Stereoscopic Systems Part 1

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Stereoscopic Systems Part 1

Terminology: Stereoscopic vs. 3D 3D Animation refers to computer animation created with programs (like Maya) that manipulate objects in a 3D space, though the rendered image is in 2D. To avoid confusion, the term Stereo 3D is used. 2D Animation 3D Animation Stereo 3D

Stereoscopic Vision (Stereopsis) Stereoscopic vision uses the parallax effect, taking the view as seen by the left and right eye, to perceive depth. ) ) Brain knows the red object must be closer. Left Right

Occlusion Revelation Occlusion revelation is when one eye sees part of an object that the other eye cannot. Top View Left eye sees only front and top of cube. Right eye also sees around the side of the cube. Left Right

Stereoscope Charles Wheatstone, in 1838, built a stereoscope to allow a person to see 3D images from a pair of 2D drawings. Left Drawing Mirrors Right Drawing Left Right

Stereoscopes In 1861, Oliver Wendell Holmes, Sr. created a popular, stereoscope design. View-Master stereoscope was introduced in 1939.

Anaglyph Glasses A simple way to present a separate view to each eye is to use filters of an additive color complement pair. Red/Cyan R M Y Green/Magenta B G C Blue/Yellow

Anaglyph Glasses

Anaglyph Glasses Put on a pair of anaglyph glasses, look in a mirror, close one eye and then close the other eye. No filter Red filter Cyan filter

Red/Cyan Anaglyph Most common type of anaglyph glasses use red/cyan pair of filters. Transmission % Cyan Transmission % Red 3D comic Wavelength

Green/Magenta Filters The green/magenta combination is better for viewing stereo 3D movies on televisions. Another option is blue/yellow, called ColorCode 3D. Transmission % Transmission % Magenta Green

Anaglyph Filming House of Wax (1953) Stereoscopic films use a pair of cameras, one for each view. Simple to do with computer animation; more complicated in live-action. Stereoscopic 3D camera for live-action. Cameras

Anaglyph Screen Projection Dual Projectors OR + = Single Projector Left Right

Negative Parallax Foreground Image (Negative Parallax) Background Image (Positive Parallax) Objects can appear to come out of the screen and into the theater space by use of negative parallax. Left Right

Positive Parallax Foreground Image (Negative Parallax) Background Image (Positive Parallax) Objects with positive parallax appear to be behind the screen (in screen space). Left Right

Convergence & Interaxial Distances Cameras Zero parallax Distance from the cameras to zero parallax is the convergence distance. Distance between the cameras is the interaxial distance.

Moving the Convergence Distance Convergence distance depends on the cameras toe-in angle. Can adjust convergence distance by horizontally shifting one image relative to the other. Original Shifted Telephone at zero parallax Green/Magenta anaglyph

Interaxial Distance & Depth The larger the interaxial distance, the greater the stereoscopic effect. Scene Small interaxial Large interaxial Zero parallax Screen Screen Interaxial Cameras

Retinal Rivalry Comfortable Retinal rivalry is when one of the two images is outside the cone of vision for either eye Screen The viewer becomes uncomfortable due to the brain s inability to resolve the image.

Breaking the Frame Red/Cyan anaglyph Negative parallax makes the claw appear to come out of the screen. Depth perception by stereopsis is destroyed when overridden by occlusion.

Summary Stereoscopic systems present a different image to each eye, using parallax and occlusion revelation for depth perception. Anaglyph systems use colored filters with additive complement colors (e.g., red / cyan). An object with negative parallax appears as if it is between the viewer and the screen. Convergence distance is the distance from the camera to the screen (zero parallax). Interaxial distance is the separation between the cameras and affects the stereo 3D effect.