! CS61C : Machine Structures. Lecture 22 Caches I. !!Instructor Paul Pearce! ITʼS NOW LEGAL TO JAILBREAK YOUR PHONE!

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Transcription:

inst.eecs.berkeley.edu/~cs61c CS61C : Machine Structures Lecture 22 Caches I 2010-07-28!!!Instructor Paul Pearce! ITʼS NOW LEGAL TO JAILBREAK YOUR PHONE! On Monday the Library of Congress added 5 exceptions to the DMCA that, among other things, verify the legality of jailbreaking devices such as phones (details @ the URL). This means you can actually hack around with devices you already down. Ground breaking, isnt it?! CS61C L22 Caches I (1)! http://preview.tinyurl.com/29sgmra

Review : Pipelining! Pipeline challenge is hazards! Forwarding helps w/many data hazards! Delayed branch helps with control hazard in our 5 stage pipeline! Data hazards w/loads Load Delay Slot! Interlock smart CPU has HW to detect if conflict with inst following load, if so it stalls! More aggressive performance (discussed in section a bit today)! Superscalar (parallelism)! Out-of-order execution! CS61C L22 Caches I (2)!

The Big Picture! Computer! Processor! (active)! Control! ( brain )! Datapath! ( brawn )! Memory! (passive)! (where " programs, " data live " when" running)! Devices! Input! Output! Keyboard, Mouse" Disk,! Network " Display, Printer" CS61C L22 Caches I (3)!

Memory Hierarchy! I.e., storage in computer systems Processor! holds data in register file (~100 Bytes)! Registers accessed on nanosecond timescale! Memory (weʼll call main memory )! More capacity than registers (~Gbytes)! Access time ~50-100 ns! Hundreds of clock cycles per memory access?!! Disk! HUGE capacity (virtually limitless)! VERY slow: runs ~milliseconds! CS61C L22 Caches I (4)!

Motivation: Why We Use Caches (written $)! 1989 first Intel CPU with cache on chip! 1998 Pentium III has two cache levels on chip! Performance 1000 100 10 1 CPU µproc 60%/yr. Processor-Memory Performance Gap: (grows 50% / year) DRAM DRAM 7%/yr. 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 CS61C L22 Caches I (5)!

Memory Caching! Mismatch between processor and memory speeds leads us to add a new level: a memory cache! Implemented with same IC processing technology as the CPU (usually integrated on same chip): faster but more expensive than DRAM memory.! Cache is a copy of a subset of main memory.! Most processors have separate caches for instructions and data. This is how we solved the single-memory structural hazard yesterday.! CS61C L22 Caches I (6)!

Memory Hierarchy! Higher Levels in memory hierarchy Lower Processor Level 1 Level 2 Level 3... Level n Increasing Distance from Proc., Decreasing speed Size of memory at each level As we move to deeper levels the latency goes up and price per bit goes down. CS61C L22 Caches I (7)!

Memory Hierarchy! If level closer to Processor, it is:! Smaller! Faster! More expensive! subset of lower levels (contains most recently used data)! Lowest Level (usually disk) contains all available data (does it go beyond the disk? Is it networked? The cloud?)! Memory Hierarchy presents the processor with the illusion of a very large & fast memory! CS61C L22 Caches I (8)!

Memory Hierarchy Analogy: Library (1/2)! Youʼre writing a term paper (Processor) at a table in your dorm! Doe Library is equivalent to disk! essentially limitless capacity! very slow to retrieve a book! Dorm room is main memory! smaller capacity: means you must return book when dorm room fills up! easier and faster to find a book there once youʼve already retrieved it! CS61C L22 Caches I (9)!

Memory Hierarchy Analogy: Library (2/2)! Open books on table are cache! smaller capacity: can have very few open books fit on table; again, when table fills up, you must close a book, put it away (in your dorm)! much, much faster to retrieve data! Illusion created: whole library open on the tabletop! Keep as many recently used books open on table as possible since likely to use again! Also keep as many books in your dorm as possible, since faster than going to library! In reality, disk is SO slow, its more like having to drive to the Stanford Library! And who wants to do that?! CS61C L22 Caches I (10)!

Memory Hierarchy Basis! Cache contains copies of data in memory that are being used.! Memory contains copies of data on disk that are being used.! Caches work on the principles of temporal and spatial locality.! Temporal Locality: if we use it now, chances are weʼll want to use it again soon.! Spatial Locality: if we use a piece of memory, chances are weʼll use the neighboring pieces soon.! CS61C L22 Caches I (11)!

Cache Design! How do we organize cache?! Where does each memory address map to?! (Remember that cache is subset of memory, so multiple memory addresses map to the same cache location.)! How do we know which elements are in cache?! How do we quickly locate them?! CS61C L22 Caches I (12)!

Administrivia! Homework 8 due tonight at midnight! Project 2: Find a partner, get going. Due Monday.! Project 1 and HW4 grades up now.! We had to regrade the project a few times to make sure the distribution was fair, and it took longer than expected. Sorry.! HW5 and 6 are in the pipeline. Should be done soon.! Reminder: The drop deadline is this FRIDAY. I believe you have to drop in person, so donʼt wait.! CS61C L22 Caches I (13)!

Direct-Mapped Cache (1/4)! In a direct-mapped cache, each memory address is associated with one possible block within the cache! Therefore, we only need to look in a single location in the cache for the data if it exists in the cache! Block is the unit of transfer between cache and memory! CS61C L22 Caches I (14)!

Direct-Mapped Cache (2/4)! Memory Address 0 1 2 3 4 5 6 7 8 9 A B C D E F Memory CS61C L22 Caches I (15)! Cache Index 0 1 2 3 4 Byte Direct Mapped Cache Block size = 1 byte Cache Location 0 can be occupied by data from:! Memory location 0, 4, 8,...! 4 blocks any memory location that is multiple of 4! What if we wanted a block to be bigger than one byte?

Direct-Mapped Cache (3/4)! Memory Address 0 2 4 6 8 A C E 10 12 14 16 18 1A 1C 1E Memory 1 3 5 7 9 0 2 4 6 8 etc CS61C L22 Caches I (16)! Cache Index 0 1 2 3 8 Byte Direct Mapped Cache Block size = 2 bytes When we ask for a byte, the system finds out the right block, and loads it all!! How does it know right block?! How do we select the byte?! E.g., Mem address 11101?! How does it know WHICH colored block it originated from?! What do you do at baggage claim?!

Direct-Mapped Cache (4/4)! 0 2 4 6 8 A C E 10 12 14 16 18 1A 1C 1E Memory Address 1 3 5 7 9 0 2 4 6 8 etc CS61C L22 Caches I (17)! 0 1 2 3 Cache# Cache Index 0 1 2 3 8 Byte Direct Mapped Cache w/tag! 8 1 2 0 14 2 1E 3 Tag Data (Block size = 2 bytes) What should go in the tag?! Do we need the entire address?! What do all these tags have in common?! What did we do with the immediate when we were branch addressing, always count by bytes?! Why not count by cache #?! Itʼs useful to draw memory with the same width as the block size!

Issues with Direct-Mapped! Since multiple memory addresses map to same cache index, how do we tell which one is in there?! What if we have a block size > 1 byte?! Answer: divide memory address into three fields! 31! 0! ttttttttttttttttt iiiiiiiiii oooo tag index byte to check to offset if have select within correct block block block CS61C L22 Caches I (18)!

Direct-Mapped Cache Terminology! All fields are read as unsigned integers.! Index! specifies the cache index (which row / block of the cache we should look in)! Offset! Tag once weʼve found correct block, specifies which byte within the block we want! the remaining bits after offset and index are determined; these are used to distinguish between all the memory addresses that map to the same location! CS61C L22 Caches I (19)!

TIO Danʼs great cache mnemonic! AREA (cache size, B) 2 = HEIGHT (# of blocks) (H+W) = 2 H * 2 W * WIDTH (size of one block, B/block)! H! W! Tag Index Offset Addr size (usu 32 bits) HEIGHT (# of blocks) WIDTH (size of one block, B/block) AREA (cache size, B) CS61C L22 Caches I (20)!

Direct-Mapped Cache Example (1/3)! Suppose we have a 8B of data in a directmapped cache with 2 byte blocks! Sound familiar?! Determine the size of the tag, index and offset fields if weʼre using a 32-bit architecture! Offset! need to specify correct byte within a block! block contains 2 bytes!!!! = 2 1 bytes! need 1 bit to specify correct byte! CS61C L22 Caches I (21)!

Direct-Mapped Cache Example (2/3)! Index: (~index into an array of blocks )! need to specify correct block in cache! cache contains 8 B = 2 3 bytes! block contains 2 B = 2 1 bytes! # blocks/cache!!! =!bytes/cache!!bytes/block!!! =!2 3 bytes/cache!!2 1 bytes/block!!! =!2 2 blocks/cache! need 2 bits to specify this many blocks! CS61C L22 Caches I (22)!

Direct-Mapped Cache Example (3/3)! Tag: use remaining bits as tag! tag length = addr length offset - index!!! = 32-1 - 2 bits!! = 29 bits!! so tag is leftmost 29 bits of memory address! Why not full 32 bit address as tag?! Not all bytes within a block have the same address. So we shouldnʼt include offset! Index is the same for every address within a block, so itʼs redundant in tag check, thus can leave off to save memory (here 8 bits)! CS61C L22 Caches I (23)!

Caching Terminology! When reading memory, 3 things can happen:! cache hit: cache block is valid and contains proper address, so read desired word! cache miss: nothing in cache in appropriate block, so fetch from memory! cache miss, block replacement: wrong data is in cache at appropriate block, so discard it and fetch desired data from memory (cache always copy)! CS61C L22 Caches I (24)!

Accessing data in a direct mapped cache! Ex.: 16KB of data, direct-mapped, 4 word blocks! Can you work out height, width, area?! Read 4 addresses! 1. 0x00000014 2. 0x0000001C 3. 0x00000034 4. 0x00008014! Memory vals here:! CS61C L22 Caches I (25)! 00000010 00000014 00000018 0000001C Memory Address (hex) Value of Word...... a! b! c! d!...... 00000030 00000034 00000038 0000003C...... 00008010 00008014 00008018 0000801C e! f! g! h! i! j! k! l!......

Direct-Mapped Cache Example (2/3)! Offset! block contains 16 bytes! Index:!!!! = 2 4 bytes 4 bits for offset! cache contains 16 KB = 2 14 bytes! block contains 16 B = 2 4 bytes! Tag:!!! =!2 14 bytes/cache!!2 4 bytes/block!!! =!2 10 blocks/cache 10 bits for index! 32 bit address 10 bits for index, 4 for offset!!!! = 32 10 4 = 18 bits for tag! CS61C L22 Caches I (26)!

Accessing data in a direct mapped cache! 4 Addresses:! 0x00000014, 0x0000001C, 0x00000034, 0x00008014! 4 Addresses divided (for convenience) into Tag, Index, Byte Offset fields! 000000000000000000 0000000001 0100 000000000000000000 0000000001 1100 000000000000000000 0000000011 0100 000000000000000010 0000000001 0100 Tag Index Offset CS61C L22 Caches I (27)!

16 KB Direct Mapped Cache, 16B blocks! Valid bit: determines whether anything is stored in that row (when computer initially turned on, all entries invalid)! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 2 3 4 5 6 7... 1022 1023... CS61C L22 Caches I (28)!

... 1022 1023 1. Load word from 0x00000014! 000000000000000000 0000000001 0100! Tag field! Index field! Offset! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 2 3 4 5 6 7... CS61C L22 Caches I (29)!

... 1022 1023 So we read block 1 (0000000001)! 000000000000000000 0000000001 0100! Tag field! Index field! Offset! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 2 3 4 5 6 7... CS61C L22 Caches I (30)!

... 1022 1023 No valid data! 000000000000000000 0000000001 0100! Tag field! Index field! Offset! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 2 3 4 5 6 7... CS61C L22 Caches I (31)!

So load that data into cache, setting tag, valid! 000000000000000000 0000000001 0100! Tag field! Index field! Offset! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 1! 0! d! c! b! a! 2 3 4 5 6 7... 1022 1023... CS61C L22 Caches I (32)!

Read from cache at offset, return word b! 000000000000000000 0000000001 0100! Tag field! Index field! Offset! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 1! 0! d! c! b! a! 2 3 4 5 6 7... 1022 1023... CS61C L22 Caches I (33)!

2. Load word from 0x0000001C! 000000000000000000 0000000001 1100 Tag field! Index field! Offset! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 1! 0! d! c! b! a! 2 3 4 5 6 7... 1022 1023... CS61C L22 Caches I (34)!

... 1022 1023 Index is Valid! 000000000000000000 0000000001 1100 Tag field! Index field! Offset! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 1! 0! d! c! b! a! 2 3 4 5 6 7... CS61C L22 Caches I (35)!

... 1022 1023 Index valid, Tag Matches! 000000000000000000 0000000001 1100 Tag field! Index field! Offset! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 1! 0! d! c! b! a! 2 3 4 5 6 7... CS61C L22 Caches I (36)!

... 1022 1023 Index Valid, Tag Matches, return d! 000000000000000000 0000000001 1100 Tag field! Index field! Offset! Valid Index! Tag 0xc-f 0x8-b 0x4-7 0x0-3 0 1 1! 0! d! c! b! a! 2 3 4 5 6 7... CS61C L22 Caches I (37)!

Peer Instruction! 1. All caches take advantage of spatial locality. 2. All caches take advantage of temporal locality. 3. If you know your computer s cache size, you can often make your code run faster. CS61C L22 Caches I (38)! 123 a) FFT b) FTF c) FTT d) TFT e) TTT

And in Conclusion! We would like to have the capacity of disk at the speed of the processor: unfortunately this is not feasible.! So we create a memory hierarchy:! each successively lower level contains most used data from next higher level! exploits temporal & spatial locality! do the common case fast, worry less about the exceptions (design principle of MIPS)! Locality of reference is a Big Idea! CS61C L22 Caches I (40)!