Manual Bitmap Fixture v3.2.2.3 Paderborn, 25/05/2016 Contact: tech.support@malighting.com 1 Bitmap Fixture The MA Lighting Bitmap fixture replaces the previous bitmap effects. The bitmap fixture is a virtual fixture and available in the fixture library. The bitmap fixture allows to use images and videos from the image pool and map these images or videos to the patched fixtures. The visualization of the bitmap fixtures is realized in the layout view. Use the grandma2 effect engine to animate bitmap fixtures. Hint: There are predefined BMP (= Bitmap) effects provided in the effect editor. The bitmap fixture has its own dimmer and color attributes, like a MA VPU layer fixture. The playback priority of the bitmap fixture is always the lowest priority in one priority range. If you want to use a video for the bitmap fixture here s what it takes: Minimum of 30 frames per second Resolution double of the output. E.g. If you have an output of a pixel raster of 200 x 200, the video should have a minimum resolution of 400 x 400. Recommended are triple fold to four fold of the output. Only video data without audio data Constant bit rate (= CBR) Make sure to use the supported image and video formats only. For more details see 1.1 Supported file formats. We recommend to test the videos during the show preparation before using them in a show situation. 1 of 16
Table of content 1 Bitmap Fixture 1 1.1 Supported file formats... 3 1.1.1 Video file formats 3 1.1.2 Image file formats 3 1.2 Import bitmap fixture... 4 1.3 Apply bitmap fixture in the layout view... 5 1.4 Control bitmap fixture... 8 1.5 Edit bitmap fixture... 13 1.6 Example for bitmap fixture... 14 1.7 Disable bitmap for fixtures... 16 2 of 16
Bitmap Fixture - Supported file formats 1.1 Supported file formats If you are not sure what format to save your video or image for a later use in the grandma2. Make sure that you are using one of the following formats: 1.1.1 Video file formats Important: To use video file formats the third party software has to be allowed in the end user license agreement. If the console is in a session the session master has to be allowed the third party software for all session members. Format and filename extension VP8 (.webm) VP9 (.webm) MPEG-2 Elementary Stream (for example.mpv, m2v) MPEG-4 (.avi,.mov) 1.1.2 Image file formats Format and filename extension Bitmap (.bmp) JPG and JPEG (.jpg,.jpeg) CompuServe GIF (.gif) Portable Network Graphics (.png) Tagged Image File Format (.tif,.tiff) If you're using a file format that's not listed above, you need to convert your file before you import it in the grandma2. 3 of 16
Bitmap Fixture - Import bitmap fixture 1.2 Import bitmap fixture To use the bitmap fixture it is necessary to import it in the show. The bitmap fixture is a virtual fixture. A DMX address is not required. For more general information about patch a fixture or channel, see patching. To import the bitmap fixture: 1. Press Setup and tap at Patch & Fixture Schedule. The Edit Setup opens. 2. Tap in the last row in the layer and press the screen encoder. The Fixture Wizard opens. 3. Tap in the structure tree at From Library. The Import Fixture Type window opens. 4. Type in the Fixture field Bitmap. The MA Lighting Bitmap fixture appears in the list. Figure 1: Import bitmap fixture 5. Tap Import. You are back in the Fixture Wizard. 6. Tap Apply. You are back in the Edit Setup. 7. Close the Edit Setup by a tap at the and tap Yes in the Warning. The MA Lighting Bitmap fixture is imported in the show and visible in the fixture sheet. Now, you can control the bitmap fixture. For more information, see control bitmap fixture. 4 of 16
Bitmap Fixture - Apply bitmap fixture in the layout view 1.3 Apply bitmap fixture in the layout view After the bitmap fixture is imported, it is necessary to have a layout containing the fixtures or channels, to use the bitmap fixture. The layout is the VObj (= Video Object) Output. Requirement: Import bitmap fixture A created layout view containing the fixtures using the bitmap fixture 1. Tap in the title bar of the layout view Setup. The layout encoder bar opens. 2. Tap in the layout encoder bar at the rectangle. 3. Tap in the layout view and draw a rectangle around the fixtures or channels, using the bitmap fixture. Layout view with rectangle 4. The Edit Layout Element pop-up opens. Edit layout element pop-up - visualization 5 of 16
Bitmap Fixture - Apply bitmap fixture in the layout view 5. Choose if the fixtures or channels should visualize the content of the bitmap fixture: - not mirrored, tap Bitmap Layout view bitmap not mirrored - horizontally mirrored on the x-axis, tap Bitmap_X Layout view bitmap x - vertically mirrored and the y-axis, tap Bitmap_Y Layout view bitmap y 6 of 16
Bitmap Fixture - Apply bitmap fixture in the layout view - horizontally and vertical mirrored on the x- and y-axis, tap Bitmap_XY Hint: Layout view bitmap xy 6. Press Please or tap Please. To move the rectangle, use the move x or move y encoder or tap and hold the rectangle in the layout view and move it around. To adjust the size of the rectangle for e.g. a 16:9 ratio, tap in the layout encoder bar at Position 1 of 3 to get Size 2 of 3. Use the encoder to adjust size x and size y. The bitmap visualization is assigned to the fixtures or channels in the layout. 7 of 16
Bitmap Fixture - Control bitmap fixture 1.4 Control bitmap fixture After you imported a bitmap fixture in your show, you can control the bitmap fixture in the fixture sheet. For more information, see fixture sheet. The following table describes the specific bitmap fixture attributes. For more basic information about control fixtures or channels, see control channels and fixtures. Attribute Dimmer Mix Color (RGB) HSB (Hue, Saturation, Brightness) Control Assert VObj (= Video Object) Images VObj Output VPos (= Video Position) VRot (= Video Rotation) VImg (= Video Image) Description Controls the dimmer intensity. Controls red, green, and blue. Controls hue shift, saturation, and brightness. HSB is a color correction of the selected RGB values. Important: To restart stored bitmap fixtures in cues, it is necessary to store a control assert attribute in the cue. Every playback command increases the Assert value by one. Select the image from the image pool, used for the bitmap fixture. For more information, see import image to the image pool. Important: By default are 100 images displayed, even if less images are in the image pool. Select the layout from the layout pool, used for the bitmap fixture. For more information, see layouts. Important: By default are 100 layouts displayed, even if less layouts are in the layout pool. Moves the position of the image on a relative x, y, z axis in the layout view. If you have two images about each other, the one with the lower z axis value is in front. Rotates the images around the z axis. The combination between CX (= Center X) and CY (= Center Y) moves the rotation midpoint of the z axis relative in the layout view. 0 is the center of the z axis. Select the video image: (See screenshots below the table for better visualization). Tile -: Image will be added behind. Every second image is mirrored. No Tile: No image will be added. Tile +: Image will be added behind. 8 of 16
Bitmap Fixture - Control bitmap fixture Attribute Description VPlayer (= Video Player) Playmode VPlayer Speed VScale (= Video Scale) VPreset (= Video Preset) Mode VPreset VP1 VPreset VP2 Select the video playmode: - Play loops endless. - Once plays once and stops with the last frame. - Once Off plays once and fades out with the last frame. - Pause Controls the speed of playing back videos. Scales the image on the x and y axis. - 1:1-1:-1 mirrored Select the video preset mode.: - Dimmer (default for only dimmer fixtures) - RGB + Dim - RGB (default for fixtures using RGB) - Preset Types allows to have the bitmap fixture running between two presets of a preset type VP1 and VP2 Set the preset pool index of the low value (black), e.g., 1 (= red color) Set the preset pool index of the high value (white), e.g., 2 (= green color). After you have modified all the attributes, you can store the look in a cue. For more information, see cues and sequences. 9 of 16
Bitmap Fixture - Control bitmap fixture Examples for VImg Attributes Figure 1: Layout view with bitmap VImg attribute no tile Figure 2: Layout view with bitmap VImg attribute split x tile Figure 3: Layout view with bitmap VImg attribute split x tile + 10 of 16
Bitmap Fixture - Control bitmap fixture Figure 4: Layout view with bitmap Vlmg attribute split x tile- split y tile- Figure 5: Layout view with bitmap Vlmg attribute split y tile+ Figure 6: Layout view with bitmap Vlmg attribute split y tile- 11 of 16
Bitmap Fixture - Control bitmap fixture Figure 7: Layout view with bitmap Vlmg attribute split x tile+ split y tile+ 12 of 16
Bitmap Fixture - Edit bitmap fixture 1.5 Edit bitmap fixture The bitmap fixture has 100 images and 100 layouts by default. If you need more than the 100 images or 100 layouts, you need to edit the bitmap fixture. Requirement: Imported bitmap fixture. 1. To select the bitmap fixture, tap at the bitmap fixture in the fixture sheet. The bitmap fixture has a yellow font. 2. To select the attribute you like to edit, tap at the attribute in the fixture sheet, e.g. Images. 3. To open the smart view, tap at an empty space in the user defined area, tap at Other, and then Smart. The Smart window opens. Figure 1: Smart view with images attributes of the bitmap fixture 4. Turn the encoder to e.g. 101, press Store and tap at the last empty object tile in the smart view. The bitmap fixture is edited and has 101 images to select. For more information about the smart view, see using smart view. 13 of 16
Bitmap Fixture - Example for bitmap fixture 1.6 Example for bitmap fixture This topic describes the bitmap fixtures on an example. This example requires a few basic functions, like storing cues, create presets, and assign effects. If you are not familiar with these functions, read the manual for these functions first. Initial situation: A stage with a lot of fixtures. The task is to create a pan tilt effect for these fixtures. Figure 1: Stage view Requirement: An imported bitmap fixture. A created layout including the fixtures for using the bitmap fixture. 1. Select all the fixtures in the fixture sheet for the pan tilt effect, press At 100 Please, and then Store and press the executor. 2. Draw a rectangle around the fixtures in the layout. The Edit Layout Element pop-up opens. Tap under Visualization Bitmap. 3. Import an image in the image pool displays just a white bar. Figure 2: Image white bar 4. Create two position presets in the position preset pool, the first with the lowest pan 0 and tilt 30, the second position preset with pan 0 and tilt -5. 14 of 16
Bitmap Fixture - Example for bitmap fixture 5. Program the bitmap fixture in the programmer with the following values: - Dimmer: 100 - Images: The white bar image from the image pool, e.g. 15. - Output: The layout including the bitmap fixture visualization, e.g. Layout 1. - Mode: Position Preset - VP1: Select position preset with low value - VP2: Select position preset with high value 6. Tap in the encoder bar effect layer, tap VPos (= Video Position) in the fixture sheet, turn the encoder for the x value and select Ramp Plus 10. 7. To store a sequence with the bitmap fixture, press Store and then another executor button than before. 8. Start both playbacks. You have a pan tilt effect by using the bitmap fixture. Figure 3: Stage view with running bitmap fixture 15 of 16
Bitmap Fixture - Disable bitmap for fixtures 1.7 Disable bitmap for fixtures To disable the bitmap visualization for specific fixtures follow the steps below. 1. Press Setup and tap at Patch & Fixture Schedule. The Edit Setup opens. 2. Tap at the layer in which the fixture is. 3. Tap at the fixture and scroll to the column Bitmap Disable. 4. Press the screen encoder until Yes is displayed in the cell. Figure 1: Edit Setup Disable Bitmap 5. To leave the Edit Setup tap the yellow in the upper right corner. A warning asks if you want to save the changes. 6. Tap Yes. The bitmap visualization is disabled to the fixture. 16 of 16