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MOP-AL162A Parallel Display Specifications Revision 1.0

Revision History Revision Description Author 1.0 Initial Release Clark 0.2 Updates as per issue #333 Clark 0.1 Initial Draft Clark 1

Contents Revision History... 1 Contents... 2 Features... 3 Hardware... 3 Drawing... 3 Interface... 3 Instructions... 4 Outline... 4 Instruction Table... 5 Character ROM... 6 Character RAM... 7 Timing Characteristics... 7 Initialization... 8 Specifications... 9 Electrical... 9 Optical... 9 Environmental... 9 Troubleshooting... 10 Power... 10 Display... 10 Communication... 10 Precautions... 10 Ordering... 11 Part Numbering Scheme... 11 Options... 11 Contact... 11 2

15.5[V.A.] 11.50[A.A.] 2.5 0.4 31.0 36.0±0.5 26.5 5.55 0.65 0.05 18.3 2.5 5.0 2.5 Features The Matrix Orbital Parallel display series offers a low cost display solution utilizing an industry standard communication interface for simple integration into a wide variety of new and existing applications. The Light Emitting Diode backlight with configurable brightness and voltage controlled contrast allows the MOP Liquid Crystal Display line to offer a professional display solution with low power impact for any project. The standard alphanumeric font set also allows up to eight custom characters to be saved in display Random Access Memory for a custom design touch. Hardware Drawing 14.0 MAX. 8.8±0.5 2.5 5.3 8.0 1 80.0±0.5 75.0 70.5 64.5[V.A.] 56.20[A.A.] P2.54X15=38.10 16-1.0 16 2.95 0.6 0.55 1 16-1.0 1.6±0.1 P2.54X15=38.10 4-2.5 40.5 16 0.05 Figure 1: MOP-AL162A Mechanical Drawing Interface Table 1: Display Control Pin Symbol Description 1 V SS Ground 2 V DD Supply Voltage for Logic 3 V 0 Supply Voltage for LCD (Contrast) 4 RS Register Select 5 R/W Read/Write 6 CE Chip Enable 15 LED(+) Anode of LED Backlight 16 LED(-) Cathode of LED Backlight Table 2: Parallel Data Pin Symbol Description 7 DB0 *Data bit 0 8 DB1 *Data bit 1 9 DB2 *Data bit 2 10 DB3 *Data bit 3 11 DB4 Data bit 4 12 DB5 Data bit 5 13 DB6 Data bit 6 14 DB7 Data bit 7 *Note: Not used in 4-bit mode 3

Instructions Outline The MOP line is controlled using a standard HD44780 compliant controller. The display is enabled by pulling the Chip Enable (CE) pin high, communication to and from the device is controlled using the Read/Write (R/W) input, and one of two available 8-bit registers are selected via the Register Select (RS) line. Using Register Select, either the Instruction Register (IR) or Data Register (DR) is selected by toggling RS low or high respectively. While executing from the IR, the display will pull the Most Significant Bit of the data bus, DB7, high. While this Busy Flag (BF) is set, any instructions sent to the unit will be ignored. The status of this flag and the current position of the Address Counter (AC) can be obtained by performing a read operation on the instruction register at any time. Table 3: Register Selection RS R/W Operation 0 0 IR write as an internal operation (display clear, etc.) 0 1 Read busy flag (DB7) and address counter (DB0 to DB6) 1 0 Write data to DDRAM or CGRAM (DR to DDRAM or CGRAM) 1 1 Read data from DDRAM or CGRAM (DDRAM or CGRAM to DR) When writing for the DR, one of two locations can be chosen using the AC. The value provided to the AC when executing a set address command differentiates these locations. The AC is automatically decremented or incremented after a read or a write. DDRAM provides eighty bytes of display memory to all displays. Memory outside the bounds of the display area can be used as general RAM. DDRAM addressing begins at the top left of the display with a value of 0, addresses then increment from left to right then down once a row is filled. Table 4: One Line Addressing Position 1 2... 80 DDRAM Address 00 01... 4F Table 5: Two Line Addressing Position 1 2... 40 DDRAM 00 01... 27 Address 40 41... 67 Table 6: Four Line Addressing Position 1 2... 20 00 01... 13 DDRAM 40 41... 53 Address 14 15... 27 54 55... 67 CGRAM provides eight custom characters that can be created by writing to CGRAM locations then displayed using the first eight CGROM character codes, as seen in the character ROM table below. Characters are sent to the display by performing a write operation on the DR using the correct character address within CGROM. Instructions are issued by writing to the IR; a complete list is available below. 4

Instruction Table Table 7: Parallel Instruction Table Instruction Instruction Code RS R/W DB7 DB6 DB5 DB4 DB3 DB2 DB1 DB0 Description Clear Display Return Home Entry Mode Set Display ON/OFF Control Cursor or Display Shift 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1-0 0 0 0 0 0 0 1 I/D SH 0 0 0 0 0 0 1 D C B 0 0 0 0 0 1 S/C R/L - - Function Set 0 0 0 0 1 DL N F - - Set CGRAM Address Set DDRAM Address Read Busy Flag and Address Write Data to RAM Read Data from RAM Write 20H to all DDRAM locations, set DDRAM address to 00H, return cursor to its original position, and set I/D to 1. Set DDRAM address to 00H and return cursor to its original position if shifted. The contents of DDRAM are not changed. Assign cursor moving direction and enable the shift of entire display. DDRAM and CRAM addresses are incremented and cursor moves right when I/D is set to 1, the opposite is true when reset to 0. Setting SH to 1 causes the entire display to shift affecting only DDRAM. Set display (D), cursor (C), and blinking of cursor (B) on/off control bit. Setting D, C, or B to 1 will cause the display, underline cursor, or blinking cursor to turn on, the opposite is true for reset. Set cursor moving and display shift control bit, and the direction, without changing of DDRAM data. Setting S/L to 1 will shift the screen horizontally while the opposite will move the cursor through all screen positions. Setting R/L to 1 will shift right immediately. AC and DDRAM are not altered. Set interface data length, numbers of display line and, display font type. Setting DL to 1 specifies 8-bit mode, 0 4-bit. Setting N to 1 permits a multiline display, 0 a single. Resetting F to 0 indicates a 5x8 dot character. 0 0 0 1 AC5 AC4 AC3 AC2 AC1 AC0 Set CGRAM address in address counter. 0 0 1 AC6 AC5 AC4 AC3 AC2 AC1 AC0 Set DDRAM address in address counter. 0 1 BF AC6 AC5 AC4 AC3 AC2 AC1 AC0 1 0 D7 D6 D5 D4 D3 D2 D1 D0 1 1 D7 D6 D5 D4 D3 D2 D1 D0 Read the status of the display controller through the BF Bit. The contents of address counter can also be read. Write data into internal RAM (DDRAM/CGRAM), location is determined by the AC. AC and display shift are adjusted as specified. Read data from internal RAM (DDRAM/CGRAM), location is determined by the AC, set command is recommended previous to this. Only AC is adjusted. 5

Character ROM The character generator ROM stores up to two hundred fifty-six 5 8 dot character patterns from 8-bit character codes. The first eight characters are reserved for custom characters saved in CGRAM. Figure 2: European Character Set 6

Character RAM CGRAM allows the creation of up to eight 5x8 character patterns. Eight bytes are assigned to each character address, the least significant five bits of which represent the five pixel columns. Pixels are activated by setting the bit in their position in CGRAM to 1. Table 8:Relationship between CGRAM Addresses, Character Codes (DDRAM Data) and Character Patterns (CGRAM Data) Each character has eight addresses in CGRAM corresponding to each of its eight pixel rows. The highest three bits represent the character address in DDRAM. The lowest three bits of this address represent the row positions beginning with 0 at the top. The last row will be logically OR d with the cursor when it is active. Finally, each character can be referenced in DDRAM and written to the screen using its eight bit address. Note: * Indicates no effect. Timing Characteristics Table 9: Read and Write Operation Specifications Write Read Item Symbol Min Typ Max Min Typ Max Unit Enable cycle time t cyce 1200 - - 1200 - - ns Enable pulse width (high level) PW EH 140 - - 140 - - ns Enable rise/fall time t Er,t Ef - - 25 - - 25 ns Address set-up time (RS, R/W to E) t AS 0 - - 0 - - ns Address hold time t AH 10 - - 10 - - ns Data set-up time t DS 40 - - - - 100 ns Data hold time t H 10 - - 10 - - ns Conditions: Ta=25, VDD=5.0± 0.5V Figure 3: Write Timing Waveform Figure 4: Read Timing Waveform 7

Initialization Before beginning any application, it is recommended that all display settings be initialized. Below are algorithms for initializing the display in both 8-bit and 4-bit communication modes. Before the first wait condition, please allow Vcc to rise to 2.7V then wait 40ms. During the three function set commands that follow, note that the busy flag cannot be checked; it becomes available in the last block. The unit will always expect a total of 8 bits to be sent, so note the structure used in four bit mode. The last initialization block will set the number of lines and character font as specified, turn the display off, issue the display clear command, and finally set the entry mode as desired. Figure 5: 8-bit Initialization Figure 6: 4-bit Initialization Note: * Indicates do not care condition. 8

Specifications Electrical Table 10: Electrical Characteristics Item Symbol Min Typ Max Unit Supply Voltage For Logic V DD 4.5 5.0 5.5 V Supply Voltage For LCD (Contrast) V 0-13.5 - V DD V Input High Voltage V IH 0.7 V DD - V DD V Input Low Voltage V IL V SS - 0.3 V DD V Supply Current (V DD =5V) I DD 0.8 1.2 1.5 ma Supply Voltage of Red Backlight (24 Die) V LED 3.5 3.9 4.1 V Supply Current of Red Backlight (24Die) I LED 0-120 ma Supply Voltage of Yellow-Green Backlight (120 Die) V LED 3.8 4.1 4.3 V Supply Current of Yellow-Green Backlight (120 Die) I LED 0-120 ma Supply Voltage of White Backlight (2 Die) V LED 4.2 4.4 4.6 V Supply Current of White Backlight (2 Die) I LED 0-36 ma Optical Table 11: Display Characteristics Item Dimension Unit Number of Characters 16 Characters x 2 Lines - Module dimension 80.0 x 36.0 x 14.0 mm View area 64.5 x 15.5 mm Active area 56.20 x 11.50 mm Character size 2.95 x 5.55 mm Character pitch 3.55 x 5.95 mm Dot size 0.55 x 0.65 mm Dot pitch 0.60 x 0.70 mm LCD type STN Duty 1/16 View direction 12 o clock φ = 270 Non-selected Conition Intensity φ = 0 θ f θ l θ b θ r φ = 180 Figure 7: Viewing Angle Definition Selected Conition Non-selected Conition φ = 90 Table 12: Viewing Characteristics Item Symbol Min Typ Max Unit (V)θ -20-35 deg View Angle (H)φ -30-30 deg Contrast Ratio CR - 3 - - T rise - - 250 ms Response Time T fall - - 250 ms 90% 100% Tr Tf Figure 8: Display [positive Response type] Time 10% Environmental Table 13: Environmental Specifications Item Symbol Min Max Unit Operating Temp. Top -20 70 Storage Temp. Tstr -30 80 Note: Maximum 90% non-condensing humidity. 9

Troubleshooting Power For your MOP Display to function correctly, appropriate power must be applied, often as indicated by the backlight illuminating or a darkening of the character spaces. Please refer to the power diagram below and reference all voltages to the specifications provided. Figure 9: Single Supply Configuration Figure 10: Dual Supply Configuration Display If your display is powered successfully, the backlight or contrast should be evident. A lack of text could be the result of a high contrast voltage, lower V 0. Also, ensure the expected DDRAM addresses are shown by moving the display to the home position. Communication When communication of either text or commands is interrupted, check all data and control pins for continuity. Ensure the display has been initialized correctly before sending information using the appropriate initialization algorithm. For 4-bit mode ensure D4-D7 are used. Finally, slow down communication and refer to timing diagrams and specifications for proper control flow. Precautions Do not make extra holes on the display, modify its shape, or change the components. Avoid applying excessive electrical shock to the module. Do not drop, bend, twist, or disassemble the display. Avoid operation outside absolute maximum ratings. Solder only to the I/O terminals provided. Store in an anti-static container within a clean environment. 10

Ordering Part Numbering Scheme Table 14: Parallel Part Numbering Scheme MOP A L 16 2 A B B T W 2 5 E 3 I N - - - - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Options Table 15: Parallel Part Options # Designator Options 1 Product Line MOP: Matrix Orbital Parallel Display 2 Display Type A: Alphanumeric 3 Screen Type L: Liquid Crystal Display 4 Display Columns 8: Eight Character Columns 16: Sixteen Character Columns 20: Twenty Character Columns 24: Twenty-Four Character Columns 40: Forty Character Columns 5 Display Rows 2: Two Character Rows 4: Four Character Rows 6 Display Form Factor A: A Form Factor B: B Form Factor C: C Form Factor F: F Form Factor 7 IC Package B: Chip on Board 8 LCD Glass Type B: STN Positive Blue F: FFSTN Negative G: STN Positive Grey T: FSTN Negative W: FSTN Positive Y: STN Positive Yellow 9 Polarizer Style F: Transflective T: Transmissive 10 Backlight Colour R: Red Y: Yellow-Green W: White 11 Viewing Angle 1: 6:00 2: 12:00 12 Controller 5: S6A0069 Compatible 13 Character Set E: European J: Japanese 14 Input Voltage 3: 5.0V 15 Temperature Range I: Industrial 16 Negative Voltage Generation N: None Provided Contact Sales Phone: 403.229.2737 Email: sales@matrixorbital.ca Support Phone: 403.204.3750 Email: support@matrixorbital.ca Online Purchasing: www.matrixorbital.com Support: www.matrixorbital.ca 11