Advanced Object Oriented PHP

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1 CNM STEMulus Center Web Development with PHP November 11, /17

2 Outline 1 2 Diamond Problem Composing vs Inheriting Case Study: Strategy Design Pattern 2/17

3 Definition is when a class is based on another class. An inherited (child) class gains access to all protected and public state variables and methods. Private state variables and methods are not inherited by the child. 3/17

4 Definition is when a class is based on another class. An inherited (child) class gains access to all protected and public state variables and methods. Private state variables and methods are not inherited by the child. is a mechanism of code reuse that allows a class to share code with its parent class for free. is a is-a relationship. That is, child classes are considered a subset or special case of the parent class. For instance, the HybridCar class would be a child class of the Car class. The down side to using inheritance is that the child classes become dependent on the parent classes and are forced to contain the code propagated via inheritance. 3/17

5 Inheriting a Class c l a s s HybridCar extends Car { protected $ b a t t e r y C a p a c i t y ; p u b l i c f u n c t i o n g e t B a t t e r y C a p a c i t y ( ) { return ( $ t h i s >b a t t e r y C a p a c i t y ) ; Listing 1: Creating a Hybrid from a Car The HybridCar class will have full access to the non-private state variables and methods in Car. 4/17

6 final Keyword The final keyword prevents child classes from modifying the parent class. This has the effect of creating a read-only inheritance of final items. The following items can be declared final: Method: prevents child classes from overriding methods Class: prevents child classes from modifying anything inheriting from the parent class Notably absent from this list are state variables. final state variables can be approximated by using class constants. 5/17

7 Contracts Definition A contract is a collection of state variables or methods that outline the services provided by the contract and what is required to be implemented by the contract. 6/17

8 Contracts Definition A contract is a collection of state variables or methods that outline the services provided by the contract and what is required to be implemented by the contract. The term contract comes from the Java world. [1] The term can be likened to hiring a contractor to build another room in a house. In the house analogy, one is paying a professional to add something new to a house. In software development, a developer implements additional code with the added benefit of a service or feature provided to the program. 6/17

9 Implementing Contracts: Interfaces i n t e r f a c e B a t t e r y C a r { p u b l i c f u n c t i o n g e t B a t t e r y C a p a c i t y ( ) ; c l a s s HybridCar implements B a t t e r y C a r { protected $ b a t t e r y C a p a c i t y ; p u b l i c f u n c t i o n g e t B a t t e r y C a p a c i t y ( ) { return ( $ t h i s >b a t t e r y C a p a c i t y ) ; Listing 2: Creating a Hybrid Car 7/17

10 Definition A trait is a fragment of reusable code (complete state variables and methods) that is later incorporated into a class. 8/17

11 Definition A trait is a fragment of reusable code (complete state variables and methods) that is later incorporated into a class. Like inheritance, traits allow entire code blocks to be injected into a class. Unlike inheritance, multiple traits can be applied to a class. only allows one parent class per child. 8/17

12 t r a i t B a t t e r y C a r T r a i t { protected $ b a t t e r y C a p a c i t y ; p u b l i c f u n c t i o n g e t B a t t e r y C a p a c i t y ( ) { return ( $ t h i s >b a t t e r y C a p a c i t y ) ; c l a s s HybridCar { use B a t t e r y C a r T r a i t ; Listing 3: Creating a Hybrid Car with a Battery Trait 9/17

13 Diamond Problem Diamond Problem Composing vs Inheriting Case Study: Strategy Design Pattern Definition The diamond problem is a problem where methods have an ambiguous source. This is caused by using multiple inheritance and is depicted in Figure 1. Figure 1: Diamond Problem 10/17

14 Diamond Problem Diamond Problem Composing vs Inheriting Case Study: Strategy Design Pattern t r a i t SparkPlug { p u b l i c f u n c t i o n s t a r t ( ) { echo zoom zoom ; t r a i t E l e c t r i c S t a r t e r { p u b l i c f u n c t i o n s t a r t ( ) { echo s t a r t e d e l e c t r i c a l l y ; Listing 4: Diamond Problem Using 11/17

15 Diamond Problem (Cont d) Diamond Problem Composing vs Inheriting Case Study: Strategy Design Pattern c l a s s HybridCar { use E l e c t r i c S t a r t e r, SparkPlug ; $ h y b r i d = new HybridCar ( ) ; $hybrid >s t a r t ( ) ; Listing 5: Diamond Problem Using (Cont d) This illustrates the diamond problem because the start() method is ambiguously injected from two sources. The resolution is to either use one trait or specify where the trait comes from by writing SparkPlug::start insteadof ElectricStarter; as part of the use block. 12/17

16 Composing vs Inheriting Diamond Problem Composing vs Inheriting Case Study: Strategy Design Pattern The Gang of Four explicitly say, Favor object composition over class inheritance. [2] exposes the implementation of the parent class to the child classes. This is said to violate encapsulation because any change to parent classes directly affect all child classes. This is often not the desired affect. One can be more selective about which behaviors to effect by using composition instead of inheritance. The main advantage to composition is that it is dynamically decided at runtime, so respect for objects interfaces is preserved, and hence, encapsulation is preserved. The end result is a system that is more robust and more flexible as business needs change. 13/17

17 Strategy Design Pattern Diamond Problem Composing vs Inheriting Case Study: Strategy Design Pattern Figure 2: Strategy Design Pattern 14/17

18 Strategy Design Pattern Diamond Problem Composing vs Inheriting Case Study: Strategy Design Pattern The traits in Listing 4 can be extended to implement the Strategy Design Pattern. The traits can be thought of as two concrete strategies to start a Car object. Next, an interface to enforce this behavior is needed. i n t e r f a c e S t a r t e r { p u b l i c f u n c t i o n s t a r t ( ) ; Listing 6: Building Out the Strategy Pattern: the Interface Both traits from Listing 4 are candidates for this new interface because they completely implement the interface. 15/17

19 Strategy Design Pattern Diamond Problem Composing vs Inheriting Case Study: Strategy Design Pattern The final step is the write the class to implement the interface from Listing 6 by simply using one of the traits from Listing 4. c l a s s HybridCar implements S t a r t e r { use E l e c t r i c S t a r t e r ; Listing 7: Building Out the Strategy Pattern: the Class The extra layer introduced by the strategy design pattern allows one to interchange programmatic parts such as traits and interfaces to dynamically create classes with little work. It also adds the advantage of standardizing how all the methods behave without being concerned for what exactly the methods are doing. 16/17

20 Works Cited Diamond Problem Composing vs Inheriting Case Study: Strategy Design Pattern John O Hanley. Design by contract Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley Professional, first edition, November /17

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