CHAPTER 10: Computer Peripherals

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Transcription:

CHAPTER 10: Computer Peripherals The Architecture of Computer Hardware, Systems Software & Networking: An Information Technology Approach 5th Edition, Irv Englander John Wiley and Sons 2013 PowerPoint slides authored by Angela Clark, University of South Alabama PowerPoint slides for the 4th edition were authored by Wilson Wong, Bentley University PowerPoint slides modified by Gianluca Amato, Univ. di Chieti-Pescara

Peripherals Devices that are separate from the basic computer Not the CPU, memory, or power source Classified as input, output, and storage Connect via Ports Interface to system bus 10-2

Storage Devices Primary memory Secondary storage Data and programs must be copied to primary memory for CPU access Permanence of data - nonvolatile Online storage Offline storage loaded when needed Network file storage " File servers, web servers, database servers 10-3

Speed Measured by access time and data transfer rate Access time: average time it takes a computer to locate data and read a piece of data millisecond (msec) = one thousandth of a second; 0.01 seconds microsecond (µsec) = one millionth of a second nanosecond (nsec) = one billionth of a second Data transfer rate: amount of data that moves per second 10-4

Storage Hierarchy 10-5

Secondary Storage Devices Solid state memory Magnetic disks Optical disk storage Magnetic tape Network storage Characteristics Rotation vs. Linear Direct access vs. Sequential access 10-6

Solid state memory Also referred to as flash memory Nonvolatile electronic integrated circuit memory Similar to other read-only memory but uses a different technology Permits reading and writing individual bytes or small blocks of data Small size makes it useful in portable devices such as USB thumb drives, digital cameras, cell phones, music players Relatively immune to physical shocks Generates little heat or noise 10-7

Solid State Drives Solid-state drives (SSD) Large capacity flash memory units Starting to replace magnetic disk drives as longterm storage Data is read/written in blocks Wear-leveling used to extend life Controller logic used to manage memory space and provide fast reads/writes 10-8

A Hard Disk Layout 10-9

Magnetic Disks Track circle Cylinder same track on all platters Block small arc of a track Sector pie-shaped part of a platter Head reads data off the disk as disk rotates at high speed (4200-14000 RPM) Head crash Disk damaged if head touches disk surface Parked heads 10-10

Locating a Block of Data Average seek time: time required to move from one track to another Latency: time required for disk to rotate to beginning of correct sector Transfer time: time required to transfer a block of data to the disk controller buffer 10-11

Disk Access Times Average Seek time average time to move from one track to another Average Latency time average time to rotate to the beginning of the sector Average Latency time = ½ * 1/rotational speed Transfer time 1/(# of sectors * rotational speed) Total Time to access a disk block Avg. seek time + avg. latency time + avg. transfer time 10-12

Magnetic Disks Data Block Format Interblock gap Header Data Formatting disk Establishes the track positions, blocks and headers needed before use of the disk 10-13

Disk Block Formats Single Data Block Header for SATA disk 10-14

Disk Layouts CAV vs. CLV CAV Constant Angular Velocity Number of bits on each track is the same Denser towards the center. Spins the same speed for every track CLV Constant Linear Velocity All tracks have the same physical length and number of bits Constant speed reading data off a track Drive has to speed up when accessing close to the center of the drive and slow down when accessing towards the edge of the drive 10-15

Disk Layout Multiple Zone Multiple zone recording Also known as zone bit recording (ZBR) or zonecav recording (Z-CAV) Compromise between CAV and CLV Disk divided into zones Cylinders in different zones have a different number of sectors Number of sectors in a particular zone is constant Data is buffered so the data rate to the I/O interface is constant 10-16

Multiple-Zone Disk Configuration 10-17

Disk Arrays Grouping of multiple disks together RAID Redundant Array of Inexpensive Disks Mirrored array Striped array RAID 0 to RAID 5 10-18

RAID Mirrored Pair of disks contain the exact same stores of data Reading data alternate blocks of data are read from hard drives and combined Access time is reduced by approximately a factor equal to the number of disk drives in array Read failure block is marked and then read from the mirrored drive When using three or more mirrored drives, majority logic is used in the event of a failure. Fault-tolerant computers use this technique. 10-19

RAID - Striped A file segment is stored divided into blocks on different disks Minimum of three drives needed because one disk drive is reserved for error checking Writes block of parity words from each block of data is created and put on the reserved error checking disk Reads parity data is used to check original data 10-20

RAID Levels RAID 0 not true RAID, no error checking or redundancy, but data is placed across all drives for increased speed RAID 1 mirrored array RAID 2, 3, 4 arrays that are striped in different ways RAID 5 error checking blocks are spread across all drives 10-21

Optical Storage Reflected light off a mirrored or pitted surface CD-ROM 650 MB of data Spiral 3 miles long, containing 15 billion bits CLV all blocks are same physical length Block 2352 bytes " " " 2k of data (2048 bytes) 16 bytes for header (12 start, 4 id) 288 bytes for advanced error control DVD/BluRay similar technology to CD-ROM 10-22

Optical Storage Laser strikes land: light reflected into detector Laser strikes a pit: light scattered 10-23

Layout: CD-ROM vs. Standard Disk CD-ROM Hard Disk 10-24

Types of Optical Storage Medium-powered laser blister technology also used for CD-R, DVD-R, DVD-R, DVD+R CD-RW, DVD-RW, DVD+RW, DVD-RAM, DVD+RAMBDRE File compatibility issues between the different formats DVD similar technology to CD-ROM Shorter wavelength Uses both sides of disc Capacity up to 17GB Blu-Ray DVD holds more than 50GB 10-25

Magnetic Tape Offline storage Archival purposes Disaster recovery Tape Cartridges (1.5 up to 8.5 TB) Linear tape open format vs. helical scan tape format 10-26

Displays Pixel picture element Screen Size: diagonal length of screen Aspect ratio X pixels to Y pixels 4:3 older displays 16:9 widescreen displays Pixel color is determined by intensity of 3 colors Red, Green and Blue (RGB) True Color 8 bits for each color 256 levels of intensity for each color 256 * 256 * 256 = 16.7 million colors 10-27

Resolution and Picture Size Resolution Measured as either number of pixels per inch or size of an individual pixel Screen resolution examples: " " " 768 x 1024 1440 x 900 1920 x 1080 Picture size calculation Resolution * bits required to represent number of colors in picture Example: resolution is 100 pixels by 50 pixels, 4 bits required for a 16 color image 100 * 50 * 4 bits = 20,000 bits Video memory requirements are significant 10-28

Interlaced vs. Progressive Scan Copyright 2010 John Wiley & Sons, Inc. 10-29

Color Transformation Table 10-30

Diagram of Raster Screen Generation Process 10-31

Display Example Copyright 2010 John Wiley & Sons, Inc. 10-32

Graphical Processing Units Modern graphics requirements need dedicated processing units Application processing interfaces supply common graphics processing operations Standards OpenGL DirectX 10-33

Graphical Processing Units May be integrated, standalone units, or separate chips Maximize number of operations by use of parallelization Integrated multiple multicore processors Streaming dispatches instructions to CPU cores in rapid succession 10-34

Typical GPU Block Diagram 10-35

LCD Liquid Crystal Display Fluorescent light or LED panel 3 color cells per pixel Operation First filter polarizes light in a specific direction Electric charge rotates molecules in liquid crystal cells proportional to the strength of colors Color filters only let through red, green, and blue light Final filter lets through the brightness of light proportional to the polarization twist 10-36

Liquid Crystal Display 10-37

LCDs (continued) Active matrix One transistor per cell More expensive Brighter picture Passive matrix One transistor per row or column Each cell is lit in succession Display is dimmer since pixels are lit less frequently 10-38

CRT Display Technology CRTs (similar to TVs) 3 stripes of phosphors for each color 3 separate electron guns for each color Strength of beam # brightness of color Raster scan " " 30x per second Interlaced vs. non-interlaced (progressive scan) 10-39

OLED Display Technology No backlight Consists of red, green and blue LEDs Each LED lights up individually Very thin displays with panels less than 3mm thick 10-40

Printers Dots vs. pixels 600-2400 dpi vs. 70-250 pixels per inch Dots are on or off, pixels have intensities Types Typewriter / Daisy wheels obsolete Impact printing - dot matrix mostly obsolete Inkjet squirts heated droplets of ink Laser printer Thermal wax transfer Dye sublimation 10-41

Creating a Gray Scale 10-42

Laser Printer Operation 1. Dots of laser light are beamed onto a drum 2. Drum becomes electrically charged 3. Drum passes through toner which then sticks to the electrically charged places 4. Electrically charged paper is fed toward the drum 5. Toner is transferred from the drum to the paper 6. The fusing system heats and melts the toner onto the paper 7. A corona wire resets the electrical charge on the drum 10-43

Laser Printer Operation 10-44

Laser Printer Operation 10-45

Inkjet Printers Advantages: small size and economy High-quality ink capable of photographic quality color output Print cartridge moves across page to print rows of dots 10-46

User Input Devices Keyboard, mouse, touch screens, graphics tablets, game controllers Bar code and QR code readers Magnetic Stripe Readers RFID Input and Smart Cards Voice Input Optical Character Recognition 10-47

Other Computer Peripherals Scanners Flatbed, sheet-fed, hand-held Light is reflected off the sheet of paper Multimedia Input Digital Cameras, Audio Input Mobile Devices Smartphones, tablets Global Positioning Systems (GPS) Linear accelerometers 10-48

Network Communication Devices Network is just another I/O device Network I/O controller is the network interface card (NIC) Medium access control (MAC) protocols Define the specific rules of communication for the network 10-49

Copyright 2013 John Wiley & Sons All rights reserved. Reproduction or translation of this work beyond that permitted in section 117 of the 1976 United States Copyright Act without express permission of the copyright owner is unlawful. Request for further information should be addressed to the Permissions Department, John Wiley & Sons, Inc. The purchaser may make back-up copies for his/her own use only and not for distribution or resale. The Publisher assumes no responsibility for errors, omissions, or damages caused by the use of these programs or from the use of the information contained herein. 10-50