Android Developer Nanodegree Syllabus

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Before You Start This program is aimed at developers with 1-2 years of experience programming in Java or another object-oriented programming language like Python or C#. If you don t have this experience, we recommend you first complete our Android Basics Nanodegree program or its individual classes prior to starting this program. Experience with git and GitHub is highly recommended. If you don t have this experience, please take our free course on using git and GitHub prior to starting this Nanodegree program. In addition, taking our free course GitHub & Collaboration would also be beneficial to you. Support Options We are here to support you every step of the way. The Study Group feature found in the Udacity classroom helps student, like you, connect with their peers, mentors, and project reviewers. Students can also seek help, network, and collaborate with their classmates throughout their program! The Knowledge platform helps students engage with their peers & mentors, ask and answer questions, and overcome learning roadblocks quickly. While going through the program if students experience any issues or have questions regarding our product offerings we encourage them to send us an e-mail at and-support@udacity.com

Term 1 Project 1: Sandwich Club App In this project, you will complete an app by building a layout and populating its fields from data received as JSON. Supporting Learning Content CREATE PROJECT SUNSHINE CONNECT TO THE INTERNET Create and configure a new project in Android Studio using mock data Connect your project to the cloud and replace mock data with data from a weather service, using Android permissions and network I/O Project 2: Popular Movies App, Stage 1 Build a simple movies app that communicates with the Internet and provides a responsive user experience. In this project, you will: Fetch data from the Internet using the Movie Database API. Use adapters and custom list layouts to populate list views. Incorporate libraries to simplify the amount of code you need to write Supporting Learning Content RECYCLERVIEW Display and interact with scrolling information using a RecyclerView, and update your app to display information in

individual views INTENTS Create structure of your app and navigate between screen, using activities from other apps within your own app Project 3: Popular Movies App, Stage 2 Build off of your existing movies app to create a fully featured application that looks and feels natural on the latest stable Android operating system (Android version Oreo, as of August 2017). In this project, you will: Allow users to view and play trailers (either in the YouTube app or a web browser). Allow users to read reviews of a selected movie. Allow users to mark a movie as a favorite in the details view by tapping a button(star). Create a database and content provider to store the names and IDs of the user's favorite movies (and optionally, the rest of the information needed to display their favorites collection while offline). Modify the existing sorting criteria for the main view to include an additional pivot to show their favorites collection. LIFECYCLE PREFERENCES STORING DATA IN SQLITE CONTENT PROVIDERS Leverage the Android framework to handle the Android lifecycle Enable users to set their preferences for customized views, and save those preferences in app settings and configurations Build an SQLite database for your app Use a pre-existing content provider in your app to grab

user data from your user s phone ANDROID ARCHITECTURE COMPONENTS BACKGROUND TASKS COMPLETING THE UI POLISHING THE UI Learn how Android Architecture components classes can help manage your application s lifecycle and its data persistence needs Learn how to effectively run jobs in the background, create notifications, and periodically schedule long running background processes Try different views, viewgroups and alternative layouts, perform data binding, make your app accessible Add visual polish and styling to your app, including custom colors, fonts and styles, accounting for multiple devices Project 4: Baking App In this project, you will create an app to view cooking recipes. You will handle media loading, verify your user interfaces with UI tests, integrate third party libraries and provide a complete UX with home screen widget. In this project, you will: Use MediaPlayer/ExoPlayer to display videos. Handle error cases in Android. Add a widget to your app experience. Leverage a third-party library in your app. Use Fragments to create a responsive design that works on phones and tablets. FRAGMENTS LIBRARIES Make reusable components in your app to support different form factors Use external libraries to personalize your app

FIREBASE CLOUD MESSAGING PLACES MEDIA PLAYBACK WIDGETS ESPRESSO PUBLISHING YOUR APP Add messaging functionality and push notifications to your app using Firebase Cloud Messaging Use the Places API to add location to your app Integrate video and audio media in your app Give users easy access to your app with a homescreen widget Use User Interface testing to test and verify workflows in your app Publish your app on the Google Play Store Term 2 Project 1: Build It Bigger In this project, you will use Gradle to build a joke-telling app, factoring functionality into libraries and flavors to keep the build simple. You will configure a library to connect to a web service for jokes. The finished app will consist of four modules: 1. A Java library that provides jokes 2. A Google Cloud Endpoints (GCE) project that serves those jokes 3. An Android Library containing an activity for displaying jokes 4. An Android app that fetches jokes from a web service and passes them to the Android Library for display GRADLE FUNDAMENTALS Learn the basics of Gradle and Gradle build scripts

GRADLE FOR JAVA GRADLE FOR ANDROID ADVANCED ANDROID BUILDS SPECIAL TOPICS Use Gradle to build Java projects Use Gradle with Android Studio, and create free and paid versions of an app Use Gradle to automate tasks, including dependency management and unit testing. Update old projects and libraries, learn more about custom tasks Project 2: Make Your App Material In this project, you will update the look and feel of an app to meet Material Design specifications. ANDROID DESIGN FUNDAMENTALS SURFACES BOLD GRAPHIC DESIGN MEANINGFUL MOTION ADAPTIVE DESIGN CONSTRAINT LAYOUT Build a layout using Material Design principles Implement paper surfaces in your design Use design elements of space, color, type and imagery to make your app more beautiful and impactful Apply real world principles of motion to make your interface more understandable and continuous Implement Material Design for new form factors Learn and apply the new features of ConstraintLayout that will help you create performant user interfaces

Project 3: Capstone, Stage 1 In this project, you will demonstrate the ability to communicate an app idea formally, using: An app description UI flow mocks, similar to what you have seen in other Nanodegree projects, like the Popular Movies overview A list of required tasks that you will complete to build the app The Capstone project will give you the experience you need to own the full development of an app. This first stage replicates the design and planning experience that proficient Android Developers are expected to demonstrate. Students will rely on skills acquired from all previous lessons to complete this project Project 4: Capstone, Stage 2 In this project, you will demonstrate the skills you have learned in your Nanodegree program journey and apply them to creating a unique app experience of your own. By the end of this project, you will have an app that you can submit to the Google Play Store for distribution. The Capstone project will give you the experience you need to own the full development cycle of an app. Students will rely on skills acquired from all previous lessons to complete this project