary like this: 1101101010011010 12

Programming Languages Machine Language Assembly Language High-Level Language Assembly languages were developed to make programming easy. Since the computer cannot understand assembly language, however, a program called assembler is used to convert assembly language programs into machine code. For example, to add two numbers, you might write an instruction in assembly code like this: ADDF3 R1, R2, R3 13

Programming Languages Machine Language Assembly Language High-Level Language The high-level languages are English-like and easy to learn and program. For example, the following is a high-level language statement (C, C++, Java, Python) that computes the area of a circle with radius 5: area = 5 * 5 * 3.1415; 14

Popular High-Level Languages Language Ada BASIC C C++ C# COBOL FORTRAN Java Pascal Python Visual Basic Description Named for Ada Lovelace, who worked on mechanical general-purpose computers. The Ada language was developed for the Department of Defense and is used mainly in defense projects. Beginner s All-purpose Symbolic Instruction Code. It was designed to be learned and used easily by beginners. Developed at Bell Laboratories. C combines the power of an assembly language with the ease of use and portability of a high-level language. C++ is an object-oriented language, based on C. Pronounced C Sharp. It is a hybrid of Java and C++ and was developed by Microsoft. COmmon Business Oriented Language. Used for business applications. FORmula TRANslation. Popular for scientific and mathematical applications. Developed by Sun Microsystems, now part of Oracle. It is widely used for developing platformindependent Internet applications. Named for Blaise Pascal, who pioneered calculating machines in the seventeenth century. It is a simple, structured, general-purpose language primarily for teaching programming. A simple general-purpose scripting language good for writing short programs. Visual Basic was developed by Microsoft and it enables the programmers to rapidly develop graphical user interfaces. 15

Interpreting/Compiling Source Code A program written in a high-level language is called a source program or source code. Because a computer cannot understand a source program, a source program must be translated into machine code for execution. The translation can be done using another programming tool called an interpreter or a compiler. 16

Interpreting Source Code An interpreter reads one statement from the source code, translates it to the machine code or virtual machine code, and then executes it right away, as shown in the following figure. Note that a statement from the source code may be translated into several machine instructions. 17

Compiling Source Code A compiler translates the entire source code into a machine-code file, and the machine-code file is then executed, as shown in the following figure. 18

Operating Systems The operating system (OS) is a program that manages and controls a computer s activities. The popular operating systems for general-purpose computers are Microsoft Windows, Mac OS, and Linux. Application programs, such as a Web browser or a word processor, cannot run unless an operating system is installed and running on the computer. 19

Why Java? The answer is that Java enables users to develop and deploy applications on the Internet for servers, desktop computers, and small hand-held devices. The future of computing is being profoundly influenced by the Internet, and Java promises to remain a big part of that future. Java is the Internet programming language. Java is a general purpose programming language. Java is the Internet programming language. 20

Java, Web, and Beyond Java can be used to develop standalone applications. Java can be used to develop applications running from a browser. Java can also be used to develop applications for hand-held devices. Java can be used to develop applications for Web servers. 21

Java s History James Gosling and Sun Microsystems Oak Java, May 20, 1995, Sun World HotJava The first Java-enabled Web browser Early History Website: http://www.java.com/en/javahistory/index.js p 22

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic www.cs.armstrong.edu/liang/javacharacteristics.pdf 23

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java is partially modeled on C++, but greatly simplified and improved. Some people refer to Java as "C++--" because it is like C++ but with more functionality and fewer negative aspects. Java Is Robust Java Is Secure Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic 24

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic Java is inherently object-oriented. Although many object-oriented languages began strictly as procedural languages, Java was designed from the start to be object-oriented. Object-oriented programming (OOP) is a popular programming approach that is replacing traditional procedural programming techniques. One of the central issues in software development is how to reuse code. Objectoriented programming provides great flexibility, modularity, clarity, and reusability through encapsulation, inheritance, and polymorphism. 25

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Distributed computing involves several computers working together on a network. Java is designed to make distributed computing easy. Since networking capability is inherently integrated into Java, writing network programs is like sending and receiving data to and from a file. Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic 26

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure You need an interpreter to run Java programs. The programs are compiled into the Java Virtual Machine code called bytecode. The bytecode is machineindependent and can run on any machine that has a Java interpreter, which is part of the Java Virtual Machine (JVM). Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic 27

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Java Is Architecture-Neutral Java Is Portable Java compilers can detect many problems that would first show up at execution time in other languages. Java has eliminated certain types of errorprone programming constructs found in other languages. Java has a runtime exception-handling feature to provide programming support for robustness. Java's Performance Java Is Multithreaded Java Is Dynamic 28

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Java implements several security mechanisms to protect your system against harm caused by stray programs. Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic 29

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Write once, run anywhere With a Java Virtual Machine (JVM), you can write one program that will run on any platform. Java Is Dynamic 30

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic Because Java is architecture neutral, Java programs are portable. They can be run on any platform without being recompiled. 31

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic Java s performance Because Java is architecture neutral, Java programs are portable. They can be run on any platform without being recompiled. 32

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic Multithread programming is smoothly integrated in Java, whereas in other languages you have to call procedures specific to the operating system to enable multithreading. 33

Companion Website Characteristics of Java Java Is Simple Java Is Object-Oriented Java Is Distributed Java Is Interpreted Java Is Robust Java Is Secure Java Is Architecture-Neutral Java Is Portable Java's Performance Java Is Multithreaded Java Is Dynamic Java was designed to adapt to an evolving environment. New code can be loaded on the fly without recompilation. There is no need for developers to create, and for users to install, major new software versions. New features can be incorporated transparently as needed. 34

JDK Versions JDK 1.02 (1995) JDK 1.1 (1996) JDK 1.2 (1998) JDK 1.3 (2000) JDK 1.4 (2002) JDK 1.5 (2004) a. k. a. JDK 5 or Java 5 JDK 1.6 (2006) a. k. a. JDK 6 or Java 6 JDK 1.7 (2011) a. k. a. JDK 7 or Java 7 JDK 1.8 (2014) a. k. a. JDK 8 or Java 8 35

JDK Editions Java Standard Edition (J2SE) J2SE can be used to develop client-side standalone applications or applets. Java Enterprise Edition (J2EE) J2EE can be used to develop server-side applications such as Java servlets, Java ServerPages, and Java ServerFaces. Java Micro Edition (J2ME). J2ME can be used to develop applications for mobile devices such as cell phones. This book uses J2SE to introduce Java programming. 36

Popular Java IDEs NetBeans Eclipse 37

A Simple Java Program Listing 1.1 // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); Welcome Run Note: Clicking the green button displays the source code with interactive animation. You can also run the code in a browser. Internet connection is needed for this button. Note: Clicking the blue button runs the code from Windows. If you cannot run the buttons, see www.cs.armstrong.edu/liang/javaslidenote.doc. 38

Creating and Editing Using NotePad To use NotePad, type notepad Welcome.java from the DOS prompt. 39

Creating, Compiling, and Running Programs 40

Compiling Java Source Code You can port a source program to any machine with appropriate compilers. The source program must be recompiled, however, because the object program can only run on a specific machine. Nowadays computers are networked to work together. Java was designed to run object programs on any platform. With Java, you write the program once, and compile the source program into a special type of object code, known as bytecode. The bytecode can then run on any computer with a Java Virtual Machine, as shown below. Java Virtual Machine is a software that interprets Java bytecode. 41

animation Trace a Program Execution Enter main method // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 42

animation Trace a Program Execution Execute statement // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 43

animation Trace a Program Execution // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); print a message to the console 44

Two More Simple Examples WelcomeWithThreeMessages ComputeExpression Run Run 45

Anatomy of a Java Program Class name Main method Statements Statement terminator Reserved words Comments Blocks 46

Class Name Every Java program must have at least one class. Each class has a name. By convention, class names start with an uppercase letter. In this example, the class name is Welcome. // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 47

Main Method Line 2 defines the main method. In order to run a class, the class must contain a method named main. The program is executed from the main method. // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 48

Statement A statement represents an action or a sequence of actions. The statement System.out.println("Welcome to Java!") in the program in Listing 1.1 is a statement to display the greeting "Welcome to Java!. // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 49

Statement Terminator Every statement in Java ends with a semicolon (;). // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 50

Reserved words Reserved words or keywords are words that have a specific meaning to the compiler and cannot be used for other purposes in the program. For example, when the compiler sees the word class, it understands that the word after class is the name for the class. // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 51

Blocks A pair of braces in a program forms a block that groups components of a program. public class Test { public static void main(string[] args) { System.out.println("Welcome to Java!"); Method block Class block 52

Special Symbols 53

{ // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 54

( ) // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 55

; // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 56

// // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 57

" " // This program prints Welcome to Java! public class Welcome { public static void main(string[] args) { System.out.println("Welcome to Java!"); 58

Programming Style and Documentation Appropriate Comments Naming Conventions Proper Indentation and Spacing Lines Block Styles 59

Appropriate Comments Include a summary at the beginning of the program to explain what the program does, its key features, its supporting data structures, and any unique techniques it uses. Include your name, class section, instructor, date, and a brief description at the beginning of the program. 60

Naming Conventions Choose meaningful and descriptive names. Class names: Capitalize the first letter of each word in the name. For example, the class name ComputeExpression. 61

Proper Indentation and Spacing Indentation Indent two spaces. Spacing Use blank line to separate segments of the code. 62

Block Styles Use end-of-line style for braces. Next-line style public class Test { public static void main(string[] args) { System.out.println("Block Styles"); public class Test { public static void main(string[] args) { System.out.println("Block Styles"); End-of-line style 63

Syntax Errors Programming Errors Detected by the compiler Runtime Errors Causes the program to abort Logic Errors Produces incorrect result 64

Syntax Errors public class ShowSyntaxErrors { public static main(string[] args) { System.out.println("Welcome to Java); ShowSyntaxErrors Run 65

Runtime Errors public class ShowRuntimeErrors { public static void main(string[] args) { System.out.println(1 / 0); ShowRuntimeErrors Run 66

Logic Errors public class ShowLogicErrors { public static void main(string[] args) { System.out.print("Celsius 35 is "); System.out.print("Fahrenheit "); System.out.println((9 / 5) * 35 + 32); ShowLogicErrors Run 67

Companion Website Compiling and Running Java from Eclipse See Supplement II.D on the Website for details 68

Implicit Import and Explicit Import java.util.* ; // Implicit import java.util.joptionpane; // Explicit Import No performance difference 69