Lesson 12: OOP #2, Accessor Methods (W03D4)

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1 Lesson 12: OOP #2, Accessor Methods (W03D4) Balboa High School Michael Ferraro September 3, / 29

2 Do Now In your driver class from last class, create another new Person object with these characteristics: age = 22 weight = location = Buffalo, NY fullname = Jim Kelly greeting = Brrr...it s cold here. Print to the console at least two of the instance s fields (similar to the printed output for ralph last class). Check your work against your neighbors and make corrections as necessary. 2 / 29

3 Aim Students will delve deeper into OOP, learning about two (of four) kinds of methods. 3 / 29

4 Recap of Objects Thus Far What do you recall from the last lesson regarding objects? 4 / 29

5 Recap of Objects Thus Far Objects hold information Classes define what objects will contain, like a blueprint Today: Objects can do things! 5 / 29

6 Methods A method is a procedure that is part of a class Methods are the verbs of a class; they do things! There are general methods and a few special types 6 / 29

7 Special Method Type: Constructor constructor methods make objects. 7 / 29

8 Special Method Type: Constructor constructor methods make objects. The name of constructor ALWAYS matches name of the class. E.g., in the Person class, the constructor method is called Person(). 8 / 29

9 Special Method Type: Constructor constructor methods make objects. The name of constructor ALWAYS matches name of the class. E.g., in the Person class, the constructor method is called Person(). Our Person() constructor is dull it doesn t do anything: public class Person() { } public Person() { } 9 / 29

10 Special Method Type: Constructor constructor methods make objects. The name of constructor ALWAYS matches name of the class. E.g., in the Person class, the constructor method is called Person(). Our Person() constructor is dull it doesn t do anything: public class Person() { } public Person() { } In fact, we could have left Person() out entirely since it does nothing; Java automatically provides a default, no-args constructor when you don t write one 10 / 29

11 An Example of a General Method Recall the greeting string in the Person class: public class Person { int age; int weight; String location; String fullname; String greeting; } public Person() { } 11 / 29

12 An Example of a General Method Omitting the variables we re not currently using: public class Person { //other vars omitted... String greeting; } public Person() { } 12 / 29

13 An Example of a General Method Adding a method called greet(): public class Person { //other vars omitted... String greeting; public Person() { } } public void greet() { System.out.println(greeting); } 13 / 29

14 Update the UML Class Diagram Last class, we had only one method, the constructor Person(). 14 / 29

15 Update the UML Class Diagram Last class, we had only one method, the constructor Person(). Now we add greet(). Person +age: int +weight: int +location: String +fullname: String +greeting: String +Person() +greet(): void 15 / 29

16 Update Driver Class to Use Greet() public class PersonDriver { public static void main(string[] args) { Person ralph = new Person(); // remember, we set age, location, // etc. last time... ralph.greeting = "Heloooo there!"; } } ralph.greet(); // using dot notation // to call method 16 / 29

17 Functions: Input and Output What we call methods in Java are similar to what would be called functions or procedures in other languages. 17 / 29

18 Functions: Input and Output What we call methods in Java are similar to what would be called functions or procedures in other languages. Functions take in some value(s) 18 / 29

19 Functions: Input and Output What we call methods in Java are similar to what would be called functions or procedures in other languages. Functions take in some value(s) then they think / 29

20 Functions: Input and Output What we call methods in Java are similar to what would be called functions or procedures in other languages. Functions take in some value(s) then they think... and finally return something. 20 / 29

21 Functions: Input and Output What we call methods in Java are similar to what would be called functions or procedures in other languages. Functions take in some value(s) then they think... and finally return something. Sometimes, a method need take no values from the caller. And sometimes nothing is returned to the caller. So complicated / 29

22 Functions: Input and Output 22 / 29

23 Modify greet(): return String After changing the definition of greet(), it returns a String object to the driver class 23 / 29

24 Changes Needed for New greet() In Person.java, change greet() method: public String greet() { return greeting; } In PersonDriver.java, change call to ralph.greet(): String ralphgreeting = ralph.greet(); System.out.println("Ralph says: " + ralphgreeting); 24 / 29

25 Accessor Methods The method Person() in the Person class is a constructor method, which makes instances of the Person class (can also be said to create objects of type Person) 25 / 29

26 Accessor Methods The method Person() in the Person class is a constructor method, which makes instances of the Person class (can also be said to create objects of type Person) The method greet() gets information out of an object for us; we call this an accessor method 26 / 29

27 Accessor Methods The method Person() in the Person class is a constructor method, which makes instances of the Person class (can also be said to create objects of type Person) The method greet() gets information out of an object for us; we call this an accessor method Slang: accessor methods are getters 27 / 29

28 Accessor Methods Your task (5-7min): Write another accessor method getweight() that returns a Person s weight to the driver as an int. Then have the driver display ralph s weight using getweight(). 28 / 29

29 Rest of the Period If you still need to show me your 5.1 program from PS #1, get it loaded up and ready to demonstrate. Done with PS #1? download BalClass.java to your Desktop folder compile and run using the terminal shell to prove it works using gedit, fix the formatting of the code to have proper spacing and indentation 29 / 29

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