A Visual Landmark Recognition System for Autonomous Robot Navigation

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1 A Visual Landmark Recognition System for Autonomous Robot Navigation Quoc V. Do and Lakhmi C. Jain Knowledge-Based Intelligent Engineering Systems Centre School of Electrical and Information Engineering, University of South Australia, Mawson Lakes Boulevard, Mawson Lakes, SA, Australia Abstract This paper presents a vision system for autonomously guiding a robot along a known route using a single CCD camera. The prominent feature of the system is the real-time recognition of shape-based visual landmarks in cluttered backgrounds, using a memory feedback modulation (MFM) mechanism, which provides a means for the knowledge from the memory to interact and enhance the earlier stages in the system. Its feasibility in autonomous robot navigation is demonstrated in both indoor and outdoor experiments using a vision-based navigating vehicle. 1 Introduction Autonomous robot navigation by means of visual landmark recognition has been an attractive field of research that models the ability in which human navigates. In human navigation, one does not need to memorise everything along that pathway, but only significant or salient features. These features are known as landmarks and serve as navigational references to bring about space perception. For instance, traditional mariners relied on the observation of a star s position to assist them to localise their ships and successfully navigated across the ocean. Humans recognise landmarks and memorise previously traversed routes with extreme accuracy and apparently with minimal effort. Despite over thirty years of intensive research, with rapid advance in technology and computational power, the emulation of this ability still remains as a challenge for both the computer vision and robotics research communities. The major challenge lies in the excessive amount of computations required to process 2D visual data, especially with a need for real-time object recognition [1]. A vision system that takes minutes to extract a large amount of useful information from an image is useless in the context of navigation, as the scene changes significantly as the robot progresses. Therefore, it is required to completely process the current observation before the scene varies excessively, thus requires real-time processing. Most importantly, salient objects in the surrounding environment appear in complex cluttered backgrounds and are viewed differently depending on the approaching angles and environmental conditions. As a result, many researchers have simplified the problem, taking a bottom-up approach by considering the recognition of simple object-based landmarks instead of complex ones. For instance, Cheng and Zelinsky [2], used an image processing hardware for recognising circular objects such as soccer and tennis balls in clean backgrounds to guide the YamHa robot in an indoor environment. Similarly, Mata [3] developed a genetic algorithm for recognising quadrangle shapes on walls (doors, windows and posters) to guide a robot along a corridor. Furthermore, Li [4] implemented a genetic algorithm for detecting numerical signs (a black number 0-9 written on a white plate), which were placed at critical points along the navigational route. The system recognised these highly-contrasted signs to self-localising the robot in the outdoor environment. Unlike the above approaches, this paper describes a vision system that focuses on recognising object-based visual landmarks in cluttered backgrounds. The system has a novel memory feedback nodulation (MFM) mechanism, which enables the usage of the knowledge from the memory to enhance the operations of the earlier stages. This achieves object-background separation at the feature extraction stage and real-time visual landmark recognition. The paper is structured with section II describes the implementation of the vision system. Section III presents the indoor and outdoor experiments for evaluating and demonstrating the feasibility of the vision system in mobile robotic applications. Finally, the conclusions are presented in section IV. 2 The Vision System The vision system exploits and integrates the concepts from the pre-attentive and attentive stages in the human visual system [5, 6], the feedforward architecture that underlines the computational template matching approaches, and the top-down feedback facilitatory and inhibition modulation mechanism of the selective attention adaptive resonance theory (SAART) neural

2 network [7], in order to implement a feedforwardfeedbackward architecture. However, unlike computational template approaches, the vision system processes directly on the high dimensional image space rather than a dimensional reduction image through some means of transformations, such as the principle component analysis (PCA) or linear discriminant analysis (LDA) [8]. Similarly, it uses the concept of top-down facilitatory and inhibition modulation in the SAART neural network [7, 9], but achieves the steady state solution much faster and offers real-time processing [10, 11]. The vision system is illustrated in Figure 1. applying eq.1 to the memory template, while the LEA filter was obtained by analysing the region that the landmark occupies as shown at the bottom of Figure 2 (c) and Figure 2(d) respectively. (a) (c) Figure 2. The memory template and memory binary filters. (a) the gray-level image, (b) the memory template, (c) the memory active edge (MAE) filter and (d) the landmark enclosed area (LEA) filter. (b) (d) 2.2 Feature Extraction Figure 1. The developed visual landmark recognition architecture that combines concepts from the human visual system, biological neural networks and the template matching approaches. 2.1 Memory Module The memory templates are selected manually using a simple process, which involves an acquisition of a graylevel image of an object that serves as a landmark within a clean background, even-though the system subsequently recognises the landmarks in complex scenes. Sobel edge detection is applied to the input image and a region of size 50x50 pixels that enclosed the landmark is extracted and stored as a memory template as shown in Figure 2(b). E( > τ MAE ( = 1 (1) MAE ( = E( < τ MAE ( = 0 Where E( is the edge image,τ is a small threshold (τ =0.1 and was selected by trial and error) and MAE( is the memory active edge filter. Each template is used to create two additional binary memory filters: memory active edge (MAE) and landmark enclosed area (LEA). The MAE filter is created by The feature extraction is based on the MFM mechanism and lateral competition. The former is developed by extracting and extending the SAART s topdown memory feedback facilitation and inhibition modulation [7], to cope with real-time visual landmark recognition in cluttered background. The mechanism uses memory filters associated with the active memory template to selectively enhance the selection of the desired information, while discarding the insignificant data from the bottom-up edge input in order to improve the performance of the extraction process. In practice, the object-background separation is achieved using eq.2, where the extracted feature Ex( is equal to the sum of the product of the input S(, the memory filter MAE( and a control gain G. Ex ( = S ( + G( S ( * MAE ( ) (2) The MAE filter denotes the corresponding pixels locations in the memory template that encodes the landmark s shape. Therefore, pixels in the input edged image that have elementary alignments with the active pixels in the MAE filter will receive amplification, while others are experiencing no modification as the term S( * MAE( in eq.2 equals zero. These are regarded as background features and removed by a lateral competition. The lateral competition between pixels within the extracted region, Ex( is implemented in a simple but effective way using the unit vector operation. This involves the division of every pixel by the length of the image vector, as the result of the memory modulation using eq.2 high value pixels experience a small amount of suppression from smaller value pixels, while conversely small pixels suffer a much higher level of inhibition from larger ones. This effectively causes small pixels to be

3 suppressed below a pre-set threshold and being discarded to achieve object-background separation. 2.3 Landmark Recognition Stage The aim of this stage is to establish a unique correspondence between the input pattern and the active template in the memory database. The landmark recognition module uses a simple but effective template matching algorithm, which is governed by the MFM mechanism using both the MAE and the LEA filters. These are used to create matching channels that selectively control and guide the matching process. The matching between the data that lies within the matching channel in both the input image and the memory template is achieved by analysing their similarity. Several methods have been proposed for achieving this, including: the sum of absolute difference [12], the Hausdoff distance [13] and the cosine rule [7]. This system employs the cosine rule and is implemented using eq.3. This approach produces a degree of match (DoM M ) that ranges from 0 to 1, where one represents 100% match, providing an easy means for setting a match threshold, which is used to determine the recognition status of the desired landmark. Each DoM M is evaluated against the match threshold of 90%, an input region with a DoM M greater than the threshold is passed into an additional evaluation stage for further evaluation to ensure robust recognition. DoM M = ε + P( * M( * F( P( * P( * F( M( * M( * F(..(3) Where DoM is the degree of match, ε is a small constant, P( is the input region and M( is the current memory template and F( is the MEA filter. The evaluation stage is developed to increase the system s robustness by overcoming a deficiency of the MFM mechanism. This is inherited from its predecessor, the top-down memory feedback facilitation and inhibition in the SAART neural network and was reported in [7, 9]. The MFM mechanism focuses on input edge activities that align with the memory feedback pathways, denoting pixels positions that describe the landmark s shape in order to separate relevant data from the background features. The deficiency is revealed when edge activities within a complex cluttered input region have sufficient edge alignments with the memory feedback pathways, resulting in fault formation of a new shape (using the MEA filter) that is very similar to the current memory template as illustrated in Figure 3. This discards the fact that the desired landmark is not presence in the input. This leads to occasional fault visual landmark detection. This problem can be overcome by top-down modulating the edge detection for different orientations, but it is computationally intensive. Alternatively, the issue is resolved using additional memory feedback pathways created by the LEA filter, which provides the necessary memory guidance for the assessment of the landmark s surface information, as shown in Figure 3. As illustrated, the surface of the landmark in the memory has no edge and is completely different from the feature created by the LEA filter. Thus, faulty landmark recognition is overcome by re-matching the extracted feature with the memory template using eq.3, with the LEA filter replacing the MAE filter. Figure 3. The evaluation process for overcoming the deficiency of the MFM mechanism. 2.4 The Searching Stage This section presents an extension to the previous work [10] and named memory assisted local edge analysis (MALEA). It emulates concepts of the pre-attentive stage in the human vision system using the MFM mechanism, which provides memory feedback pathways that give access to the distribution of edge information within the memory template. This information is used to guide the evaluation process of the likelihood of a region containing the landmark and is illustrated in Figure 4. The central idea of the MALEA approach is to use the memory active edge (MAE) and the landmark enclosed area (LEA) filters to provide memory guidance for determining the ROIs within the input image. The search considers only pixels that correspond to these filters, as only these edges are relevant in describing the landmark s shape. All others are discarded, thus significantly reduces the amount of computation required. The searching process involves the extraction of patches as a search window scans across the input image. The regions that satisfy the ROI-threshold are passed through and further evaluated with the signature threshold to confirm and classify as ROIs, otherwise discarded. Both the ROI and the signature thresholds are set dynamically for each activated memory template.

4 Figure 4. The process of the MALEA searching approach. 2.5 Invariant Landmark Recognition Significant amount of evidence has suggested that the human vision system uses the view-based representation, where an object can be represented by multiple 2D sample images, covering degrees around the object [14]. Inspired by these findings, the developed vision system stores multiple views of every known landmark. However, the number of views required to sufficiently represent an object can be infinite. Therefore, the architecture employs two concepts known as band transformation and shape attraction to limit the number of 2D memory templates needed to uniquely represent each chosen landmark. The purpose of the band transformation and shape attraction is to recover distorted edges by considering adjacent pixels due to the fact that those edges commonly reappear in their neighbourhood. The analysis of adjoining pixels enables the distorted edges to be compensated and recovered, giving the system an elemental size and view invariant landmark recognition capability. Thus, by treating this feature as a building block, a simple but effective method has been developed for recognising an object from different views [11]. Clean-Background: The landmark was placed alone in the scene. Clutter_1: Up to three objects were placed behind the landmark to create proximity clutters. Clutter_2: At least four objects were placed behind the landmark. Light-Reduction: Lighting level was varied by turningoff some of the existing lights. This condition was ignored for the outdoor scene. A total of 75 different input images were collected: 20 clean-background, 20 clut_1, 20 clut_2 and 15 lightreduction images. These were fed into both the developed vision system and the traditional template matching method to evaluate and compare their performances. All the image processing stages were kept constant, the only difference was an additional MFM mechanism. The recognition results are summarized and plotted into four different graphs as shown in Figure 5. In these graphs, the vertical axis shows the degree of match (DoM), while the horizontal axis indicates the corresponding input image. The first five sample images were collected from the laboratory environment, samples (6-10) were taken from the corridor, samples (11-15) were generated in the foyer and finally, samples (16-20) were gathered in an outdoor environment. 3. Results 3.1 Real-Image Simulations This section describes the evaluation of the vision system and compares it with the traditional template matching approach, by using a large number of real-images, simulating two types of background clutter: proximity and distance. The former are objects that appear immediately behind or close to the landmark. The latter are the features in the far background. These features appear naturally in the environment and represent different levels of distance clutter. Different indoor and outdoor scenes were chosen to generate different levels of distance clutter. At each location, five different landmarks were used, in which four different images were captured for each landmark to simulate the following level of proximity clutter. Figure 5. Comparison between the proposed landmark recognition architecture and traditional template matching approaches. (a) Clean-background input images. (b) Clut_1 images. (c) Clut_2 images. (d) Light-reduction images. The graphs in Figure 5, show clearly that the developed vision system (_MFM) has superior performance over the traditional template matching approach (_Trad). The vision system produced very high

5 degree of matches (DoMs), fluctuating at 90% match, while the traditional template matching approach had comparatively low DoMs, fluctuating between 50% to 80%. The graphs further show that the template matching approach produced the best performance with cleanbackground images, which gradually reduced as the level of proximity clutter increased, while the developed vision system maintained high and stable performance. In addition, the sample images that resulted with DoM value of zero in the graphs indicate situations, where the template match approach has failed to detect the landmark within the input image, as the result of background regions obtaining DoMs greater than the region that contained the landmark. In comparison, the proposed vision system has maintained DoMs at approximately 90% for all of these sample images. 3.2 Real-Time Experiments A robot platform was designed and implemented to test and evaluate the vision system s feasibility in vision-based robot navigation as illustrated in Figure 6. The robot has a remote vision system, which was implemented on a Pentium IV, 2.4 GHz, communication is achieved using wireless RF data and video links. On-board the robot, are an embedded PC (PC/104) running under Linux operating system, a TCM2 magnetic compass, wheels odometers and GP2YA02Yk infrared range sensors. Three different indoor laboratory trials were conducted under three different conditions: clean background, cluttered background and with light reduction. In the clean background trial, objects were placed in front of a clean area without any other being in close proximity. Conversely, in the cluttered background trial, the objects were placed in front of many others immediately behind them to simulate proximity background clutter. Similarly, in the light reduction trial, the landmarks were embedded in complex backgrounds with the reduction of light in the laboratory (by turning off all the light, leaving a minimal amount of light entering from the windows). The robot was able to successfully navigate the predefined path, starting from L 1, traverse to L 2, L 3 and back to L 1, for all of the three trials. This involved the reliable recognition of nine visual landmarks, under different levels of close proximity background clutter and light variations, while navigating the indoor environment with a route s length of 24m at an average speed of 10cm/s. These trials were video recorded. The Robot The vision system Figure 6. The robot navigation system, consisting of the remote image processing module, which is implemented on a local computer that communicates with the navigating platform using wireless RF data and video links. A number of indoor and outdoor trials have been performed to investigate the vision system s feasibility in vision-based mobile robot. The robot was provided a topological map of the indoor and outdoor environments, which was 8m and 42m in length respectively and are shown in Figure 7. These routes were created in the School of Electrical and Information Engineering, University of South Australia laboratory and car park environments. During navigation the robot used these maps to perform self-localisation - approximating its current position in the environment, upon successfully recognising the desired visual landmark, it travelled toward the direction of the next expected object. Thus, autonomous route traversal was achieved by successfully recognising a pre-defined sequence of targets. (a) Figure 7. Topological maps. (a) Indoor. (b) Outdoor Outdoor robot experiments were setup with four landmarks placed at four different corners forming an enclosed path. Proximity background clutter was created by placing books, folders, tree branches, leaves and other objects. This was to illustrate the vision system s ability to recognise a visual landmark which was embedded in four heavily cluttered outdoor scenes. Two sample images from day and night trials are shown in Figure 8. In the day trials, ten were conducted under cloudy conditions. The first five trials were performed in a clockwise direction, where the robot traveled from L4 lead to L1, L2, L3 and back to L4. During navigation, the robot was required to recognise four different landmarks at the four corners at an average speed of 13cm/s. The robot successfully navigated four out of five trials. Similarly, five other trials were carried out in an anti-clockwise direction but with a different combination of landmarks and background clutter. The robot was successful in four out of five trials. When night trials were conducted, the main light source was the car park s light poles. A different arrangement of landmarks was set up for these trials. The robot was able to completely traverse three out of the five trials. Two (c)

6 failed trials were the result of shadows caused by multiple light sources in the car park. The induced shadows suppressed the detection of landmark s edges, while inducing additional unwanted edges, thus leading to many landmark recognition failures. These trials were video recorded. In summary, the robot has successfully traversed eleven out of the fifteen trials in both day and night conditions, recognising 48 out of 60 landmarks, travelling at an average speed of 13cm/s and covering a path s length of 42m. Figure 8. The sample images of day and night trials (a) and (b) are samples scenes of day trials, (c) and (d) are samples scenes from night trials. 4 Conclusions This paper presents a novel vision system for detecting a 2D edge-based visual landmark that is embedded in a cluttered background. The system is developed based on the recent biological SAART neural network, the preattentive and attentive stages in the human visual system and the traditional template matching approach. It has the ability to extract relevant data while simultaneously suppressing irrelevant data from the bottom-up input using the memory feedback modulation (MFM) mechanism. The simulation results show that the vision system s ability to recognise visual landmarks in clutter scenes is superior over the traditional edge-based template matching. The vision system has successfully demonstrated its feasibility in vision-based mobile robot navigation through indoor and outdoor experiments. In indoor trials, the robot successfully navigated the pre-defined routes, recognising all the visual landmarks, which are purposely embedded in complex backgrounds and subjected to light reduction. Similarly, in the outdoor environment, the robot successfully traversed eleven out of fifteen trials, with the landmarks situated under the extremes of proximity and distant clutter, and lighting conditions as trials were conducted in both the day and night. Acknowledgment The work described in this paper was funded by Weapons Systems Division, Australian Defence Science and Technology Organisation. References [1] Schalkoff, Digital Image Processing and Computer Vision, Wiley and Sons, INC, [2] G. Cheng and A. Zelinsky, "Goal-oriented behaviour-based visual navigation," In Proc. IEEE International Conference on Robotics and Automation, pp ,1998. [3] M. Mata, J. M. Armingol, A. de la Escalera, and M. A. Salichs, "Using learned visual landmarks for intelligent topological navigation of mobile robots," In Proc. IEEE International Conference on Robotics and Automation, Proceedings. ICRA-03, pp ,2003. [4] H. Li and S. X. Yang, "A behavior-based mobile robot with a visual landmark-recognition system," IEEE/ASME Transactions on Mechatronics, vol. 8, pp , [5] S. J. Luck, S. Fan, and S. A. Hillyard, "Attention-related modulation of Sensory-evoked Brain Activity in a Visual Search Task," Journal of Cognitive Neuroscience, vol. 5, pp , [6] E. Weichselgartner and G. Sperling, "Dynamics of Automatic and Controlled Visual Attention," Science, vol. 238, pp , [7] P. Lozo, "Neural theory and model of selective visual attention and 2D shape recognition in visual clutter", PhD Thesis, Department of Electrical and Electronic Engineering. Adelaide, University of Adelaide, [8] L. Wolf and S. Bilesch "Combining variable selection with dimensionality reduction," pp. 801,2005. [9] P. Lozo and C.-C. Lim, "Neural circuit for object recognition in complex and cluttered visual images," In Proc. The Australian and New Zealand Conference on Intelligent Information Systems, pp ,1996. [10] Q. V. Do, P. Lozo, and L. Jain, "A Fast Visual Search and Recognition Mechanism for Real-time Robotic Applications," In Proc. The 17th Australian Joint Conference on Artificial Intelligence, Cairns, Australia, pp ,2004. [11] Q. V. Do, P. Lozo, and L. C. Jain, "Autonomous Robot Navigation using SAART for Visual Landmark Recognition," In Proc. The 2nd International Conference on Artificial Intelligence in Science and Technology, Tasmania, Australia, pp ,2004. [12] C. Watman, D. Austin, N. Barnes, G. Overett, and S. Thompson, "Fast sum of absolute differences visual landmark detector," In Proc. IEEE International Conference on Robotics and Automation, pp ,2004. [13] D. P. Huttenlocher, G. A. Klanderman, and W. J. Rucklidge, "Comparing images using the Hausdorff distance," Pattern Analysis and Machine Intelligence, IEEE Transactions on, vol. 15, pp. 850, [14] N. K. Logothetis and J. Pauls, "Psychopysical and Physiological Evidence for View-centered Object Representation in the Primate," Cerebral Cortex, vol. 3, pp , 1995.

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