ESCHERLIKE developed by Géraud Bousquet. User s manual C03-04 STROKE WIDTH C03-05 TRANSPARENCY C04-01 SAVE YOUR WORK C04-02 OPEN A FILE

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Summary ESCHERLIKE 1.3.2 developed by Géraud Bousquet User s manual EscherLike is a software program that makes it easy to draw all the regular tilings of the plane. There are 93 different tilings (and 17 variations) so you can work with 110 tilings. You can draw your own tilings «à la Escher» way or create your own seamless patterns for textile, laser cutting machine, wood cutting machines... Once you have drawn your tiling, it can be exported in vector format (. SVG usable with Illustrator, Inkscape, GIMP, Firefox and Safari) or bitmap (. TIFF usable with all image editing software as Photoshop, GIMP, CorelPaintShopPro). The drawing can be exported in whole or in part (seamless pattern). Escherlike is available for Mac, Windows and Linux platforms and can be downloaded at the following address http://www.hypatiasoft.fr Chap 01 THE BASICS C01-01 THE INTERFACE C01-02 SELECTING A TILING C03-04 STROKE WIDTH C03-05 TRANSPARENCY C01-03 SELECTING A CURVE Chap 04 SAVE, OPEN AND EXPORT C01-04 ADDING A POINT TO A CURVE C01-05 REMOVING A POINT ON A CURVE C01-06 ADDING SEVERAL POINTS C01-07 MOVING A POINT C01-08 MODIFYING THE TANGENTS C01-09 CHANGING A POINT Chap 02 WORKING METHOD C02-01 TOOLS C02-02 WORKING ON A TILE C02-03 DIFFERENT DISPLAYS C04-01 SAVE YOUR WORK C04-02 OPEN A FILE C04-03 EXPORT TO VECTOR FORMAT C04-04 EXPORT TO BITMAP FORMAT Chap 05 DEFORMATIONS OF THE TILE C05-01 EXPANSION/CONTRACTION C05-02 SHEAR C05-03 ROTATION C05-04 AXIAL SYMMETRY Chap 03 TILING COLORS Chap 06 ADDING GRAPHIC ELEMENTS C03-01 DRAWING SPACE COLOR C03-02 FILL COLOR C03-03 STROKE COLOR C06-01 ADDING AN ARROW C06-02 ADDING A CIRCLE C06-03 ADDING A STRAIGHT LINE SEGMENT User s manual - EscherLike 1.3.2 - p 1

C06-04 ADDING A SPECIAL SQUARE C06-05 ADDING A WHOLE PATTERN C06-06 ADDING ANY SHAPE C06-07 MODIFICATION OF GRAPHIC ELEMENTS C06-08 LIBRARY OF GRAPHIC ELEMENTS Chap 07 TRACING A PICTURE C07-01 IMPORTING A PICTURE C07-02 POSITIONING THE TILE C07-03 ADJUSTING THE CURVES C07-04 SELECTING COLORS Chap 08 ESCHERLIKE AND OTHER APPLICATIONS C08-01 ESCHERLIKE & SEAMLESSMAKER C08-02 ESCHERLIKE & GIMP C08-03 ESCHERLIKE & INKSCAPE C08-04 ESCHERLIKE & ILLUSTRATOR C08-05 ESCHERLIKE & PHOTOSHOP User s manual - EscherLike 1.3.2 - p 2

Chap 01 THE BASICS C01-01 THE INTERFACE 1 l Click on the icon Escherlike application to launch the application. The interface consists of five parts: 1 l Click on the select curve tool. 2 l Click on a green line to select it. When it is selected it becomes red or yellow. For tiling without spaces the yellow curves should not be changed. The yellow curves can be changed to create spaces that show the background colour. 2 4 1 3 5 Area 1 The drawing space: this is where you create and modify the tiling using Bezier curves. Area 2 The toolbar (adding points, moving points, choice of colors...) Area 3 Tools to import and manipulate an image on which you can draw. Area 4 Tools for manipulating the tile (rotation, expansion, shear, axial symmetry). Area 5 Tools to add editable graphic elements on the tile. Before selecting the curve is green. 2 l Escherlike is available in French, English or Spanish via the menu EscherLike > Preferences. C01-02 SELECTING A TILING 1 l Click on the four colors button to open the tilings window. 2 l Click on one of the 17 tabs representing the 17 plane symmetry group (cm, cmm, p1...). 3 l Select a tile from among the 110 available. After selecting the curve turns red (or yellow) C01-04 ADDING A POINT TO A CURVE 1 l Select the curve on which you want to add a point. 2 l Click on the add point button 3 l Adjust, with up/down arrows next to the add point button, the number of points to 1 4 l Click on the selected curve (red or yellow) to add an anchor point where you clicked. Three options are available : l click : the anchor point will have parallel tangents l alt+click : the anchor point will have independant tangents (they can do any angle between them) l cmd+click : the anchor point will not have a tangent at all (usefull to make straight line segments) 4 l Click the button in the lower right to confirm your choice. C01-03 SELECTING A CURVE User s manual - EscherLike 1.3.2 - p 3

l alt+click : the anchor point will have independant tangents (they can do any angle between them) l cmd+click : the anchor point will not have a tangent at all (usefull to make straight line segments) C01-07 MOVING A POINT click = parallel tangents 1 l Select the curve on which the point is. 2 l Click on the tool modify point / tangent 3 l Click on one anchor point of the selected curve without releasing the mouse button and move the point. alt+click = independant tangents moving an anchor point. C01-08 MODIFYING THE TANGENTS cmd+click = no tangent C01-05 REMOVE A POINT ON A CURVE 1 l Select the curve on which you want to remove a point. 2 l Click on the remove point button. 3 l Click on the point to remove (on a anchor point and not a control point) 1 l Select the curve on which the point is. 2 l Click on the tool modify point / tangent 3 l Click on one anchor point of the selected curve (the tangents, if the point has tangents, must appear). 4 l Click on one of the two extremities of tangents (control points - blue points) of the selected point without releasing the mouse button and move the control point. C01-06 ADDING SEVERAL POINTS 1 l Select the curve on which you want to add a point. 2 l Click on the add point button. 3 l Adjust, with up/down arrows next to the add point button, the desired number of points (here 5). 4 l Click on the selected curve (red or yellow) to add the anchor points. The added points are inserted between the two closest points and are regularly spaced. modification of the tangents. C01-09 CHANGING A POINT 1 l Select the curve on which the point is situated. 2 l Click on one of the following tools 3 l Click on an anchor point of the selected curve to change it. If you choose, you have to click and drag the mouse without releasing the button to make the tangents appear). Adding five anchor points regularly spaced. The three options are still available : l click : the anchor point will have parallel tangents an anchor point without tangents becomes an anchor point with parallel tangents of the same length. an anchor point with tangents becomes an anchor point without tangents an anchor point with parallel tangents becomes an anchor point with independant tangents an anchor point with parallel tangents of the same length becomes an anchor point with parallel tangents of different User s manual - EscherLike 1.3.2 - p 4

lengths. Chap 02 WORKING METHOD C02_01 TOOLS 1 l The toolbox will appear on the drawing space by clicking on the word Tools or by this menu item : Display > Tools ToolBox to work quickly. C02-02 WORKING ON A TILE 4 l After adding anchor and control points the curves can de modified. 1 l Choose a tiling (C01-02) for example p1 /IH41. 5 l Click on the button to show several tiles. 2 l Click on the button of the toolbox to show only one tile. 6 l Modify the number of tiles by using the up/down arrows near the Tilings checkbox. The button of the toolbox has the same effect as the checkbox 1 tile on the bottom left of the window. 7 l Modify the fill colors and the stroke colors (see C03) 3 l Click on the button to enlarge the tile User s manual - EscherLike 1.3.2 - p 5

C02-03 DIFFERENTS DISPLAYS 1 l When the tilings checkbox is checked, the default display show several full tiles. Before the modification of the canvas color. 2 l When the Tilings and 1 tiling checkboxes are selected, the display shows only 1 full tile. After the modification of the canvas color. C03-02 FILL COLORS 3 l When the Tilings checkbox is unchecked, the display shows only 1 empty tile. 1 l Click on the colored rectangle to choose the basic fill color. 2 l Adjust the increments for the hue, the saturation and the value with the up/down arrows. This is a more flowing drawing mode. 3 l Modify manually the automatically calculated fill colors by clicking on the different colored rectangles. Each rectangle corresponds to one different tile. Chap 03 COLORS OF TILING C03-01 DRAWING SPACE COLOR 1 l The drawing space color can be modified by clicking on the coloured square on the right of the text Canvas. User s manual - EscherLike 1.3.2 - p 6

Chap 04 SAVE, OPEN AND EXPORT C04-01 SAVE YOUR WORK 1 l To save a file created with EscherLike (extension.el ) go to the menu item File> Save The corresponding shortcut is cmd+s C04-02 OPEN A FILE 1 l To open a file created with EscherLike (extension.el ) go to the menu item File> Open The corresponding shortcut is cmd+o. C03-03 STROKE COLORS 1 l Click on the colored rectangle to choose the basic stroke color. C04-03 EXPORT TO VECTOR FORMAT 2 l Modify manually the automatically calculated fill colors by clicking on the different colored rectangles. Each rectangle corresponds to one different tile. It is recommanded to keep all these colors identical. C03-04 STROKE WIDTH file in EscherLike 1 l To export a full drawing created with EscherLike to the vector format.svg, go to the menu item : File > Export > SVG When the exported file is open with GIMP, Inkscape or Illustrator, all the visible tiles in EscherLike will be visible. 1 l Choose the stroke width (in points) with the drop down menu. You can hide the outlines by unchecking the checkbox Outline. C03-05 TRANSPARENCIES 1 l Adjust the backgrounds transparencies with the up/down arrows to the right of the button. 2 l Adjust the outlines transparencies with the up/down arrows to the right of the button. File > Export > SVG and opening with GIMP 2 l To export a single tile as.svg, go to the menu item : Pattern > Export single tile as SVG When the exported file is open with GIMP, Inkscape or Illustrator, only one tile will be visible. User s manual - EscherLike 1.3.2 - p 7

height by clicking on the up/down arrows near the buttons et. Pattern> Export a single tile as SVG and opening with GIMP 3 l To export a seamless pattern to the vector format.svg, go to the menu item : Pattern > Export seamless pattern as SVG When the exported file is open with GIMP, Inkscape or Illustrator, a seamless picture is created and can be used as a pattern. Horizontal expansion/contraction of the tile. C05-02 SHEAR Pattern > Export as a seamless pattern SVG and opening with GIMP C04-04 EXPORT TO BITMAP FORMAT 1 l To export the seamless pattern to TIFF bitmap format, go to the menu item : Pattern > Preview 2 l Choose the width of the pattern in pixels 1 l The tile can be deformed by shear vertically and horizontally by clicking on the up/down arrows near the buttons et. It is not recommended to use the shear and axial symmetry if you want to export a seamless pattern. In this case it is recommanded to export the whole drawing. Vertical shear of the tile. Pattern > Preview > Export seamless pattern as TIFF and opening with GIMP 3 l Click on the button TIFF Chap 05 DEFORMATIONS OF THE TILE C05-01 EXPANSION/CONTRACTION 1 l The tile can be expanded or contracted in width and / or User s manual - EscherLike 1.3.2 - p 8

C06-03 ADDING A STRAIGHT LINE SEGMENT 1 l To add a straight line segment, click on the button. This shape can be modified. C06-04 ADDING A SPECIAL SQUARE 1 l To add a special square, click on the button. C05-03 ROTATION 1 l The tile can be rotated 1, 30, 45 or 90 by clicking respectively on the up/down arrows near the buttons,... C05-04 AXIAL SYMMETRY 1 l You can apply an horizontal and/or vertical axial symmetry to the tile by clicking on the buttons et. Chap 06 ADDING GRAPHIC ELEMENTS You have two layers in EscherLike : - one layer with the curves of the tile - one layer with all the curves of the graphic elements To make the manipulation of the curves easier you can t work on the two layers at the same time. To choose the layer you want to work on, click on the button on the toolbox window. When the padlock is unlocked you work on the tile and when the padlock is locked, you work on the graphic elements. When you add a graphic element, you automatically switch to the graphic elements mode, so don t forget to click on the padlock to go back on the tile. Special square window 2 l Play with the different sliders to create polygons, flowers... This shape can be modified. C06-05 ADDING A WHOLE PATTERN 1 l To add a whole pattern,click on the button (use in preference with tilings with no internal symmetry, eg p1, p2, p3, p4, p6, pg, some pgg... ) C06-06 ADDING ANY SHAPE 1 l Click on the pen tool to create a new shape, then click on the canvas to create the first point of the new shape. 2 l Click on the canvas to add new points. 3 l Click on the first point to close the shape. 4 l Use the toolbox tools to modify the points of the shape. The padlock is unlocked : you are working on the curves of the tile. The padlock is locked : you are working on the curves of the graphic elements C06-01 ADDING AN ARROW 1 l It is possible to add any vector shape to the drawing. Some simple shapes are available by default; they can be added and modified. I am working to add more in the near future. To add an arrow you have to click on the button ; pedagogically, this is very useful to understand how the tile is moved to fill the plan. C06-07 MODIFICATION OF GRAPHIC ELEMENTS 1 l Select the graphic element with the selection tool. 2 l Click on the colored square on the bottom of the window to change the stroke color. 3 l Go to the drop down menu to choose the stroke width. C06-02 ADDING A CIRCLE 1 l To add a circle, click on the button. This shape can be modified. 4 l Click on the up/down arrows to modify the stroke opacity. If you click directly on the button, the opacity changes User s manual - EscherLike 1.3.2 - p 9

from 0% to 100 %, or from 100% to 0%. 5 l Click on the other colored square on the bottom of the window to change the fill color. C06-08 LIBRARY OF GRAPHIC ELEMENTS 1 l To open the libray of graphic elements, go to the menu item : Display > Library 6 l Click on the up/down arrows to modify the fill opacity. 7 l Fill the grey and white fields (here with 10 et 20) and then click on the blue icon to create a dotted line. The grey field represent the lenght of the visible segment and the white one the lenght of the invisible segment. 8 l To expand or contract a graphic element, click on the button then click on one of the red handles of the frame and then drag the handle without releasing the mouse button. 9 l To apply an axial symmetry to a graphic element, click on the button then click on one of the red handles of the frame. 10 l To rotate a graphic element, click on the button then click on one of the red corner of the frame and then drag the handle without releasing the mouse button. Library of graphic elements 2 l Display a graphic element by clicking in the hierarchical list 3 l Add the choosen graphic element by clicking on the plus button on the bottom right. 4 l To add a graphic element to the library, select it on the canvas and go to the menu item : File > Add to loibrary (cmd+e) 5 l You can create complex graphic elements by grouping several elements : - click on one graphic element to select it - click on another graphic element by keeping pressed the shift key - group the elements Edit > Group (cmd+g) The graphic elements can be ungrouped if necessary : Edit > Ungroup (shift+cmd+g) 6 l You can change the order of the objects by clicking on the graphic element and by using the following commands : Edit > Bring to front (shift+cmd+ ) ) Edit > Bring forward (shift+cmd+ + ) Edit > Send backward (shift+cmd+ - ) Edit > Send to back (shift+cmd+ ( ) Chap 07 TRACING A PICTURE 11 l To apply a horizontal shear to a graphic element, click on the button then click on the upper right red corner of the frame and then drag the handle without releasing the mouse button. C07-01 IMPORT A PICTURE 1 l To import a picture, go to the menu item : File > Import > Picture The picture is drawn in the background. User s manual - EscherLike 1.3.2 - p 10

2 l Adjust the size of the picture with the up/down arrows under the button which is at the right of the window. 3 l Adjust the vertical position of the picture with the up/down arrows under the button. 4 l Adjust the horizontal position of the picture with the up/ down arrows under the button. C07-03 AJDUST THE CURVES 1 l Add the necessary number of points ( )to each curve so that the curves follow the image curves. It s easier to work with points which have independant tangents (alt+clic : the new points will have independant tangents). Adjustment of the first curve. C07-02 POSITIONING THE TILE 1 l The most difficult thing is to identify the kind of tiling and to position the tile. Here the tiling is p1 because there are only translations to fill the plan with tiles (no rotation nor axial symmetry). Select the tiling IH 41 which is the p1 type (click on the button, then on the tab p1, then on the picture IH 41) 2 l Uncheck the checkbox Tilings to work on the tile while seeing the image below. With the checkbox Tilings checked. 3 l Adjust the size ( ) and the position ( ) of the tile in order to superimpose it to the image tile (not so easy, but a great satisfaction when you get it! ). Adjustment of the second curve. With the checkbox Tilings checked. User s manual - EscherLike 1.3.2 - p 11

C07-04 SELECTING COLORS 1 l Add graphic elements (lines...) and modify the colors. Filter conformal map + filter texture in SeamlessMaker Modification of colors. C08-02 ESCHERLIKE & GIMP 1 l In EscherLike, export the drawing as SVG. File > Export > SVG 2 l Launch GIMP and open the SVG file. GIMP open the following dialog box : Variants with graphic elements. Chap 08 ESCHERLIKE AND OTHER APPLICATIONS C08-01 ESCHERLIKE & SEAMLESSMAKER 1 l Export the drawing to format.tif (see C04-05 ). 2 l Open the TIFF file with SeamlessMaker. The pattern is seamless, so you can apply several transformations as the conformal map : Dialog box when a SVG file is open with GIMP 3 l Fill the field for the width in pixels (or height) and click on the OK button. Filter conformal map + filter texture in SeamlessMaker Creation of a bitmap file from a SVG file with GIMP. 4 l To use the picture as a pattern, copy it and paste as a new pattern. To select all, go to the menu item : Select > All (cmd+a) 5 l Copy the selection : Edit > Copy (cmd+c) 6 l Paste the pattern : Edit > Paste as > New pattern... 7 l Create a new document File > New... 8 l Select the paint bucket tool, check the radio button Pattern User s manual - EscherLike 1.3.2 - p 12

fill in the section Fill type, choose the pattern and click on the canvas to fill it with your seamless pattern. SVG file open in Inkscape. Fill the canvas with your seamless pattern in GIMP 9 l It is possible to fill each color with a different texture in order to have a realistic rendering (cf vidéo). Adding paper texture to the vector drawing in Inkscape. Original colors. Modification of colors C08-04 ESCHERLIKE & ILLUSTRATOR Replacing colors by textures in GIMP. 1 l In EscherLike, export the seamless pattern to SVG. Pattern > Export to SVG or Pattern>Preview>Export to SVG C08-03 ESCHERLIKE & INKSCAPE 1 l In EscherLike, export the drawing assvg : File > Export > SVG 2 l Launch Inkscape and open the file SVG. File > Open 3 l You can individually manipulate the tiles in order to change the fill color, the stroke color... You can also apply vector filters. Filters >... Export pattern to vector format SVG. User s manual - EscherLike 1.3.2 - p 13

2 l Launch Adobe illustrator and open the SVG file. File > Open Check SVG in the dialog box of Adobe Illustrator. Opening of the TIFF file created by EscherLike in Photoshop. SVG File created by EscherLike open in Adobe Illustrator. 3 l All the copies of a same graphic element (line...) are grouped in a single layer in order to facilitate handling. 4 l Use the tools of Illustrator to modify the drawing (apply a charcoal effect to the outlines...). 5 l Save the drawing to.ai in order to open it with Adobe Photoshop. Modifications of colors. C08-05 ESCHERLIKE & PHOTOSHOP 1 l In EscherLike, export the seamless pattern to TIFF. Pattern> Export to TIFF ou Pattern>Preview>Export to TIFF Filling a new document with the seamless pattern created by EscherLike. Export to TIFF. 2 l Launch Adobe Photoshop and open the TIFF file. File > Open 3 l Modify (if you want) the colors with the eyedropper tool and the paint bucket tool. 4 l Save the drawing as a seamless pattern : Edit > Define pattern 5 l Create a new document. 6 l Fill the empty layer of the new document with your pattern by using the paint bucket tool : Edit > Fill choose pattern and click 7 l You can apply textures (cf vidéo). 8 l You can also open the.ai file created by Illustrator. Applying textures in Adobe Photoshop. User s manual - EscherLike 1.3.2 - p 14

Applying textures in Adobe Photoshop. User s manual - EscherLike 1.3.2 - p 15