Instructions: MIPS arithmetic. MIPS arithmetic. Chapter 3 : MIPS Downloaded from:

Similar documents
Chapter 3 MIPS Assembly Language. Ó1998 Morgan Kaufmann Publishers 1

Chapter 2. Instruction Set Architecture (ISA)

Stored Program Concept. Instructions: Characteristics of Instruction Set. Architecture Specification. Example of multiple operands

Chapter 2. lw $s1,100($s2) $s1 = Memory[$s2+100] sw $s1,100($s2) Memory[$s2+100] = $s1

EEC 581 Computer Architecture Lecture 1 Review MIPS

Stored Program Concept. Instructions: Characteristics of Instruction Set. Architecture Specification. Example of multiple operands

Chapter 3. Instructions:

ELEC / Computer Architecture and Design Fall 2013 Instruction Set Architecture (Chapter 2)

Communicating with People (2.8)

Instruction Set Architectures

All instructions have 3 operands Operand order is fixed (destination first)

CSE 141 Computer Architecture Spring Lecture 3 Instruction Set Architecute. Course Schedule. Announcements

Chapter 2. Instructions:

Instruction Set Architecture. "Speaking with the computer"

Chapter 2: Instructions:

ECE369. Chapter 2 ECE369

CS222: MIPS Instruction Set

Computer Science 324 Computer Architecture Mount Holyoke College Fall Topic Notes: MIPS Instruction Set Architecture

CS/COE1541: Introduction to Computer Architecture

Instruction Set Design and Architecture

COMPSCI 313 S Computer Organization. 7 MIPS Instruction Set

Character Is a byte quantity (00~FF or 0~255) ASCII (American Standard Code for Information Interchange) Page 91, Fig. 2.21

Computer Architecture. Chapter 2-2. Instructions: Language of the Computer

ECE 486/586. Computer Architecture. Lecture # 8

Lecture Topics. Branch Condition Options. Branch Conditions ECE 486/586. Computer Architecture. Lecture # 8. Instruction Set Principles.

Machine Language Instructions Introduction. Instructions Words of a language understood by machine. Instruction set Vocabulary of the machine

Computer Architecture

Lecture 3: The Instruction Set Architecture (cont.)

Lecture 3: The Instruction Set Architecture (cont.)

Today s topics. MIPS operations and operands. MIPS arithmetic. CS/COE1541: Introduction to Computer Architecture. A Review of MIPS ISA.

Chapter 2A Instructions: Language of the Computer

We will study the MIPS assembly language as an exemplar of the concept.

1 5. Addressing Modes COMP2611 Fall 2015 Instruction: Language of the Computer

MIPS (SPIM) Assembler Syntax

Chapter 2. Instructions: Language of the Computer. Adapted by Paulo Lopes

5/17/2012. Recap from Last Time. CSE 2021: Computer Organization. The RISC Philosophy. Levels of Programming. Stored Program Computers

Recap from Last Time. CSE 2021: Computer Organization. Levels of Programming. The RISC Philosophy 5/19/2011

Computer Architecture

Chapter 2. Computer Abstractions and Technology. Lesson 4: MIPS (cont )

MIPS R-format Instructions. Representing Instructions. Hexadecimal. R-format Example. MIPS I-format Example. MIPS I-format Instructions

CENG3420 Lecture 03 Review

Course Administration

comp 180 Lecture 10 Outline of Lecture Procedure calls Saving and restoring registers Summary of MIPS instructions

Instructions: Language of the Computer

Computer Organization and Structure. Bing-Yu Chen National Taiwan University

CS3350B Computer Architecture MIPS Instruction Representation

Chapter 2. Instructions: Language of the Computer. HW#1: 1.3 all, 1.4 all, 1.6.1, , , , , and Due date: one week.

CS3350B Computer Architecture MIPS Introduction

Computer Science 324 Computer Architecture Mount Holyoke College Fall Topic Notes: MIPS Instruction Set Architecture

Systems Architecture I

Topic Notes: MIPS Instruction Set Architecture

ENGN1640: Design of Computing Systems Topic 03: Instruction Set Architecture Design

CISC 662 Graduate Computer Architecture. Lecture 4 - ISA MIPS ISA. In a CPU. (vonneumann) Processor Organization

Computer Organization and Structure. Bing-Yu Chen National Taiwan University

CISC 662 Graduate Computer Architecture. Lecture 4 - ISA

Lecture 3: Instruction Set Architecture

CS3350B Computer Architecture

CENG3420 L03: Instruction Set Architecture

ENE 334 Microprocessors

Computer Organization MIPS ISA

Announcements HW1 is due on this Friday (Sept 12th) Appendix A is very helpful to HW1. Check out system calls

LECTURE 2: INSTRUCTIONS

101 Assembly. ENGR 3410 Computer Architecture Mark L. Chang Fall 2009

ECE232: Hardware Organization and Design. Computer Organization - Previously covered

Math 230 Assembly Programming (AKA Computer Organization) Spring MIPS Intro

Introduction to the MIPS. Lecture for CPSC 5155 Edward Bosworth, Ph.D. Computer Science Department Columbus State University

Lecture 2. Instructions: Language of the Computer (Chapter 2 of the textbook)

Instructions: MIPS ISA. Chapter 2 Instructions: Language of the Computer 1

COMPUTER ORGANIZATION AND DESIGN

Thomas Polzer Institut für Technische Informatik

Lecture 4: MIPS Instruction Set

Branch Addressing. Jump Addressing. Target Addressing Example. The University of Adelaide, School of Computer Science 28 September 2015

Chapter 2. Instructions: Language of the Computer

Levels of Programming. Registers

Rechnerstrukturen. Chapter 2. Instructions: Language of the Computer

Control Instructions. Computer Organization Architectures for Embedded Computing. Thursday, 26 September Summary

Control Instructions

Assembly Language Programming. CPSC 252 Computer Organization Ellen Walker, Hiram College

CS3350B Computer Architecture MIPS Procedures and Compilation

Chapter 2. Baback Izadi Division of Engineering Programs

Review of instruction set architectures

Reduced Instruction Set Computer (RISC)

Computer Science and Engineering 331. Midterm Examination #1. Fall Name: Solutions S.S.#:

Computer Architecture. The Language of the Machine

MIPS%Assembly% E155%

MACHINE LANGUAGE. To work with the machine, we need a translator.

Reduced Instruction Set Computer (RISC)

ECE468 Computer Organization & Architecture. MIPS Instruction Set Architecture

CSCI 402: Computer Architectures. Instructions: Language of the Computer (3) Fengguang Song Department of Computer & Information Science IUPUI.

Computer Architecture Computer Science & Engineering. Chapter 2. Instructions: Language of the Computer BK TP.HCM

MIPS Instruction Set Architecture (2)

CS 61C: Great Ideas in Computer Architecture. MIPS Instruction Formats

COE608: Computer Organization and Architecture

Instruction Set Architecture part 1 (Introduction) Mehran Rezaei

CS31001 COMPUTER ORGANIZATION AND ARCHITECTURE. Debdeep Mukhopadhyay, CSE, IIT Kharagpur. Instructions and Addressing

Architecture I. Computer Systems Laboratory Sungkyunkwan University

Procedure Calling. Procedure Calling. Register Usage. 25 September CSE2021 Computer Organization

ECE 154A Introduction to. Fall 2012

PHBREAK: RISC ISP architecture the MIPS ISP. you read: text Chapter 3 CS 350

The Instruction Set Architecture (ISA)

Transcription:

Instructions: Chapter 3 : MIPS Downloaded from: http://www.cs.umr.edu/~bsiever/cs234/ Language of the Machine More primitive than higher level languages e.g., no sophisticated control flow Very restrictive e.g., MIPS Arithmetic Instructions We ll be working with the MIPS instruction set architecture similar to other architectures developed since the 1980's used by NEC, Nintendo, Silicon Graphics, Sony Design goals: maximize performance and minimize cost, reduce design time 1 2 MIPS arithmetic MIPS arithmetic All instructions have 3 operands Operand order is fixed (destination first) Example: C code: A = B + C MIPS code: add $s0, $s1, $s2 (associated with variables by compiler) Design Principle: simplicity favors regularity. Why? Of course this complicates some things... C code: A = B + C + D; E = F - A; MIPS code: add $t0, $s1, $s2 add $s0, $t0, $s3 sub $s4, $s5, $s0 Operands must be registers, only 32 registers provided Design Principle: smaller is faster. Why? 3 4

Registers vs. Organization Arithmetic instructions operands must be registers, only 32 registers provided Compiler associates variables with registers What about programs with lots of variables Viewed as a large, single-dimension array, with an address. A memory address is an index into the array "Byte addressing" means that the index points to a byte of memory. Control Datapath Processor Input Output I/O 0 1 2 3 4 5 6... 5 6 Organization Instructions Bytes are nice, but most data items use larger "words" For MIPS, a word is 32 bits or 4 bytes. 0 4 8 12 32 bits of data 32 bits of data 32 bits of data 32 bits of data Registers hold 32 bits of data... 2 32 bytes with byte addresses from 0 to 2 32-1 2 30 words with byte addresses 0, 4, 8,... 2 32-4 Words are aligned i.e., what are the least 2 significant bits of a word address? Load and store instructions Example: C code: MIPS code: A[8] = h + A[8]; lw $t0, 32($s3) add $t0, $s2, $t0 sw $t0, 32($s3) Store word has destination last Remember arithmetic operands are registers, not memory! 7 8

Our First Example So far we ve learned: Can we figure out the code? swap(int v[], int k); { int temp; temp = v[k] v[k] = v[k+1]; v[k+1] = temp; } swap: muli $2, $5, 4 add $2, $4, $2 lw $15, 0($2) lw $16, 4($2) sw $16, 0($2) sw $15, 4($2) jr $31 MIPS loading words but addressing bytes arithmetic on registers only Instruction Meaning add $s1, $s2, $s3 $s1 = $s2 + $s3 sub $s1, $s2, $s3 $s1 = $s2 $s3 lw $s1, 100($s2) $s1 = [$s2+100] sw $s1, 100($s2) [$s2+100] = $s1 9 10 Machine Language Machine Language Instructions, like registers and words of data, are also 32 bits long Example: add $t0, $s1, $s2 registers have numbers, $t0=9, $s1=17, $s2=18 Instruction Format: 000000 10001 10010 01000 00000 100000 op rs rt rd shamt funct Can you guess what the field names stand for? Consider the load-word and store-word instructions, What would the regularity principle have us do? New principle: Good design demands a compromise Introduce a new type of instruction format I-type for data transfer instructions other format was R-type for register Example: lw $t0, 32($s2) 35 18 9 32 op rs rt 16 bit number Where's the compromise? 11 12

Stored Program Concept Control Instructions are bits Programs are stored in memory to be read or written just like data Decision making instructions alter the control flow, i.e., change the "next" instruction to be executed Processor memory for data, programs, compilers, editors, etc. MIPS conditional branch instructions: bne $t0, $t1, Label beq $t0, $t1, Label Example: if (i==j) h = i + j; Fetch & Execute Cycle Instructions are fetched and put into a special register Bits in the register "control" the subsequent actions Fetch the next instruction and continue bne $s0, $s1, Label add $s3, $s0, $s1 Label:... 13 14 Control So far: MIPS unconditional branch instructions: j label Example: if (i!=j) beq $s4, $s5, Lab1 h=i+j; add $s3, $s4, $s5 else j Lab2 h=i-j; Lab1: sub $s3, $s4, $s5 Lab2:... Can you build a simple for loop? Instruction Meaning add $s1,$s2,$s3 $s1 = $s2 + $s3 sub $s1,$s2,$s3 $s1 = $s2 $s3 lw $s1,100($s2) $s1 = [$s2+100] sw $s1,100($s2) [$s2+100] = $s1 bne $s4,$s5,l Next instr. is at Label if $s4 $s5 beq $s4,$s5,l Next instr. is at Label if $s4 = $s5 j Label Next instr. is at Label Formats: R I J op rs rt rd shamt funct op rs rt 16 bit address op 26 bit address 15 16

Control Flow We have: beq, bne, what about Branch-if-less-than? New instruction: if $s1 < $s2 then $t0 = 1 slt $t0, $s1, $s2 else $t0 = 0 Can use this instruction to build "blt $s1, $s2, Label" can now build general control structures Note that the assembler needs a register to do this, there are policy of use conventions for registers Policy of Use Conventions Name Register number Usage $zero 0 the constant value 0 $v0-$v1 2-3 values for results and expression evaluation $a0-$a3 4-7 arguments $t0-$t7 8-15 temporaries $s0-$s7 16-23 saved $t8-$t9 24-25 more temporaries $gp 28 global pointer $sp 29 stack pointer $fp 30 frame pointer $ra 31 return address 17 2 18 Constants How about larger constants? Small constants are used quite frequently (50% of operands) e.g., A = A + 5; B = B + 1; C = C - 18; Solutions? Why not? put 'typical constants' in memory and load them. create hard-wired registers (like $zero) for constants like one. MIPS Instructions: addi $29, $29, 4 slti $8, $18, 10 andi $29, $29, 6 ori $29, $29, 4 How do we make this work? We'd like to be able to load a 32 bit constant into a register Must use two instructions, new "load upper immediate" instruction lui $t0, 1010101010101010 1010101010101010 0000000000000000 Then must get the lower order bits right, i.e., ori ori $t0, $t0, 1010101010101010 1010101010101010 0000000000000000 0000000000000000 1010101010101010 1010101010101010 1010101010101010 filled with zeros 19 3 20

Assembly Language vs. Machine Language Other Issues Assembly provides convenient symbolic representation much easier than writing down numbers e.g., destination first Machine language is the underlying reality e.g., destination is no longer first Assembly can provide 'pseudoinstructions' e.g., move $t0, $t1 exists only in Assembly would be implemented using add $t0,$t1,$zero When considering performance you should count real instructions Things we are not going to cover support for procedures linkers, loaders, memory layout stacks, frames, recursion manipulating strings and pointers interrupts and exceptions system calls and conventions Some of these we'll talk about later We've focused on architectural issues basics of MIPS assembly language and machine code we ll build a processor to execute these instructions. 21 22 Overview of MIPS Addresses in Branches and Jumps simple instructions all 32 bits wide very structured, no unnecessary baggage only three instruction formats R I J op rs rt rd shamt funct op rs rt 16 bit address op 26 bit address rely on compiler to achieve performance what are the compiler's goals? help compiler where we can Instructions: bne $t4,$t5,label Next instruction is at Label if $t4 $t5 beq $t4,$t5,label Next instruction is at Label if $t4 = $t5 j Label Next instruction is at Label Formats: I J op rs rt 16 bit address op 26 bit address Addresses are not 32 bits How do we handle this with load and store instructions? 23 24

Addresses in Branches Instructions: bne $t4,$t5,label beq $t4,$t5,label Formats: I Next instruction is at Label if $t4 $t5 Next instruction is at Label if $t4=$t5 op rs rt 16 bit address Could specify a register (like lw and sw) and add it to address use Instruction Address Register (PC = program counter) most branches are local (principle of locality) Jump instructions just use high order bits of PC address boundaries of 256 MB To summarize: MIPS operands Name Example Comments $s0-$s7, $t0-$t9, $zero, Fast locations for data. In MIPS, data must be in registers to perform 32 registers $a0-$a3, $v0-$v1, $gp, arithmetic. MIPS register $zero always equals 0. Register $at is $fp, $sp, $ra, $at reserved for the assembler to handle large constants. [0], Accessed only by data transfer instructions. MIPS uses byte addresses, so 2 30 memory [4],..., sequential words differ by 4. holds data structures, such as arrays, words [4294967292] and spilled registers, such as those saved on procedure calls. MIPS assembly language Example Meaning Category Instruction Comments $s1, $s2, $s2 + $s3 operands; data in add add $s3 $s1 = Three registers Arithmetic subtract sub $s1, $s2, $s3 $s1 = $s2 - $s3 Three operands; data in registers add immediate addi $s1, $s2, 100 $s1 = $s2 + 100 Used to add constants load word lw $s1, 100($s2) $s1 = [$s2 + 100] Word from memory to register store word sw $s1, 100($s2) [$s2 + 100] = $s1 Word from register to memory Data transfer load byte lb $s1, 100($s2) $s1 = [$s2 + 100] Byte from memory to register store byte sb $s1, 100($s2) [$s2 + 100] = $s1 Byte from register to memory load upper immediate lui $s1, 100 16 $s1 = 100 * 2 Loads constant in upper 16 bits Conditional branch on equal beq $s1, $s2, 25 if ($s1 == $s2) go to PC + 4 + 100 branch on not equal bne $s1, $s2, 25 if ($s1!= $s2) go to PC + 4 + 100 branch set on less than slt $s1, $s2, $s3 if ($s2 < $s3) $s1 = 1; else $s1 = 0 Equal test; PC-relative branch Not equal test; PC-relative Compare less than; for beq, bne set less than immediate slti $s1, $s2, 100 if ($s2 < 100) $s1 = 1; else $s1 = 0 Compare less than constant 25 jump j 2500 go to 10000 Jump to target address Uncondi- jump register jr $ra go to $ra For switch, procedure return tional jump jump and link jal 2500 $ra = PC + 4; go to 10000 For procedure call 26 Alternative Architectures 1. Immediate addressing op rs rt Immediate Design alternative: 2. Register addressing op rs rt rd... funct Registers provide more powerful operations Register goal is to reduce number of instructions executed 3. Base addressing op rs rt Address danger is a slower cycle time and/or a higher CPI Register + Byte Halfword Word Sometimes referred to as RISC vs. CISC virtually all new instruction sets since 1982 have been RISC 4. PC-relative addressing op rs rt Address VAX: minimize code size, make assembly language easy instructions from 1 to 54 bytes long! PC + Word We ll look at PowerPC and 80x86 5. Pseudodirect addressing op Address PC Word 27 28

PowerPC 80x86 Indexed addressing example: lw $t1,$a0+$s3 #$t1=[$a0+$s3] What do we have to do in MIPS? Update addressing update a register as part of load (for marching through arrays) example: lwu $t0,4($s3) #$t0=[$s3+4];$s3=$s3+4 What do we have to do in MIPS? Others: load multiple/store multiple a special counter register bc Loop decrement counter, if not 0 goto loop 1978: The Intel 8086 is announced (16 bit architecture) 1980: The 8087 floating point coprocessor is added 1982: The 80286 increases address space to 24 bits, +instructions 1985: The 80386 extends to 32 bits, new addressing modes 1989-1995: The 80486, Pentium, Pentium Pro add a few instructions (mostly designed for higher performance) 1997: MMX is added This history illustrates the impact of the golden handcuffs of compatibility adding new features as someone might add clothing to a packed bag an architecture that is difficult to explain and impossible to love 29 30 A dominant architecture: 80x86 Summary See your textbook for a more detailed description Complexity: Instructions from 1 to 17 bytes long one operand must act as both a source and destination one operand can come from memory complex addressing modes e.g., base or scaled index with 8 or 32 bit displacement Saving grace: the most frequently used instructions are not too difficult to build compilers avoid the portions of the architecture that are slow Instruction complexity is only one variable lower instruction count vs. higher CPI / lower clock rate Design Principles: simplicity favors regularity smaller is faster good design demands compromise make the common case fast Instruction set architecture a very important abstraction indeed! what the 80x86 lacks in style is made up in quantity, making it beautiful from the right perspective 31 32