Software LEIC/LETI. Lecture 10
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1 Software LEIC/LETI Lecture 10
2 Last Lecture Software Design Design as Structure Data source architectural patterns FénixFramework
3 Today Software Design Design as Structure Design Principles Design as Process
4 Design as Structure
5 What are the qualities of a good design?
6 High Cohesion single responsibility within a module
7 High Cohesion single responsibility within a module increases locality of change
8
9 contains both domain logic and database access
10 Low Coupling reduces dependencies between modules
11 Low Coupling reduces dependencies between modules reduces change propagation
12
13 interface does not completely hide the database structure
14 Design Principles (
15 Open Close Principle Modules should be open for extension but closed for modifications
16 Open Close Principle Modules should be open for extension but closed for modifications low coupling from clients hierarchy high cohesion
17 Bank 1 * Account int gettotalamount() void deposit(int amount) void withdraw(int amount) SalaryAccount void deposit(int amount) void withdraw(int amount) Withdrawal Account void deposit(int amount) void withdraw(int amount)
18 Dependency Inversion Principle High-level modules should not depend on low-level modules. Both should depend on abstractions Abstractions should not depend on details. Details should depend on abstractions.
19 Dependency Inversion Principle High-level modules should not depend on low-level modules. Both should depend on abstractions Abstractions should not depend on details. Details low coupling by depending on abstractions should depend on abstractions.
20
21 Interface Segregation Principle Clients should not be forced to depend upon interfaces that they don't use
22 Interface Segregation Principle Clients should not be forced to depend upon interfaces that they don't use low coupling by depending on minimal responsibilities
23
24
25 Single Responsibility Principle A module should have only one reason to change
26 Single Responsibility Principle A module should have only one reason to change high cohesion
27
28 Liskov's Substitution Principle Derived types must be completely substitutable for their base types
29 Liskov's Substitution Principle Derived types must be completely substitutable for their base types low coupling because the extensions preserve the abstraction
30
31
32 Project
33 Interface to define low coupling between broker and hotel module RoomBookingData, HotelException and Room.Type
34 Interfaces and Abstractions
35 Interfaces hide an implementation low coupling
36 Interfaces hide an implementation low coupling encapsulation
37 Types of Interfaces
38 Exposes attributes
39 Exposes attributes no encapsulation
40 Contains complex entities as parameters
41 Contains complex entities as parameters shared data model
42 Only contains simple data types
43 Only contains simple data types no shared data model
44 Is programming language independent
45 Is programming language independent WSDL
46 Contains the meta-model
47 Contains the meta-model XML Schema
48 Is it easy to define an interface? one which provides low coupling
49 (
50 (
51 A good interface depends on a good abstraction
52 What is the abstraction of animal?
53 What is the abstraction of animal? body and members
54
55 animal for a zoo
56 animal for a zoo animal for a butcher shop
57 animal for a zoo animal for a butcher shop a pet for a kid
58 animal for a zoo animal for a butcher shop a pet for a kid I lost my pet
59 Abstractions depend on the context!
60 It is not easy to find the right abstractions it can take a long time
61 How to identify the abstractions?
62 Design as Process
63 Top-down and Bottom-up
64 Top-down and from requirements to design structure Bottom-up
65 Top-down and from requirements to design structure Bottom-up refactoring of implemented functionality
66 Top-down approach to design from the problem space to the solution space
67
68 System context and interaction
69 System context and interaction Architectural design
70 System context and interaction Architectural design Object class classification
71 System context and interaction Architectural design Object class classification Design models
72 System context and interaction Architectural design Object class classification Design models Interface specification
73 Weather station
74 System Context and Interactions (Sommerville, figure 7.1)
75 System Context and Interactions (Sommerville, figure 7.2)
76 System Context and Interactions (Sommerville, figure 7.3)
77 Architecture design (Sommerville, figure 7.4)
78 Architecture design (Sommerville, figure 7.5)
79 Object identification (Sommerville, figure 7.6)
80 Object identification inferred from the use cases (Sommerville, figure 7.6)
81 Object identification (Sommerville, figure 7.6) inferred from the use cases domain entities
82 Design models (Sommerville, figure 7.7)
83 Design models (Sommerville, figure 7.7) the blueprints for programmers
84 Design models (Sommerville, figure 7.8)
85 Design models (Sommerville, figure 7.8) the blueprints for programmers
86 Interface specification (Sommerville, figure 7.9)
87 Interface specification (Sommerville, figure 7.9) programmers can work in parallel
88 Bottom-up approach to design refactor functionalities
89 How do statically typed object-oriented languages expect programs to evolve?
90 First, abstract classes, then concrete classes, then objects,
91 But abstractions depend on the context concrete cases first, abstractions after
92 How top-down approaches define abstractions?
93 How top-down approaches define abstractions? analyze several cases, use cases
94 Can we build abstractions from code cases?
95 Can we build abstractions from code cases? refactoring
96 We move from a small set of code cases to abstractions
97 But, which abstraction?
98 The abstraction that fits the already implemented cases
99 The abstraction that fits the already implemented cases consider the known cases
100 Evolve the abstraction as more cases need to be considered
101 Evolve the abstraction as more cases need to be considered evolution of abstractions
102 It is necessary to keep the code running
103 It is necessary to keep the code running regressive testing
104 What is the refactoring process?
105 Add functionality!
106 Test!
107 Change Structure!
108 Test!
109 Repeat!
110 Refactoring: a small example (
111 Introduce null object refactoring
112 Introduce null object refactoring
113 if (customer == null) plan = BillingPan.basic(); else plan = customer.getplan();
114 What would we like to have?
115 plan = customer.getplan();
116 How can we get it?
117
118 Which steps?
119 class Site... Customer getcustomer() { return customer; } Customer customer; class Customer... public BillingPan getplan() {...} public String getname() {...} public PaymentHistory gethistory() {...} BillingPlan plan; if (customer == null) plan = BillingPlan.basic(); else plan = customer.getplan();...
120 class Customer... public boolean isnull() { return false; } protected Customer() {} // clients do need to not know about null class } static Customer newnull() { return new NullCustomer(); }... class NullCustomer extend Customer { public boolean isnull() { return true; } }
121 class Customer... public boolean isnull() { return false; } protected Customer() {} // clients do need to not know about null class } static Customer newnull() { return new NullCustomer(); }... class NullCustomer extend Customer { public boolean isnull() { return true; } } compile
122 class Site... Customer getcustomer() { return (customer == null)? Customer.newNull(): customer; } Customer customer = site.getcustomer(); BillingPlan plan; if (customer.isnull()) plan = BillingPlan.basic(); else plan = customer.getplan(); String customername; if (customer.isnull()) customername = occupant ; else customername = customer.getname();
123 class Site... Customer getcustomer() { return (customer == null)? Customer.newNull(): customer; } Customer customer = site.getcustomer(); BillingPlan plan; if (customer.isnull()) plan = BillingPlan.basic(); else plan = customer.getplan(); String customername; if (customer.isnull()) customername = occupant ; else customername = customer.getname(); compile and test
124 class NullCustomer... public Plan getplan() { return BillingPlan.basic(); } Plan customerplan = customer.getplan();
125 class NullCustomer... public Plan getplan() { return BillingPlan.basic(); } Plan customerplan = customer.getplan(); compile and test
126 class NullCustomer... public String getname() { return occupant ; } String customername = customer.getname();
127 class NullCustomer... public String getname() { return occupant ; } String customername = customer.getname(); compile and test
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