src3/bettertextfield/bettertextfield/appdelegate.h // AppDelegate.h // BetterTextField
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1 src3/bettertextfield/bettertextfield/appdelegate.h AppDelegate.h BetterTextField Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import AppDelegate : UIResponder (strong, nonatomic) UIWindow (strong, nonatomic) ViewController *viewcontroller;
2 src3/bettertextfield/bettertextfield/appdelegate.m AppDelegate.m BetterTextField Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import "AppDelegate.h" 1 #import window = _window; viewcontroller = _viewcontroller; 1 - (BOOL)application:(UIApplication *)application didfinishlaunchingwithoptions:(nsdictionary *)launchoptions self.window = [[UIWindow alloc] initwithframe:[[uiscreen mainscreen] bounds]]; 2 Override point for customization after application launch. 2 self.viewcontroller = [[ViewController alloc] initwithnibname:@"viewcontroller" bundle:nil]; 2 self.window.rootviewcontroller = self.viewcontroller; 2 [self.window makekeyandvisible]; 2 return YES; (void)applicationwillresignactive:(uiapplication *)application Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 3 Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game (void)applicationdidenterbackground:(uiapplication *)application 3 3 Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 3 If your application supports background execution, this method is called instead of applicationwillterminate: when the user quits (void)applicationwillenterforeground:(uiapplication *)application 4 4 Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 4 4
3 src3/bettertextfield/bettertextfield/appdelegate.m 4 - (void)applicationdidbecomeactive:(uiapplication *)application 4 4 Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface (void)applicationwillterminate:(uiapplication *)application 5 5 Called when the application is about to terminate. Save data if appropriate. See also applicationdidenterbackground:
4 src3/bettertextfield/bettertextfield/main.m main.m BetterTextField Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import <UIKit/UIKit.h> #import "AppDelegate.h" int main(int argc, char return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
5 src3/bettertextfield/bettertextfield/viewcontroller.h 1 1 ViewController.h BetterTextField Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import ViewController : UIViewController (nonatomic, strong) IBOutlet UILabel* (nonatomic, strong) IBOutlet UITextField* textfield;
6 src3/bettertextfield/bettertextfield/viewcontroller.m ViewController.m BetterTextField Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import label = textfield = _textfield; - (void)viewdidload [super viewdidload]; - (void)viewdidunload [super viewdidunload]; - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation return (interfaceorientation!= UIInterfaceOrientationPortraitUpsideDown); - (BOOL)textFieldShouldReturn:(UITextField *)textfield self.label.text = self.textfield.text; [self.textfield resignfirstresponder]; return YES;
7 src3/gdb/gdb/main.m main.m GDB Created by Tommy MacWilliam on 3/5/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import <Foundation/Foundation.h> void f(int, int); int main(int argc, const char * NSString* s NSLog(@"%@", s); for (int i = 0; i < 2; i++) NSLog(@"loop"); f(1, 2); return 0; void f(int x, int y) NSLog(@"%d, %d", x, y);
8 src3/textfieldexample/textfieldexample/appdelegate.h AppDelegate.h TextFieldExample Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import AppDelegate : UIResponder (strong, nonatomic) UIWindow (strong, nonatomic) ViewController *viewcontroller;
9 src3/textfieldexample/textfieldexample/appdelegate.m AppDelegate.m TextFieldExample Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import "AppDelegate.h" 1 #import window = _window; viewcontroller = _viewcontroller; 1 - (BOOL)application:(UIApplication *)application didfinishlaunchingwithoptions:(nsdictionary *)launchoptions self.window = [[UIWindow alloc] initwithframe:[[uiscreen mainscreen] bounds]]; 2 Override point for customization after application launch. 2 self.viewcontroller = [[ViewController alloc] initwithnibname:@"viewcontroller" bundle:nil]; 2 self.window.rootviewcontroller = self.viewcontroller; 2 [self.window makekeyandvisible]; 2 return YES; (void)applicationwillresignactive:(uiapplication *)application Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 3 Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game (void)applicationdidenterbackground:(uiapplication *)application 3 3 Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 3 If your application supports background execution, this method is called instead of applicationwillterminate: when the user quits (void)applicationwillenterforeground:(uiapplication *)application 4 4 Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 4 4
10 src3/textfieldexample/textfieldexample/appdelegate.m 4 - (void)applicationdidbecomeactive:(uiapplication *)application 4 4 Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface (void)applicationwillterminate:(uiapplication *)application 5 5 Called when the application is about to terminate. Save data if appropriate. See also applicationdidenterbackground:
11 src3/textfieldexample/textfieldexample/main.m main.m TextFieldExample Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import <UIKit/UIKit.h> #import "AppDelegate.h" int main(int argc, char return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
12 src3/textfieldexample/textfieldexample/viewcontroller.h ViewController.h TextFieldExample Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import ViewController : (nonatomic, strong) IBOutlet UILabel* (nonatomic, strong) IBOutlet UITextField* (nonatomic, strong) IBOutlet UIButton* button; - (IBAction)buttonPressed:(id)sender;
13 src3/textfieldexample/textfieldexample/viewcontroller.m ViewController.m TextFieldExample Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import button = label = textfield = _textfield; - (void)viewdidload [super viewdidload]; - (void)viewdidunload [super viewdidunload]; - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation return (interfaceorientation!= UIInterfaceOrientationPortraitUpsideDown); - (void)buttonpressed:(id)sender self.label.text = self.textfield.text; self.textfield.text
14 src3/tictactoe/tictactoe/appdelegate.h AppDelegate.h TicTacToe Created by Tommy MacWilliam on 3/5/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import AppDelegate : UIResponder (strong, nonatomic) UIWindow (strong, nonatomic) ViewController *viewcontroller;
15 src3/tictactoe/tictactoe/appdelegate.m AppDelegate.m TicTacToe Created by Tommy MacWilliam on 3/5/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import "AppDelegate.h" 1 #import window = _window; viewcontroller = _viewcontroller; 1 - (BOOL)application:(UIApplication *)application didfinishlaunchingwithoptions:(nsdictionary *)launchoptions self.window = [[UIWindow alloc] initwithframe:[[uiscreen mainscreen] bounds]]; 2 Override point for customization after application launch. 2 self.viewcontroller = [[ViewController alloc] initwithnibname:@"viewcontroller" bundle:nil]; 2 self.window.rootviewcontroller = self.viewcontroller; 2 [self.window makekeyandvisible]; 2 return YES; (void)applicationwillresignactive:(uiapplication *)application Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 3 Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game (void)applicationdidenterbackground:(uiapplication *)application 3 3 Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 3 If your application supports background execution, this method is called instead of applicationwillterminate: when the user quits (void)applicationwillenterforeground:(uiapplication *)application 4 4 Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 4 4
16 src3/tictactoe/tictactoe/appdelegate.m 4 - (void)applicationdidbecomeactive:(uiapplication *)application 4 4 Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface (void)applicationwillterminate:(uiapplication *)application 5 5 Called when the application is about to terminate. Save data if appropriate. See also applicationdidenterbackground:
17 src3/tictactoe/tictactoe/main.m main.m TicTacToe Created by Tommy MacWilliam on 3/5/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import <UIKit/UIKit.h> #import "AppDelegate.h" int main(int argc, char return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
18 src3/tictactoe/tictactoe/viewcontroller.h ViewController.h TicTacToe Created by Tommy MacWilliam on 3/5/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import ViewController : UIViewController (nonatomic, strong) NSMutableArray* (nonatomic, strong) IBOutlet UIButton* (nonatomic, assign) BOOL turn; - (BOOL)check:(int)x with:(int)y and:(int)z; - (BOOL)checkColumns; - (BOOL)checkRows; - (IBAction)game:(id)sender; - (IBAction)play:(id)sender; - (BOOL)won;
19 src3/tictactoe/tictactoe/viewcontroller.m ViewController.m TicTacToe Created by Tommy MacWilliam on 3/5/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import board = gamebutton = turn = _turn; - (void)viewdidload [super viewdidload]; initialize properties self.turn = YES; self.board = [[NSMutableArray alloc] init]; start a new game [self game:nil]; - (void)viewdidunload [super viewdidunload]; - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation return (interfaceorientation!= UIInterfaceOrientationPortraitUpsideDown); /** * Congratulatory alert view is dismissed * */ - (void) alertview:(uialertview *)alertview diddismisswithbuttonindex:(nsinteger)buttonindex start a new game [self game:nil];
20 src3/tictactoe/tictactoe/viewcontroller.m /** * Create a new game * */ - (void)game:(id)sender X always goes first self.turn = YES; clear the previous board [self.board removeallobjects]; reset button states and initialze board for (int i = 1; i <= 9; i++) clear cell text UIButton* cell = (UIButton*)[self.view viewwithtag:i]; [cell settitle:@"" forstate:uicontrolstatenormal]; represent empty cell with a 0 [self.board addobject:[nsnumber numberwithint:0]]; /** * Make a move on the board * */ - (void)play:(id)sender get the cell that was tapped UIButton* cell = (UIButton*)sender; int i = cell.tag - 1; make sure cell is blank if ([[self.board objectatindex:i] intvalue] == 0) X's turn if (self.turn) [cell settitle:@"x" forstate:uicontrolstatenormal]; [self.board replaceobjectatindex:i withobject:[nsnumber numberwithint:1]]; O's turn else [cell settitle:@"o" forstate:uicontrolstatenormal]; [self.board replaceobjectatindex:i withobject:[nsnumber numberwithint:2]]; exchange turns
21 src3/tictactoe/tictactoe/viewcontroller.m self.turn =!self.turn; check if game has been won if ([self won]) display congratulatory message UIAlertView* alert = [[UIAlertView alloc] initwithtitle:@"congrats!" message:@"you win!" delegate:self cancelbuttontitle:@"i'm the best" otherbuttontitles:nil]; [alert show]; /** * Check if 3 cells have the same non-blank value (designating a win) * */ - (BOOL)check:(int)x with:(int)y and:(int)z all three cells must be filled in if ([[self.board objectatindex:x] intvalue] == 0 [[self.board objectatindex:y] intvalue] == 0 [[self.board objectatindex:z] intvalue] == 0) return NO; row is a win if cells are the same return ([[self.board objectatindex:x] intvalue] == [[self.board objectatindex:y] intvalue] && [[self.board objectatindex:y] intvalue] == [[self.board objectatindex:z] intvalue]); /** * Check if a win is found in any column * */ - (BOOL)checkColumns check each column for (int i = 0; i < 3; i++) compare each cell in the column if ([self check:i with:(i + 3) and:(i + 6)]) return YES; return NO; /**
22 src3/tictactoe/tictactoe/viewcontroller.m * Check if a win is found in any row * */ - (BOOL)checkRows check each row for (int i = 0; i < 3; i++) compare each cell in the row if ([self check:(i * 3) with:(i * 3 + 1) and:(i * 3 + 2)]) return YES; return NO; /** * Check if the game has been won * */ - (BOOL)won game is won if row, column, or diagonal is the same return [self checkrows] [self checkcolumns] [self check:0 with:4 and:8] [self check:2 with:4 and:6];
23 src3/utilityapp/utilityapp/appdelegate.h AppDelegate.h UtilityApp Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import AppDelegate : UIResponder (strong, nonatomic) UIWindow (strong, nonatomic) MainViewController *mainviewcontroller;
24 src3/utilityapp/utilityapp/appdelegate.m AppDelegate.m UtilityApp Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import "AppDelegate.h" 1 #import window = _window; mainviewcontroller = _mainviewcontroller; 1 - (BOOL)application:(UIApplication *)application didfinishlaunchingwithoptions:(nsdictionary *)launchoptions self.window = [[UIWindow alloc] initwithframe:[[uiscreen mainscreen] bounds]]; 2 Override point for customization after application launch. 2 self.mainviewcontroller = [[MainViewController alloc] initwithnibname:@"mainviewcontroller" bundle:nil]; 2 self.window.rootviewcontroller = self.mainviewcontroller; 2 [self.window makekeyandvisible]; 2 return YES; (void)applicationwillresignactive:(uiapplication *)application Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 3 Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game (void)applicationdidenterbackground:(uiapplication *)application 3 3 Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 3 If your application supports background execution, this method is called instead of applicationwillterminate: when the user quits (void)applicationwillenterforeground:(uiapplication *)application 4 4 Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 4 4
25 src3/utilityapp/utilityapp/appdelegate.m 4 - (void)applicationdidbecomeactive:(uiapplication *)application 4 4 Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface (void)applicationwillterminate:(uiapplication *)application 5 5 Called when the application is about to terminate. Save data if appropriate. See also applicationdidenterbackground:
26 src3/utilityapp/utilityapp/flipsideviewcontroller.h FlipsideViewController.h UtilityApp Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import FlipsideViewControllerDelegate - (void)flipsideviewcontrollerdidfinish:(flipsideviewcontroller FlipsideViewController : (weak, nonatomic) id <FlipsideViewControllerDelegate> delegate; - (IBAction)done:(id)sender;
27 src3/utilityapp/utilityapp/flipsideviewcontroller.m FlipsideViewController.m UtilityApp Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import FlipsideViewController delegate = _delegate; - (void)viewdidload [super viewdidload]; - (void)viewdidunload [super viewdidunload]; - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation return (interfaceorientation!= UIInterfaceOrientationPortraitUpsideDown); #pragma mark - Actions - (IBAction)done:(id)sender [self.delegate flipsideviewcontrollerdidfinish:self];
28 src3/utilityapp/utilityapp/main.m main.m UtilityApp Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import <UIKit/UIKit.h> #import "AppDelegate.h" int main(int argc, char return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
29 src3/utilityapp/utilityapp/mainviewcontroller.h 1 MainViewController.h UtilityApp Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import MainViewController : UIViewController <FlipsideViewControllerDelegate> - (IBAction)showInfo:(id)sender;
30 src3/utilityapp/utilityapp/mainviewcontroller.m MainViewController.m UtilityApp Created by Tommy MacWilliam on 3/7/ Copyright (c) 2012 MyCompanyName. All rights reserved. #import MainViewController MainViewController - (void)viewdidload [super viewdidload]; - (void)viewdidunload [super viewdidunload]; - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation return (interfaceorientation!= UIInterfaceOrientationPortraitUpsideDown); #pragma mark - Flipside View - (void)flipsideviewcontrollerdidfinish:(flipsideviewcontroller *)controller [self dismissmodalviewcontrolleranimated:yes]; - (IBAction)showInfo:(id)sender FlipsideViewController *controller = [[FlipsideViewController alloc] initwithnibname:@"flipsideviewcontroller" bundle:nil]; controller.delegate = self; controller.modaltransitionstyle = UIModalTransitionStylePartialCurl; [self presentmodalviewcontroller:controller animated:yes];
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