Chapter 2: Introduction to C++

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Chapter 2: Introduction to C++ Copyright 2010 Pearson Education, Inc. Copyright Publishing as 2010 Pearson Pearson Addison-Wesley Education, Inc. Publishing as Pearson Addison-Wesley

2.1 Parts of a C++ Program Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Parts of a C++ Program // sample C++ program #include <iostream> using namespace std; int main() { } cout << "Hello, there!"; return 0; comment preprocessor directive which namespace to use beginning of function named main beginning of block for main end of block for main string literal send 0 to operating system output statement Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-3

Special Characters Character Name Meaning // Double slash Beginning of a comment # Pound sign Beginning of preprocessor directive < > Open/close brackets Enclose filename in #include ( ) Open/close parentheses Used when naming a function { } Open/close brace Encloses a group of statements " " Open/close quotation marks Encloses string of characters ; Semicolon End of a programming statement Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-4

2.2 The cout Object Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

The cout Object Displays output on the computer screen You use the stream insertion operator << to send output to cout: cout << "Programming is fun!"; Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-6

The cout Object Can be used to send more than one item to cout: cout << "Hello " << "there!"; Or: cout << "Hello "; cout << "there!"; Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-7

The cout Object This produces one line of output: cout << "Programming is "; cout << "fun!"; Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-8

The endl Manipulator You can use the endl manipulator to start a new line of output. This will produce two lines of output: cout << "Programming is" << endl; cout << "fun!"; Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-9

The endl Manipulator cout << "Programming is" << endl; cout << "fun!"; Programming is fun! Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-10

The endl Manipulator You do NOT put quotation marks around endl The last character in endl is a lowercase L, not the number 1. endl This is a lowercase L Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-11

The \n Escape Sequence You can also use the \n escape sequence to start a new line of output. This will produce two lines of output: cout << "Programming is\n"; cout << "fun!"; Notice that the \n is INSIDE the string. Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-12

The \n Escape Sequence cout << "Programming is\n"; cout << "fun!"; Programming is fun! Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-13

2.3 The #include Directive Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

The #include Directive Inserts the contents of another file into the program This is a preprocessor directive, not part of C++ language #include lines not seen by compiler Do not place a semicolon at end of #include line Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-15

2.4 Variables and Literals Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Variables and Literals Variable: a storage location in memory Has a name and a type of data it can hold Must be defined before it can be used: int item; Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-17

Variable Definition Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-18

Literals Literal: a value that is written into a program s code. "hello, there" (string literal) 12 (integer literal) Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-19

20 is an integer literal Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-20

This is a string literal Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-21

This is also a string literal Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-22

2.5 Identifiers Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Identifiers An identifier is a programmer-defined name for some part of a program: variables, functions, etc. Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-24

C++ Key Words You cannot use any of the C++ key words as an identifier. These words have reserved meaning. Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-25

Variable Names A variable name should represent the purpose of the variable. For example: itemsordered The purpose of this variable is to hold the number of items ordered. Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-26

Identifier Rules The first character of an identifier must be an alphabetic character or and underscore ( _ ), After the first character you may use alphabetic characters, numbers, or underscore characters. Upper- and lowercase characters are distinct Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-27

Valid and Invalid Identifiers IDENTIFIER VALID? REASON IF INVALID totalsales total_sales Yes Yes total.sales No Cannot contain. 4thQtrSales No Cannot begin with digit totalsale$ No Cannot contain $ Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-28

2.6 Integer Data Types Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Integer Data Types Integer variables can hold whole numbers such as 12, 7, and -99. Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-30

Defining Variables Variables of the same type can be defined - On separate lines: int length; int width; unsigned int area; - On the same line: int length, width; unsigned int area; Variables of different types must be in different definitions Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-31

This program has three variables: checking, miles, and days Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-32

Integer Literals An integer literal is an integer value that is typed into a program s code. For example: itemsordered = 15; In this code, 15 is an integer literal. Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-33

Integer Literals Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-34

Integer Literals Integer literals are stored in memory as ints by default To store an integer constant in a long memory location, put L at the end of the number: 1234L Constants that begin with 0 (zero) are base 8: 075 Constants that begin with 0x are base 16: 0x75A Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-35

2.7 The char Data Type Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

The char Data Type Used to hold characters or very small integer values Usually 1 byte of memory Numeric value of character from the character set is stored in memory: CODE: char letter; letter = 'C'; MEMORY: letter 67 Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-37

Character Literals Character literals must be enclosed in single quote marks. Example: 'A' Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-38

Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-39

Character Strings A series of characters in consecutive memory locations: "Hello" Stored with the null terminator, \0, at the end: Comprised of the characters between the " " H e l l o \0 Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-40

2.8 Floating-Point Data Types Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Floating-Point Data Types The floating-point data types are: float double long double They can hold real numbers such as: 12.45-3.8 Stored in a form similar to scientific notation All floating-point numbers are signed Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-42

Floating-Point Data Types Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-43

Floating-point Literals Can be represented in Fixed point (decimal) notation: 31.4159 0.0000625 E notation: 3.14159E1 6.25e-5 Are double by default Can be forced to be float (3.14159f) or long double (0.0000625L) Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-44

Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-45

2.9 The bool Data Type Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

The bool Data Type Represents values that are true or false bool variables are stored as small integers false is represented by 0, true by 1: bool alldone = true; bool finished = false; alldone finished 1 0 Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-47

Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-48

2.10 Determining the Size of a Data Type Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Determining the Size of a Data Type The sizeof operator gives the size of any data type or variable: double amount; cout << "A double is stored in " << sizeof(double) << "bytes\n"; cout << "Variable amount is stored in " << sizeof(amount) << "bytes\n"; Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-50

2.11 Variable Assignments and Initialization Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Variable Assignments and Initialization An assignment statement uses the = operator to store a value in a variable. item = 12; This statement assigns the value 12 to the item variable. Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-52

Assignment The variable receiving the value must appear on the left side of the = operator. This will NOT work: // ERROR! 12 = item; Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-53

Variable Initialization To initialize a variable means to assign it a value when it is defined: int length = 12; Can initialize some or all variables: int length = 12, width = 5, area; Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-54

Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-55

2.12 Scope Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Scope The scope of a variable: the part of the program in which the variable can be accessed A variable cannot be used before it is defined Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-57

Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-58

2.13 Arithmetic Operators Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Arithmetic Operators Used for performing numeric calculations C++ has unary, binary, and ternary operators: unary (1 operand) -5 binary (2 operands) 13-7 ternary (3 operands) exp1? exp2 : exp3 Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-60

Binary Arithmetic Operators SYMBOL OPERATION EXAMPLE VALUE OF ans + addition ans = 7 + 3; 10 - subtraction ans = 7-3; 4 * multiplication ans = 7 * 3; 21 / division ans = 7 / 3; 2 % modulus ans = 7 % 3; 1 Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-61

Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-62

A Closer Look at the / Operator / (division) operator performs integer division if both operands are integers cout << 13 / 5; // displays 2 cout << 91 / 7; // displays 13 If either operand is floating point, the result is floating point cout << 13 / 5.0; // displays 2.6 cout << 91.0 / 7; // displays 13.0 Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-63

A Closer Look at the % Operator % (modulus) operator computes the remainder resulting from integer division cout << 13 % 5; // displays 3 % requires integers for both operands cout << 13 % 5.0; // error Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-64

2.14 Comments Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Comments Used to document parts of the program Intended for persons reading the source code of the program: Indicate the purpose of the program Describe the use of variables Explain complex sections of code Are ignored by the compiler Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-66

Single-Line Comments Begin with // through to the end of line: int length = 12; // length in inches int width = 15; // width in inches int area; // calculated area // calculate rectangle area area = length * width; Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-67

Multi-Line Comments Begin with /*, end with */ Can span multiple lines: /* this is a multi-line */ comment Can begin and end on the same line: int area; /* calculated area */ Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-68

2.15 Programming Style Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Programming Style The visual organization of the source code Includes the use of spaces, tabs, and blank lines Does not affect the syntax of the program Affects the readability of the source code Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-70

Programming Style Common elements to improve readability: Braces { } aligned vertically Indentation of statements within a set of braces Blank lines between declaration and other statements Long statements wrapped over multiple lines with aligned operators Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-71

2.16 Standard and Prestandard C++ Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Standard and Prestandard C++ Older-style C++ programs: Use.h at end of header files: #include <iostream.h> Do not use using namespace convention May not compile with a standard C++ compiler Copyright 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-73