Encapsulation. Inf1-OOP. Getters and Setters. Encapsulation Again. Inheritance Encapsulation and Inheritance. The Object Superclass

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Encapsulation Again Inheritance Encapsulation and Inheritance Inf1-OOP Inheritance and Interfaces Perdita Stevens, adapting earlier version by Ewan Klein School of Informatics March 9, 2015 The Object Superclass Flat vs. Nested Hierarchies Flat Hierarchy Layered Hierarchy Polymorphism Overriding and Overloading Abstract Classes Constructor Chaining Summary/Admin Getters and Setters Encapsulation: instance variables should be private public class Student { Encapsulation private String firstname; private String lastname; private String matric; public Student(String fn, String ln, String m) { firstname = fn; lastname = ln; matric = m;

Getters and Setters Getters and Setters Encapsulation: instance variables should be private public class StudentTester { public static void main(string[] args) { Student student = new Student("Fiona", "McCleod", "s01234567"); System.out.println(student.firstName); student.matric = "s13141516"; we cannot assign to this variable! we cannot read this variable! Encapsulation: instance variables should be private We use instance methods to mediate access to the data in private instance variables, as needed. Accessor methods: just read the data Mutator methods: modify the data Java convention: given an instance variable mydata, use getmydata() method to read the data, and setmydata() method to write to the data. Often called getters and setters respectively. Getters and Setters Getters and Setters Eclipse will generate setters and getters for you! public class Student { private String firstname, lastname, matric, tutgroup; public Student(String fn, String ln, String m) { public String getfirstname() { return firstname; public String getlastname() { return lastname; public String getmatric() { return matric;

UML Class Diagrams UML: language for specifying and visualizing OOP software systems UML class diagram: specifies class name, instance variables, methods,... Inheritance class name - = private + = public UGStudent -matricno -name -age -mailbox +takeexam() +graduate() +party() instance variables instance methods Classes with Stuff in Common UGStudent -matricno -name -age -mailbox +takeexam() +graduate() +party() PGStudent -matricno -name -age -mailbox +takeexam() +graduate() +party() +tutor() Lots of duplication across the two classes UGStudent -matricno -name -age -mailbox +takeexam() +graduate() +party() More importantly, many clients should be able to work with both: don t want to duplicate their code. How do we eliminate the duplication? Abstracting Common Stuff Inheritance hierarchy: subclasses (UG, PG) inherit from superclass (Student) arrow with open head indicates generalization in UML class diagram see http://en.wikipedia.org/wiki/class_diagram PGStudent -matricno -name -age -mailbox +takeexam() +graduate() +party() +tutor() UGStudent Student -matricno -name -age -mailbox +takeexam() +graduate() +party() PGStudent +tutor()

Subclasses and superclasses Subclass (e.g. UG) inherits the members of superclass (e.g. Student) Subclass is a specialization of superclass superclass is generalization of subclass [details to be further specified] Inheritance X IS-A Y? The IS-A test Is ClassX a subclass of ClassY? Test: can we say that ClassX IS-A ( is a kind of ) ClassY? Does an instance of ClassX have all the properties (and maybe more) that an instance of ClassY has? IS-A Candidates 1. Kitchen subclass-of Room 2. Room subclass-of House 3. Violinist subclass-of Musician 4. Sink subclass-of Kitchen 5. Musician subclass-of Person 6. Lady Gaga subclass-of Singer 7. Student subclass-of Musician Doctor Example, 1 Subclass inherits all the public members (instance variables and methods) of the superclass. In Java: subclass extends superclass. A subclass can add new members of its own By default, methods that are inherited from superclass have same implementation in subclass except if... subclass overrides the inherited methods. generalization overriding method Surgeon +treatpatient(): void +makeincisions(): void Doctor +treatpatient(): void FamilyDoctor +giveadvice(): void For handy guide to UML, see http://www.loufranco.com/blog/assets/cheatsheet.pdf

Doctor Example, 2 Doctor Example, 3 Surgeon Doctor public class Doctor { public void treatpatient() { // perform a checkup public class Surgeon extends Doctor { public void treatpatient() { // perform surgery // overrides inherited method // Can call Doctor s version: super.treatpatient(); public void makeincisions() { // use a scalpel // a new method NB We put this class into a new file Surgeon.java Doctor Example, 4 FamilyDoctor public class FamilyDoctor extends Doctor { public void giveadvice() { // tells you to wrap up warmly Method Overriding Method m in subclass B overrides method m in superclass A if m has exactly the same signature (i.e. name and parameters) as m. (Return type? Later) Normally, m replaces the implementation of m. Doctor Doctor d = new Doctor(); d.treatpatient(); // Use implementation in Doctor class Surgeon Surgeon s = new Surgeon(); s.treatpatient(); // Use implementation in Surgeon class

Type Hierarchy View in Eclipse Doctor Subclasses Right-click on a class name and select Open Type Hierarchy Hierarchy Tree Pane Members Pane FamilyDoctor Members The Design Process Inherited and non-inherited members 1. Look for objects that have common attributes and behaviours. 2. Design a class that represents the common state and behaviour. 3. Decide if a subclass needs method implementations that are specific to that particular subclass type. 4. Carry out further abstraction by looking for groups of subclasses that might have common behaviours.

Encapsulation and Inheritance Encapsulation and Inheritance UG Student public class Student { private final String firstname; private final String lastname; private final String matric; public Student(String fn, String ln, String m) { public String getfirstname() { public String getlastname() { public String getmatric() { public class UG extends Student { private String tutgroup = ""; public void settutgroup(string s) { tutgroup = s; public String gettutgroup() { return tutgroup; public String tostring() { return "UG [firstname=" + firstname + ", lastname=" + lastname + ", matric=" + matric + ", tutgroup=" + tutgroup + "]"; Encapsulation and Inheritance UG public class UG extends Student { private String tutgroup = ""; public String tostring() { return "UG [firstname=" + firstname + ", lastname=" + lastname + ", matric=" + matric + ", tutgroup=" + tutgroup + "]"; Won t work! Encapsulation and Inheritance UG public class UG extends Student { private String tutgroup = ""; public String tostring() return "UG [firstname=" + getfirstname() + ", " + " lastname=" + getlastname() + ", matric=" + getmatric() + ", tutgroup=" + tutgroup + "]";

Encapsulation and Inheritance private instance variables (fields) cannot be directly accessed by subclass. Can only be accessed via setter and getter methods (which are inherited from superclass). The Object Superclass Doctor Example in Eclipse The class Object Where does Doctor belong in the class hierarchy? Doctor s Superclass public class Doctor {extends Object { void treatpatient() { Object is the superclass of every class in Java! If a class doesn t explicitly extend some superclass, then it implicitly extends Object. That is, we don t need to add extends Object.

Some Methods of Object Object defines methods that are available to every class. E.g., equals(object o) test whether two objects are equal. hashcode() numerical ID; equal objects must have equal hash codes. tostring() returns a textual representation of an object; automatically invoked by methods like System.out.println(). Since every class inherits tostring() from Object, you have already been overriding this method! Flat vs. Nested Hierarchies Flat Animal Hierarchy Animals Example, 1 Animal Our base class: Animal Lion Cat sleep() roam() Wolf Dog Animal public class Animal { public void sleep() { System.out.println("Sleeping: Zzzzz"); public void { System.out.println("Noises"); public void roam() { System.out.println("Roamin on the plain.");

Animals Example, 2 Animals Example, 3 1. Lion subclass-of Animal 2. Override the method. Lion public class Lion extends Animal { public void { System.out.println("Roaring: Rrrrrr!"); 1. Cat subclass-of Animal 2. Override the method. Cat public class Cat extends Animal { public void { System.out.println("Miaowing: Miaooo!"); Animals Example, 4 Animals Example, 5 1. Wolf subclass-of Animal 2. Override the method. Wolf public class Wolf extends Animal { public void { System.out.println("Howling: Ouooooo!"); 1. Dog subclass-of Animal 2. Override the method. Dog public class Dog extends Animal { public void { System.out.println("Barking: Woof Woof!");

Animals Example, 6 The Launcher public class AnimalLauncher { public static void main(string[] args) { System.out.println("\nWolf\n====="); Wolf wolfie = new Wolf(); wolfie. ; // from Wolf wolfie.roam(); // from Animal wolfie.sleep(); // from Animal Animals Example, 7 Output Wolf ===== Howling: Ouooooo! Roamin on the plain. Sleeping: Zzzzz System.out.println("\nLion\n====="); Lion leo = new Lion(); leo.; // from Lion leo.roam(); // from Animal leo.sleep(); // from Animal Lion ===== Roaring: Rrrrrr! Roamin on the plain. Sleeping: Zzzzz Nested Animal Hierarchy Nested Animal Hierarchy Animal Lions and cats can be grouped together into Felines, with common roam() behaviours. Dogs and wolves can be grouped together into Canines, with common roam() behaviours. Feline roam() sleep() roam() Canine roam() Lion Cat Wolf Dog

Animals Example, 1 Animals Example, 2 Same as before. Animal public class Animal { public void sleep() { System.out.println("Sleeping: Zzzzz"); public void { System.out.println("Noises"); public void roam() { System.out.println("Roamin on the plain."); The new class Feline Feline public class Feline extends Animal { public void roam() { // Override roam() System.out.println("Roaming: I m roaming alone."); Animals Example, 3 Animals Example, 4 The new class Canine Canine public class Canine extends Animal { public void roam() { // Override roam() System.out.println("Roaming: I m with my pack."); 1. Lion subclass-of Feline 2. Override the method. Lion public class Lion extends Feline { public void { System.out.println("Roaring: Rrrrrr!"); Similarly for Cat.

Animals Example, 5 Which method gets called? 1. Wolf subclass-of Canine 2. Override the method. Wolf public class Wolf extends Canine { public void { System.out.println("Howling: Ouooooo!"); 1. Wolf wolfie = new Wolf(); 2. wolfie.; 3. wolfie.roam(); 4. wolfie.sleep(); Animal sleep() roam() Canine roam() Similarly for Dog. Wolf Animals Example, 6 The Launcher public class AnimalLauncher { public static void main(string[] args) { System.out.println("\nWolf\n====="); Wolf wolfie = new Wolf(); wolfie.; // from Wolf wolfie.roam(); // from Canine wolfie.sleep(); // from Animal Animals Example, 7 Output Wolf ===== Howling: Ouooooo! Roaming: I m with my pack. Sleeping: Zzzzz System.out.println("\nLion\n====="); Lion leo = new Lion(); leo.; // from Lion leo.roam(); // from Feline leo.sleep(); // from Animal Lion ===== Roaring: Rrrrrr! Roaming: I m roaming alone. Sleeping: Zzzzz

Typing and Polymorphism Polymorphism polymorphism (= many shapes ): the same piece of code can be assigned multiple types. A class defines a type, namely the signatures of its methods. S is a subtype of T, written S <: T, if a value of type S can be used in any context where a value of type T is expected. The relation <: is reflexive: T <: T The relation <: is transitive: if S <: T and T <: U, then S <: U. NB: We say T is a supertype of S if S is a subtype of T. Inclusion polymorphism: objects of different types S1, S2,... may be treated uniformly as instances of a common supertype T. Declaring and Initializing a Reference Variable Declaring and Initializing a Reference Variable create a Wolf object declare a reference variable Wolf wolfie = new Wolf(); Wolf wolfie = new Wolf();

Declaring and Initializing a Reference Variable Declaring and Initializing a Reference Variable link the object to the reference supertype object of subtype Wolf wolfie = new Wolf(); Animal wolfie = new Wolf(); Reference type can be supertype of the object type. E.g., Wolf <: Animal. Polymorphic ArrayList Polymorphic Arrays The Launcher public class AnimalLauncher2 { public static void main(string[] args) { Wolf wolfie = new Wolf(); Lion leo = new Lion(); Cat felix = new Cat(); Dog rover = new Dog(); ArrayList< Animal > animals = new ArrayList<Animal>(); animals.add(wolfie); animals.add(leo); animals.add(felix); animals.add(rover); for ( Animal a : animals) { a.; ArrayList<Animal> is polymorphic. animals.add(wolfie) add an object of type Wolf. OK since Wolf <: Animal. for (Animal a : animals) for each object a of type T such that T <: Animal... a. if a is of type T, use T s method.

Method Overriding, 1 Overriding and Overloading If a class C overrides a method m of superclass D, then: Parameter lists must be same and return type must be compatible: 1. signature of m in C must be same as signature of m in D; i.e. same name, same parameter list, and 2. return type S of m in C must such that S <: T, where T is return type of m in D. m must be at least as accessible in C as m is in D Method Overriding, 2 method in Animal public void { Wrong: method in Wolf public void makenoise( int volume ) { Wrong: method in Wolf private void { Method Overloading, 1 Overloading: two methods with same name but different parameter lists. Overloaded makenoise public void { public void makenoise(int volume) { Overloaded println System.out.println(3); // int System.out.println(3.0); // double System.out.println((float) 3.0); // cast to float System.out.println("3.0"); // String

Method Overloading, 2 1. Return types can be different. 2. You can t just change the return type gets treated as an invalid override. 3. Access levels can be varied up or down. Incorrect override of makenoise Abstract Classes public String { String howl = "Ouooooo!"; return howl; Exception in thread "main" java.lang.error: Unresolved compilation problem: The return type is incompatible with Animal. Animal Objects? Concrete vs. Abstract Creating new objects Wolf wolfie = new Wolf(); Animal leo = new Lion(); Animal weird = new Animal(); Animal class is meant to contain information that all animals have in common. But this is not enough to define any one specific animal. Concrete Examples: Cat, Wolf Specific enough to be instantiated. Abstract Examples: Animal, Feline Not intended to have instances. Only useful if extended. Any instances will have to be instances of a subclass of the abstract class.

The Abstract Animal, 1 Animal public abstract class Animal { public void sleep() { System.out.println("Sleeping: Zzzzz"); public void { System.out.println("Noises"); public void roam() { System.out.println("Roamin on the plain."); Just put the keyword abstract before the class declaration. The Abstract Animal, 2 The Abstract Animal, 2 An abstract class can be extended by other abstract classes. Canine and Feline can (and should) both be abstract. Animal public abstract class Animal { public void sleep() { System.out.println("Sleeping: Zzzzz"); public void { System.out.println("Noises"); public void roam() { System.out.println("Roamin on the plain."); Just put the keyword abstract before the class declaration. The Abstract Animal, 3 Animal public abstract class Animal { public void sleep() { System.out.println(""Sleeping: Zzzzz""); public abstract void roam(); public abstract void ; roam() and are abstract methods: no body; must be implemented in any concrete subclass (implemented overriden); don t have to be implemented by an abstract subclass; can only be declared in an abstract class; sleep() is not abstract, so can be straightforwardly inherited. Now has abstract methods!

Abstract Classes in Animal Hierarchy Using Abstract Classes <<Abstract>> Animal <<Abstract>> Feline sleep() roam() <<Abstract>> Canine Use an abstract class when you have several similar classes that: have a lot in common the implemented parts of the abstract class have some differences the abstract methods. roam() roam() Lion Cat Wolf Dog Constructor Chaining, 1 Constructor Chaining, 2 All constructors in object s inheritance tree run when a new instance is created. FamilyDoctor extends Doctor Object Doctor Make a new FamilyDoctor(). Call the no-argument superclass constructor, i.e. Doctor(). Call the no-argument superclass constructor, i.e. Object(). Constructor of the immediate superclass invoked with super() If you don t explicitly call this, the compiler will, but only for no-argument constructors. FamilyDoctor

Constructor Chaining, 3 Student public Student(String fn, String ln, String m) { firstname = fn; lastname = ln; matric = m; UG extends Student private String tutgroup public UG(String fn, String ln, String m, String tutgroup) { super(fn, ln, m); // call the superclass constructor this.tutgroup = tutgroup; Reading Summary Inheriting from a superclass: the subclass gets all the public members (instance variables and methods) of the superclass; public class Foo extends Baz the subclass may add members, and also override methods. So subclass extends (adds to) the behaviour of its superclass. Inheritance corresponds roughly to taxonomic relations for everyday concepts. In Java, you can only inherit from one superclass. Problems with using inheritance: Easy to get muddled with inheritance hierarchies. Subclass is tightly coupled with superclass. Changes in superclass can break subclass fragile base class problem. Zakhour pp143-162 Sedgewick & Wayne Section 3.1 (pp. 434 437) Eck http://math.hws.edu/javanotes/c5/index.html or Cay Horstmann (2008) Java Concepts, Chapter 9