Prentice Hall. Learning Microsoft PowerPoint , (Weixel et al.) Arkansas Multimedia Applications I - Curriculum Content Frameworks

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Prentice Hall Learning Microsoft PowerPoint 2007 2008, (Weixel et al.) C O R R E L A T E D T O Arkansas Multimedia s I - Curriculum Content Frameworks

Arkansas Multimedia s I - Curriculum Content Frameworks Unit 1: Introduction to Multimedia Hours: 5 Terminology: Animation; Censorship; Copyright; Derivative work rights; Development system; Digital video; Electronic slide show; Fair use; Firewire; Graphics; Interactive; Kiosk; Multimedia; Multimedia careers; Playback system; Red, Green, Blue (RGB); Resolution; Royalty-free; Shareware; Sound; Text; Trademark; Universal Serial Bus (USB); Video capture device 1.1 Define multimedia and describe the basic elements of multimedia 1.1.1 Identify the five basic elements of multimedia: text digital images sound video animation 1.2 Identify uses of multimedia and its impact on society 1.2.1 Examine different classifications of multimedia (education, business, entertainment, etc.) 1.3 Discuss career opportunities in multimedia 1.3.1 Research careers in multimedia 1.4 Describe methods and equipment needed to deliver multimedia 1.4.1 Access three different multimedia sources (Internet, slide show, book on CD, etc.) and identify elements of each 1.4.2 List basic equipment needed for presentations (projectors, smart boards, etc.) 1.5 Describe the hardware components of a multimedia playback system SE: 24 TE: 5 SE: 58-64 TE: 13-14 1

Arkansas Multimedia s I - Curriculum Content Frameworks 1.5.1 Identify the hardware components of a playback system (processor, storage, etc.) 1.5.2 Identify the basic characteristics of color displays (RGB, resolution, etc.) 1.6 Describe the additional components needed for multimedia development system 1.6.1 Identify the hardware components for a development system: digital camera digital video camera scanner microphone speakers firewire video capture device USB 1.7 Describe the types of software needed to develop and playback multimedia projects 1.7.1 Identify software used for creating/editing the elements of multimedia projects 1.7.2 Identify types of software needed to create multimedia 1.7.3 Identify software needed for playback, i.e. media players 1.8 Discuss the laws and guidelines that affect multimedia, i.e. copyright, trademark, etc. 1.8.1 Explain the basic concepts of the copyright law, fair use, public domain, shareware, privacy, trademark, derivative works, and royalty free 2

Arkansas Multimedia s I - Curriculum Content Frameworks Unit 2: Storage Hours: 5 Terminology: Burner, Compact disk, Compact Disk-Read Only Memory (CD-ROM), Compact Disk- Recordable (CD-R), Compact Disk-Re-Writable (CD-RW), Digital Video Disk (DVD), Digital Video Disk-Read Only Memory (DVD-ROM), Digital Video Disk-Recordable (DVD-R+R), Digital Video Disk- Re-Writable (DVD-RW+RW), Dual layer, Flash drive, Flash memory, Gigabyte, Kilobyte, Magnetic storage, Megabyte, Memory card, Optical storage, Read speed, Rewrite speed, Write speed 2.1 List storage media and hardware available for multimedia 2.1.1 Compare and contrast storage media available and the storage capacity of each: CD-ROM CD-R CD-RW DVD-ROM DVD-R+R DVD-RW+RW flash drive (i.e. thumb, USB, jump) 2.1.2 Compare and contrast the advantages and disadvantages of available storage media/hardware 2.1.3 Access/Write using an optical storage media (CD/DVD) Unit 3: Digital Imaging Hours: 20 Terminology: Bitmap (BMP), Clip art, Cloning, Cropping, Digital zoom, Draw program, File conversion, Graphics Interchange Format (GIF), Grayscale, Image size, Joint Photographer Experts Group (JPEG), Lossy compression, Lossless compression, Macro zoom, Object layering, Optical zoom, Paint program, Pixel, Portable Network Graphics (PNG), Raster, Scaling, Screen capture, Stock photographs, Thumbnail, Tagged Image File Format (TIFF), Vector graphic, Windows Metafile (WMF) 3.1 Discuss the basic characteristics of the digital camera 3

Arkansas Multimedia s I - Curriculum Content Frameworks 3.1.1 Demonstrate understanding of the basic characteristics of the digital camera: storage media uploading images changing resolution special effects and settings zoom 3.1.2 Demonstrate basic maintenance and care of the digital camera 3.2 Discuss digital image file formats and compression 3.2.1 Identify the two categories of digital images: bitmap vector 3.2.2 Identify digital file formats:.bmp.gif.jpg.png. tif.wmf 3.2.3 Compare the file sizes and qualities of SE: 227 digital images TE: 65-66 3.2.4 Convert an image to a different format SE: 227 TE: 65-66 3.3 Identify the software available for creating and editing digital images 3.3.1 Examine software for creating and editing bitmap (paint) and vector (draw) images 4

Arkansas Multimedia s I - Curriculum Content Frameworks 3.3.2 Create and edit digital images in some of the following ways: crop resize proportionally (scaling) combine images convert to grayscale add transparent overlay masking cloning 3.4 Identify sources and specific uses of digital images 3.4.1 Locate sources of royalty-free stock photography and other digital images 3.4.2 Perform a screen capture 3.4.3 Create a multimedia presentation incorporating digital images SE: 61-64, 77-78,130-132, 149-150, 196-197, 214-219, 226-231 TE: 13-14, 17-18, 35-36, 42, 55-56, 61-62, 65-66 Unit 4: Sound Hours: 10 Terminology: Compact Disk Audio (CDA), Kilohertz (khz), Media player, Microphone, Musical Instrument Digital Interface (MIDI), MP3, Plug-in, Real Audio (RA), Ripper, Sampling, Sampling rate, Sound card, Sound editor, Streaming audio, Volume, Wave (WAV), Windows Media Audio (WMA) 4.1 Discuss how sound is used in multimedia 4.1.1 Access multimedia sources that have sound 4.1.2 Analyze purpose of sound in multimedia 4.1.3 Judge whether sound enhances or detracts from the application 4.2 Discuss common sound file formats and compression 5

Arkansas Multimedia s I - Curriculum Content Frameworks 4.2.1 Compare the quality and size of audio formats: midi.mp3.ra.wav.cda.wma 4.3 Discuss the software/ hardware and settings needed for sound playback, creation, and editing 4.3.1 Connect speakers, microphone, and headphones to the computer and adjust settings 4.3.2 Identify programs available for playback 4.3.3 Create a sound file using recording software: set sampling rate 4.3.4 Edit a sound file using a sound editor program: mix sound insert sounds cut sounds rip sound files convert sound formats 4.4 Identify sources and specific uses of sound files 4.4.1 Locate web sites for royalty-free sound files SE: 222 4.4.2 Record a narration for a multimedia SE: 267-270 project TE: 77-78 4.4.3 Insert audio clips into a multimedia project SE: 222-225 6

Arkansas Multimedia s I - Curriculum Content Frameworks Unit 5: Introduction to Video Hours: 10 Terminology: Analog, Audio Video Interleave (AVI), Digital, Media player, MOV, Motion Picture Experts Group (MPEG), Plug-in, Real-time, Streaming media, Video, Video camera, Windows Media Video (WMV) 5.1 Define video and describe ways that it can enhance multimedia 5.1.1 View examples of video in multimedia presentation 5.1.2 Compare/Contrast analog and digital video 5.2 Describe the most commonly used file formats for digital video 5.2.1Compare/Contrast video file formats:.avi.mpeg.wmv.mov 5.3 Describe sources for obtaining and viewing video 5.3.1 Locate and view examples of video: on the Internet camcorder VHS DVD/CD 5.4 Identify the software available for creating videos 5.4.1 Create a video using images SE: 220-225 SE: 221 SE: 221 7

Arkansas Multimedia s I - Curriculum Content Frameworks Unit 6: Integration Hours: 10 Terminology: None 6.1 Integrate the basic elements of multimedia into a project 6.1.1 Create a multimedia project with sound, digital images, and text SE: 61-64, 77-78,130-132, 149-150, 196-197, 214-219, 222-225, 226-231 TE: 13-14, 17-18, 35-36, 42, 55-56, 61-62, 63-64, 65-66 SE: 61-64, 77-78,130-132, 149-150, 196-197, 214-219, 222-225, 226-231 TE: 13-14, 17-18, 35-36, 42, 55-56, 61-62, 63-64, 65-66 8