Navigation and path execution NAVIGATION IN LEJOS ROBOTICS AND AUTONOMOUS SYSTEMS. Today. Digging into the detail of how you do the last two.

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1 ROBOTICS AND AUTONOMOUS SYSTEMS Simon Parsons Department of Computer Science University of Liverpool LECTURE 13 comp parsons-lect13 2/43 Today From navigation to motion control. NAVIGATION IN LEJOS comp parsons-lect13 3/43 Navigation and path execution We started this course with three questions:? Where am I? Where am I going? How do I get there? Digging into the detail of how you do the last two.

2 comp parsons-lect13 4/43 Last time convered how to go from: Map Start point End point to a sequence of waypoints that the robot has to traverse to get from the start to the goal. Turns out LeJOS has quite a lot of support for this. LeJOS can also help with the business of following the waypoints. comp parsons-lect13 6/43 Plan doesn t restrict movement between waypoints. comp parsons-lect13 5/43 Path following The planning methods we covered last time returned a sequence of waypoints. Sequence of robot poses: (xs, ys, θs) (x1, y1, θ1). (xg, yg, θg) Robot then needs to know how to move between the points. comp parsons-lect13 7/43 γ β α Simplest route is to turn to face the next point, then drive straight.

3 comp parsons-lect13 8/43 In this case we need to: Rotate α Drive Rotate β Drive Rotate γ Not trivial to figure out the rotations required. (Distances are pretty easy using the Euclidian distance formula from the previous lecture.) comp parsons-lect13 10/43 LeJOS Navigator Provides all the functionality you need to have the robot follow a sequence of waypoints. Controls the robot using our old friend: DifferentialPilot with all the good and bad things that entails. Tracks where the robot is currently using: PoseProvider Default is OdometryPoseProvider But you can use MCLPoseProvider also comp parsons-lect13 9/43 LeJOS supports this through the Navigator class. comp parsons-lect13 11/43 The pilot allows it to control the robot by sending it rotations and translations. The pose provider allows it to keep track of where it is.... so it can compute what movements are necessary.

4 comp parsons-lect13 12/43 Navigator can be fed a sequence of waypoints. Or it can be fed a path. comp parsons-lect13 14/43 API for waypoint includes the method: boolean checkvalidity(pose p) which checks if the pose is close enough to the waypoint to count as having reached it. So, you can extend the class and override the function to create your own waypoint that is reached approximately. comp parsons-lect13 13/43 Waypoint LeJOS has an object to represent waypoints. A waypoint can be a point: Point object x and y coordinate. or it can be a pose: Pose object x and y coordinate, plus a heading. A waypoint that is a point has heading 0. comp parsons-lect13 15/43 Path Path is an ordered sequence of Waypoints. Implemented as a Java ArrayList of Waypoints But you don t need to manipulate it.

5 comp parsons-lect13 16/43 Navigator example Key functions are the following: Navigator(MoveController p) Constructor, takes a pilot object as an argument. The navigator then uses this to drive the robot. void addwaypoint(float x, float y) void addwaypoint(float x, float y, float heading) Adds a waypoint to the path. void followpath() Drive to each waypoint in the path, in turn. comp parsons-lect13 18/43 My code (below) uses a couple of additional functions, mainly for show. boolean pathcompleted() Reports if the robot has completed the current path. Waypoint getwaypoint() Returns the current waypoint, the one the robot is heading to. comp parsons-lect13 17/43 That s all you need to use the Navigator comp parsons-lect13 19/43 public class PathFollower{ private DifferentialPilot pilot = new DifferentialPilot(3.25, 19.8, Motor.C, Motor.B); private Navigator navigator = new Navigator(pilot); private Waypoint next; public void newwaypoint(int x, int y){ navigator.addwaypoint(x, y); public void navigate(){ while(!navigator.pathcompleted()){ navigator.followpath(); next = navigator.getwaypoint(); LCD.drawString("Moving to...", 0, 0); LCD.drawString("(" + (int)next.getx() + "," + (int)next.gety() + ")", 0, 1);

6 comp parsons-lect13 20/43 Note the use of private members for the PathFollower class. These, naturally, need public access functions. IMHO, this is good Java (and OO) style. comp parsons-lect13 22/43 The main() is in another class, which creates a Pathfinder object, and sets up the waypoints. comp parsons-lect13 21/43 The navigator runs its own thread, so the while loop is really just for driving the LCD display. Should work perfectly well as: public void navigate(){ navigator.followpath(); while(!navigator.pathcompleted()){ next = navigator.getwaypoint(); LCD.drawString("Moving to...", 0, 0); LCD.drawString("(" + (int)next.getx() + "," + (int)next.gety() + ")", 0, 1); (though I haven t tested this version). comp parsons-lect13 23/43 public class RunNavigator{ public static void main(string[] args) throws Exception{ PathFollower pfollow = new PathFollower(); pfollow.newwaypoint(40, 0); pfollow.newwaypoint(40, 40); pfollow.newwaypoint(0, 40); pfollow.newwaypoint(0, 0); pfollow.navigate();

7 comp parsons-lect13 24/43 This is another version of the drive in a square program. comp parsons-lect13 26/43 Path finding What we have so far is a program that will work when it already knows what the waypoints are. Not much use if you don t don t them. But LeJOS can help with this too. comp parsons-lect13 25/43 Both these classes are available from the module website. comp parsons-lect13 27/43 LineMap To do any pathfinding, we need a map, and LeJOS gives us the LineMap class. (Map is something else entirely). Jorge Luis Borges On Exactitude in Science

8 comp parsons-lect13 28/43... In that Empire, the Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a Map of the Empire whose size was that of the Empire, and which coincided point for point with it. The following Generations, who were not so fond of the Study of Cartography as their Forebears had been, saw that that vast map was Useless, and not without some Pitilessness was it, that they delivered it up to the Inclemencies of Sun and Winters. In the Deserts of the West, still today, there are Tattered Ruins of that Map, inhabited by Animals and Beggars; in all the Land there is no other Relic of the Disciplines of Geography. (Jorge Luis Borges On Exactitude in Science ) comp parsons-lect13 30/43 A LineMap is an array of lines and a bounding box. A bounding box is just a rectangle, specified by the: bottom left (smallest x and y coordinates) top right (largest x and y coordinates) Each line is defined by two pairs of coordinates that mark the end points of the line. comp parsons-lect13 29/43 We set up a LineMap like this: Line[] lines = new Line[3]; lines[0] = new Line(50, 100, 100, 100); lines[1] = new Line(100, 100, 100, 50); lines[2] = new Line(50, 100, 100, 50); Rectangle bounds = new Rectangle(-50, -50, 200, 200); LineMap map = new LineMap(lines, bounds); comp parsons-lect13 31/43 (50, 200) (200, 200) (200, 100) (200, 50) ( 50, 50) (100, 50)

9 comp parsons-lect13 32/43 Then all we have to do is: Pose start = new Pose(0, 0, 270); Waypoint goal = new Waypoint(125, 150); ShortestPathFinder finder = new ShortestPathFinder(map); finder.lengthenlines(5); PathFollower pfollow = new PathFollower(); pfollow.newpose(start); Path path = finder.findroute(start, goal); pfollow.newpath(path); pfollow.navigate(); comp parsons-lect13 34/43 (50, 200) (200, 200) G (200, 100) (200, 50) S ( 50, 50) (100, 50) comp parsons-lect13 33/43 Set up start and end points. For some reason they are different types of object. Create a path finder object and give it the map. ShortestPathFinder DijkstraPathFinder Note clear what the difference is between these. Create clearance for the robot Basic path finder only works for infinitely small robots/points. Create an instance of our PathFollower class. Call the PathFinder on the start and goal points, and get a path back. Pass the path to the PathFollower and let it use its navigator to follow it. comp parsons-lect13 35/43 Other forms of navigation Having seen how LeJOS can implement path finding in a map, let s look at a couple of other forms of navigation that we might implement on the NXT. Simpler in some ways. Not necessarily as good at getting to the goal.

10 comp parsons-lect13 36/43 Potential field Robot is treated as a point under the influence of an artificial potential field. The goal attracts it and obstacles repel it. comp parsons-lect13 38/43 comp parsons-lect13 37/43 If you know your location and the goal, can compute the force on the robot. Navigator will make direct the robot towards the goal point. Just make it the next waypoint. Obstacle avoidance provides the repulsion from obstacles. Steer a path that is a combination of repulsion from obstacle and heading to goal. This will require taking control back from the Navigator. Don t need a map. comp parsons-lect13 39/43 Bug algorithms The bug algorithms assume localization but no map. Here we see the first such algorithm, bug 1, working.

11 comp parsons-lect13 40/43 When you meet an obstacle you follow around the edge. Leave the obstacle at the point closest to the goal. Circle the obstacle to be sure that you know where this point is. comp parsons-lect13 42/43 Follow the obstacle always on the left or right side. Leave the obstacle if you cross the direct (line of sight) connection between start and goal. comp parsons-lect13 41/43 Here s the second bug algorithm in action. Improves on the performance of bug 1 comp parsons-lect13 43/43 Summary Today we looked more at navigation. Primarily we looked at the support LeJOS provides for navigation: Path following Path finding which make it possible to carry out the kind of navigation discussed in Lecture 12. We also looked at a couple of additional navigation techniques.

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