Unicast Routing in Mobile Ad-Hoc Networks

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Unicast Routing in Mobile Ad-Hoc Networks

Overview Introduction MaNet Protocols Proactive & Hybrid Protocols WRP/GSR/FSR/LAR ZRP Reactive Protocols DSR/DSDV/AODV Challenges in Ad-Hoc Networks References

Mobile Ad-Hoc Network Collection of mobile nodes forming a temporary network No centralized administration or standard support services Each Host is an independent router Hosts use wireless RF transceivers as network interface Conferences/Meetings Search and Rescue Disaster Recovery Automated Battlefields

MaNet Issues Lack of a centralized entity Network topology changes frequently and unpredictably Channel access/bandwidth availability Hidden/Exposed station problem Lack of symmetrical links Power limitation Multipath Fading Doppler Effect

MaNet Protocols Proactive Protocols Table driven Continuously evaluate routes No latency in route discovery Large network capacity to keep info. current Most routing info. may never be used! Reactive Protocols On Demand Route discovery by some global search Bottleneck due to latency of route discovery May not be appropriate for real time commn.

Conventional Routing Protocols??? Distributed Bellman-Ford (DBF) shows a degradation in performance Slow convergence due to Count to Infinity Problem Creates loops during node failure, network partition or congestion Protocols that use flooding techniques create excessive traffic and control overhead

MaNet Protocol Considerations Simple, Reliable and Efficient Distributed but lightweight in nature Quickly adapt to changes in topology and traffic pattern Protocol reaction to topology changes should result in minimal control overhead Bandwidth efficient Mobility Management involving user location management and Hand-off management

Wireless Routing Protocol (WRP) A path-finding algorithm Utilizes information regarding the the length and the predecessor-to-dest in the shortest path to each destination Eliminates the Count to Infinity Problem and converges faster An Update message is sent after processing updates from neighbors or a change in link to a neighbor is detected Each route update from neighbor k causes route entries of other neighbors that use k to be re-computed

The Algorithm Each node i maintains a Distance table ( i D jk ), Routing table (Destination Identifier, Distance i D j, Predecessor P j, the successor S j and a marker tag), link cost table (Cost, Update Period), message retransmission list (Seq. No., Counter, Acknowledgement flag, Update List) Listen for updates/acks which include i in the response list. Acknowledge each update Process the Distance table entries. Compute D jb = D kb + k D j. Update predecessor as reported by k Update own Distance and predecessor information

Choose neighbor p such that the path from p to j does not include i and i D jp <= i D jx and i D yp <= i D yx Broadcast new update message. Delete stale entries from MRL for new updates. Decrement counter for all entries in list. Retransmit MRL entry when counter hits zero, setting response list of update message to those neighbors who have not yet acknowledged Lack of NULL updates for given HelloInterval indicate change in link to a neighbor.

WRP Example

Performance Measurements Comparison against DBF and ILS For a single resource failure, WRP outperforms DBF in terms of number of steps and control overhead Performance of WRP better for resource recoveries in terms of number of control messages Average number of control messages least for WRP with node mobility Average message length comparable to DBF and ILS (Ideal Link State)in most cases

Global State Routing (GSR) Combination of Distance Vector and Link State Global Network Topology stored in a Table Topology Table broadcast to immediate neighbors only Link State/Changes updates are time triggered

The Algorithm Ad-Hoc Network modeled as an undirected graph G(V,E) L(i,j) formed when D(i,j) less than or equal to R Tr A List and Three Tables are maintained at each Node i: Neighbor list A i, Topology Table TT i [TT i.ls(j), TT i.seq(j)], Next Hop Table Next i and Distance Table D i Initialize A i, TT i. Use pkt.seq(j) to update TT i.seq(j) Compute shortest path tree rooted at i. Rebuild the Routing Table Broadcast information to neighbors periodically

Performance Measurements Routing Inaccuracy : Link State reacts fastest to topology changes; GSR still outperforms DBF Control Overhead : Link State has maximum overhead since it is event triggered Overhead is constant for GSR & DBF Mobility Impact : No impact on control overhead for GSR & DBF Routing inaccuracy increases for all schemes, but least for ILS

Performance Measurements cont. Update Interval : Routing inaccuracy may be improved or degraded with change in update interval Radio Range : Routing inaccuracy decreases for larger transmission ranges

Advantages/Disadvantages of GSR Advantages : Avoids Flooding for disconnects/reconnects Updates are time triggered than event triggered Greatly reduces control overhead Disadvantages : Hogs bandwidth since entire topology table is broadcast with each update Link state latency depends on update interval Can GSR be modified to rectify it s drawbacks?

Fisheye State Routing The network is logically divided into Fisheye circles with respect to each node. The scope of the circle may be defined in terms of number of hops Reduction in update message achieved by using different exchange periods for different entries in the table Creates larger latencies for stations that are far Routes become progressively accurate as the packet gets closer to the destination FSR scales well to large networks, by keeping the LS exchange overhead low

FSR cont.

Zone Routing Protocol A Hybrid Routing Protocol A Zone is defined for each node Proactive maintenance of topology within a zone (IARP) Distance Vector or Link State Reactive query/reply mechanism between zones (IERP) With Route Caching : Reactive Distance Vector W/O Route Caching : Source Routing Uses Bordercast instead of neighbor broadcast Neighbor Discovery/Maintenance (NMD) and Border Resolution Protocol (BRP) used for query control, route accumulation etc.

ZRP Example B F 1 Hop 2 Hops Multi Hops C A D E G H

Zone Routing Protocol cont. Routing Zone and IntrAzone Routing Protocol Zone Radius may be based on hop count Identity and distance of each Node within the Zone is proactively maintained The Interzone Routing Protocol Check if destination is within the routing zone Bordercast a route query to all peripheral nodes Peripheral nodes execute the same algorithm

Zone Routing Protocol cont. Route Accumulation : Provide reverse path from discovery node to source node May employ global caching to reduce query packet length Query Detection/Control : Terminate Query thread in previously queried regions Intermediate nodes update a Detected Queries Table[Query Source, ID] Route Maintenance may be reactive or proactive

Location Aided Routing (LAR) A Modified Flooding Algorithm Utilizes location information of mobile hosts using a GPS for route discovery Flooding is restricted to a request zone, defined by an expected zone A node forwards a route request only if it belongs to the request zone Tradeoff between latency of route determination and message overhead Resorts to flooding when prior information of destination is not available

LAR Schemes D(x d,y d ) D(x d,y d ) R = v(t-t 0 ) N I N I S (x s,y s ) J S (x s,y s ) J Scheme 1 Scheme 2

LAR cont. Scheme 1. Source calculates the expected zone, defines a request zone in the request packet and initiates route discovery Node I receiving the route request forwards the request if it falls inside the request zone, otherwise discards it When destination receives the request, replies with a route reply including current location, time and average speed Size of request zone is large at low and high node speeds

LAR cont. Scheme 2. Source calculates the distance Dist s to destination (x d, y d ) and initiates route discovery with both parameters Node I calculates it s distance Dist i from (x d, y d ) and forwards the request only if Dist i <= Dist s + δ, otherwise discards the request Node I replaces Dist s with Dist i before forwarding the request None zero δ increases probability of route discovery

Performance Comparison Scheme 2 performs better than Scheme 1 and Flooding For low transmission ranges and degree of connectivity, LAR schemes are comparable to Flooding Routing overhead increases with increase in location error Impact of location error more on Scheme 2 than Scheme 1 Local Search may be employed by intermediate nodes to reconstruct routes, thus reducing request zone area and thereby reducing routing overhead

Destination-Sequenced Distance Vector Routing Protocol Overview Route Advertisements Routing Table Entry Structure

Protocol Overview Each Routing Table List all destinations and number of hops to each Each Route is tagged with a sequence number originated by destination Updates are transmitted periodically and when there is any significant topology change Routing information is transmitted by broadcast

Route Table Entry Structure Destination s Address Number of hops required to reach the destination Destination Sequence Number

Responding to Topology Changes Broken links indicated by Any route through a hop with a broken link is also assigned routes are immediately broadcast Sequence number of Destination is incremented and information is broadcast Nodes with same or higher sequence number broadcast their metric information Limit broadcast by full dump and incremental

Route Selection Criteria Route broadcast are asynchronous events Fluctuations are caused due to possibility of receiving routes with worse metric first Solution is maintain routing tables, one for routing and one for broadcast

Example of DSDV

Example of DSDV

Example of DSDV

Example of DSDV

Example of DSDV

Ad-Hoc On-Demand Distance Vector Routing Protocol overview and objectives Path Discovery Reverse Path Setup Forward Path Setup Route Table Management Path Maintenance Local Connectivity Management

Protocol Overview and Objectives Pure on-demand protocol Node does not need to maintain knowledge of another node unless it communicates with it Broadcast discovery packets only when necessary Distinguish between local connectivity and general topology maintenance To disseminate Information about changes in local connectivity to those neighboring nodes that are likely to need it

Path Discovery Initiated whenever nodes want to communicate Route Request packets are broadcast RREQ format < source_addr, source_sequence-#, broadcast_id, dest_addr, dest_sequence_#, hop_cnt > RREQ uniquely identified by <source_addr, broadcast_id>

Path Discovery Cont. Broadcast id incremented with every RREQ Neighboring nodes satisfy RREQ by sending RREP or broadcast RREQ after incrementing hop_cnt Each intermediate node keeps following information Destination Address Source Address Broadcast_id

Path discovery Cont. Expiration time for reverse path entry Source node s sequence number

Reverse Path Setup Source sequence number is used to maintain freshness about reverse route to source Destination number specified for freshness of route before accepted by source Reverse path setup by having link to neighbor

Forward Path Setup Node processing on reception of RREQ checks if the route is current by comparing dest_seq# if route is current node unicasts RREP back to neighbor from which it received the RREQ RREP contains <source_addr, dest_addr, dest_sequence_#, hop_cnt,lifetime> Node propagates RREP back to source Updates information on reception of subsequent RREPs

Forward Path Setup

Route Table Management Route Request Expiration Timer for purging reverse paths which do not lie on source-destination route Route Caching Timeout for time after which the route is considered invalid Active_timeout Period used to determine if neighboring node is active

Route Table Management Route Table entry Destination Next Hop Number of hops (metric) Sequence numbers of Destination Active Neighbors for this route Expiration time for the route table entry

Path Maintenance When dest node or intermediate node moves a special RREP is sent When next hop become unreachable the upstream node sends propagates RREP with fresh sequence number and hop cnt restart route discovery process from source on receipt of RREP

Local Connectivity Management Node learn of their neighbors in following way on receipt of broadcast message on receipt of hello message

Dynamic Source Routing Overview Constructs a source route in packet header listing source route Each host maintains a route cache Route discovery used for routes not in cache

Route Discovery Route Request Packet Route Reply Packet Route Record Unique Request id

Route Discovery Possible scenarios on receipt of route request packet discard packet if <initiator address, request id> already seen if host already listed then discard packet if target address is same as host address then obtain reverse route from route record and send route reply add host address in case of none of the above

Route Maintenance Route error packet sent on detection of break containing addresses on both sides of error, the host that detected the error and the host to which it was trying to send the packet All upstream node then deletes routes with that particular hop

Optimizations Full Use of Route Cache Piggy Backing on Route Discoveries Reflecting Shorter Routes Improved Handling of errors

Full Use of Route Cache Each forwarding host can add route information to cache Nodes can operate in promiscuous mode and add information to cache from any packets that they hear Each intermediate node having a route can send a route reply packet

Piggy Backing on Route Discoveries Data is piggybacked on Route Request Packet and Route Reply Packet (like SYN for TCP) While piggybacking on Route Request and intermediate node send Route Reply propagate Route Request with data

Reflecting Shorter Routes D on receipt of packet from B can modify cache and send route reply

Improved Handling of errors In scenario when network becomes partitioned buffer packets and use exponential backoff Use promiscuous mode to remove entries

Performance Comparison of AODV and DSR DSR has access to significantly greater amount of routing information than AODV by virtue of source routing and promiscuous listening DSR replies to all requests reaching a destination from a single request cycle whereas AODV only replies once thereby learning only one route In DSR no particular mechanism to delete stale routes unlike AODV In AODV the route deletion causes all the nodes using that link to delete it, but in DSR only the nodes on that particular part are deleted

Performance Comparison of AODV and DSR Both protocols do not perform any load balancing Routing load in DSR is less than AODV but in terms of bits the difference is less In AODV the path discovery is mostly due to RREQ( but in RREP & RERR s but in terms of network load both of them are nearly the same) Both protocols use hop-wise determination of routes

Challenges in Ad-hoc Design Protocols still in Nascent Stage, analysis for which protocol does well in which scenario QOS issues in Ad-hoc TCP performance over Ad-hoc Integration of Ad-Hoc Networks in Internet Multicasting in Ad-hoc Networks

References S. Murthy and J.J Garcia Luna Aceves, A Routing Protocol for Packet Radio Networks, Proc. IEEE Mobicom, Nov. 1995 A. Iwata, C.C. Chiang, G. Pei, M. Gerla and T. W. Chen, Scalable Routing Strategies for Ad-Hoc Wireless Networks, IEEE journal on Selected Areas in Communcations, Aug. 1999 M. Gerla and T. W. Chen, Global State Routing : A new routing scheme for Ad-Hoc wireless networks, Proc. IEEE ICC 98 Z. J. Haas, M. R. Pearlman, The Zone Routing Protocol for Ad-Hoc networks, Internet Draft, Aug. 1998 Y. B. Ko, N. H. Vaidya, Location Aided Routing in Ad-Hoc networks, Proceedings of ACM/IEEE Mobicom 98, Dallas, TX, Oct. 1998

References Charles Perkin's Home Page http://www.srvloc.org/charliep/charliep.html Routing in Ad Hoc Networks of Mobile Hosts http://phantom.me.uvic.ca/clesiuk/thesis/reports/adhoc/adhoc.ht ml#e18e3 Wireless Adaptive Mobility LAB, UCLAhttp://www.cs.ucla.edu/NRL/wireless/ Monarch Project Research Papershttp://www.monarch.cs.cmu.edu/papers.html Papers on Mobile Computing http://db.nthu.edu.tw/paper/mobile/ Simulation Environment for an Ad-Hoc Wireless Network Running the AODV Routing Algorithm

References http://www.ctr.columbia.edu/~angin/e6950/sameh/aodv_final.html ADHOC Networks Presentation http://www.ittc.ukans.edu/~eshwar/eecs845/intro.html Mobile Ad hoc Networking http://www.varium.com/~pso/adhocnetworking.html Paper Collection on Ad-hoc Networks http://147.46.59.102/~imhyo/papers/papers.html Ad-Hoc Networking Resource Page http://147.46.59.102/~imhyo/papers/papers.html Papers on Mobile Computing http://wwwsor.inria.fr/~aline/mobile/biblio.html Papers on Ad-hoc Multihop Wireless Networks http://www.ics.uci.edu/~atm/adhoc/paper-collection/papers.html