Basic Motion Planning Algorithms

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Transcription:

Basic Motion Planning Algorithms Sohaib Younis Intelligent Robotics 7 January, 2013 1

Outline Introduction Environment Map Dijkstra's algorithm A* algorithm Summary 2

Introduction Definition: Motion Planning is aimed at enabling with capabilities of automatically deciding and executing a sequence of motion in order to achieve a task without collision with other objects in a given environment. 3

Introduction Motivation: Driver navigation assistance Unmanned Vehicles Games and Simulations 4

Environment Map Configuration Space: The Configuration Space here is assumed to be a grid, where empty cells represent free space and the filled cells are the obstacles. 5

Environment Map 6

Background: Developed by Edsger Wybe Dijkstra in 1956 It is a graph search algorithm for single source shortest path problem by producing a shortest path tree. 7

Tree Structure Open Nodes Expanded Nodes Node Structure g value (distance) coordinate 8

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Open List: g (x,y) 0 (0,0) 10

Open List: g (x,y) 1 (0,1) 1 (1,0) 11

Open List: g (x,y) 2 (0,2) 2 (1,1) 12

Open List: g (x,y) 3 (0,3) 3 (1,2) 13

Open List: g (x,y) 3 (1,2) 4 (0,4) 4 (1,3) 14

Open List: g (x,y) 4 (0,4) 4 (1,3) 4 (2,2) 15

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Pseudo code: Initialize g = 0 at source While current node is not goal{ Select the node with lowest g value and expand Increment g value at each expansion} 50

Applications: Internet and telephone routing Traffic Planning 51

A* Algorithm Background: Developed by Hart, Nilsson and Raphael at Stanford Research Institute in 1968. It is an extension of Dijkstra a algorithm enhancing its performance by using heuristics. 52

A* Algorithm 53

A* Algorithm Heuristic Function: A function that estimates the distance to the goal (e.g Manhattan, Euclidean) A heuristic is admissible if it does not overestimates the distance from goal. 0 h(x,y) distance to goal at (x,y) 54

A* Algorithm Heuristic Function: 55

A* Algorithm Tree Structure Open Nodes Expanded Nodes Node Structure f value ( = g + h(x,y) ) coordinate 56

A* Algorithm Open List: f, g (x,y) 8, 0 (0,0) 57

A* Algorithm Open List: f, g (x,y) 8, 1 (0,1) 8, 1 (1,0) 58

A* Algorithm Open List: f, g (x,y) 8, 2 (1,1) 10, 2 (0,2) 59

A* Algorithm Open List: f, g (x,y) 10, 2 (0,2) 10, 3 (1,2) 60

A* Algorithm 61

A* Algorithm 62

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A* Algorithm 64

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A* Algorithm 67

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A* Algorithm 69

A* Algorithm 70

A* Algorithm Pseudo code (1): Construct an admissible heuristic function Initialize g = 0 at source While current node is not goal{ Select the node with lowest f ( = g + h(x,y) ) value and expand Increment g value at each expansion} 71

A* Algorithm Pseudo code (2): Initialize g = 0 at source While current node is not goal{ Calculate distance to goal ( h(x,y) ) Select the node with lowest f ( = g + h(x,y) ) value and expand Increment g value at each expansion} 72

A* Algorithm Applications: Mobile Robotics Navigation Systems Network Routing Game Development 73

Summary Motion Planning using search algorithms Shortest path by Dijkstra s algorithm Efficient path planning using heuristics Applications of A* algorithm 74

Summary Literature: A note on two problems in connexion with graphs Dijkstra, E. W. (1959) A Formal Basis for the Heuristic Determination of Minimum Cost Paths Hart, P. E. & Nilsson, N. J. & Raphael, B. (1968) 75

Thank you for your attention! Any Questions? 76