PowerPrism16 Light Controllers Instruction Guide

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Part No. ELD16 (light controller in enclosure) and Part No. BLD16 (light controller only) PowerPrism16 Light Controllers Instruction Guide Animated Lighting, L.C. 7304 West 130th Street, Suite 100 Overland Park, KS 66213 (913) 402-0700 www.animatedlighting.com

Part No. BLD16 Part No. ELD16 Overview The PowerPrism16 is a microprocessor controlled light controller that is part of Animated Lighting s line of intelligent animation controllers. These light controllers are far superior to standard dimmer packs and are capable of creating spectacular lighting effects on their own. The PowerPrism series also has multi-phase capabilities. It can be used on two-phase or three-phase installations and correctly detect what phase each power input is connected to. Each light controller has embedded intelligence that controls dimming, ramping, fading, patterns, and a number of other lighting effects. These are all handled locally, relieving the handling of tedious details on the controlling processor, called a Monster Brain Animation Processor in a network controlled by Animated Lighting products. In this network configuration, one command from a Monster Brain (sold separately) can instruct a PowerPrism lighting controller to perform complex lighting effects. The controllers also have the ability to memorize scenes and groups allowing multiple lights to be controlled by a single command. This allows complex effects to be predefined across multiple controllers and triggered simultaneously. Animated Lighting s PowerPrism16 series is meant to be part of an intelligent distributed network of animation controllers. Other controllers on this network can include digital controllers, servo controllers, and sound controllers. With a Monster Brain Animated Processor in control, an Animated Lighting physical network consists of industry standard RS485 protocol over standard cabling. The total network length can be up to 4000 (or longer with repeaters). Wireless options are also available. SAFETY DISCLAIMER Any electronic or mechanical system has a potential to fail. Certain applications using Animated Lighting, L.C. equipment may involve potential risks of death, personal injury or server property or environmental damage ( Critical Application ). Animated Lighting, L.C. equipment is not designed, intended, authorized or warranted to be suitable in life support applications, devices or systems or other critical applications. Inclusion of Animated Lighting, L.C. products in such applications is understood to be fully at the risk of the customer. In order to minimize risks associated with the customer s applications, adequate design and operating safeguards should be provided by the customer to minimize inherent or procedural hazards. Animated Lighting, L.C. assumes no liability for applications assistance, customer produced design, software performance, or infringement of patents or copyrights. Nor does Animated Lighting, L.C. warrant or represent that any license, either expressed or implied, is granted under any patent right, copyright, mask work right, or other intellectual property right of Animated Lighting, L.C. covering or relating to any combination, machine or process in which Animated Lighting, L.C. products or services might be or are used. Animated Lighting, L.C. Page 1

PowerPrism16 Light Controllers Instruction Guide Power Handling The Pro Series ELD16 and BLD16 controllers described in this document handle 10 amps maximum per channel with a maximum of 30 amps total per controller. It s important to remenber that in most cases your display will not be pulling 30 amps continuously because lights will be cycling on and off or running at reduced levels (dimmed). If you are interested in a PowerPrism lighting controller that can handle loads in excess of 30 amps per controller or if you need a controller in an enclosure configured with terminal strips for direct wire connection, please contact Animated Lighting. Most household and commercial outlets are rated at 15 amps maximum. The ELD16 is supplied with two power cords, and each should be plugged into a different outlet (on different circuits) in order to reach the 30 amp maximum (15 amps each). The heat sink will get quite warm when run at full capacity at 100% duty cycle. If you bought the BLD16 (bare board without the enclosure), the board should be mounted so air can circulate around the heat sink. The fan will automatically run as the board warms up. Its purpose is to circulate the air by removing the hottest air next to the heat sink. Setting Up the BLD16: Connections Refer to the following diagram of the PowerPrism16 board for connection information. 1 Power In: There are two sets of power input terminals. Each should be connected to a separate 15 amp power source. The power input connectors are 3 screw terminals labeled AC Ground, AC Neutral, and AC Hot. Make sure you connect all three to a properly rated electrical plug. 2 Channel Outs: The light outputs are labeled 0 through 15 and are standard 3 prong Edison sockets. Your light strings (or extension cords) plug directly into these sockets. 3 RS485: There are two RJ45 jacks for connecting the light controller to Monster Brain and other controllers. They are located on the small plugin board attached to the main controller. All controllers are connected in a daisy chain. Both connectors are identical so you can use either one. Standard network cabling can be used to connect the controllers. These cables are available from your local electronics store, most large hardware stores such as Home Depot or Lowes, or Animated Lighting. 4 There is a termination jumper for the RS485 connection. In small setups or short cable runs this jumper usu- ally doesn t need to be installed. On longer runs, this jumper should be installed on the first and last controllers in the daisy chain. 5 Serial In: There is an RS232 DB9 serial connector for use with other software that uses the RS232 protocol instead of the RS485 protocol. Animated Lighting, L.C. Page 2

Setting Up the BLD16: Controller ing Each light controller in the system must have a unique physical address. This is how the system differentiates one controller from another. The controller address is set using the two rotary address switches on the board. There are 16 positions on each switch allowing a possible 256 possible addresses (16 x 16). It s best to put the controllers in order and not leave gaps in the address space. So the first controller should be set at 00, the second at 01, the third at 02, etc. This is not a requirement, but makes show design more straightforward. Each light in the system has its own light address between 0 and 65,536. It is important to note that light addresses are different than, and independent of controller addresses. The controller address (set by the rotary switches) is used only to uniquely identify each controller in the system. The light address (set through Animation Director software) is used to identify each light. By default, each controller s lights are addressed 0 to 15. If you have more than one PowerPrism you will need to go into Animation Director and change the starting address. This can be done in the System form by double-clicking on the controller and changing the starting light address. PowerPrism16 Light Controllers Instruction Guide Typically you would address the first controller s lights 0 through 15, the second controller 16 through 31, etc. But this is not a requirement. If two controllers have the same light addresses, then those lights will do the same thing. Similarly, you can have gaps in the addressing (e.g. first controller 0 through 15, second controller 64 through 79), and overlapping addresses (e.g. first controller 0 through 15, second controller 8 through 23). In the case of overlapping addresses, any two or more lights that have the same address will do the same thing. Finally, you can also exclude lights if you re not using all of the channels. If you are only using 8 of the 16 channels, you can exclude the second set of 8 allowing you to have contiguous light addresses of the lights you are actually using. For example, if you re only using 8 channels of the first controller, and 16 of the second controller, you can exclude the second 8 channels in the first controller so they don t show up in Animation Director. Channels 0 through 7 would be the first 8 lights of the first controller, and channels 8 through 23 would be the 16 lights of the second controller. Limiting the number of light address on a controller is also set in the System form by double-clicking on the controller and changing the total number of devices. Animated Lighting, L.C. Page 3

PowerPrism16 Light Controllers Instruction Guide Indicator LEDs There are three indicator LEDs on the controller board. They are located on the small plug-in board attached to the main controller. 1 RED POWER LED: Lights constantly if the controller is powered on. 2 RED HEARTBEAT LED: Blinks continuously when the controller is operating properly. 3 COMMAND INDICATOR: Lights whenever the controller is receiving valid data address to it. If the Power and Command LEDs are both on solid, it means the board has entered bootloader mode. This means the program on the controller has detected a problem and new firmware needs to be installed. This can easily be done using Animation Director. There are also 16 channel indicator LEDs. These will light when a channel is turned on. These can be used to visually verify whether the controller has received data and turned on the proper channel. Fuses There are three fuses on the controller board. 1 The small one is a 1 amp fuse for the board s low-voltage power supply. 2 The larger two are 15 amp fast blow fuses for protecting the high voltage circuitry in case of overload or a short. If you have the ELD16 (board in an enclosure), the fuses are under the left and right cover panels, which can be removed with a screw driver. Animated Lighting, L.C. Page 4

es and Controls There are three pushbutton switches on the controller. They are located on the small plug-in board attached to the main controller. 1 RESET: The first switch is labeled RESET. This switch resets the onboard microprocessor. This should be used if the address switches are changed, or the controller appears to be frozen. You should rarely if ever need to use this switch. 2 SW1: The second switch, labeled SW1 is the Test. It will cause the controller to turn the lights on in order. This will help you diagnose mis-wires or burned out lights. 3 SW2: The third switch, labeled SW2 is not used. Macros Macros are small programs that the user can define and store on the light controller itself. Macros are used for several purposes: 1. A macro can run whenever the controller is turned on. This is useful if the board will be used in standalone mode. 2. Macros can be run from ACL programs. This is useful for storing pre-defined sequences. Then you only need to issue one command and the board will run by independently. Animated Lighting, L.C. Page 5

Troubleshooting Guide and F.A.Q. Here s a checklist to follow if you experience problems: Does the unit have power? Is the power LED lit? Is the heartbeat LED blinking to indicate proper operation? If it isn t try pressing and releasing the reset button. Are the address switches set to a unique address (00 FF). Two or more controllers cannot have the same physical address (i.e. same switch settings). Do the lights run the test pattern when the test pushbutton is pressed? First look at the indicator LEDs and see if they are running the pattern. If so, and the lights are not working you probably have a blown fuse or one of the plugs is connected to a circuit that is not powered. Try disconnecting every other piece of equipment from the light controller and get it working stand-alone using the test button and test screen in Animation Director. Then begin connecting other devices one at a time to see if something external is causing a failure. If the unit shows no response to Monster Brain commands, is the RS485 cable connected between the light controller and Monster Brain? Can you communicate with the Monster Brain or other Animated Lighting controllers? Are all power cords plugged into live circuits? Even if you aren t using all of the channels of the light controller, it is a good idea to plug all power inputs to live circuits. If power inputs are left unconnected, the light controller may misinterpret noise picked up by that floating input. Technical Specifications Power Input: Two 15-amp power cords 120VAC/60Hz (240V/50Hz optional) Multi-Phase Operation: Each power input will automatically detect the phase it is connected to and operate properly. Channels: 16 Channel Capacity: 10 amps per channel Board Capacity: 30 amps (up to 60 amps in other configurations) Protection: Two inputs fused at 15 amps each, Transient protected with Metal Oxide Varistors (MOVs) Output: Edison Outlets (terminal strips optional) Isolation: Low-voltage section is optically isolated from high voltage Control Input: RS485 via RJ45 Jacks ing: Up to 256 boards can be on one Animated Lighting network Built-In Effects: Ramp, Fade, Pop, Sparkle, Flicker, Shimmer, Reverse-Pop Effect Timing: 0 12.7 seconds Scenes: Multiple scenes for fast scene changes Groups: Up to 120 groups can be defined and stored in memory Macros: Up to 16 downloadable macros for customized sequences or stand-alone operation. Animated Lighting, L.C. Page 6

Appendix A Use this table to help convert the address switch setting to the actual board address. 00 0 20 32 40 64 60 96 80 128 A0 160 C0 192 E0 224 01 1 21 33 41 65 61 97 81 129 A1 161 C1 193 E1 225 02 2 22 34 42 66 62 98 82 130 A2 162 C2 194 E2 226 03 3 23 35 43 67 63 99 83 131 A3 163 C3 195 E3 227 04 4 24 36 44 68 64 100 84 132 A4 164 C4 196 E4 228 05 5 25 37 45 69 65 101 85 133 A5 165 C5 197 E5 229 06 6 26 38 46 70 66 102 86 134 A6 166 C6 198 E6 230 07 7 27 39 47 71 67 103 87 135 A7 167 C7 199 E7 231 08 8 28 40 48 72 68 104 88 136 A8 168 C8 200 E8 232 09 9 29 41 49 73 69 105 89 137 A9 169 C9 201 E9 233 0A 10 2A 42 4A 74 6A 106 8A 138 AA 170 CA 202 EA 234 0B 11 2B 43 4B 75 6B 107 8B 139 AB 171 CB 203 EB 235 0C 12 2C 44 4C 76 6C 108 8C 140 AC 172 CC 204 EC 236 0D 13 2D 45 4D 77 6D 109 8D 141 AD 173 CD 205 ED 237 0E 14 2E 46 4E 78 6E 110 8E 142 AE 174 CE 206 EE 238 0F 15 2F 47 4F 79 6F 111 8F 143 AF 175 CF 207 EF 239 10 16 30 48 50 80 70 112 90 144 B0 176 D0 208 F0 240 11 17 31 49 51 81 71 113 91 145 B1 177 D1 209 F1 241 12 18 32 50 52 82 72 114 92 146 B2 178 D2 210 F2 242 13 19 33 51 53 83 73 115 93 147 B3 179 D3 211 F3 243 14 20 34 52 54 84 74 116 94 148 B4 180 D4 212 F4 244 15 21 35 53 55 85 75 117 95 149 B5 181 D5 213 F5 245 16 22 36 54 56 86 76 118 96 150 B6 182 D6 214 F6 246 17 23 37 55 57 87 77 119 97 151 B7 183 D7 215 F7 247 18 24 38 56 58 88 78 120 98 152 B8 184 D8 216 F8 248 19 25 39 57 59 89 79 121 99 153 B9 185 D9 217 F9 249 1A 26 3A 58 5A 90 7A 122 9A 154 BA 186 DA 218 FA 250 1B 27 3B 59 5B 91 7B 123 9B 155 BB 187 DB 219 FB 251 1C 28 3C 60 5C 92 7C 124 9C 156 BC 188 DC 220 FC 252 1D 29 3D 61 5D 93 7D 125 9D 157 BD 189 DD 221 FD 253 1E 30 3E 62 5E 94 7E 126 9E 158 BE 190 DE 222 FE 254 1F 31 3F 63 5F 95 7F 127 9F 159 BF 191 DF 223 FF 255 Animated Lighting, L.C. Page 7

Support Issues or Questions Phone: 913-402-0700 (9 a.m. to 5 p.m. CST, M-F excluding holidays) Email: support@animatedlighting.com Warranty and Disclaimer Please consult www.animatedlighting.com for product warranty and disclaimer information. Animated Lighting, L.C. Page 8