CSE-571. Deterministic Path Planning in Robotics. Maxim Likhachev 1. Motion/Path Planning. Courtesy of Maxim Likhachev University of Pennsylvania

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Motion/Path Planning CSE-57 Deterministic Path Planning in Robotics Courtesy of Maxim Likhachev University of Pennsylvania Tas k : find a feasible (and cost-minimal) path/motion from the current configuration of the robot to its goal configuration (or one of its goal configurations) Two types of constraints: environmental constraints (e.g., obstacles) dynamics/kinematics constraints of the robot Generated motion/path should(objective): be any feasible path minimize cost such as distance, time, energy, risk, Motion/Path Planning Examples (of what is usually referred to as path planning): Motion/Path Planning Examples (of what is usually referred to as motion planning): Piano Movers problem the example above is borrowed from www.cs.cmu.edu/~awm/tutorials Maxim Likhachev

Motion/Path Planning Examples (of what is usually referred to as motion planning): Motion/Path Planning Path/Motion Planner path Controller commands Planned motion for a 6DOF robot arm map update pose update map update i.e., deterministic registration or Bayesian update Motion/Path Planning Path/Motion Planner path Controller commands pose update i.e., Bayesian update (EKF) Uncertainty and Planning Uncertainty can be in: - prior environment (i.e., door is open or closed) - execution (i.e., robot may slip) - sensing environment (i.e., seems like an obstacle but not sure) - pose Planning approaches: - deterministic planning: - assume some (i.e., most likely) environment, execution, pose - plan a singleleast-cost trajectory under this assumption - re-plan as newinformation arrives - planning under uncertainty: - associate probabilities with some elements or everything -plan a policy that dictates wh at to do fo r each outcomeof sensing/action and minimizes expected cost-to-goal - re-plan if unaccounted events happen Maxim Likhachev 2

Uncertainty and Planning Uncertainty can be in: - prior environment (i.e., door is open or closed) - execution (i.e., robot may slip) - sensing environment (i.e., seems like an obstacle but not sure) - pose Planning approaches: - deterministic planning: re-plan every time sensory data arrives or robot deviates off its path - assume some (i.e., most likely) environment, execution, pose - plan a singleleast-cost trajectory under this assumption re-planning needs to be FAST - re-plan as newinformation arrives - planning under uncertainty: - associate probabilities with some elements or everything -plan a policy that dictates wh at to do fo r each outcomeof sensing/action and minimizes expected cost-to-goal - re-plan if unaccounted events happen Example Urban Challenge Race, CMU team, planning with Anytime D* Uncertainty and Planning Uncertainty can be in: - prior environment (i.e., door is open or closed) - execution (i.e., robot may slip) - sensing environment (i.e., seems like an obstacle but not sure) - pose Planning approaches: - deterministic planning: - assume some (i.e., most likely) environment, execution, pose - plan a singleleast-cost trajectory under this assumption - re-plan as newinformation arrives - planning under uncertainty: - associate probabilities with some elements or everything -plan a policy that dictates wh at to do fo r each outcomeof sensing/action and minimizes expected cost-to-goalcomputationally MUCH harder - re-plan if unaccounted events happen CSE-57: Deterministic planning - constructing a graph - search with A* - search with D* Outline Courtesy of Maxim Likhachev, CMU Maxim Likhachev 3

Deterministic planning - constructing a graph - search with A* - search with D* Outline Approximate Cell Decomposition: - overlay uniform grid over the C-space (discretize) discretize planning map Approximate Cell Decomposition: - construct a graph and search it for a least-cost path Approximate Cell Decomposition: - construct a graph and search it for a least-cost path discretize discretize eight-connected grid (one way to construct a graph) planning map planning map S S2 S3 S4 S5 convert into a graph S S2 S3 S4 S5 search the graph for a least-cost path from s start to s goal S S2 S3 S4 S5 convert into a graph S S2 S3 S4 S5 search the graph for a least-cost path from s start to s goal Maxim Likhachev 4

Approximate Cell Decomposition: - construct a graph and search it for a least-cost path - VERY popular due to its simplicity and representation of arbitrary obstacles Graph construction: -major problem with paths on the grid: - transitions difficult to execute on non-holonomic robots discretize S S2 S3 S S2 S3 S4 S5 eight-connected grid convert into a graph S4 S5 Graph construction: - lattice graph outcome state is the center of the corresponding cell action template each transition is feasible (constructed beforehand) Graph construction: - lattice graph - pros: sparse graph, feasible paths - cons: possible incompleteness action template replicate it online replicate it online Maxim Likhachev 5

Deterministic planning - constructing a graph - search with A* - search with D* Outline Planning under uncertainty -Markov Decision Processes (MDP) -Partially Observable Decision Processes (POMDP) Computes optimal g-values for relevant states at any point of time: th e co st o f a sh o rtest p a th fro m sstart to s found so far Sstart g(s) S S2 A* Search S an (under) estimate of the cost of a shortest path from s to sgoal h(s) Sgoal Computes optimal g-values for relevant states at any point of time: S Sstart S2 A* Search g(s) h(s) S Sgoal one popular heuristic function Euclidean distance heuristic function Is guaranteed to return an optimal path (in fact, for every expanded state) optimal in terms of the solution Performs provably minimal number of state expansions required to guarantee optimality optimal in terms of the computations g=0 h=3 Sstart A* Search g= h=2 S2 S4 g= 2 h=2 2 3 g= 3 h= S S3 g= 5 h= 2 g= 5 h=0 Sgoal Maxim Likhachev 6

A* Search Is guaranteed to return an optimal path (in fact, for every expanded state) optimal helps with in robot terms deviating of the off its solution path if we search with A* backwards (from goal to start) Performs provably minimal number of state expansions required to guarantee optimality optimal in terms of the computations g=0 h=3 Sstart g= h=2 S2 S4 g= 2 h=2 2 3 g= 3 h= S S3 g= 5 h= 2 g= 5 h=0 Sgoal Effect of the Heuristic Function A* Search: expands states in the order of f = g+h values s start s goal Effect of the Heuristic Function A* Search: expands states in the order of f = g+h values for large problems this results in A* quickly running out of memory (memory: O(n)) Effect of the Heuristic Function Weighted A* Search: expands states in the order of f = g+εh values, ε > = bias towards states that are closer to goal solution is always ε-suboptimal: cost(solution) ε cost(optimal solution) s start s goal s start s goal Maxim Likhachev 7

Effect of the Heuristic Function Weighted A* Search: expands states in the order of f = g+εh values, ε > = bias towards states that are closer to goal 20DOF simulated robotic arm state-space size: over 0 26 states Effect of the Heuristic Function planning in 8D (<x,y> for each foothold) heuristic is Euclidean distance from the center of the body to the goal location cost of edges based on kinematic stability of the robot and quality of footholds planning with R* (randomized version of weighted A*) planning with ARA* (anytime version of weighted A*) joint work with Subhrajit Bhattacharya, Jon Bohren, Sachin Chitta, Daniel D. Lee, Aleksandr Kushleyev, Paul Vernaza Deterministic planning - constructing a graph - search with A* - search with D* Outline Incremental version of A* (D*/D* Lite) Robot needs to re-plan whenever new information arrives (partially-known environments or/and dynamic environments) robot deviates off its path ATRV navigating initially-unknown environment planning map and path Maxim Likhachev 8

Incremental version of A* (D*/D* Lite) Robot needs to re-plan whenever new information arrives (partially-known environments or/and dynamic environments) incremental planning (re-planning): robot deviates off its path reuse of previous planning efforts planning in dynamic environments Motivation for Incremental Version of A* cost of least-cost paths to s goal initially cost of least-cost paths to s goal after the door turns out to be closed Tartanracing, CMU Motivation for Incremental Version of A* cost of least-cost paths to s goal initially Motivation for Incremental Version of A* cost of least-cost paths to s goal initially These costs are optimal g-values if search is done backwards cost of least-cost paths to s goal after the door turns out to be closed These costs are optimal g-values if search is done backwards How to reuse these g-values from one search to another? in cremen ta l A* cost of least-cost paths to s goal after the door turns out to be closed Maxim Likhachev 9

Motivation for Incremental Version of A* cost of least-cost paths to s goal initially Motivation for Incremental Version of A* cost of least-cost paths to s goal initially Wo u l d # o f ch a n g ed g -values be cost of least-cost paths to s goal very after different the door turns for out forward to be closeda*? Any work needs to be done if robot cost of least-cost paths to s goal after deviates the door turns off out its to path? be closed Incremental Version of A* initial search by backwards A* initial search by D* Lite Anytime Aspects second search by backwards A* second search by D* Lite Maxim Likhachev 0

Anytime Aspects Heuristics Deterministic planning - constructing a graph - search with A* - search with D* Summary used a lot in real-time think twice before trying to use it in real-time Planning under uncertainty -Markov Decision Processes (MDP) -Partially Observable Decision Processes (POMDP) think three or four times before trying to use it in real-time Many useful approximate solvers for MDP/POMDP exist!! Maxim Likhachev