Reuse in Object Oriented Programming

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1 DCC / ICEx / UFMG Reuse in Object Oriented Programming Eduardo Figueiredo

2 Overview of Reuse Techniques Frameworks Design Patterns Configurable Applications Architecture Patterns Software Product Lines API and Libraries Encapsulation of Legacy Systems Component-based Development COTS Generative Programming Feature-Oriented Programming Aspect-Oriented Software Development Model-driven Development Service-Oriented Architecture

3 Reuse of Classes

4 Let s Consider 3 Classes... Person name Teacher Student regnumber

5 in a Academic System SistemaAcademico Person name Teacher Student regnumber

6 ... or in a DVD Rental System MyDVDStore Person name title DVD Employee Costumer regnumber

7 ... or in a Football Game Brazilian Championship Person name Team name Head Coach Player position...

8 Library

9 Library (API) Application Programming Interface (API) Libraries (or API) implement services used by several kinds of programs It is a common way of software reuse API makes available common functions To convert data from common formats (e.g., string to integer) To access resources, files, DB, etc. Abstract data types, such as queue, stack

10 Example of Java API Use import java.util.vector; public class Customer { String name; Vector phonenumbers = new Vector(); void removephonenumber(string c){ phonenumbers.removeelement(c); } void addphonenumber(string c){ phonenumbers.addelement(c); } }...

11 Import a Library Class import java.util.vector; public class Customer { String name; Vector phonenumbers = new Vector(); The Vector class is now part of the system. void removephonenumber(string c){ phonenumbers.removeelement(c); } void addphonenumber(string c){ phonenumbers.addelement(c); } }...

12 Instantiate a Library Object import java.util.vector; public class Customer { String name; Vector phonenumbers = new Vector(); void removephonenumber(string c){ phonenumbers.removeelement(c); } void addphonenumber(string c){ phonenumbers.addelement(c); } A Vector instance can be crated in the same way as other objects in the system. }...

13 Access to Library Funcions import java.util.vector; public class Customer { } String name; Vector phonenumbers = new Vector(); void removephonenumber(string c){ phonenumbers.removeelement(c); } void addphonenumber(string c){ phonenumbers.addelement(c); }... Methods like removeelement and addelement can be called, although they are implemented in the API.

14 Productiveness and Reliability Developers do not need to implement everything Many functionalities are already available in the library Libraries are extensively tested by several users Even in extreme and unusual situations

15 Main Drawbacks It is hard to change a library if we need specific behavior Best performance More robustness It takes time to learn and to find what we need in the library

16 Frameworks

17 Motivation Objects and functions (in libraries) are often too fine grained and specifics It may be useful to reuse larger entities Framework is a set of classes and interfaces to form the general structure of an application

18 Classification of Frameworks Infrastructure Frameworks Support the creation of infrastructure for systems, such as compiling environment Integration Frameworks Support exchanges of messages among components (communication) Application Frameworks Support development of new applications with common characteristics, such as Web applications

19 Main Properties of Framework Inversion of control Unlike in libraries or applications, the program flow of control is dictated by the framework Extensibility A framework can be extended by the user Non-modifiable framework code The framework code should not be modified A framework has a default behavior

20 Framework Framework is an incomplete system It is composed of classes and interfaces Several applications can be instantiated A system is implemented by adding classes to fill in the gaps Include new concrete classes Override methods Include configuration files, such as XML

21 Frozen Spots and Hot Spots Frameworks have two main parts, called frozen spots and hot spots Frozen spots define the general structure of a framework They cannot be changed in applications (they are frozen) Hot spots define places which can be extended by programmers in applications

22 Representation of Hot Spots Framework Extension Point Application Extension

23 Example: Eclipse

24 Main Drawback Framework is usually large and complex It is hard to understand It may take long time to be effectively used Developers may need only a simple functionality

25 Bibliography Ian Sommerville. Software Engineering, 9th Edition. Pearson Education, Chap. 16 Software Reuse

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