The Pivot framework: Design and Implementation

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1 The Pivot framework: Design and Implementation B. Stroustrup G. Dos Reis Department of Computer Science Texas A&M University Argone, p. 1

2 The Problem The original problem (inspiration) Poor support for CORBA and for high-level parallel and distributed programming techniques No widely-available and general static analysis and transformation for C++ There are many incomplete tools The community is fractured Few dare to rely on other groups tools None of the existing tools deal with the higher levels of C++ (templates, specialization, concepts) Those are the aspects of C++ that are crucial for advanced optimization, validation of safety, enforcement of dialects, support of advanced libraries. Argone, p. 2

3 A framework for static analysis and transformation of C++ The Pivot C++ source C++ compiler C++ compiler C++ compiler Object code IPR Analysis Analysis Analysis and Analysis and and transformation and transformation transformation transformation XPR IDL Information XML Argone, p. 3

4 The Pivot parts IPR (Internal Program Representation) a fully general typed abstract syntax tree representation of all C++ (with the exception of macros) has unified type system is prepared for C++0x facilities, notably concepts Potentially standard XPR (external Program Representation) Compact, persistent, user-readable, portable representation of IPR IPR XPR parsers Traversal and transformation tools Specific tools E.g. IPR XPR, IPR IDL, style checker,... Argone, p. 4

5 IPR: Design rules IPR should: be complete represent all Standard C++ constructs be general not targeted to a very small area of applications; must be useful to the wide C++ community be regular must contain C++ but not mimic its irregularities; prefer general rule to long list of special cases put emphasis on types those are verifiable comments; IPR nodes may be thought of as fully typed abstract syntax tree be compiler neutral NOT tied to any particular compiler details or implementations. be efficient and elegant Argone, p. 5

6 IPR interfaces The modeled language is expression-based E.g. statements, declarations are expressions too Simple, can represent incomplete or erroneous programs Two interfaces: Properly encapsulate implementation details from users: 1. Purely functional, abstract classes, for most users No mutation operation on abstract classes Users don t get pointers directly 2. Mutating (operates on concrete classes) Users get to use pointers for in-place transformation Library (not users) deals with memory management Traversal or climbing is based on the Visitor Design Pattern Argone, p. 6

7 IPR implementation Earlier attempts (including XTI): Every interface class Xyz should have a corresponding implementation class Xyz_impl. Node Expr Node_impl Stmt Expr_impl Decl Stmt_impl Var Decl_impl Var_impl Argone, p. 7

8 IPR implementation Earlier attempts (including XTI): Every interface class Xyz should have a corresponding implementation class Xyz_impl. Node Expr Node_impl Stmt Expr_impl Decl Stmt_impl Var Decl_impl Var_impl Too Complicated Too slow Argone, p. 7

9 IPR implementation cont d Linearization: Parameterize implementations by interfaces Node Expr Stmt Expr_impl<T> Decl Stmt_impl<T> Var Decl_impl<T> T=Var Var_impl Argone, p. 8

10 IPR implementation cont d Linearization: Parameterize implementations by interfaces Node Expr Stmt Expr_impl<T> Decl Stmt_impl<T> Var Decl_impl<T> T=Var Var_impl Simpler Faster Argone, p. 8

11 XPR: Persistent IPR be simple to process XPR parsers should not duplicate work already done in C++ compilers; be fast to process Ideally, close to Unix cat efficiency be compact, human readable reflect the inner syntax of Standard C++ have parsers easy to implement with traditional tools generated parsers (bottom-up, top-down), hand-written recursive-descent Argone, p. 9

12 Vec (C++) template<class T> struct Vec { Vec(int); T& operator[](int); const T& operator[](int) const; int size() const; //... private: T* data; int length; }; template<class T> Vec<T> operator+(const Vec<T>& u, const Vec<T>& v) { Vec<T> w(u.size()); for (int i = 0; i < u.size(); ++i) w[i] = u[i] + v[i]; return w; } Argone, p. 10

13 Vec (XPR) Vec :<T :class> :class { #ctor :(this :*Vec<T>, n :int) throw(...) Vec<T> public; operator[] :(this :*Vec<T>, n :int) throw(...) &T public; operator[] :(this :*const Vec<T>, n :int) throw(...) &const T public; size :(this :*const Vec<T>) throw(...) int public; data :*T private; length :int private; }; operator+ :<T :class> (u :&const Vec<T>, v :&const Vec<T>) throw(...) { w :Vec<T> = { u.size() }; for (i :int = 0; i < u.size(); ++i) w[i] = u[i] + v[i]; Vec<T> } return w; Argone, p. 11

14 Connection with compilers Currently, IPR generators are being developped with two compilers EDG front-end : aim full integration (+) complete C++, well-documented, relatively easy to modify, can be compiled with a C++ compiler, high-level IR; (-) clever optimizations built into the high-level IR missing some information contained in the input source GCC (debug info): initial proof of concept (+) freely available; (-) incomplete C++, undocumented (changing) formats, too much compiler low-level details, too incomplete (high-level) information contained in input source. Argone, p. 12

15 Vec through EDG [P. Pirkelbauer, operator+ member] Vec :<T :class> class { #ctor :(this :*Vec<T>, :int) Vec<T>; operator[] :(this :*Vec<T>, :int) throw(...) &T; operator[] :(this :*const Vec<T>, :int) throw(...) &const volatile T; size : (this :*Vec<T>) throw(...) int; operator+ : (this :*Vec<T>, v :&const volatile Vec<T>) throw(...) Vec<T> { w :public Vec<T> = size(this); for (i :public int = 0; i < size(this); ++i) w[i] = (*this)[i] + v[i]; return w; }; data :private *T; count :private int; }; Argone, p. 13

16 Vec through GCC debug info operator+ :<T :class> (u :&const Vec<T>, v :&const Vec<T>) Vec<T> throw(...) { { w :Vec<T> = { u.size() }; for (i :int = 0; i < u.size(); ++i) { w[i] = u[i] + v[i]; } return w; } } Vec :<T :class> :class { #ctor :(this :*Vec<T>, n :int) throw(...) Vec<T> public; operator[] :(this :*Vec<T>, n :int) throw(...) &T public; operator[] :(this :*const Vec<T>, n :int) throw(...) &const T& public; size :(this :*const Vec<T>) throw(...) int public; data :*T private; length :int private; }; Argone, p. 14

17 Future work Complete infrastructure Represent header files directly in IPR/XPR Integrate concepts Style analysis including type safety and security Analysis and transformation of STAPL programs Build alliances Argone, p. 15

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