Software LEIC/LETI. Lecture 10

Size: px
Start display at page:

Download "Software LEIC/LETI. Lecture 10"

Transcription

1 Software LEIC/LETI Lecture 10

2 Last Lecture Software Design Design as Structure Data source architectural patterns FénixFramework

3 Today Software Design Design as Structure Design Principles Design as Process

4 Design as Structure

5 What are the qualities of a good design?

6 High Cohesion single responsibility within a module

7 High Cohesion single responsibility within a module increases locality of change

8

9 contains both domain logic and database access

10 Low Coupling reduces dependencies between modules

11 Low Coupling reduces dependencies between modules reduces change propagation

12

13 interface does not completely hide the database structure

14 Design Principles (

15 Open Close Principle Modules should be open for extension but closed for modifications

16 Open Close Principle Modules should be open for extension but closed for modifications low coupling from clients hierarchy high cohesion

17 Bank 1 * Account int gettotalamount() void deposit(int amount) void withdraw(int amount) SalaryAccount void deposit(int amount) void withdraw(int amount) Withdrawal Account void deposit(int amount) void withdraw(int amount)

18 Dependency Inversion Principle High-level modules should not depend on low-level modules. Both should depend on abstractions Abstractions should not depend on details. Details should depend on abstractions.

19 Dependency Inversion Principle High-level modules should not depend on low-level modules. Both should depend on abstractions Abstractions should not depend on details. Details low coupling by depending on abstractions should depend on abstractions.

20

21 Interface Segregation Principle Clients should not be forced to depend upon interfaces that they don't use

22 Interface Segregation Principle Clients should not be forced to depend upon interfaces that they don't use low coupling by depending on minimal responsibilities

23

24

25 Single Responsibility Principle A module should have only one reason to change

26 Single Responsibility Principle A module should have only one reason to change high cohesion

27

28 Liskov's Substitution Principle Derived types must be completely substitutable for their base types

29 Liskov's Substitution Principle Derived types must be completely substitutable for their base types low coupling because the extensions preserve the abstraction

30

31

32 Project

33 Interface to define low coupling between broker and hotel module RoomBookingData, HotelException and Room.Type

34 Interfaces and Abstractions

35 Interfaces hide an implementation low coupling

36 Interfaces hide an implementation low coupling encapsulation

37 Types of Interfaces

38 Exposes attributes

39 Exposes attributes no encapsulation

40 Contains complex entities as parameters

41 Contains complex entities as parameters shared data model

42 Only contains simple data types

43 Only contains simple data types no shared data model

44 Is programming language independent

45 Is programming language independent WSDL

46 Contains the meta-model

47 Contains the meta-model XML Schema

48 Is it easy to define an interface? one which provides low coupling

49 (

50 (

51 A good interface depends on a good abstraction

52 What is the abstraction of animal?

53 What is the abstraction of animal? body and members

54

55 animal for a zoo

56 animal for a zoo animal for a butcher shop

57 animal for a zoo animal for a butcher shop a pet for a kid

58 animal for a zoo animal for a butcher shop a pet for a kid I lost my pet

59 Abstractions depend on the context!

60 It is not easy to find the right abstractions it can take a long time

61 How to identify the abstractions?

62 Design as Process

63 Top-down and Bottom-up

64 Top-down and from requirements to design structure Bottom-up

65 Top-down and from requirements to design structure Bottom-up refactoring of implemented functionality

66 Top-down approach to design from the problem space to the solution space

67

68 System context and interaction

69 System context and interaction Architectural design

70 System context and interaction Architectural design Object class classification

71 System context and interaction Architectural design Object class classification Design models

72 System context and interaction Architectural design Object class classification Design models Interface specification

73 Weather station

74 System Context and Interactions (Sommerville, figure 7.1)

75 System Context and Interactions (Sommerville, figure 7.2)

76 System Context and Interactions (Sommerville, figure 7.3)

77 Architecture design (Sommerville, figure 7.4)

78 Architecture design (Sommerville, figure 7.5)

79 Object identification (Sommerville, figure 7.6)

80 Object identification inferred from the use cases (Sommerville, figure 7.6)

81 Object identification (Sommerville, figure 7.6) inferred from the use cases domain entities

82 Design models (Sommerville, figure 7.7)

83 Design models (Sommerville, figure 7.7) the blueprints for programmers

84 Design models (Sommerville, figure 7.8)

85 Design models (Sommerville, figure 7.8) the blueprints for programmers

86 Interface specification (Sommerville, figure 7.9)

87 Interface specification (Sommerville, figure 7.9) programmers can work in parallel

88 Bottom-up approach to design refactor functionalities

89 How do statically typed object-oriented languages expect programs to evolve?

90 First, abstract classes, then concrete classes, then objects,

91 But abstractions depend on the context concrete cases first, abstractions after

92 How top-down approaches define abstractions?

93 How top-down approaches define abstractions? analyze several cases, use cases

94 Can we build abstractions from code cases?

95 Can we build abstractions from code cases? refactoring

96 We move from a small set of code cases to abstractions

97 But, which abstraction?

98 The abstraction that fits the already implemented cases

99 The abstraction that fits the already implemented cases consider the known cases

100 Evolve the abstraction as more cases need to be considered

101 Evolve the abstraction as more cases need to be considered evolution of abstractions

102 It is necessary to keep the code running

103 It is necessary to keep the code running regressive testing

104 What is the refactoring process?

105 Add functionality!

106 Test!

107 Change Structure!

108 Test!

109 Repeat!

110 Refactoring: a small example (

111 Introduce null object refactoring

112 Introduce null object refactoring

113 if (customer == null) plan = BillingPan.basic(); else plan = customer.getplan();

114 What would we like to have?

115 plan = customer.getplan();

116 How can we get it?

117

118 Which steps?

119 class Site... Customer getcustomer() { return customer; } Customer customer; class Customer... public BillingPan getplan() {...} public String getname() {...} public PaymentHistory gethistory() {...} BillingPlan plan; if (customer == null) plan = BillingPlan.basic(); else plan = customer.getplan();...

120 class Customer... public boolean isnull() { return false; } protected Customer() {} // clients do need to not know about null class } static Customer newnull() { return new NullCustomer(); }... class NullCustomer extend Customer { public boolean isnull() { return true; } }

121 class Customer... public boolean isnull() { return false; } protected Customer() {} // clients do need to not know about null class } static Customer newnull() { return new NullCustomer(); }... class NullCustomer extend Customer { public boolean isnull() { return true; } } compile

122 class Site... Customer getcustomer() { return (customer == null)? Customer.newNull(): customer; } Customer customer = site.getcustomer(); BillingPlan plan; if (customer.isnull()) plan = BillingPlan.basic(); else plan = customer.getplan(); String customername; if (customer.isnull()) customername = occupant ; else customername = customer.getname();

123 class Site... Customer getcustomer() { return (customer == null)? Customer.newNull(): customer; } Customer customer = site.getcustomer(); BillingPlan plan; if (customer.isnull()) plan = BillingPlan.basic(); else plan = customer.getplan(); String customername; if (customer.isnull()) customername = occupant ; else customername = customer.getname(); compile and test

124 class NullCustomer... public Plan getplan() { return BillingPlan.basic(); } Plan customerplan = customer.getplan();

125 class NullCustomer... public Plan getplan() { return BillingPlan.basic(); } Plan customerplan = customer.getplan(); compile and test

126 class NullCustomer... public String getname() { return occupant ; } String customername = customer.getname();

127 class NullCustomer... public String getname() { return occupant ; } String customername = customer.getname(); compile and test

Software LEIC. Lecture 14

Software LEIC. Lecture 14 Software Engineering @ LEIC Lecture 14 Last Lecture Software Design Design as Structure Today Software Design Design as Process Design as Structure Interfaces and Abstractions Interfaces hide an implementation

More information

Software LEIC/LETI. Lecture 13

Software LEIC/LETI. Lecture 13 Software Engineering @ LEIC/LETI Lecture 13 Last Lecture Software Design Bottom-up design process Refactoring A large example Today Software Design Refactoring Workflows of refactoring Introduce persistence

More information

Chapter 7: Simplifying Conditional Expressions

Chapter 7: Simplifying Conditional Expressions Chapter 7: Simplifying Conditional Expressions Conditional logic has a way of getting tricky, so here are a number of refactorings you can use to simplify it. The core refactoring here is Decompose Conditional

More information

Software LEIC. Lecture 16

Software LEIC. Lecture 16 Software Engineering @ LEIC Lecture 16 Last Lecture Software Design Refactoring A large example Workflows of refactoring Today Refactoring Workflows of refactoring (continuation) Software Reuse Delegation

More information

Software Engineering

Software Engineering Software Engineering CSC 331/631 - Spring 2018 Object-Oriented Design Principles Paul Pauca April 10 Design Principles DP1. Identify aspects of the application that vary and separate them from what stays

More information

Credit where Credit is Due. Lecture 25: Refactoring. Goals for this lecture. Last Lecture

Credit where Credit is Due. Lecture 25: Refactoring. Goals for this lecture. Last Lecture Credit where Credit is Due Lecture 25: Refactoring Kenneth M. Anderson Object-Oriented Analysis and Design CSCI 6448 - Spring Semester, 2002 Some of the material for this lecture and lecture 26 is taken

More information

Object-Oriented Design II - GRASP

Object-Oriented Design II - GRASP Object-Oriented Design II - GRASP SWEN-610 Foundations of Software Engineering Department of Software Engineering Rochester Institute of Technology Controller Creator Indirection Information expert High

More information

CPSC 310: Sample Final Exam Study Questions 2014S1 (These are in addition to the Study Questions listed at the end of some lectures)

CPSC 310: Sample Final Exam Study Questions 2014S1 (These are in addition to the Study Questions listed at the end of some lectures) CPSC 310: Sample Final Exam Study Questions 2014S1 (These are in addition to the Study Questions listed at the end of some lectures) 1. Select the best functional requirement from the list of requirements

More information

Software LEIC/LETI. Lecture 10

Software LEIC/LETI. Lecture 10 Software Engineering @ LEIC/LETI Lecture 10 Last Lecture Project Management Large Number of Features Project Planning Risk Management Agile Planning Scrum (Sommerville, Fig 3.9) (http://en.wikipedia.org/wiki/scrum_(software_development))

More information

Mutating Object State and Implementing Equality

Mutating Object State and Implementing Equality Mutating Object State and Implementing Equality 6.1 Mutating Object State Goals Today we touch the void... (sounds creepy right... see the movie, or read the book, to understand how scary the void can

More information

Object-oriented basics. Object Class vs object Inheritance Overloading Interface

Object-oriented basics. Object Class vs object Inheritance Overloading Interface Object-oriented basics Object Class vs object Inheritance Overloading Interface 1 The object concept Object Encapsulation abstraction Entity with state and behaviour state -> variables behaviour -> methods

More information

CS 520 Theory and Practice of Software Engineering Fall 2018

CS 520 Theory and Practice of Software Engineering Fall 2018 Today CS 520 Theory and Practice of Software Engineering Fall 208 Object Oriented Design Patterns Recap: Object oriented design principles Design problems & potential solutions Design patterns: What is

More information

Software Engineering CSC40232: SOFTWARE ENGINEERING. Guest Lecturer: Jin Guo SOLID Principles sarec.nd.edu/courses/se2017

Software Engineering CSC40232: SOFTWARE ENGINEERING. Guest Lecturer: Jin Guo SOLID Principles sarec.nd.edu/courses/se2017 CSC40232: SOFTWARE ENGINEERING Guest Lecturer: Jin Guo SOLID Principles sarec.nd.edu/courses/se2017 Department of Computer Science and Engineering http://www.kirkk.com/modularity/2009/12/solid-principles-of-class-design/

More information

Lecture 7: Data Abstractions

Lecture 7: Data Abstractions Lecture 7: Data Abstractions Abstract Data Types Data Abstractions How to define them Implementation issues Abstraction functions and invariants Adequacy (and some requirements analysis) Towards Object

More information

Practice Problems. Review, with SOME solutions

Practice Problems. Review, with SOME solutions Practice Problems Review, with SOME solutions Multiple Choice 1. Select the best functional requirement from the list of requirements below. a) A warning dialog should pop up if the student s assignment

More information

Software Reuse Techniques

Software Reuse Techniques DCC / ICEx / UFMG Software Reuse Techniques Eduardo Figueiredo http://www.dcc.ufmg.br/~figueiredo Overview of Reuse Techniques Frameworks Design Patterns Configurable Applications Architecture Patterns

More information

CSCD01 Engineering Large Software Systems. Refactoring. Joe Bettridge. Winter With thanks to Anya Tafliovich (Based on Refactoring by M.

CSCD01 Engineering Large Software Systems. Refactoring. Joe Bettridge. Winter With thanks to Anya Tafliovich (Based on Refactoring by M. CSCD01 Engineering Large Software Systems Refactoring Joe Bettridge Winter 2018 With thanks to Anya Tafliovich (Based on Refactoring by M. Fowler) What is Refactoring? Process of changing a software system

More information

CS 520 Theory and Practice of Software Engineering Fall 2017

CS 520 Theory and Practice of Software Engineering Fall 2017 CS 520 Theory and Practice of Software Engineering Fall 2017 OO design principles September 14, 2017 Today Code review and (re)design of an MVC application OO design principles Information hiding (and

More information

SOLID Principles. Equuleus Technologies. Optional Subheading October 19, 2016

SOLID Principles. Equuleus Technologies. Optional Subheading October 19, 2016 SOLID Principles Optional Subheading October 19, 2016 Why SOLID Principles? The traits of well designed software are as follows Maintainability - The ease with which a software system or component can

More information

C++ Modern and Lucid C++ for Professional Programmers

C++ Modern and Lucid C++ for Professional Programmers Informatik C++ Modern and Lucid C++ for Professional Programmers part 13 Prof. Peter Sommerlad Institutsleiter IFS Institute for Software Rapperswil, HS 2015 Inheritance and dynamic Polymorphism base classes,

More information

Lecture 36: Cloning. Last time: Today: 1. Object 2. Polymorphism and abstract methods 3. Upcasting / downcasting

Lecture 36: Cloning. Last time: Today: 1. Object 2. Polymorphism and abstract methods 3. Upcasting / downcasting Lecture 36: Cloning Last time: 1. Object 2. Polymorphism and abstract methods 3. Upcasting / downcasting Today: 1. Project #7 assigned 2. equals reconsidered 3. Copying and cloning 4. Composition 11/27/2006

More information

Intro to: Design Principles

Intro to: Design Principles Intro to: Design Principles Pragmatic Programmer: Eliminate Effects Between Unrelated Things design components that are: self-contained, independent, and have a single, well-defined purpose Software Design

More information

Summary of the course lectures

Summary of the course lectures Summary of the course lectures 1 Components and Interfaces Components: Compile-time: Packages, Classes, Methods, Run-time: Objects, Invocations, Interfaces: What the client needs to know: Syntactic and

More information

COURSE 2 DESIGN PATTERNS

COURSE 2 DESIGN PATTERNS COURSE 2 DESIGN PATTERNS CONTENT Fundamental principles of OOP Encapsulation Inheritance Abstractisation Polymorphism [Exception Handling] Fundamental Patterns Inheritance Delegation Interface Abstract

More information

COURSE 11 DESIGN PATTERNS

COURSE 11 DESIGN PATTERNS COURSE 11 DESIGN PATTERNS PREVIOUS COURSE J2EE Design Patterns CURRENT COURSE Refactoring Way refactoring Some refactoring examples SOFTWARE EVOLUTION Problem: You need to modify existing code extend/adapt/correct/

More information

PROCESS DEVELOPMENT METHODOLOGY The development process of an API fits the most fundamental iterative code development

PROCESS DEVELOPMENT METHODOLOGY The development process of an API fits the most fundamental iterative code development INTRODUCING API DESIGN PRINCIPLES IN CS2 Jaime Niño Computer Science, University of New Orleans New Orleans, LA 70148 504-280-7362 jaime@cs.uno.edu ABSTRACT CS2 provides a great opportunity to teach an

More information

Single Responsibility Principle (SRP)

Single Responsibility Principle (SRP) Single Responsibility Principle (SRP) Produced by: Eamonn de Leastar (edeleastar@wit.ie) Dr. Siobhán Drohan (sdrohan@wit.ie) Department of Computing and Mathematics http://www.wit.ie/ SOLID Class Design

More information

Com S/Geron 415X Gerontechnology in Smart Home Environments Lecture 9 Intro to Service Computing. Dr. Hen-I Yang ComS Dept., ISU

Com S/Geron 415X Gerontechnology in Smart Home Environments Lecture 9 Intro to Service Computing. Dr. Hen-I Yang ComS Dept., ISU Com S/Geron 415X Gerontechnology in Smart Home Environments Lecture 9 Intro to Service Computing Dr. Hen-I Yang ComS Dept., ISU Feb. 22, 2011 Reflection Peeking Ahead Today (2/22) Introduction to Service

More information

Refactoring. Thierry Sans. with slides from Anya Tafliovich

Refactoring. Thierry Sans. with slides from Anya Tafliovich Refactoring Thierry Sans with slides from Anya Tafliovich Composing Methods Extract Method void printowing() { printbanner(); //print details System.out.println("name: " + name); System.out.println("amount:

More information

Object-oriented. Service Innovation

Object-oriented. Service Innovation Object-oriented Service Innovation Overall Concepts Real World OO World Collaboration Delegation using services at SAP (service access point) 사과 3 개 Abstract Interacting, Collaborating Objects by Delegating

More information

Produced by. Agile Software Development. Eamonn de Leastar

Produced by. Agile Software Development. Eamonn de Leastar Agile Software Development Produced by Eamonn de Leastar (edeleastar@wit.ie) Department of Computing, Maths & Physics Waterford Institute of Technology http://www.wit.ie http://elearning.wit.ie SOLID Principles

More information

Getting Started with Web Services

Getting Started with Web Services Getting Started with Web Services Getting Started with Web Services A web service is a set of functions packaged into a single entity that is available to other systems on a network. The network can be

More information

Program to an Interface (a.k.a. - P2I) Not an Implementation

Program to an Interface (a.k.a. - P2I) Not an Implementation Program to an Interface (a.k.a. - P2I) Not an Implementation Early in the WeatherStation constructor: Barometer bar = new Barometer() ; Why is this problematic: WeatherStation depends on a specific implementation

More information

New Programming Paradigms

New Programming Paradigms New Programming Paradigms Lecturer: Pánovics János (google the name for further details) Requirements: For signature: classroom work and a 15-minute presentation Exam: written exam (mainly concepts and

More information

CS 2112 Lecture 20 Synchronization 5 April 2012 Lecturer: Andrew Myers

CS 2112 Lecture 20 Synchronization 5 April 2012 Lecturer: Andrew Myers CS 2112 Lecture 20 Synchronization 5 April 2012 Lecturer: Andrew Myers 1 Critical sections and atomicity We have been seeing that sharing mutable objects between different threads is tricky We need some

More information

CSC207H: Software Design SOLID. CSC207 Winter 2018

CSC207H: Software Design SOLID. CSC207 Winter 2018 SOLID CSC207 Winter 2018 1 SOLID Principles of Object-Oriented Design How do we make decisions about what is better and what is worse design? Principles to aim for instead of rules. e.g. there is no maximum

More information

CS 520 Theory and Practice of Software Engineering Fall 2018

CS 520 Theory and Practice of Software Engineering Fall 2018 Today CS 520 Theory and Practice of Software Engineering Fall 2018 Object Oriented (OO) Design Principles September 13, 2018 Code review and (re)design of an MVC application (and encapsulation) Polymorphism

More information

Software Design Fundamentals. CSCE Lecture 11-09/27/2016

Software Design Fundamentals. CSCE Lecture 11-09/27/2016 Software Design Fundamentals CSCE 740 - Lecture 11-09/27/2016 Today s Goals Define design Introduce the design process Overview of design criteria What results in a good design? Gregory Gay CSCE 740 -

More information

Getting Started with Web Services

Getting Started with Web Services Getting Started with Web Services Getting Started with Web Services A web service is a set of functions packaged into a single entity that is available to other systems on a network. The network can be

More information

Program to an Interface, Not an Implementation

Program to an Interface, Not an Implementation Program to an Interface, Not an Implementation Early in the WeatherStation constructor: Barometer bar = new Barometer() ; Why is this problematic: WeatherStation depends on a specific implementation of

More information

CS111: PROGRAMMING LANGUAGE II

CS111: PROGRAMMING LANGUAGE II CS111: PROGRAMMING LANGUAGE II Computer Science Department Lecture 1(c): Java Basics (II) Lecture Contents Java basics (part II) Conditions Loops Methods Conditions & Branching Conditional Statements A

More information

Object-Oriented Design I - SOLID

Object-Oriented Design I - SOLID Object-Oriented Design I - SOLID SWEN-261 Introduction to Software Engineering Department of Software Engineering Rochester Institute of Technology Single responsibility Open/close Liskov substitution

More information

Chapter 15: Object Oriented Programming

Chapter 15: Object Oriented Programming Chapter 15: Object Oriented Programming Think Java: How to Think Like a Computer Scientist 5.1.2 by Allen B. Downey How do Software Developers use OOP? Defining classes to create objects UML diagrams to

More information

CS 320 Introduction to Software Engineering Spring March 06, 2017

CS 320 Introduction to Software Engineering Spring March 06, 2017 CS 320 Introduction to Software Engineering Spring 2017 March 06, 2017 Recap: types of Polymorphism Recap: types of Polymorphism Ad-hoc polymorphism (e.g., operator overloading) a + b String vs. int, double,

More information

09. Component-Level Design

09. Component-Level Design 09. Component-Level Design Division of Computer Science, College of Computing Hanyang University ERICA Campus 1 st Semester 2017 What is Component OMG UML Specification defines a component as OO view a

More information

Object-Oriented Programming Concepts

Object-Oriented Programming Concepts Object-Oriented Programming Concepts Real world objects include things like your car, TV etc. These objects share two characteristics: they all have state and they all have behavior. Software objects are

More information

Component-Level Design. Slides copyright 1996, 2001, 2005, 2009 by Roger S. Pressman. For non-profit educational use only

Component-Level Design. Slides copyright 1996, 2001, 2005, 2009 by Roger S. Pressman. For non-profit educational use only Chapter 10 Component-Level Design Slide Set to accompany Software Engineering: A Practitioner s Approach, 7/e by Roger S. Pressman Slides copyright 1996, 2001, 2005, 2009 by Roger S. Pressman For non-profit

More information

Goals of the Lecture OO Programming Principles

Goals of the Lecture OO Programming Principles Goals of the Lecture OO Programming Principles Object-Oriented Analysis and Design - Fall 1998 n Discuss OO Programming Principles Ð Messages Ð Information Hiding Ð Classes and Instances Ð Inheritance

More information

CSE 70 Final Exam Fall 2009

CSE 70 Final Exam Fall 2009 Signature cs70f Name Student ID CSE 70 Final Exam Fall 2009 Page 1 (10 points) Page 2 (16 points) Page 3 (22 points) Page 4 (13 points) Page 5 (15 points) Page 6 (20 points) Page 7 (9 points) Page 8 (15

More information

CIS 110: Introduction to computer programming

CIS 110: Introduction to computer programming CIS 110: Introduction to computer programming Lecture 25 Inheritance and polymorphism ( 9) 12/3/2011 CIS 110 (11fa) - University of Pennsylvania 1 Outline Inheritance Polymorphism Interfaces 12/3/2011

More information

Introduction to Programming Using Java (98-388)

Introduction to Programming Using Java (98-388) Introduction to Programming Using Java (98-388) Understand Java fundamentals Describe the use of main in a Java application Signature of main, why it is static; how to consume an instance of your own class;

More information

CS5233 Components Models and Engineering

CS5233 Components Models and Engineering CS5233 Components Models and Engineering - Komponententechnologien Master of Science (Informatik) Java Services Seite 1 Services Services Build-in technology Java 6 build-in technology to load services

More information

Welcome to Design Patterns! For syllabus, course specifics, assignments, etc., please see Canvas

Welcome to Design Patterns! For syllabus, course specifics, assignments, etc., please see Canvas Welcome to Design Patterns! For syllabus, course specifics, assignments, etc., please see Canvas What is this class about? While this class is called Design Patterns, there are many other items of critical

More information

Type Inference Systems. Type Judgments. Deriving a Type Judgment. Deriving a Judgment. Hypothetical Type Judgments CS412/CS413

Type Inference Systems. Type Judgments. Deriving a Type Judgment. Deriving a Judgment. Hypothetical Type Judgments CS412/CS413 Type Inference Systems CS412/CS413 Introduction to Compilers Tim Teitelbaum Type inference systems define types for all legal programs in a language Type inference systems are to type-checking: As regular

More information

Course Content. Objectives of Lecture 24 Inheritance. Outline of Lecture 24. CMPUT 102: Inheritance Dr. Osmar R. Zaïane. University of Alberta 4

Course Content. Objectives of Lecture 24 Inheritance. Outline of Lecture 24. CMPUT 102: Inheritance Dr. Osmar R. Zaïane. University of Alberta 4 Structural Programming and Data Structures Winter 2000 CMPUT 102: Inheritance Dr. Osmar R. Zaïane Course Content Introduction Objects Methods Tracing Programs Object State Sharing resources Selection Repetition

More information

1 Software Architecture

1 Software Architecture Some buzzwords and acronyms for today Software architecture Design pattern Separation of concerns Single responsibility principle Keep it simple, stupid (KISS) Don t repeat yourself (DRY) Don t talk to

More information

Course Content. Objectives of Lecture 24 Inheritance. Outline of Lecture 24. Inheritance Hierarchy. The Idea Behind Inheritance

Course Content. Objectives of Lecture 24 Inheritance. Outline of Lecture 24. Inheritance Hierarchy. The Idea Behind Inheritance Structural Programming and Data Structures Winter 2000 CMPUT 102: Dr. Osmar R. Zaïane Course Content Introduction Objects Methods Tracing Programs Object State Sharing resources Selection Repetition Vectors

More information

Data Structure Design II Chris Piech CS106A, Stanford University. Piech, CS106A, Stanford University

Data Structure Design II Chris Piech CS106A, Stanford University. Piech, CS106A, Stanford University Data Structure Design II Chris Piech CS106A, Stanford University Today in lecture We have used many variable types E.g. GRect E.g. String E.g. AudioSample Today we learn how to define our own We use new

More information

OO Class Design Principles

OO Class Design Principles 3.3 Class Design Principles Single Responsibility Principle (SRP) Open/Closed Principle (OCP) Liskov Substitution Principle (LSP) a.k.a. Design by Contract Dependency Inversion Principle (DIP) Interface

More information

Ingegneria del Software Corso di Laurea in Informatica per il Management. Software quality and Object Oriented Principles

Ingegneria del Software Corso di Laurea in Informatica per il Management. Software quality and Object Oriented Principles Ingegneria del Software Corso di Laurea in Informatica per il Management Software quality and Object Oriented Principles Davide Rossi Dipartimento di Informatica Università di Bologna Design goal The goal

More information

!!! Animal. Carnivore. Omnivore. Herbivore. getsafety() return safety. safety="kind of Safe" safety="safe" safety="unsafe"

!!! Animal. Carnivore. Omnivore. Herbivore. getsafety() return safety. safety=kind of Safe safety=safe safety=unsafe CPSC310 Sample Final Questions 1. What code smell is present in this method from the Zoo project s Animal class? Perform the refactoring to fix it, introducing any new classes needed, and changing the

More information

Design Patterns (Composite, Iterator)

Design Patterns (Composite, Iterator) CS 246: Software Abstraction and Specification Lecture 17 Design Patterns (Composite, Iterator) Reading: Head First Design Patterns U Waterloo CS246se (Spring 2011) p.1/30 Today's Agenda Design patterns:

More information

Test, Code, Design: Inverting the Waterfall

Test, Code, Design: Inverting the Waterfall Test, Code, Design: Inverting the Waterfall Agenda Design Change Testing Code Reviews Refactoring Who am I? John Deters jadeters@comcast.net Son of a programmer Programming computers all my life I have

More information

Object-Oriented Design I

Object-Oriented Design I Object-Oriented Design I SWEN-261 Introduction to Software Engineering Department of Software Engineering Rochester Institute of Technology Single responsibility High cohesion Information expert Low coupling

More information

Index. Index. More information. block statements 66 y 107 Boolean 107 break 55, 68 built-in types 107

Index. Index. More information. block statements 66 y 107 Boolean 107 break 55, 68 built-in types 107 A abbreviations 17 abstract class 105 abstract data types 105 abstract method 105 abstract types 105 abstraction 92, 105 access level 37 package 114 private 115 protected 115 public 115 accessors 24, 105

More information

CS 617 Object Oriented Systems Lecture 5 Classes, Classless World:Prototypes, Instance Variables, Class Variables, This/Self 3:30-5:00 pm Thu, Jan 17

CS 617 Object Oriented Systems Lecture 5 Classes, Classless World:Prototypes, Instance Variables, Class Variables, This/Self 3:30-5:00 pm Thu, Jan 17 Objects, Interfaces and CS 617 Object Oriented Systems Lecture 5, Classless World:Prototypes, Instance Variables, Class Variables, This/Self 3:30-5:00 pm Thu, Jan 17 Rushikesh K Joshi Department of Computer

More information

Chapter 4 Defining Classes I

Chapter 4 Defining Classes I Chapter 4 Defining Classes I This chapter introduces the idea that students can create their own classes and therefore their own objects. Introduced is the idea of methods and instance variables as the

More information

Type Hierarchy. Comp-303 : Programming Techniques Lecture 9. Alexandre Denault Computer Science McGill University Winter 2004

Type Hierarchy. Comp-303 : Programming Techniques Lecture 9. Alexandre Denault Computer Science McGill University Winter 2004 Type Hierarchy Comp-303 : Programming Techniques Lecture 9 Alexandre Denault Computer Science McGill University Winter 2004 February 16, 2004 Lecture 9 Comp 303 : Programming Techniques Page 1 Last lecture...

More information

CSE Lecture 3: Objects 2 September Nate Nystrom University of Texas at Arlington

CSE Lecture 3: Objects 2 September Nate Nystrom University of Texas at Arlington CSE 3302 Lecture 3: Objects 2 September 2010 Nate Nystrom University of Texas at Arlington Administration Out of town this afternoon thru Monday HW1 due next Thursday 9/9 Types Last time: strongly typed

More information

Reuse in Object Oriented Programming

Reuse in Object Oriented Programming DCC / ICEx / UFMG Reuse in Object Oriented Programming Eduardo Figueiredo http://www.dcc.ufmg.br/~figueiredo Overview of Reuse Techniques Frameworks Design Patterns Configurable Applications Architecture

More information

Application Architectures, Design Patterns

Application Architectures, Design Patterns Application Architectures, Design Patterns Martin Ledvinka martin.ledvinka@fel.cvut.cz Winter Term 2017 Martin Ledvinka (martin.ledvinka@fel.cvut.cz) Application Architectures, Design Patterns Winter Term

More information

Klocwork Architecture Excavation Methodology. Nikolai Mansurov Chief Scientist & Architect

Klocwork Architecture Excavation Methodology. Nikolai Mansurov Chief Scientist & Architect Klocwork Architecture Excavation Methodology Nikolai Mansurov Chief Scientist & Architect Overview Introduction Production of software is evolutionary and involves multiple releases Evolution of existing

More information

Running the program (the model) simulates what would

Running the program (the model) simulates what would CSE 143 Programming as Modeling Reading: Ch. 1-6 Building Virtual Worlds Much of programming can be viewed as building a model of a real or imaginary world in the computer a banking program models real

More information

COMP 250. Lecture 32. polymorphism. Nov. 25, 2016

COMP 250. Lecture 32. polymorphism. Nov. 25, 2016 COMP 250 Lecture 32 polymorphism Nov. 25, 2016 1 Recall example from lecture 30 class String serialnumber Person owner void bark() {print woof } : my = new (); my.bark();?????? extends extends class void

More information

Chapter 9: High Level Language

Chapter 9: High Level Language Elements of Computing Systems, Nisan & Schocken, MIT Press, 2005 www.idc.ac.il/tecs Chapter 9: High Level Language Usage and Copyright Notice: Copyright 2005 Noam Nisan and Shimon Schocken This presentation

More information

Objectives. Problem Solving. Introduction. An overview of object-oriented concepts. Programming and programming languages An introduction to Java

Objectives. Problem Solving. Introduction. An overview of object-oriented concepts. Programming and programming languages An introduction to Java Introduction Objectives An overview of object-oriented concepts. Programming and programming languages An introduction to Java 1-2 Problem Solving The purpose of writing a program is to solve a problem

More information

Chapter 5 Object-Oriented Programming

Chapter 5 Object-Oriented Programming Chapter 5 Object-Oriented Programming Develop code that implements tight encapsulation, loose coupling, and high cohesion Develop code that demonstrates the use of polymorphism Develop code that declares

More information

Designing classes (Spacebook) Lecture 13

Designing classes (Spacebook) Lecture 13 Designing classes (Spacebook) Lecture 13 Waterford Institute of Technology March 2, 2016 John Fitzgerald Waterford Institute of Technology, Designing classes (Spacebook) Lecture 13 1/27 Presentation Outline

More information

Field Analysis. Last time Exploit encapsulation to improve memory system performance

Field Analysis. Last time Exploit encapsulation to improve memory system performance Field Analysis Last time Exploit encapsulation to improve memory system performance This time Exploit encapsulation to simplify analysis Two uses of field analysis Escape analysis Object inlining April

More information

The Unified Modeling Language. Asst.Prof.Dr. Supakit Nootyaskool IT-KMITL

The Unified Modeling Language. Asst.Prof.Dr. Supakit Nootyaskool IT-KMITL The Unified Modeling Language Asst.Prof.Dr. Supakit Nootyaskool IT-KMITL UML: requirement VS. Design models Identify 2 All the classes or things Elementary business process Necessary step to carry out

More information

The class Object. Lecture CS1122 Summer 2008

The class Object.  Lecture CS1122 Summer 2008 The class Object http://www.javaworld.com/javaworld/jw-01-1999/jw-01-object.html Lecture 10 -- CS1122 Summer 2008 Review Object is at the top of every hierarchy. Every class in Java has an IS-A relationship

More information

Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson

Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson Introduction History, Characteristics of Java language Java Language Basics Data types, Variables, Operators and Expressions Anatomy of a Java Program

More information

PASS4TEST IT 인증시험덤프전문사이트

PASS4TEST IT 인증시험덤프전문사이트 PASS4TEST IT 인증시험덤프전문사이트 http://www.pass4test.net 일년동안무료업데이트 Exam : 1z0-809 Title : Java SE 8 Programmer II Vendor : Oracle Version : DEMO Get Latest & Valid 1z0-809 Exam's Question and Answers 1 from

More information

Introduction to Object-Oriented Programming

Introduction to Object-Oriented Programming Polymorphism 1 / 19 Introduction to Object-Oriented Programming Today we ll learn how to combine all the elements of object-oriented programming in the design of a program that handles a company payroll.

More information

CSS 343 Data Structures, Algorithms, and Discrete Math II. Polymorphism. Yusuf Pisan

CSS 343 Data Structures, Algorithms, and Discrete Math II. Polymorphism. Yusuf Pisan CSS 343 Data Structures, Algorithms, and Discrete Math II Polymorphism Yusuf Pisan Polymorphism Hierarchy of classes that are related by inheritance static linkage / early binding Decide on function to

More information

PRINCIPLES OF SOFTWARE BIM209DESIGN AND DEVELOPMENT 10. PUTTING IT ALL TOGETHER. Are we there yet?

PRINCIPLES OF SOFTWARE BIM209DESIGN AND DEVELOPMENT 10. PUTTING IT ALL TOGETHER. Are we there yet? PRINCIPLES OF SOFTWARE BIM209DESIGN AND DEVELOPMENT 10. PUTTING IT ALL TOGETHER Are we there yet? Developing software, OOA&D style You ve got a lot of new tools, techniques, and ideas about how to develop

More information

Announcement. Agenda 7/31/2008. Polymorphism, Dynamic Binding and Interface. The class will continue on Tuesday, 12 th August

Announcement. Agenda 7/31/2008. Polymorphism, Dynamic Binding and Interface. The class will continue on Tuesday, 12 th August Polymorphism, Dynamic Binding and Interface 2 4 pm Thursday 7/31/2008 @JD2211 1 Announcement Next week is off The class will continue on Tuesday, 12 th August 2 Agenda Review Inheritance Abstract Array

More information

Object- Oriented Design with UML and Java Part I: Fundamentals

Object- Oriented Design with UML and Java Part I: Fundamentals Object- Oriented Design with UML and Java Part I: Fundamentals University of Colorado 1999-2002 CSCI-4448 - Object-Oriented Programming and Design These notes as free PDF files: http://www.softwarefederation.com/cs4448.html

More information

Example: Count of Points

Example: Count of Points Example: Count of Points 1 class Point { 2... 3 private static int numofpoints = 0; 4 5 Point() { 6 numofpoints++; 7 } 8 9 Point(int x, int y) { 10 this(); // calling the constructor with no input argument;

More information

Table of Contents Date(s) Title/Topic Page #s. Chapter 4: Writing Classes 4.1 Objects Revisited

Table of Contents Date(s) Title/Topic Page #s. Chapter 4: Writing Classes 4.1 Objects Revisited Table of Contents Date(s) Title/Topic Page #s 11/6 Chapter 3 Reflection/Corrections 56 Chapter 4: Writing Classes 4.1 Objects Revisited 57 58-59 look over your Ch 3 Tests and write down comments/ reflections/corrections

More information

Exploring Dynamic Compilation Facility in Java

Exploring Dynamic Compilation Facility in Java Exploring Dynamic Compilation Facility in Java Dingwei He and Kasi Periyasamy Computer Science Department University of Wisconsin-La Crosse La Crosse, WI 54601 kasi@cs.uwlax.edu Abstract Traditional programming

More information

BSc. (Hons.) Software Engineering. Examinations for / Semester 2

BSc. (Hons.) Software Engineering. Examinations for / Semester 2 BSc. (Hons.) Software Engineering Cohort: BSE/04/PT Examinations for 2005-2006 / Semester 2 MODULE: OBJECT ORIENTED PROGRAMMING MODULE CODE: BISE050 Duration: 2 Hours Reading Time: 5 Minutes Instructions

More information

Object Oriented Programming and Design in Java. Session 10 Instructor: Bert Huang

Object Oriented Programming and Design in Java. Session 10 Instructor: Bert Huang Object Oriented Programming and Design in Java Session 10 Instructor: Bert Huang Announcements Homework 2 due Mar. 3rd, 11 AM two days Midterm review Monday, Mar. 8th Midterm exam Wednesday, Mar. 10th

More information

Java How to Program, 10/e. Copyright by Pearson Education, Inc. All Rights Reserved.

Java How to Program, 10/e. Copyright by Pearson Education, Inc. All Rights Reserved. Java How to Program, 10/e Education, Inc. All Rights Reserved. Each class you create becomes a new type that can be used to declare variables and create objects. You can declare new classes as needed;

More information

THE CONCEPT OF OBJECT

THE CONCEPT OF OBJECT THE CONCEPT OF OBJECT An object may be defined as a service center equipped with a visible part (interface) and an hidden part Operation A Operation B Operation C Service center Hidden part Visible part

More information

CSE115 Introduction to Computer Science I Coding Exercise #7 Retrospective Fall 2017

CSE115 Introduction to Computer Science I Coding Exercise #7 Retrospective Fall 2017 This week the main activity was a quiz activity, with a structure similar to our Friday lecture activities. The retrospective for the quiz is in Quiz-07- retrospective.pdf This retrospective explores the

More information

Patterns in Software Engineering

Patterns in Software Engineering Patterns in Software Engineering Lecturer: Raman Ramsin Lecture 8 GoV Patterns Architectural Part 2 1 Architectural Patterns: Categories From Mud to Structure Layers, Pipes and Filters, and Blackboard

More information

Klocwork Architecture Excavation Methodology. Nikolai Mansurov Chief Scientist & Architect

Klocwork Architecture Excavation Methodology. Nikolai Mansurov Chief Scientist & Architect Klocwork Architecture Excavation Methodology Nikolai Mansurov Chief Scientist & Architect Overview! Introduction Production of software is evolutionary and involves multiple releases Evolution of existing

More information

3/25/14. Lecture 25: Concurrency. + Today. n Reading. n P&C Section 6. n Objectives. n Concurrency

3/25/14. Lecture 25: Concurrency. + Today. n Reading. n P&C Section 6. n Objectives. n Concurrency + Lecture 25: Concurrency + Today n Reading n P&C Section 6 n Objectives n Concurrency 1 + Concurrency n Correctly and efficiently controlling access by multiple threads to shared resources n Programming

More information

CSE332: Data Abstractions Lecture 25: Deadlocks and Additional Concurrency Issues. Tyler Robison Summer 2010

CSE332: Data Abstractions Lecture 25: Deadlocks and Additional Concurrency Issues. Tyler Robison Summer 2010 CSE332: Data Abstractions Lecture 25: Deadlocks and Additional Concurrency Issues Tyler Robison Summer 2010 1 Where we are We ve covered basic concurrency, then some odds and ends: Readers/writer locks

More information