Decorator Pattern. Steven R. Bagley

Size: px
Start display at page:

Download "Decorator Pattern. Steven R. Bagley"

Transcription

1 Decorator Pattern Steven R. Bagley

2 Introduction Decorator Pattern Inheritance vs. Composition

3

4 Tricolour Coffee Bar Fast-growing coffee chain Started by a computer scientist Wants a fully OO based ordering system

5 Drinks Coffees House Blend Dark Roast Decaf Espresso Toppings Mocha Steamed Milk Soy Whip

6 Where to Begin? Assume it serves only drinks Abstract base class of Drink Coffee Types inherit from Drink Methods for Description Cost

7 Drink description GetDescription Cost HouseBlend cost() DarkRoast cost() Decaf cost() Espresso cost()

8 class CBeverage { public: string GetDescription(); virtual double cost() = 0; protected: string m_description; }; Abstract class -- can t instantiate directly but we can instantiate subclasses

9 class CBeverage { public: string GetDescription(); virtual double cost() = 0; protected: string m_description; }; same as abstract in Java Abstract class -- can t instantiate directly but we can instantiate subclasses

10 string CBeverage::GetDescription() { return m_description; }

11 class CHouseBlend : public CBeverage { public: CHouseBlend(); virtual double cost(); }; Abstract class -- can t instantiate directly but we can instantiate subclasses

12 class CHouseBlend : public CBeverage { public: CHouseBlend(); virtual double cost(); }; provide an implemenation of the abstract method Abstract class -- can t instantiate directly but we can instantiate subclasses

13 CHouseBlend::CHouseBlend() { m_description = House Blend ; } double CHouseBlend::cost() { return 0.89; }

14 Toppings What about the Toppings? Inherit the various types? EspressoWithMocha DarkRoastWithSteamedMilk Implementation as before

15 CHouseBlendWithMocha:: CHouseBlendWithMocha() { m_description = House Blend with Mocha ; } double CHouseBlendWithMocha::cost() { return ; }

16

17 Class Explosion Where did all these classes come from? 16 combination of toppings 4 drinks 64 different classes to implement Maintenance nightmare! What if the cost of Mocha topping goes up?

18 Design Principles Does it break our Design Principles? Encapsulate what varies Favour composition over inheritance Program to interfaces, not implementation Always a good idea to measure your design up against these design principles. Try and justify why you are breaking one... It is almost certainly a bad idea

19 Encapsulate what varies Fail here Big Time! Nothing is encapsulated DarkRoastWithMocha HouseBlendWithMocha HouseBlendWithSteamedMilk No Code Reuse

20 Favour Composition Inheritance 64 Composition 0 No composed classes Definite fail here

21 Interface We meet this Beverage interface No need to use concrete classes

22 Square One Unworkable design A new topping means 64 new classes A new coffee means 16 new classes Back to the drawing board Need to do this without using so many classes

23 Attempt Two Apply first design principle Put the toppings into Beverage as instance variables Encapsulates what varies Sub-classes call Beverage s cost() to get cost of toppings

24 Drink description milk soy mocha whip GetDescription Cost HasMilk SetMilk HasSoy SetSoy HasMocha SetMocha HasWhip SetWhip HouseBlend cost() DarkRoast cost() Decaf cost() Espresso cost()

25 int CDrink::Cost() { int cost = 0; if(m_hasmocha) cost += 0.20; if(m_hasmilk) cost += 0.10; return cost; }

26 int CDarkRoast::Cost() { return CDrink::Cost() ; }

27 WooHoo Only five classes Code reuse No Ducks! This must be the way to do it!

28 Or maybe not Price changes to toppings mean we have to edit existing code (we could break it) New toppings mean new methods and editing the cost method (recompile everything) What about drinks without toppings? Or double toppings?

29 Inheritance Inheritance is powerful Doesn t always lead to flexible designs Can inherit behaviour at runtime via composition

30 Inherit or Compose Behaviour is fixed statically at compile time Composition can extend at runtime Composition allows us to add new responsibilities to objects without touching the superclass New functionality by writing new code, not editing old (and working) code

31 Design Principle Classes should be open for extension, but closed for modification

32 Open-Closed Principle Classes should be open for extension Feel free to extend our classes with any new behaviour you like, but closed for modification Sorry, but our code is fixed and bug free you can t change it Inheritance means code-change

33 Open-closed Design How do you design something to be open for extension but closed to modification? Lots of OO techniques Keep things loosely coupled

34 Tightly coupled example Suppose we have a class that prints stuff Outputs the data to the standard output in the usual way System.out.println( ); printf( ); Coupled tightly to the output classes Can t work with out them, can t output to anything else

35 public class TightCouple { public DebugOutput() { System.out.println( Debug output ); System.out.println( End Debug ); } }

36 Make it loosely coupled Class is tied to outputting to standard output Via the System.out class If we want to output to a file (or elsewhere) then we d need to rewrite code However, we can rewrite it to be loosely coupled

37 public class LooseCouple { public DebugOutput(PrintStream output) { output.println( Debug output ); output.println( End Debug ); } }

38 obj.debugoutput(system.out); Call it by passing it a reference or pointer to the object it uses to print things out obj no longer tied to any specific output

39 Decorator Pattern We need to sell some coffee here Can use the Decorator Pattern to solve this design Uses composition rather than inheritance

40

41 Dark

42 MochaDark

43 Whip MochaDark

44 Whip MochaDark All Objects are of the same type, Drink

45 All Objects are of the same type, Drink Whip MochaDark Mocha and Whip are Decorators, they take an object of type Drink and wrap it up

46 Decorator Start with a DarkRoast object Customer wants Mocha, wrap a Mocha object around DarkRoast Also want Whip, wrap a Whip object around Mocha Both decorators and concrete classes share same type, Drink

47 Coffee Decorators How it works Call cost() on the decorated object Decorator calls cost() on the object it decorates and adjusts the price Decorators can decorate Decorators

48 Drink description GetDescription Cost HouseBlend cost() DarkRoast cost() Decaf cost() Espresso cost() CondimentDecorator Drink Milk cost GetDescription Mocha cost GetDescription Soy cost GetDescription Whip cost GetDescription

49 class CBeverage { public: virtual string GetDescription(); virtual double Cost() = 0; protected: string m_description; }; Abstract class -- can t instantiate directly but we can instantiate subclasses

50 string CBeverage::GetDescription() { return m_description; }

51 string CBeverage::GetDescription() { return m_description; } return a copy of the description

52 class CHouseBlend : CBeverage { public: CHouseBlend(); virtual double Cost(); }; Abstract class -- can t instantiate directly but we can instantiate subclasses

53 class CHouseBlend : CBeverage { public: CHouseBlend(); virtual double Cost(); }; provide an implemenation of the abstract method Abstract class -- can t instantiate directly but we can instantiate subclasses

54 string CHouseBlend::CHouseBlend() { m_description = House Blend ; } double CHouseBlend::Cost() { return 0.89; }

55 class CCondimentDecorator : public CBeverage { public: virtual string GetDescription() = 0; virtual double Cost() = 0; }; Abstract class -- can t instantiate directly but we can instantiate subclasses

56 class CMocha : public CCondimentDecorator { public:! CMocha(CBeverage *beverage);! ~CMocha();!! virtual string GetDescription();! virtual double Cost(); private:! CBeverage *m_beverage; }; Abstract class -- can t instantiate directly but we can instantiate subclasses

57 CMocha::CMocha(CBeverage *beverage) {! m_beverage = beverage; } CMocha::~CMocha() {! delete m_beverage; } string CMocha::GetDescription() {! return m_beverage->getdescription() + ", Mocha"; } double CMocha::Cost() {! return m_beverage->cost() ; } Abstract class -- can t instantiate directly but we can instantiate subclasses

58 ! CBeverage *beverage2 = new CDarkRoast();! beverage2 = new CMocha(beverage2);! beverage2 = new CMocha(beverage2); Abstract class -- can t instantiate directly but we can instantiate subclasses

59 Decorator Pattern The Decorator Pattern attaches additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality Black-box reuse Classes implementation unchanged

60 Decorator Components Abstract Component interface Some Concrete Components that implement interface Some Decorators that also implement the interface

61 Decorator Each Decorator has-a component that it wraps up (instance variable containing a reference) Decorators add functionality New Methods (unusual) Additional code before or after existing methods

62 Decorated Inheritance Inheritance is used to get type compatibility, not behaviour Object being decorated is never changed If it is bug-free it stays bug free If we inherit, we are effectively altering the code for that object which can introduce bugs

63 Inheritance means rewrite Suppose a class has two methods foo() bar() foo() uses bar() to do some of its work Inherit a new class which replaces bar() s behaviour foo() does not work correctly anymore

64 Do not modify On the other hand if we decorate the class to replace bar() foo() still works (it calls the original bar ()) New bar() still called via decorator Inherit for type, not behaviour

65 Deja vu Anyone getting the impression they ve seen this before?

66 Java File I/O Java s File I/O is based around the Decorator Pattern Abstract root InputStream Concrete base types FileInputStream, StringBufferStream Stream Decorators (FilterInputStream) BufferedInputStream, LineNumberInputStream

67 InputStream in = new BufferedInputStream(new FileInputStream( test.txt )); in.read(); Only have to implement bufferedinputstream once, not for every input stream type

68 public class LowerCaseInputStream extends FilterInputStream {! public LowerCaseInputStream(InputStream in) {!! super(in);! }! public int read() throws IOException {!! int c = super.read();!! return (c == -1? c : Character.toLowerCase((char)c));! }!!! public int read(byte[] b, int offset, int len) throws {!! int result = super.read(b, offset, len);!! for (int i = offset; i < offset+result; i++) {!!! b[i] = (byte)character.tolowercase((char)b[i]);!! }!! return result;! } } Easy to implement new input stream filters

Interface. Design Patterns 2. Why use Interface? Design Principles. Adapter 11/7/2011. Michael Li

Interface. Design Patterns 2. Why use Interface? Design Principles. Adapter 11/7/2011. Michael Li G5APR Applications Programming Design Patterns Michael Li email: jwl@cs.nott.ac.uk http://www.cs.nott.ac.uk/~jwl/g5apr Interface An Interface is a collection of abstract methods that an object implements

More information

03. DECORATOR PATTERN. Design Eye for the Inheritance Guy

03. DECORATOR PATTERN. Design Eye for the Inheritance Guy BIM492 DESIGN PATTERNS 03. DECORATOR PATTERN Design Eye for the Inheritance Guy Welcome to Starbuzz Coffee Starbuzz Coffee is the fastest growing coffee shop around --> if you see one, look across the

More information

Decorating Objects. 3 the DecoratorPattern. Just call this chapter Design Eye for the Inheritance Guy.

Decorating Objects. 3 the DecoratorPattern. Just call this chapter Design Eye for the Inheritance Guy. 3 the DecoratorPattern g h Decorating Objects g I used to think real men subclassed everything. That was until I learned the power of extension at runtime, rather than at compile time. Now look at me!

More information

Applying the Decorator Design Pattern

Applying the Decorator Design Pattern Applying the Decorator Design Pattern Trenton Computer Festival Professional Seminars Michael P. Redlich (908) 730-3416 michael.p.redlich@exxonmobil.com About Myself Degree B.S. in Computer Science Rutgers

More information

More Patterns. Acknowledgement: Head-first design patterns

More Patterns. Acknowledgement: Head-first design patterns More Patterns Acknowledgement: Head-first design patterns Chain of Responsibility Acknowledgement: Head-first design patterns Problem Scenario: Paramount Pictures has been getting more email than they

More information

CS427a: Object-Oriented Programming Design Patterns for Flexible and Reusable design

CS427a: Object-Oriented Programming Design Patterns for Flexible and Reusable design CS427a: Object-Oriented Programming Design Patterns for Flexible and Reusable design Michael J. Fischer (from slides by Y. Richard Yang) Lecture 23b November 29, 2011 Example: Duck Game A startup produces

More information

TDDB84 Design Patterns Lecture 02. Factory Method, Decorator

TDDB84 Design Patterns Lecture 02. Factory Method, Decorator Lecture 02 Factory Method, Decorator Peter Bunus Dept of Computer and Information Science Linköping University, Sweden petbu@ida.liu.se Factory Method Pattern Peter Bunus 2 1 Time for Lunch Joe, with the

More information

Design Patterns (Part 2) CSCE Lecture 18-10/25/2016 (Partially adapted from Head First Design Patterns by Freeman, Bates, Sierra, and Robson)

Design Patterns (Part 2) CSCE Lecture 18-10/25/2016 (Partially adapted from Head First Design Patterns by Freeman, Bates, Sierra, and Robson) Design Patterns (Part 2) CSCE 740 - Lecture 18-10/25/2016 (Partially adapted from Head First Design Patterns by Freeman, Bates, Sierra, and Robson) Objectives for Today The point of OO: Separate what changes

More information

Decorator. The Decorator pattern gives a mechanism without using inheritance.

Decorator. The Decorator pattern gives a mechanism without using inheritance. Sometimes we need a way to add responsibilities to an object dynamically and transparently. The Decorator pattern gives a mechanism without using inheritance. The Decorator pattern allows one to add and

More information

Software Frameworks. Patterns and frameworks. Patterns and frameworks. Patterns and frameworks. Patterns and frameworks

Software Frameworks. Patterns and frameworks. Patterns and frameworks. Patterns and frameworks. Patterns and frameworks Software Frameworks Object-Oriented Analysis and Design - CDT309 Period 4, Spring 2008 More design patterns They are code libraries designed to facilitate software development. Examples: Ruby on Rails:

More information

HOW DO WE DESIGN A DESIGN PATTERN?

HOW DO WE DESIGN A DESIGN PATTERN? HOW DO WE DESIGN A DESIGN PATTERN? Designingan Example Client Duck quack() fly() Inheritance allows us to reuse code, but also forces attributes and behavior to the subclasses. WildDuck RedHeadDuck

More information

Design Patterns Reid Holmes

Design Patterns Reid Holmes Material and some slide content from: - Head First Design Patterns Book - GoF Design Patterns Book Design Patterns Reid Holmes GoF design patterns $ %!!!! $ "! # & Pattern vocabulary Shared vocabulary

More information

Independent Study. Object-oriented programming, Functional programming and Design Patterns using Scala, Ruby and Java.

Independent Study. Object-oriented programming, Functional programming and Design Patterns using Scala, Ruby and Java. Independent Study Object-oriented programming, Functional programming and Design Patterns using Scala, Ruby and Java. Angel Cambero Advisor: Prof. Matthew Fluet Rochester Institute of Technology August

More information

Design Patterns: Composite, Memento, Template Method, Decorator, Chain of Responsibility, Interpreter

Design Patterns: Composite, Memento, Template Method, Decorator, Chain of Responsibility, Interpreter Design Patterns: Composite, Memento, Template Method, Decorator, Chain of Responsibility, Interpreter Composite Outline for Week 14 [Skrien 8.7] We need to allow users to group figures together to make

More information

CS 520/620 Advanced Software Engineering Spring February 02, 2016

CS 520/620 Advanced Software Engineering Spring February 02, 2016 CS 520/620 Advanced Software Engineering Spring 2016 February 02, 2016 Logistics Project proposals Elevator pitches on Thursday Deadline for creating groups: 02/03/2016, 11:55pm Deadline for submitting

More information

CSE 70 Final Exam Fall 2009

CSE 70 Final Exam Fall 2009 Signature cs70f Name Student ID CSE 70 Final Exam Fall 2009 Page 1 (10 points) Page 2 (16 points) Page 3 (22 points) Page 4 (13 points) Page 5 (15 points) Page 6 (20 points) Page 7 (9 points) Page 8 (15

More information

Tecniche di Progettazione: Design Patterns

Tecniche di Progettazione: Design Patterns Tecniche di Progettazione: Design Patterns GoF: Decorator 1 2 3 4 Decorator Intent Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing

More information

Basic Java IO Decorator pattern Advanced Java IO. Java IO - part 2 BIU OOP. BIU OOP Java IO - part 2

Basic Java IO Decorator pattern Advanced Java IO. Java IO - part 2 BIU OOP. BIU OOP Java IO - part 2 Java IO - part 2 BIU OOP Table of contents 1 Basic Java IO What do we know so far? What s next? 2 Example Overview General structure 3 Stream Decorators Serialization What do we know so far? What s next?

More information

Outline. 15. Inheritance. Programming in Java. Computer Science Dept Va Tech August D Barnette, B Keller & P Schoenhoff

Outline. 15. Inheritance. Programming in Java. Computer Science Dept Va Tech August D Barnette, B Keller & P Schoenhoff Outline 1 Inheritance: extends ; Superclasses and Subclasses Valid and invalid object states, & Instance variables: protected Inheritance and constructors, super The is-a vs. has-a relationship (Inheritance

More information

Tecniche di Progettazione: Design Patterns

Tecniche di Progettazione: Design Patterns Tecniche di Progettazione: Design Patterns GoF: Decorator 1 An example 2 Your first idea of implementation 3 In reality 4 Now a beverage can be mixed from different condiment to form a new beverage 5 6

More information

I/O streams. Byte Streams Character Streams InputStream ByteArrayInputStream FileInputStream FilterInputStream

I/O streams. Byte Streams Character Streams InputStream ByteArrayInputStream FileInputStream FilterInputStream Course Name: Advanced Java Lecture 9 Topics to be covered I/O streams Byte Streams Character Streams InputStream ByteArrayInputStream FileInputStream FilterInputStream Introduction A Stream is a sequence

More information

Design Pattern and Software Architecture: IV. Design Pattern

Design Pattern and Software Architecture: IV. Design Pattern Design Pattern and Software Architecture: IV. Design Pattern AG Softwaretechnik Raum E 3.165 Tele.. 60-3321 hg@upb.de IV. Design Pattern IV.1 Introduction IV.2 Example: WYSIWYG Editor Lexi IV.3 Creational

More information

The University of Nottingham

The University of Nottingham The University of Nottingham SCHOOL OF COMPUTER SCIENCE A LEVEL 2 MODULE, SPRING SEMESTER OBJECT-ORIENTED METHODS Time allowed TWO hours Candidates may complete the front cover of their answer book and

More information

The Adapter Pattern. Interface with anything!

The Adapter Pattern. Interface with anything! The Adapter Pattern Interface with anything! Adapter in a Nutshell - An adapter takes an object with one interface, and changes the interface to make it look like something it s not. - Allows two objects

More information

Client Code - the code that uses the classes under discussion. Coupling - code in one module depends on code in another module

Client Code - the code that uses the classes under discussion. Coupling - code in one module depends on code in another module Basic Class Design Goal of OOP: Reduce complexity of software development by keeping details, and especially changes to details, from spreading throughout the entire program. Actually, the same goal as

More information

Writing your own Java I/O Decorator p. 102 Tools for your Design Toolbox p. 105 Exercise Solutions p. 106 The Factory Pattern Baking with OO

Writing your own Java I/O Decorator p. 102 Tools for your Design Toolbox p. 105 Exercise Solutions p. 106 The Factory Pattern Baking with OO Intro to Design Patterns Welcome to Design Patterns: Someone has already solved your problems The SimUDuck app p. 2 Joe thinks about inheritance... p. 5 How about an interface? p. 6 The one constant in

More information

Input, Output and Exceptions. COMS W1007 Introduction to Computer Science. Christopher Conway 24 June 2003

Input, Output and Exceptions. COMS W1007 Introduction to Computer Science. Christopher Conway 24 June 2003 Input, Output and Exceptions COMS W1007 Introduction to Computer Science Christopher Conway 24 June 2003 Input vs. Output We define input and output from the perspective of the programmer. Input is data

More information

Object-Oriented Concepts and Design Principles

Object-Oriented Concepts and Design Principles Object-Oriented Concepts and Design Principles Signature Specifying an object operation or method involves declaring its name, the objects it takes as parameters and its return value. Known as an operation

More information

Week 7. Statically-typed OO languages: C++ Closer look at subtyping

Week 7. Statically-typed OO languages: C++ Closer look at subtyping C++ & Subtyping Week 7 Statically-typed OO languages: C++ Closer look at subtyping Why talk about C++? C++ is an OO extension of C Efficiency and flexibility from C OO program organization from Simula

More information

The Decorator Pattern. Design Patterns In Java Bob Tarr

The Decorator Pattern. Design Patterns In Java Bob Tarr The Decorator Pattern Intent Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality. Also Known As Wrapper Motivation

More information

PRINCIPLES OF SOFTWARE BIM209DESIGN AND DEVELOPMENT 03. REQUIREMENTS CHANGE. I Love You, You re Perfect... Now Change!

PRINCIPLES OF SOFTWARE BIM209DESIGN AND DEVELOPMENT 03. REQUIREMENTS CHANGE. I Love You, You re Perfect... Now Change! PRINCIPLES OF SOFTWARE BIM209DESIGN AND DEVELOPMENT 03. REQUIREMENTS CHANGE I Love You, You re Perfect... Now Change! You re a hero! The door you built for Todd and Gina was a huge success, and now Doug

More information

Software Engineering

Software Engineering Software Engineering CSC 331/631 - Spring 2018 Object-Oriented Design Principles Paul Pauca April 10 Design Principles DP1. Identify aspects of the application that vary and separate them from what stays

More information

Generics/Templates. Steven R. Bagley

Generics/Templates. Steven R. Bagley Generics/Templates Steven R. Bagley Code reuse Often we implement a class Only to find that next week, we need to reuse it with just a slight tweak Collections, Containers are good examples class CIntStack

More information

PRINCIPLES OF SOFTWARE BIM209DESIGN AND DEVELOPMENT 00. WELCOME TO OBJECTVILLE. Speaking the Language of OO

PRINCIPLES OF SOFTWARE BIM209DESIGN AND DEVELOPMENT 00. WELCOME TO OBJECTVILLE. Speaking the Language of OO PRINCIPLES OF SOFTWARE BIM209DESIGN AND DEVELOPMENT 00. WELCOME TO OBJECTVILLE Speaking the Language of OO COURSE INFO Instructor : Alper Bilge TA : Gökhan Çıplak-Ahmet Alkılınç Time : Tuesdays 2-5pm Location

More information

Expanding Our Horizons. CSCI 4448/5448: Object-Oriented Analysis & Design Lecture 9 09/25/2011

Expanding Our Horizons. CSCI 4448/5448: Object-Oriented Analysis & Design Lecture 9 09/25/2011 Expanding Our Horizons CSCI 4448/5448: Object-Oriented Analysis & Design Lecture 9 09/25/2011 1 Goals of the Lecture Cover the material in Chapter 8 of our textbook New perspective on objects and encapsulation

More information

Day 4. COMP1006/1406 Summer M. Jason Hinek Carleton University

Day 4. COMP1006/1406 Summer M. Jason Hinek Carleton University Day 4 COMP1006/1406 Summer 2016 M. Jason Hinek Carleton University today s agenda assignments questions about assignment 2 a quick look back constructors signatures and overloading encapsulation / information

More information

Heap Arrays and Linked Lists. Steven R. Bagley

Heap Arrays and Linked Lists. Steven R. Bagley Heap Arrays and Linked Lists Steven R. Bagley Recap Data is stored in variables Can be accessed by the variable name Or in an array, accessed by name and index Variables and arrays have a type Create our

More information

Software Engineering /48

Software Engineering /48 Software Engineering 1 /48 Topics 1. The Compilation Process and You 2. Polymorphism and Composition 3. Small Functions 4. Comments 2 /48 The Compilation Process and You 3 / 48 1. Intro - How do you turn

More information

Building custom components IAT351

Building custom components IAT351 Building custom components IAT351 Week 1 Lecture 1 9.05.2012 Lyn Bartram lyn@sfu.ca Today Review assignment issues New submission method Object oriented design How to extend Java and how to scope Final

More information

CS 61B Data Structures and Programming Methodology. July 7, 2008 David Sun

CS 61B Data Structures and Programming Methodology. July 7, 2008 David Sun CS 61B Data Structures and Programming Methodology July 7, 2008 David Sun Announcements You ve started (or finished) project 1, right? Package Visibility public declarations represent specifications what

More information

1B1b Inheritance. Inheritance. Agenda. Subclass and Superclass. Superclass. Generalisation & Specialisation. Shapes and Squares. 1B1b Lecture Slides

1B1b Inheritance. Inheritance. Agenda. Subclass and Superclass. Superclass. Generalisation & Specialisation. Shapes and Squares. 1B1b Lecture Slides 1B1b Inheritance Agenda Introduction to inheritance. How Java supports inheritance. Inheritance is a key feature of object-oriented oriented programming. 1 2 Inheritance Models the kind-of or specialisation-of

More information

Tecniche di Progettazione: Design Patterns

Tecniche di Progettazione: Design Patterns Tecniche di Progettazione: Design Patterns GoF: Decorator 1 Decorator Intent Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending

More information

Chapter 5 Object-Oriented Programming

Chapter 5 Object-Oriented Programming Chapter 5 Object-Oriented Programming Develop code that implements tight encapsulation, loose coupling, and high cohesion Develop code that demonstrates the use of polymorphism Develop code that declares

More information

Factories, Builders and Singletons. Steven R. Bagley

Factories, Builders and Singletons. Steven R. Bagley Factories, Builders and Singletons Steven R. Bagley The Patterns So Far Behavioural Patterns Strategy Observer Structural Patterns Decorator Introduction Object Creational Patterns Sometimes new isn t

More information

Quarter 1 Practice Exam

Quarter 1 Practice Exam University of Chicago Laboratory Schools Advanced Placement Computer Science Quarter 1 Practice Exam Baker Franke 2005 APCS - 12/10/08 :: 1 of 8 1.) (10 percent) Write a segment of code that will produce

More information

CS 11 java track: lecture 3

CS 11 java track: lecture 3 CS 11 java track: lecture 3 This week: documentation (javadoc) exception handling more on object-oriented programming (OOP) inheritance and polymorphism abstract classes and interfaces graphical user interfaces

More information

Rules and syntax for inheritance. The boring stuff

Rules and syntax for inheritance. The boring stuff Rules and syntax for inheritance The boring stuff The compiler adds a call to super() Unless you explicitly call the constructor of the superclass, using super(), the compiler will add such a call for

More information

10 Design: Which classes must be included?

10 Design: Which classes must be included? Decorator Pattern 1 10 Design: Which classes must be included? Story As a user I want a weekend planner so that I can have more fun Scenario Given that I have made a plan When Saturday arrives Then Send

More information

Sri Vidya College of Engineering & Technology Question Bank

Sri Vidya College of Engineering & Technology Question Bank 1. What is exception? UNIT III EXCEPTION HANDLING AND I/O Part A Question Bank An exception is an event, which occurs during the execution of a program, that disrupts the normal flow of the program s instructions.

More information

The name of our class will be Yo. Type that in where it says Class Name. Don t hit the OK button yet.

The name of our class will be Yo. Type that in where it says Class Name. Don t hit the OK button yet. Mr G s Java Jive #2: Yo! Our First Program With this handout you ll write your first program, which we ll call Yo. Programs, Classes, and Objects, Oh My! People regularly refer to Java as a language that

More information

Reference Counting. Steven R. Bagley

Reference Counting. Steven R. Bagley Reference Counting Steven R. Bagley Previously Objects are blocks of memory Store pointer to base of object s memory so we can reference it Memory needs to be released when the object is no longer needed

More information

JAVA BASICS II. Example: FIFO

JAVA BASICS II. Example: FIFO JAVA BASICS II Example: FIFO To show how simple data structures are built without pointers, we ll build a doubly-linked list ListItem class has some user data first refers to that ListItem object at the

More information

Java for Non Majors. Final Study Guide. April 26, You will have an opportunity to earn 20 extra credit points.

Java for Non Majors. Final Study Guide. April 26, You will have an opportunity to earn 20 extra credit points. Java for Non Majors Final Study Guide April 26, 2017 The test consists of 1. Multiple choice questions 2. Given code, find the output 3. Code writing questions 4. Code debugging question 5. Short answer

More information

Logistics. Final Exam on Friday at 3pm in CHEM 102

Logistics. Final Exam on Friday at 3pm in CHEM 102 Java Review Logistics Final Exam on Friday at 3pm in CHEM 102 What is a class? A class is primarily a description of objects, or instances, of that class A class contains one or more constructors to create

More information

More on Objects in JAVA TM

More on Objects in JAVA TM More on Objects in JAVA TM Inheritance : Definition: A subclass is a class that extends another class. A subclass inherits state and behavior from all of its ancestors. The term superclass refers to a

More information

PIC 20A Exceptions. Ernest Ryu UCLA Mathematics. Last edited: November 27, 2017

PIC 20A Exceptions. Ernest Ryu UCLA Mathematics. Last edited: November 27, 2017 PIC 20A Exceptions Ernest Ryu UCLA Mathematics Last edited: November 27, 2017 Introductory example Imagine trying to read from a file. import java.io.*; public class Test { public static void main ( String

More information

Relationships Between Real Things. CSE 143 Java. Common Relationship Patterns. Composition: "has a" CSE143 Sp Student.

Relationships Between Real Things. CSE 143 Java. Common Relationship Patterns. Composition: has a CSE143 Sp Student. CSE 143 Java Object & Class Relationships Inheritance Reading: Ch. 9, 14 Relationships Between Real Things Man walks dog Dog strains at leash Dog wears collar Man wears hat Girl feeds dog Girl watches

More information

Inheritance and Polymorphism in Java

Inheritance and Polymorphism in Java Inheritance and Polymorphism in Java Introduction In this article from my free Java 8 course, I will be discussing inheritance in Java. Similar to interfaces, inheritance allows a programmer to handle

More information

Relationships Between Real Things CSC 143. Common Relationship Patterns. Composition: "has a" CSC Employee. Supervisor

Relationships Between Real Things CSC 143. Common Relationship Patterns. Composition: has a CSC Employee. Supervisor CSC 143 Object & Class Relationships Inheritance Reading: Ch. 10, 11 Relationships Between Real Things Man walks dog Dog strains at leash Dog wears collar Man wears hat Girl feeds dog Girl watches dog

More information

Contents. I. Classes, Superclasses, and Subclasses. Topic 04 - Inheritance

Contents. I. Classes, Superclasses, and Subclasses. Topic 04 - Inheritance Contents Topic 04 - Inheritance I. Classes, Superclasses, and Subclasses - Inheritance Hierarchies Controlling Access to Members (public, no modifier, private, protected) Calling constructors of superclass

More information

Chapter 10. IO Streams

Chapter 10. IO Streams Chapter 10 IO Streams Java I/O The Basics Java I/O is based around the concept of a stream Ordered sequence of information (bytes) coming from a source, or going to a sink Simplest stream reads/writes

More information

DESIGNING, CODING, AND DOCUMENTING

DESIGNING, CODING, AND DOCUMENTING DESIGNING, CODING, AND DOCUMENTING Lecture 16 CS2110 Fall 2013 Designing and Writing a Program 2 Don't sit down at the terminal immediately and start hacking Design stage THINK first about the data you

More information

Abstract Classes, Exceptions

Abstract Classes, Exceptions CISC 370: Inheritance, Abstract Classes, Exceptions June 15, 1 2006 1 Review Quizzes Grades on CPM Conventions Class names are capitalized Object names/variables are lower case String.doStuff dostuff();

More information

Object-Oriented Design Lecture 14 CSU 370 Fall 2007 (Pucella) Friday, Nov 2, 2007

Object-Oriented Design Lecture 14 CSU 370 Fall 2007 (Pucella) Friday, Nov 2, 2007 Object-Oriented Design Lecture 14 CSU 370 Fall 2007 (Pucella) Friday, Nov 2, 2007 (These notes are very rough, and differ somewhat from what I presented in class; I am posting them here to supplemental

More information

Game Architecture Revisited

Game Architecture Revisited Lecture 8 Game Architecture Revisited Recall: The Game Loop 60 times/s = 16.7 ms Update Draw Receive player input Process player actions Process NPC actions Interactions (e.g. physics) Cull non-visible

More information

The Strategy Pattern Design Principle: Design Principle: Design Principle:

The Strategy Pattern Design Principle: Design Principle: Design Principle: Strategy Pattern The Strategy Pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it. Design

More information

What about Object-Oriented Languages?

What about Object-Oriented Languages? What about Object-Oriented Languages? What is an OOL? A language that supports object-oriented programming How does an OOL differ from an ALL? (ALGOL-Like Language) Data-centric name scopes for values

More information

Object-oriented programming. and data-structures CS/ENGRD 2110 SUMMER 2018

Object-oriented programming. and data-structures CS/ENGRD 2110 SUMMER 2018 Object-oriented programming 1 and data-structures CS/ENGRD 2110 SUMMER 2018 Lecture 4: OO Principles - Polymorphism http://courses.cs.cornell.edu/cs2110/2018su Lecture 3 Recap 2 Good design principles.

More information

Design Patterns: State, Bridge, Visitor

Design Patterns: State, Bridge, Visitor Design Patterns: State, Bridge, Visitor State We ve been talking about bad uses of case statements in programs. What is one example? Another way in which case statements are sometimes used is to implement

More information

M301: Software Systems & their Development. Unit 4: Inheritance, Composition and Polymorphism

M301: Software Systems & their Development. Unit 4: Inheritance, Composition and Polymorphism Block 1: Introduction to Java Unit 4: Inheritance, Composition and Polymorphism Aims of the unit: Study and use the Java mechanisms that support reuse, in particular, inheritance and composition; Analyze

More information

Outline. Subtype Polymorphism, Subtyping vs. Subclassing, Liskov Substitution Principle. Benefits of Subtype Polymorphism. Subtype Polymorphism

Outline. Subtype Polymorphism, Subtyping vs. Subclassing, Liskov Substitution Principle. Benefits of Subtype Polymorphism. Subtype Polymorphism Subtype, Subtyping vs. Subclassing, Liskov Substitution Principle Outline Subtype polymorphism Subtyping vs. subclassing Liskov Substitution Principle (LSP) Function subtyping Java subtyping Composition:

More information

CSE351 Winter 2016, Final Examination March 16, 2016

CSE351 Winter 2016, Final Examination March 16, 2016 CSE351 Winter 2016, Final Examination March 16, 2016 Please do not turn the page until 2:30. Rules: The exam is closed-book, closed-note, etc. Please stop promptly at 4:20. There are 125 (not 100) points,

More information

The Java I/O System. Binary I/O streams (ASCII, 8 bits) The decorator design pattern Character I/O streams (Unicode, 16 bits)

The Java I/O System. Binary I/O streams (ASCII, 8 bits) The decorator design pattern Character I/O streams (Unicode, 16 bits) The Java I/O System Binary I/O streams (ASCII, 8 bits) InputStream OutputStream The decorator design pattern Character I/O streams (Unicode, 16 bits) Reader Writer Comparing binary I/O to character I/O

More information

CS 520 Theory and Practice of Software Engineering Fall 2018

CS 520 Theory and Practice of Software Engineering Fall 2018 Today CS 520 Theory and Practice of Software Engineering Fall 2018 Object Oriented (OO) Design Principles September 13, 2018 Code review and (re)design of an MVC application (and encapsulation) Polymorphism

More information

Inf1-OP. Classes with Stuff in Common. Inheritance. Volker Seeker, adapting earlier version by Perdita Stevens and Ewan Klein.

Inf1-OP. Classes with Stuff in Common. Inheritance. Volker Seeker, adapting earlier version by Perdita Stevens and Ewan Klein. Inf1-OP Inheritance UML Class Diagrams UML: language for specifying and visualizing OOP software systems UML class diagram: specifies class name, instance variables, methods,... Volker Seeker, adapting

More information

CSE 374 Programming Concepts & Tools. Hal Perkins Spring 2010

CSE 374 Programming Concepts & Tools. Hal Perkins Spring 2010 CSE 374 Programming Concepts & Tools Hal Perkins Spring 2010 Lecture 19 Introduction ti to C++ C++ C++ is an enormous language: g All of C Classes and objects (kind of like Java, some crucial differences)

More information

What is a Pattern? Lecture 40: Design Patterns. Elements of Design Patterns. What are design patterns?

What is a Pattern? Lecture 40: Design Patterns. Elements of Design Patterns. What are design patterns? What is a Pattern? Lecture 40: Design Patterns CS 62 Fall 2017 Kim Bruce & Alexandra Papoutsaki "Each pattern describes a problem which occurs over and over again in our environment, and then describes

More information

Java for Non Majors Spring 2018

Java for Non Majors Spring 2018 Java for Non Majors Spring 2018 Final Study Guide The test consists of 1. Multiple choice questions - 15 x 2 = 30 points 2. Given code, find the output - 3 x 5 = 15 points 3. Short answer questions - 3

More information

More on Inheritance. Interfaces & Abstract Classes

More on Inheritance. Interfaces & Abstract Classes More on Inheritance Interfaces & Abstract Classes Java interfaces A Java interface is used to specify minimal functionality that a client requires of a server. A Java interface contains: method specifications

More information

Evolving Software. CMSC 433 Programming Language Technologies and Paradigms Spring Example. Some Motivations for This Refactoring

Evolving Software. CMSC 433 Programming Language Technologies and Paradigms Spring Example. Some Motivations for This Refactoring CMSC 433 Programming Language Technologies and Paradigms Spring 2007 Refactoring April 24, 2007 Lots of material taken from Fowler, Refactoring: Improving the Design of Existing Code 1 Evolving Software

More information

Design Patterns in C++

Design Patterns in C++ Design Patterns in C++ Structural Patterns Giuseppe Lipari http://retis.sssup.it/~lipari Scuola Superiore Sant Anna Pisa March 23, 2011 G. Lipari (Scuola Superiore Sant Anna) Structural patterns March

More information

Inf1-OP. Inheritance. Volker Seeker, adapting earlier version by Perdita Stevens and Ewan Klein. March 12, School of Informatics

Inf1-OP. Inheritance. Volker Seeker, adapting earlier version by Perdita Stevens and Ewan Klein. March 12, School of Informatics Inf1-OP Inheritance Volker Seeker, adapting earlier version by Perdita Stevens and Ewan Klein School of Informatics March 12, 2018 UML Class Diagrams UML: language for specifying and visualizing OOP software

More information

Exception Namespaces C Interoperability Templates. More C++ David Chisnall. March 17, 2011

Exception Namespaces C Interoperability Templates. More C++ David Chisnall. March 17, 2011 More C++ David Chisnall March 17, 2011 Exceptions A more fashionable goto Provides a second way of sending an error condition up the stack until it can be handled Lets intervening stack frames ignore errors

More information

Comp-304 : Object-Oriented Design What does it mean to be Object Oriented?

Comp-304 : Object-Oriented Design What does it mean to be Object Oriented? Comp-304 : Object-Oriented Design What does it mean to be Object Oriented? What does it mean to be OO? What are the characteristics of Object Oriented programs (later: OO design)? What does Object Oriented

More information

CSC207H: Software Design SOLID. CSC207 Winter 2018

CSC207H: Software Design SOLID. CSC207 Winter 2018 SOLID CSC207 Winter 2018 1 SOLID Principles of Object-Oriented Design How do we make decisions about what is better and what is worse design? Principles to aim for instead of rules. e.g. there is no maximum

More information

Relationships Between Real Things CSE 143. Common Relationship Patterns. Employee. Supervisor

Relationships Between Real Things CSE 143. Common Relationship Patterns. Employee. Supervisor CSE 143 Object & Class Relationships Inheritance Reading: Ch. 9, 14 Relationships Between Real Things Man walks dog Dog strains at leash Dog wears collar Man wears hat Girl feeds dog Girl watches dog Dog

More information

1.0 Libraries Technical Overview

1.0 Libraries Technical Overview 1.0 Libraries Technical Overview Jonni Kanerva Frank Yellin JavaSoft Outline Introduction Functionality in the 1.0 Libraries Distributed design of the Java platform Instructive oddities Design patterns

More information

Special error return Constructors do not have a return value What if method uses the full range of the return type?

Special error return Constructors do not have a return value What if method uses the full range of the return type? 23 Error Handling Exit program (System.exit()) usually a bad idea Output an error message does not help to recover from the error Special error return Constructors do not have a return value What if method

More information

Agile Architecture. The Why, the What and the How

Agile Architecture. The Why, the What and the How Agile Architecture The Why, the What and the How Copyright Net Objectives, Inc. All Rights Reserved 2 Product Portfolio Management Product Management Lean for Executives SAFe for Executives Scaled Agile

More information

Design Patterns (DP) In the beginning. It s not a course about DP (just a little) A lot of good design and efficient implementation is based on DP

Design Patterns (DP) In the beginning. It s not a course about DP (just a little) A lot of good design and efficient implementation is based on DP User Interface Design 2 Design Patterns IT Uppsala University Design Patterns (DP) It s not a course about DP (just a little) A lot of good design and efficient implementation is based on DP In order to

More information

Pointers and scanf() Steven R. Bagley

Pointers and scanf() Steven R. Bagley Pointers and scanf() Steven R. Bagley Recap Programs are a series of statements Defined in functions Can call functions to alter program flow if statement can determine whether code gets run Loops can

More information

Java Object Oriented Design. CSC207 Fall 2014

Java Object Oriented Design. CSC207 Fall 2014 Java Object Oriented Design CSC207 Fall 2014 Design Problem Design an application where the user can draw different shapes Lines Circles Rectangles Just high level design, don t write any detailed code

More information

Administrivia. Programming Language Fall Example. Evolving Software. Project 3 coming out Midterm October 28. Refactoring October 14, 2004

Administrivia. Programming Language Fall Example. Evolving Software. Project 3 coming out Midterm October 28. Refactoring October 14, 2004 CMSC 433 Programming Language Fall 2004 Project 3 coming out Midterm October 28 Administrivia Refactoring October 14, 2004 Lots of material taken from Fowler, Refactoring: Improving the Design of Existing

More information

CS Internet programming Unit- I Part - A 1 Define Java. 2. What is a Class? 3. What is an Object? 4. What is an Instance?

CS Internet programming Unit- I Part - A 1 Define Java. 2. What is a Class? 3. What is an Object? 4. What is an Instance? CS6501 - Internet programming Unit- I Part - A 1 Define Java. Java is a programming language expressly designed for use in the distributed environment of the Internet. It was designed to have the "look

More information

Advanced Java Concepts Unit 2: Linked Lists.

Advanced Java Concepts Unit 2: Linked Lists. Advanced Java Concepts Unit 2: Linked Lists. The List interface defines the structure of a linear collection. Here are some of its methods. boolean add( E element ) Appends the element to the end of the

More information

Exceptions. References. Exceptions. Exceptional Conditions. CSE 413, Autumn 2005 Programming Languages

Exceptions. References. Exceptions. Exceptional Conditions. CSE 413, Autumn 2005 Programming Languages References Exceptions "Handling Errors with Exceptions", Java tutorial http://java.sun.com/docs/books/tutorial/essential/exceptions/index.html CSE 413, Autumn 2005 Programming Languages http://www.cs.washington.edu/education/courses/413/05au/

More information

CSE 331 Final Exam 3/16/15 Sample Solution

CSE 331 Final Exam 3/16/15 Sample Solution Question 1. (12 points, 3 each) A short design exercise. Suppose Java did not include a Set class in the standard library and we need to store a set of Strings for an application. We know that the maximum

More information

Object oriented programming. Instructor: Masoud Asghari Web page: Ch: 7

Object oriented programming. Instructor: Masoud Asghari Web page:   Ch: 7 Object oriented programming Instructor: Masoud Asghari Web page: http://www.masses.ir/lectures/oops2017sut Ch: 7 1 In this slide We follow: https://docs.oracle.com/javase/tutorial/index.html Trail: Essential

More information

Creating an HTML file (Mac)

Creating an HTML file (Mac) writing html on a macintosh Creating an HTML file (Mac) All HTML files are text files. To create a text file you need an application that allows you to create plain text without throwing in a lot of fancy

More information

Static Methods. Why use methods?

Static Methods. Why use methods? Static Methods A method is just a collection of code. They are also called functions or procedures. It provides a way to break a larger program up into smaller, reusable chunks. This also has the benefit

More information