Module 16: Distributed System Structures

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Chapter 16: Distributed System Structures Module 16: Distributed System Structures Motivation Types of Network-Based Operating Systems Network Structure Network Topology Communication Structure Communication Protocols Robustness Design Issues An Example: Networking Silberschatz, Galvin and Gagne 2009 16.2 Silberschatz, Galvin and Gagne 2009 Chapter Objectives Motivation To provide a high-level overview of distributed systems and the networks that interconnect them To discuss the general structure of distributed operating systems Distributed system is collection of loosely coupled processors interconnected by a communications network Processors variously called nodes, computers, machines, hosts Site is location of the processor Reasons for distributed systems Resource sharing sharing and printing files at remote sites processing information in a distributed database using remote specialized hardware devices Computation speedup load sharing Reliability detect and recover from site failure, function transfer, reintegrate failed site Communication message passing 16.3 Silberschatz, Galvin and Gagne 2009 16.4 Silberschatz, Galvin and Gagne 2009 Shared and Distributed Memory Architectures Basic Performance Metrics Tightly Coupled Multiprocessor Coherent Shared Memory CPU 1 CPU 2 Loosely Coupled Multicomputer Distributed Memory CPU 1 CPU 2 Workload (W) = number of ops. required to complete the program T P: execution time using P processors T 1: execution time using 1 processor Speed = W/T P Speedup (S) = T 1 / T P Efficiency (using P processors) = S / P Memory Memory Memory Goal: use metrics which reflect performance delivered to real user programs, real applications. Easy to Program Hard to Scale Hardware Hard to Program Easy to Scale Hardware 16.5 Silberschatz, Galvin and Gagne 2009 16.6 Silberschatz, Galvin and Gagne 2009 1

Speedup A Distributed System General concept in parallel computing How much faster an application runs on parallel computer? What benefits derive from the use of parallelism? General agreement : speedup = serial time/parallel time 16.7 Silberschatz, Galvin and Gagne 2009 16.8 Silberschatz, Galvin and Gagne 2009 Types of Distributed Operating Systems Network-Operating Systems Network Operating Systems Distributed Operating Systems Difference? Users are aware of multiplicity of machines. Access to resources of various machines is done explicitly by: Remote logging into the appropriate remote machine (telnet, ssh) Remote Desktop (Microsoft Windows) Transferring data from remote machines to local machines, via the File Transfer Protocol (FTP) mechanism 16.9 Silberschatz, Galvin and Gagne 2009 16.10 Silberschatz, Galvin and Gagne 2009 Distributed-Operating Systems Distributed-Operating Systems (Cont.) Users not aware of multiplicity of machines Access to remote resources similar to access to local resources Data Migration transfer data by transferring entire file, or transferring only those portions of the file necessary for the immediate task Computation Migration transfer the computation, rather than the data, across the system Process Migration execute an entire process, or parts of it, at different sites Load balancing distribute processes across network to even the workload Computation speedup subprocesses can run concurrently on different sites Hardware preference process execution may require specialized processor Software preference required software may be available at only a particular site Data access run process remotely, rather than transfer all data locally 16.11 Silberschatz, Galvin and Gagne 2009 16.12 Silberschatz, Galvin and Gagne 2009 2

Network Structure Depiction of typical LAN Local-Area Network (LAN) designed to cover small geographical area. Multiaccess bus, ring, or star network Speed 10 100 megabits/second or even Gigabits/second Broadcast is fast and cheap Nodes: usually workstations and/or personal computers a few (usually one or two) mainframes 16.13 Silberschatz, Galvin and Gagne 2009 16.14 Silberschatz, Galvin and Gagne 2009 Bus Topology Ring Topology Stations attach to linear medium (bus) Via a tap - allows for transmission and reception Transmission propagates in medium in both directions Received by all other stations Not addressed stations ignore Need to identify target station Each station has unique address Destination address included in frame header Terminator absorbs frames at the end of medium Need to regulate transmission To avoid collisions If two stations attempt to transmit at same time, signals will overlap and become garbage To avoid continuous transmission from a single station. If one station transmits continuously, access is blocked for others Solution: Transmit Data in small blocks frames Repeaters joined by point-to-point links in closed loop Links are unidirectional Receive data on one link and retransmit on another Stations attach to repeaters Data transmitted in frames Frame passes all stations in a circular manner Destination recognizes address and copies frame Frame circulates back to source where it is removed Medium access control is needed to determine when station can insert frame 16.15 Silberschatz, Galvin and Gagne 2009 16.16 Silberschatz, Galvin and Gagne 2009 Frame Transmission Ring LAN Star Topology Each station connected directly to central node using a full-duplex (bi-directional) link Central node can broadcast (hub) Physical star, but logically like bus since broadcast Only one station can transmit at a time; otherwise, collision occurs Central node can act as frame switch retransmits only to destination today s technology Hub or Switch 16.17 Silberschatz, Galvin and Gagne 2009 16.18 Silberschatz, Galvin and Gagne 2009 3

Network Types (Cont.) Communication Processors in a Wide-Area Network Wide-Area Network (WAN) links geographically separated sites Point-to-point connections over long-haul lines (often leased from a phone company) Speed 1.544 45 megbits/second Broadcast usually requires multiple messages Nodes: usually a high percentage of mainframes 16.19 Silberschatz, Galvin and Gagne 2009 16.20 Silberschatz, Galvin and Gagne 2009 Network Topology Network Topology Sites in the system can be physically connected in a variety of ways; they are compared with respect to the following criteria: Installation cost - How expensive is it to link the various sites in the system? Communication cost - How long does it take to send a message from site A to site B? Reliability - If a link or a site in the system fails, can the remaining sites still communicate with each other? The various topologies are depicted as graphs whose nodes correspond to sites An edge from node A to node B corresponds to a direct connection between the two sites The following six items depict various network topologies 16.21 Silberschatz, Galvin and Gagne 2009 16.22 Silberschatz, Galvin and Gagne 2009 A wide variety of direct interconnection networks have been proposed for, or used in, parallel computers They differ in topological performance, robustness, and reliability attributes. Network Topology (cont.) Communication Structure The design of a communication network must address four basic issues: Naming and name resolution - How do two processes locate each other to communicate? Routing strategies - How are messages sent through the network? Seas of Networks: What is your choice? We will have a separate lecture soon. Connection strategies - How do two processes send a sequence of messages? Contention - The network is a shared resource, so how do we resolve conflicting demands for its use? 16.23 Silberschatz, Galvin and Gagne 2009 16.24 Silberschatz, Galvin and Gagne 2009 4

Naming and Name Resolution Naming and Name Resolution(Cont.) Name systems in the network Different layer, different naming in TCP/IP Address messages with the process-id Application layer: www.google.com.hk; www.sjtu.edu.cn Identify processes on remote systems by <host-name, identifier> pair Domain name service (DNS) specifies the naming structure of the hosts, as well as name to address resolution (Internet) Transport layer: <IP, port number> pair to locate a process Network layer: IP to locate a host Data layer: Mac address 16.25 Silberschatz, Galvin and Gagne 2009 16.26 Silberschatz, Galvin and Gagne 2009 Routing Strategies Routing Strategies (Cont.) Fixed routing - A path from A to B is specified in advance; path changes only if a hardware failure disables it Since the shortest path is usually chosen, communication costs are minimized Fixed routing cannot adapt to load changes Ensures that messages will be delivered in the order in which they were sent Virtual circuit - A path from A to B is fixed for the duration of one session. Different sessions involving messages from A to B may have different paths Partial remedy to adapting to load changes Ensures that messages will be delivered in the order in which they were sent Dynamic routing - The path used to send a message form site A to site B is chosen only when a message is sent Usually a site sends a message to another site on the link least used at that particular time Adapts to load changes by avoiding routing messages on heavily used path Messages may arrive out of order This problem can be remedied by appending a sequence number to each message 16.27 Silberschatz, Galvin and Gagne 2009 16.28 Silberschatz, Galvin and Gagne 2009 Connection Strategies Contention Circuit switching - A permanent physical link is established for the duration of the communication (i.e., telephone system) Message switching - A temporary link is established for the duration of one message transfer (i.e., post-office mailing system) Packet switching - Messages of variable length are divided into fixed-length packets which are sent to the destination Each packet may take a different path through the network The packets must be reassembled into messages as they arrive Circuit switching requires setup time, but incurs less overhead for shipping each message, and may waste network bandwidth Message and packet switching require less setup time, but incur more overhead per message Several sites may want to transmit information over a link simultaneously. Techniques to avoid repeated collisions include: CSMA/CD - Carrier sense with multiple access (CSMA); collision detection (CD) A site determines whether another message is currently being transmitted over that link. If two or more sites begin transmitting at exactly the same time, then they will register a CD and will stop transmitting When the system is very busy, many collisions may occur, and thus performance may be degraded CSMA/CD is used successfully in the Ethernet system, the most common network system 16.29 Silberschatz, Galvin and Gagne 2009 16.30 Silberschatz, Galvin and Gagne 2009 5

Contention (Cont.) Contention (Cont.) Token passing - A unique message type, known as a token, continuously circulates in the system (usually a ring structure) A site that wants to transmit information must wait until the token arrives When the site completes its round of message passing, it retransmits the token A token-passing scheme is used by some IBM and HP/Apollo systems Contention occurs at every layer. We have only discussed contention at Mac Layer or data link layer. That is Contention on Media Access. That is why we need MAC! Other Contentions Example: TCP Congestion Control[Jacobson88] Message slots - A number of fixed-length message slots continuously circulate in the system (usually a ring structure) Since a slot can contain only fixed-sized messages, a single logical message may have to be broken down into a number of smaller packets, each of which is sent in a separate slot This scheme has been adopted in the experimental Cambridge Digital Communication Ring 16.31 Silberschatz, Galvin and Gagne 2009 16.32 Silberschatz, Galvin and Gagne 2009 Communication Protocol Communication Protocol (Cont.) The communication network is partitioned into the following multiple layers: Physical layer handles the mechanical and electrical details of the physical transmission of a bit stream Data-link layer handles the frames, or fixed-length parts of packets, including any error detection and recovery that occurred in the physical layer Network layer provides connections and routes packets in the communication network, including handling the address of outgoing packets, decoding the address of incoming packets, and maintaining routing information for proper response to changing load levels Transport layer responsible for low-level network access and for message transfer between clients, including partitioning messages into packets, maintaining packet order, controlling flow, and generating physical addresses Session layer implements sessions, or process-to-process communications protocols Presentation layer resolves the differences in formats among the various sites in the network, including character conversions, and half duplex/full duplex (echoing) Application layer interacts directly with the users deals with file transfer, remote-login protocols and electronic mail, as well as schemas for distributed databases 16.33 Silberschatz, Galvin and Gagne 2009 16.34 Silberschatz, Galvin and Gagne 2009 Communication Via ISO Network Model The ISO Protocol Layer 16.35 Silberschatz, Galvin and Gagne 2009 16.36 Silberschatz, Galvin and Gagne 2009 6

The ISO Network Message Header, Header and Header 16.37 Silberschatz, Galvin and Gagne 2009 16.38 Silberschatz, Galvin and Gagne 2009 The TCP/IP Protocol Layers Robustness Failure detection Reconfiguration 16.39 Silberschatz, Galvin and Gagne 2009 16.40 Silberschatz, Galvin and Gagne 2009 Failure Detection Failure Detection (Cont.) Detecting hardware failure is difficult To detect a link failure, a handshaking protocol can be used Assume Site A and Site B have established a link At fixed intervals, each site will exchange an I-am-up message indicating that they are up and running If Site A does not receive a message within the fixed interval, it assumes either (a) the other site is not up or (b) the message was lost Site A can now send an Are-you-up? message to Site B If Site A does not ultimately receive a reply from Site B, it concludes some type of failure has occurred Types of failures: - Site B is down - The direct link between A and B is down - The alternate link from A to B is down - The message has been lost However, Site A cannot determine exactly why the failure has occurred If Site A does not receive a reply, it can repeat the message or try an alternate route to Site B 16.41 Silberschatz, Galvin and Gagne 2009 16.42 Silberschatz, Galvin and Gagne 2009 7

Reconfiguration Design Issues When Site A determines a failure has occurred, it must reconfigure the system: 1. If the link from A to B has failed, this must be broadcast to every site in the system 2. If a site has failed, every other site must also be notified indicating that the services offered by the failed site are no longer available When the link or the site becomes available again, this information must again be broadcast to all other sites Transparency the distributed system should appear as a conventional, centralized system to the user Fault tolerance the distributed system should continue to function in the face of failure Scalability as demands increase, the system should easily accept the addition of new resources to accommodate the increased demand Clusters a collection of semi-autonomous machines that acts as a single system 16.43 Silberschatz, Galvin and Gagne 2009 16.44 Silberschatz, Galvin and Gagne 2009 Example: Networking An Ethernet Packet The transmission of a network packet between hosts on an Ethernet network Every host has a unique IP address and a corresponding Ethernet (MAC) address Communication requires both addresses Domain Name Service (DNS) can be used to acquire IP addresses Address Resolution Protocol (ARP) is used to map MAC addresses to IP addresses If the hosts are on the same network, ARP can be used If the hosts are on different networks, the sending host will send the packet to a router which routes the packet to the destination network 16.45 Silberschatz, Galvin and Gagne 2009 16.46 Silberschatz, Galvin and Gagne 2009 End of Chapter 16 Silberschatz, Galvin and Gagne 2009 8