What is JPEG XR? Starting Points. What is JPEG XR? 2/24/09. JPEG XR: A New Coding Standard for Digital Photography

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JPEG XR: A New Coding Standard for Digital Photography Presented by Gary J. Sullivan Direct contact: garysull@microsoft.com Deck co-authored with Sridhar Srinivasan, Chengjie Tu, and Shankar L. Regunathan Microsoft Corporation Group contact: hdphoto@microsoft.com What is JPEG XR? JPEG XR is a new draft standard specifying a compressed format for images Feature rich to support existing and emerging use scenarios Achieves high quality compression with low complexity Based on technology developed by Microsoft known as HD Photo and Windows Media Photo Coding spec now at FDIS (Final Draft International Standard) status in JPEG committee as ISO/IEC 29199-2 and Draft ITU-T Rec. T.832 Compressed codestream & decoding process specified in main body TIFF-like file storage specified in Annex A 18 February 2009 JPEG XR Camera Raw AHG Meeting Tokyo, Japan JPEG XR supports the following features Lossy and lossless compression in the same signal flow path Up to 24 bits/sample lossless, 32 bits/sample lossy Unsigned int, Fixed-point signed, Half, Float and RGBE radiance image data formats Bit-exact specification with 16/32 bit integer arithmetic Even to compress floating point data 2 What is JPEG XR? Features Low complexity, low memory footprint Random access and large image sizes (gigapixels) supported Progressive decoding Embedded thumbnails Spatially-dominant or frequency-dominant codestream layout Alpha channel support Planar or interleaved Multiple color format & sampling choices 4:2:0, 4:2:2, 4:4:4 CMYK n-component Compressed-domain manipulation support Rich metadata support (e.g. ICC profiles, Adobe XMP, JEITA EXIF) Starting Points 1. Good compression alone is not a deal maker But poor compression is a deal breaker Generally, codecs in the ±10-15% range of quality are considered equivalent Complexity and feature set are also key to determining success 2. Block transforms are back in the game Used in H.264 / MPEG-4 AVC and VC-1 for video compression Excellent compression ratios leading to widespread acceptance Well understood and appreciated by both h/w and s/w designers Offers reduced complexity and memory benefits 3. Feature set should be chosen carefully Rich features place a burden on algorithmic and runtime complexity Also complicate conformance and test processes Approach: Limit the number of bitstream layouts and hierarchies Find simple and acceptable alternatives for addressing other required features 3 4 1

JPEG XR Technology Overview Design is built around two central innovations 1. Reversible lapped biorthogonal transform (LBT) 2. Advanced coefficient coding Structure is rather traditional Color conversion Transform Quantization Coefficient prediction Coefficient scanning Entropy coding Decoder shown below JPEG XR Design Choices 1. Multi-resolution representation (wavelet-like concept) Only steps of 1:1, 1:4 and 1:16 in each dimension 1:4 rather than Dyadic (1:2) is due to core 4x4 transform structure 1:16 is usually sufficient for a large thumbnail for typical photographic images Additional steps would cause increased range expansion in transforms Resolutions below 1:16 (i.e. 1:256 spatially) may be stored as independent images with little overhead 2. Sub-region decoding: Supported through use of tiles Tiles are regular partitions of the image into rectangular regions Tiles are independently decodable Tile boundaries can be seamless visually ( soft ) or can be hard boundaries Tile repartitioning for soft tiles is possible in compressed domain without introducing distortion 3. Quantization control Multiple degrees of freedom with low overhead Q values can be shared across color planes, tiles and/or frequency bands Q values can be specified at the macroblock level by indexing Lossless coding is achieved when Q=1 5 6 JPEG XR Design Choices 4. Bitstream truncation Limited support through frequency partitioning and use of flexbits Flexbits are adaptive fixed length coded (FLC) values Flexbits may form a large portion of the bitstream, especially at high bit rates and with high dynamic range content Syntax allows flexbits to be degraded dynamically to support bitstream truncation Flexbits provide a lower complexity than bitplane coding JPEG XR Data Hierarchy 5. Bitdepth support 1 bit through 32 bits per channel 32 bit integer signal processing Float, Half float and RGBE radiance are cast to 32/16/16 bit respectively Loss may happen beyond 24 bit input in the lower bits (user controllable) 6. Color format & channel support Grayscale, RGB, n-channel YUV 4:2:0, YUV 4:2:2, YUV 4:4:4 RGB internally converted to one of above Alpha channel support for many formats Spatial hierarchy Image composed of one or more tiles Tile composed of integer number of 16x16 size macroblocks Macroblock composed of 16 4x4 size blocks across all color planes Special cases defined for 4:2:0 and 4:2:2 Frequency hierarchy Each structure divided into 3 frequency bands (DC, lowpass, highpass) Bands correspond to 1:16, 1:4 and 1:1 resolutions 7 8 2

JPEG XR Transform Principles Lapped Biorthogonal Transform Lapped Orthogonal Transform developed by Malvar Better compression observed with biorthogonality Equivalence of overlap operators in spatial and frequency domain JPEG XR transform builds on the above and adds Flexibility Spatial domain lapped operator design allows for overlapping to be switchable Core transform and overlap operator are separated out Reversibility Efficient reversible transform (i.e. determinant = 1) is a hard problem Computational efficiency Non-separable transform for reversibility has surprising complexity benefits Data mappings to address SIMD parallelism Transform built using lifting technique Concepts borrowed from wavelet literature Provides lossless/reversibility capability Also helps minimize processing dynamic range 9 JPEG XR Transform Structure The basic transform consists of two building blocks A core transform which is similar to a 4x4 DCT Core transform is applied to 4x4 blocks in a regular pattern within macroblocks / tiles 4x4 block An overlap operator Overlap operator is applied to 4x4 areas in a staggered pattern among blocks 4x4 block Overlap operator may be switched on/off (constrained, signaled in bitstream) Special cases for 4:2:2 and 4:2:0 chroma sub-sampling and image edges 10 JPEG XR Transform Hierarchy Hierarchical transform Two transform stages second stage operates on DC of 4x4 blocks of first stage Transform Memory Issues Transform operations Inverse transform steps T T Transform of DC coefficients Three overlap modes supported Mode 0 or no overlap, which reduces to 2 stages of 4x4 core (block) transform Lowest complexity mode Good for lossless operation and light degrees of compression Mode 1 overlap operator applied only to full resolution, and not to 2nd stage Best R-D performance for general-purpose use Mode 2 overlap operator applied at both resolutions Best visual quality for very highly compressed images All modes support all features, including lossless coding 1 extra stored macroblock row is sufficient for all overlap modes Further cache reduction can actually be achieved No extra cache necessary for overlap Mode 0 2 sample row cache necessary for overlap Mode 1 10 sample row cache sufficient for overlap Mode 2 Smaller caches can be used for Mode 2 with tricks 11 12 3

Transform Complexity (page 1 of 2) Trivial and non-trivial operations Trivial operation: sum/difference; bit shift by 1 bit Non-trivial operation: a = a ± (3 * b + r) >> k e.g. a += (b>>1) counts as 2 trivial operations, whereas a += (3*b+4)>>3 counts as 1 non-trivial operation Non-trivial operations can always be decomposed as A multiplier of exactly 3 (can implement as shift+add) A small constant offset A shift by a small amount An add/subtract Summary: 1 non-trivial operation <=5 trivial operations Core transform: 91 trivial + 11 non-trivial per 4x4 block (plus 2 nd level transform at 1/16 th resolution) Overlap: 156 trivial + 15 non-trivial per 4x4 block (applied or not applied at 1 st and 2 nd level) 13 Transform Complexity (page 2 of 2) Complexity analysis Assuming nontrivial operation = 3 trivial operations Overlap mode 0: 8.23 ops / image sample (124/16 * 17/16) Overlap mode 1: 20.80 ops / image sample (8.23 + 201/16) Overlap mode 2: 21.58 ops / image sample (8.23 + 201/16 * 17/16) Observations Core transform alone is very low complexity Overlap operator is substantially more expensive than core transform Second level costs are small (diminished by a factor of 16) Low memory requirements Needs only 1 extra macroblock row of data for encode or decode 14 Transform Design Implementation issues Two-stage transform increases dynamic range by only 5 bits Therefore, 8 bit input leads to 13 bit dynamic range of transform coefficients Additional precision of 3 bits can be used to minimize rounding errors 16 bit arithmetic is sufficient for 8 bit data Parallelization Most operations can be parallelized with SIMD All operations can be parallelized with MIMD SIMD 16 bit word SIMD can be used for 8 bit data Good mappings exist to exploit 2-way and 4-way SIMD for core transform and overlap operators (2 way mapping shown below) Original (natural) ordering Permuted ordering 15 JPEG XR Quantization Harmonic quantization scale Defined by the set {Q} U {(Q+16) 2 k }, for Q = 0 15 Easy to implement division for quantization by multiply and shift, due to limited number of mantissas Inverse quantization is a simple multiply Harmonic scale has advantages Quantizer steps are between 3 and 6% spacing sufficiently fine quantizers for good rate control Large quantizers allowed for high bit depth data or high compression ratios Transform coefficients are equal norm by design No additional scaling required during (de)quantization to compensate for unequal norms 16 4

JPEG XR Coefficient Prediction JPEG XR uses DC & AC prediction Predicts first row or column of transform block coefficients from causal blocks Extends strong linear features in horizontal and vertical dimensions Overlap operator extracts some extended spatial redundancy Thus, DC & AC prediction is only used when orientation is strong and dominant Three levels of prediction 1. Prediction of DC values of second stage transform (DC subband) 2. Prediction of DC & AC values of second stage transform (lowpass subband) 3. Prediction of DC & AC values of first stage transform (highpass subband) JPEG XR Coefficient Prediction Coefficient prediction rules DC prediction Null, top, left and mixed (mean of top and left) allowed Only within-tile prediction Lowpass prediction Null, top and left allowed Top and left need dominant edge signatures to be picked Highpass prediction Null, top and left allowed Dominant direction indicated by lowpass values Only within macroblock prediction Left prediction of highpass DCAC showing within macroblock prediction 17 18 JPEG XR Coefficient Scanning The process of converting the 2D transform into a linear encodable list Also referred to as zigzag scan Scan order is adaptive Changes as data is traversed Simple rule based on one step of bubble sort Tracks incidence of coefficients In the event of an inversion (current coefficient occurs more frequently than preceding coefficient in scan), swaps the scan orders of current and preceding coefficient for the future Periodic and frequent resets of counters Scan orders captured in tile context Around 3% savings in bits over fixed scan orders JPEG XR Entropy Coding Adaptive coefficient normalization Handles high-variance transform coefficient data Key observation: X/8 H=1.4970 bits X=Exponential(λ) H=4.4393 bits X mod 8 H=2.9423 bits Why not use fixed length codes? Alphabet of 8 H=3 bits Overall entropy = 4.4970 bits 19 20 5

JPEG XR Entropy Coding Adaptive coefficient normalization Triggered when nonzero transform coefficients happen frequently Often for lossless and high quality lossy compression Happens more often when > 8 bit data is compressed When triggered, additional bit stream layer Flexbits is generated Flexbits is sent raw, i.e. uncoded For lossless 8 bit compression, Flexbits may account for more than 50% of the total bits Flexbits forms an enhancement layer which may be omitted or truncated JPEG XR Entropy Coding Coding of normalized transform coefficients in HD Photo Uses Huffman codes and other variable length codes (VLCs) Symbols are remapped to a reduced alphabet set (which may have between 2 and 12 symbols) Very small set of code tables Small number of contexts are defined for level-run coding Runs and zeros are binned Joint coding signals nonzero run and non-one level events Run > 0 and level > 1 are sent independently 3½D-2½D coding Subsequent symbols jointly code level with run of subsequent zeros or whether coefficient is last nonzero in block (2½D symbols) First symbol codes in addition first run (3½D symbol) More code table choices for first symbol Code tables are switched adaptively Choice of 2 to 5 statically defined tables Switch is based on discriminant counting incidences (state machine) All-zero blocks are signaled through Coded Block Pattern symbols 21 22 JPEG XR Entropy Coding JPEG XR Bitstream Layout SYMBOL Code 0 Code 1 Code 2 Code 3 Code 4 0 0000 1 0010 11 001 010 1 00 0001 0 0010 001 11 1 2 000 0000 00 0000 000 0000 000 0000 000 0001 3 000 0001 00 0001 000 0001 0 0001 0001 4 0 0100 0011 0 0001 0 0010 000 0010 5 010 010 010 010 011 SYMBOL Code 0 Code 1 Code 2 Code 3 0 1 01 0000 0 0000 1 0 0000 0000 0001 0 0001 2 001 10 01 01 3 0 0001 0001 10 1 4 01 11 11 0001 5 0001 001 001 001 6 0 0101 0 0011 000 0010 000 0001 0000 0000 7 1 11 011 011 0010 SYMBOL Code 0 8 0 0110 011 100 0 0011 000 0011 9 0001 100 101 100 0011 10 0 0111 0 0001 000 0011 00 0001 0000 0001 11 011 101 0001 101 0 0001 SYMBOL Code 0 Code 1 0 010 1 1 0 0000 001 SYMBOL Code 0 Code 1 2 0010 010 0 01 1 3 0 0001 0001 1 10 01 4 0 0010 00 0001 2 11 001 5 1 011 3 001 0001 6 011 0 0001 4 0001 0 0001 7 0 0011 000 0000 5 0 0000 00 0000 8 0011 000 0001 6 0 0001 00 0001 All code tables used in JPEG XR for coefficient and coded block pattern coding, enumerated in binary SYMBOL Code 0 Code 1 0 1 1 1 01 000 2 001 001 3 0000 010 4 0001 011 0 1 1 01 2 001 3 000 SYMBOL Code 0 0 10 1 001 2 0 0001 3 0001 4 11 5 010 6 0 0000 7 011 Bitstream consists of header, index table and tile payloads Index table points to start of tile payloads Index entries can be up to 64 bits Supports gigantic images Bitstream laid out in spatial or frequency mode All tile payloads in an image are in the same mode In spatial mode, macroblock data is serialized left to right, top to bottom In frequency mode, tile payload is separated into four bands DC, lowpass, highpass and flexbits Within each band, macroblock data is serialized in raster scan order 23 24 6

Other Features Color conversion uses YCoCg color space Concept as proposed by Malvar & Sullivan to H.264 / MPEG-4 AVC (adopted there in 2004) Extended to CMYK (and Bayer pattern camera Raw) Interleaved alpha channel supported Restricted to have same tiling structure as main image Floating point support Normal/denormal casting for smooth mapping across zero for float User specified base allows discarding of redundant mantissa bits Compressed domain operations supported include Mirror flips, 90 degree rotates (all combinations) Fully reversible without loss, i.e. flip of flip is exactly same as original Actual rotation, not merely flipping a flag in header Region extraction No need for macroblock alignment of extracted region Arbitrary restructuring of tile boundary locations Design Enhancements Included A few recent design improvements were included during the JPEG XR standardization process: [WG 1 N 4660] Enhanced overlap operators [WG 1 N 4792] Hard tiles and related signal processing Hard tile boundary support Improved image edge handling with DC gain matching Enhanced overlap operators for 4:2:0 and 4:2:2 chroma [WG 1 N 4680] Small feature capability enhancements Greater flexibility of file-level metadata support YCC and CMYK support with bypass of internal color transform Simplified color indicator support (e.g., for video) 25 26 Planned & Probable Further Work Reference software finalization Conformance testing suite finalization Motion format for sequences of images Technical report on general usage and integration in systems Box file storage format Camera Raw support JPIP interactive protocol support JPSec security use support JPEG XR Summary In summary, JPEG XR is a format for compressed image data that Is feature rich Offers low complexity Provides high compression performance JPEG XR is based on sound technology Several years of R&D have been invested in developing the technology It is derived from a long line of academic and industry research The feature set is based on extensive feedback from a wide range of customers and partners It has been built and tested rigorously as a mass market product Standardizing JPEG XR has facilitated and encouraged broad, compatible use within the marketplace 27 28 7

References (page 1 of 3) 1. ISO/IEC FDIS 29199-2 Draft ITU-T Rec. T.832, Information technology JPEG XR image coding system Image coding specification, JPEG document WG 1 N 4918, Feb. 2009. 2. S. Srinivasan, C. Tu, S. L. Regunathan, and G. J. Sullivan, HD Photo: A new image coding technology for digital photography, SPIE Appl. of Dig. Image Proc. XXX, vol. 6696, Aug., 2007. 3. C. Tu, S. Srinivasan, G. J. Sullivan, S. L. Regunathan, and H. S. Malvar, Lowcomplexity hierarchical lapped transform for lossy-to-lossless image coding in JPEG XR / HD Photo, SPIE Appl. of Dig. Image Proc. XXXI, vol. 7073, paper 7073-12, Aug., 2008. 4. H. S. Malvar, G. J. Sullivan, and S. Srinivasan, Lifting-based reversible color transformations for image compression, SPIE Appl. of Dig. Image Proc. XXXI, vol. 7073, paper 7073-07, Aug., 2008. 5. Microsoft Corp., HD Photo Specification and HD Photo Device Porting Kit 1.0, available on-line at http://www.microsoft.com/windows/windowsmedia/forpros/ wmphoto/, Dec. 2006. 6. S. Srinivasan, Z. Zhou, G. J. Sullivan, R. Rossi, S. L. Regunathan, C. Tu, and A. Roy, Coding of High Dynamic Range Images in JPEG XR / HD Photo, SPIE Appl. of Dig. Image Proc. XXXI, vol. 7073, paper 7073-42, Aug. 2008. References (page 2 of 3) 7. G. J. Sullivan, S. Sun, S. L. Regunathan, D. Schonberg, C. Tu, and S. Srinivasan, Image coding design considerations for cascaded encoding-decoding cycles and image editing: analysis of JPEG 1, JPEG 2000, and JPEG XR / HD Photo, SPIE Appl. of Dig. Image Proc. XXXI, vol. 7073, paper 7073-39, Aug. 2008. 8. D. Schonberg, S. Sun, G. J. Sullivan, S. L. Regunathan, Z. Zhou, and S. Srinivasan, Techniques for enhancing JPEG XR / HD Photo rate-distortion performance for particular fidelity metrics, SPIE Appl. of Dig. Image Proc. XXXI, vol. 7073, paper 7073-41, Aug. 2008. 9. S. L. Regunathan, D. Schonberg, S. Srinivasan, G. J. Sullivan, S. Sun, C. Tu, Z. Zhou, Improved Overlap Filter for JPEG XR, JPEG contribution WG 1 N 4660, July 2008. 10. G. J. Sullivan, S. Sun, R. Rossi, S. L. Regunathan, and Zhi Zhou, Image Format Support and Color Handling Aspects for JPEG XR, JPEG contribution WG 1 N 4680, July 2008. 11. D. Schonberg, S. L. Regunathan, G. Sullivan, S. Sun, and Z. Zhou, Enhanced Tiling and Related Signal Processing Aspects for JPEG XR, JPEG contribution WG 1 N 4792, October 2008. 12. H. S. Malvar and D. H. Staelin, The LOT: transform coding without blocking effects, IEEE Trans. on Acoustics, Speech, and Signal Processing, vol. 37, pp. 553 559, Apr. 1989. 29 30 References (page 3 of 3) 13. H. S. Malvar and D. H. Staelin, Reduction of blocking effects in image coding with a lapped orthogonal transform, IEEE International Conference on Acoustics, Speech, and Signal Processing, New York, NY, pp. 781 784, Apr. 1988. 14. H. S. Malvar, Biorthogonal and nonuniform lapped transforms for transform coding with reduced blocking and ringing artifacts, IEEE Trans. Signal Processing, pp. 1043 1053, Apr. 1998. 15. T. D. Tran, J. Liang, and C. Tu, Lapped transform via time-domain pre- and postfiltering, IEEE Trans. on Signal Processing, pp. 1557-1571, June 2003. 16. A. K. Jain, Fundamentals of Digital Image Processing, Chapter 5, Prentice Hall, 1989. 31 8