Welcome! COMP s1. Programming Fundamentals
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1 Welcome! COMP s1 Programming Fundamentals
2 COMP s1 Lecture 11 1 Files, Memory Andrew Bennett <andrew.bennett@unsw.edu.au>
3 Overview 2 after this lecture, you should be able to have a basic understanding of the different types of i/o in C read and write files using C i/o functions and file redirection feel more comfortable working with argc/argv have a basic understanding of memory in C (note: you shouldn t be able to do all of these immediately after watching this lecture. however, this lecture should (hopefully!) give you the foundations you need to develop these skills. remember: programming is like learning any other language, it takes consistent and regular practice.)
4 Admin 3 Don t panic! assignment 1 due YESTERDAY nice work :) week 5 weekly test due thursday don t be scared! lab marks released post in class forum your tutor don t forget about help sessions! see course website for details
5 introducing: i/o 4 (input/output)
6 input/output? 5 i/o (input/output) various ways our programs can take input and give output
7 input/output? 6 you ve already seen several ways printf, scanf, getchar, putchar, fgets,.
8 input/output? 7 these all work with stdin and stdout (standard input and standard output) stdin scanf, getchar, fgets stdout printf, putchar
9 Other i/o 8 stdin and stdout go to the terminal but there are other options stderr (standard error) files (e.g. input.txt )
10 stderr 9 still goes to the terminal semantically different to stdout used to print errors can be redirected separately to stdout
11 stderr 1 can access with fprintf fprintf(stderr, "Uh oh, something went wrong!\n");
12 fprintf 11 just like printf, but works with files // stdout is a "file descriptor" fprintf(stdout, "Hello, world!\n"); // stderr is also a "file descriptor" fprintf(stderr, "Uh oh, something went wrong!\n"); // can also work with real files FILE\* output_file = fopen("output.txt", "w"); fprintf(output_file, "Hello!\n");
13 Files in C 12 we can work with files in C printing content to a file (just like printf) scanning content from a file (just like scanf)
14 Files in C 13 we saw the syntax earlier: // opens a file called "output.txt" in "writing" mode FILE\* output_file = fopen("output.txt", "w"); // prints "Hello!" to the file fprintf(output_file, "Hello!\n");
15 file redirection 14 we can also get the terminal to handle the file input/output for us // in a file "blah.c" printf("hello from a normal printf\n"); dcc -o blah blah.c./blah > output.txt $ cat output.txt Hello from a normal printf
16 string.h 15 #include <string.h> contains lots of functions to work with strings man 3 string note: many of these you can (and should, for practice) write yourself e.g.: int strlen(char *string) takes a string, returns the length. how would you write it yourself?
17 well 16 let s try it out!
18 17
19 up next: memory 18
20 Memory 19 effectively a GIANT array (4 GB big) everything is stored in memory somewhere variables are stored in memory the code for your program is stored in memory the code for library functions you use is stored in memory (printf, scanf, ) since everything is stored in memory, it has an address (similar to your home address)
21 Memory Addresses 2 since everything is stored somewhere in memory, everything has an address. we can get the address with & ( address of ) we print memory addresses in hexidecimal (why?)
22 Memory Layout 21 different things are stored in different places variables are stored on the stack dynamic memory (more on that next week) is stored on the heap
23 libraries & x magic your program ~x6 ~x1 the HEAP the STACK xbfffffff more magic xffffffff
24 6 1 r ) m e p w O n g g B e e w h b g " m 4 y F r a C F M o a h e a p r P E " y s ( e s d h a o d t E l F e m t! o ( e o y u F F r o b e e R s i G F a S b E d r f g m i r F g! t H K b x Y U t a o r! ( A F o w r w a ) d e o R x O A T " " x R a d n r s s R re ns F F r f o r h FF t w m o s l t H r P A m e F o F p x x g e x F o note: some people draw memory upside down (xffffffff at the top) keep an eye out for which way up any given diagram is
25 up next: references 22
26 address of 23 from earlier: we can get the address with & ( address of ) int number = 1; printf("the address of number is: %p\n", &number); we sometimes call this a reference i.e. &number is a reference to the variable number
27 address of 24 when we have the address of something, we know how to get to it int number = 1; printf("the address of number is: %p\n", &number); // might print something like: // The address of number is: xffd53f5
28 going to the address of 25 when we have the address of something, we know how to get to it we use the * operator for this: dereference ( de-reference go to the reference, to get the value there) int number = 1; printf("the address of number is: %p\n", &number); // might print something like: // The address of number is: xffd53f5 // we can print out the value at that address: printf("the value at address %p is %d\n", xffd53f5, *xffd53f5); // should print out "1"
29 going to the address of 26 we could do this directly in the printf:
30 int number = 1; printf("the address of number is: %p\n", &number); // might print something like: // The address of number is: xffd53f5 printf("the value at address %p is %d\n", &number, *(&number)); // should print out something like // The value at address xffd53f5 is 1 // we can print out the value at that address: printf("the value at address %p is %d\n", xffd53f5, *xffd53f5); // should print out something like // The value at address xffd53f5 is 1
31 storing the address of 27 but Andrew, why would we do that when we could just print out number directly? exactly. addresses are most useful for telling things far away (i.e. other functions) about the address of something in your function. we have a special type for storing the addresses of values int number = 1; int *number_address = &number; printf("the address of number is: %p\n", &number); printf("the value at address %p is %d\n", &number, *(&number)); printf("the value at address %p is %d\n", number_address *number_address);
32 we call these pointers because they point to the variable whose address they store
33 storing the address of 28 pointer syntax: [type] *[some_name] = &[something]; e.g. int *my_pointer = &my_variable; importantly: the value of the pointer is the address of the variable it points to
34 storing the address of 29 confused? that s okay. let s try it out!
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