Preparing for Mass Market Virtual Reality: A Mobile Perspective Qualcomm Technologies, Inc. September 16, 2017
Immersive Always-connected VR is meant to be Mobile 2
Automotive video streaming Crowded event sharing Mobile The first screen for AR/VR experiences 6 DoF immersive content Remote control / Tactile Internet 3
Achieving immersive mobile VR is challenging Lots of computing and connectivity within a comfortable, sleek form factor Extreme pixel quantity and quality Screen is very close to the eyes Spherical view Look anywhere with a full 360 spherical view Stereoscopic display Humans see in 3D Visual quality Immersion Sound quality High resolution audio Up to human hearing capabilities 3D audio Realistic 3D, positional, surround audio that is accurate to the real world Minimal latency Minimized system latency to remove perceptible lag Intuitive interactions Precise motion tracking Accurate on-device motion tracking Natural user interfaces Seamlessly interact with VR using natural movements, free from wires 4
VR will push connectivity requirements More capacity, lower cost Increased throughput per user as quality of immersion improves, and more simultaneous usage Low latency Reduces throughput requirements, buffering requirements, and lag for interactive content like tactile Internet and 6 DoF* Uniform experience Full immersion everywhere requires consistent throughput, even at the cell edge *6 DoF: Six degrees of freedom 5
A heterogeneous computing approach is needed for VR Qualcomm Snapdragon 835 Mobile Platform utilizes engines across the SoC for efficient processing Virtual reality Computer vision, image processing, sensor processing, graphics, video processing, location, and cloud interaction LPDDR4X Memory Qualcomm Spectra 180 ISP Qualcomm Snapdragon X16 LTE Modem Benefits Integrated and optimized Enhanced battery life Thermal efficiency Standardized implementation Mass market cost Variety of use cases and industry support Display Processor (DPU) Qualcomm Adreno 540 GPU Qualcomm Hexagon 682 DSP Video Processor (VPU) Qualcomm Kryo 280 CPU Qualcomm Spectra, Qualcomm Snapdragon, Qualcomm Adreno, Qualcomm Hexagon, and Qualcomm Kryo are products of Qualcomm Technologies, Inc. High-utilization Entire SoC is used! * Not to scale 6
We are accelerating VR adoption Through products, ecosystem, and standardization work Snapdragon 835 Snapdragon VR SDK HMD Accelerator Program Standardization efforts Purpose built silicon for superior mobile VR Easy developer access to Snapdragon accelerated VR libraries that simplify application development Commercialize VR HMDs quickly with few resource restraints Key contributor and founding member in many standards and forums 7
We need alignment in several key areas Creating immersive VR experiences through standards-based technologies Professional production & user generation Video and audio compression Transport: Content delivery Access network Apps Display and rendering 8
5G NR will deliver new levels of capability and efficiency For enhanced mobile broadband and beyond Multi-Gigabit Fiber-like speeds Uniform experience Lower latency Lower cost-per-bit Multi-Gbps peak rates for both download (consumption) and upload (sharing) Reliable performance, e.g. 100+ Mbps, even in challenging environments or at the cell edge As low as 1ms for interactive content, as well as reduced buffering requirements and lag Significantly lower than today s networks to efficiently support cost-effective data plans 10x experienced throughput 10x decrease in end-to-end latency 10x connection density 3x spectrum efficiency 100x traffic capacity 100x network energy efficiency Based on ITU vision for IMT-2020 compared to IMT-advanced 9
VR is the next mobile computing platform Ensuring high quality experiences with common global standards is required for mass adoption Let s work together to accelerate VR adoption 10
Thank you Follow us on: For more information, visit us at: www.qualcomm.com & www.qualcomm.com/blog Nothing in these materials is an offer to sell any of the components or devices referenced herein. 2017 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights Reserved. Qualcomm, Snapdragon, Hexagon, Kryo, and Adreno are trademarks of Qualcomm Incorporated, registered in the United States and other countries. Qualcomm Spectra is a trademark of Qualcomm Incorporated. References in this presentation to Qualcomm may mean Qualcomm Incorporated, Qualcomm Technologies, Inc., and/or other subsidiaries or business units within the Qualcomm corporate structure, as applicable. Qualcomm Incorporated includes Qualcomm s licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm s engineering, research and development functions, and substantially all of its product and services businesses, including its semiconductor business, QCT.