EPITA Première Année Cycle Ingénieur. Atelier Java - J5
|
|
- Caren Cameron
- 6 years ago
- Views:
Transcription
1 EPITA Première Année Cycle Ingénieur
2 Overview 1 2
3
4 Different toolkits AWT: the good-old one, lakes some features and has a plateform specific look n feel (anyway, AWT is deprecated) Swing: a better AWT with a unified Look n feel and better drawing algorithms. SWT: the toolkit from Eclipse backed on native toolkits.
5 Swing Swing could have been a demonstration of classical design patterns in action, the whole concept heavily relies on: Decorator Composite Facade Chain of responsibility (internal) A graphical application in Java can be seen as tree (Composite) rooted by a JFrame and where nodes are widget and layout. The layout concept help you hierarchically describes your interface and provide a nive way to organize your widget The whole API is event-driven meaning that all you have to do is to connect event and operations triggered by those events.
6 SwingSet2 demo
7 Exploring The BorderLayout SimpleFrame import javax.swing.*; import java.awt.borderlayout; import java.awt.container; import java.awt.dimension; public class SimpleFrame { public static void main(string[] args) { javax.swing.swingutilities.invokelater( new Runnable() { public void run() { show(); );
8 Exploring The BorderLayout SimpleFrame private static void show() { JFrame frame = new JFrame("BorderLayout"); frame.setdefaultcloseoperation( JFrame.EXIT_ON_CLOSE); JButton labelt = new JButton("Top"); JButton labelb = new JButton("Bottom"); JButton labelc = new JButton("Center"); JButton labell = new JButton("Left"); JButton labelr = new JButton("Right"); Container pane = frame.getcontentpane(); pane.add(labelt, BorderLayout.PAGE_START); pane.add(labelb, BorderLayout.PAGE_END); pane.add(labelc, BorderLayout.CENTER); pane.add(labell, BorderLayout.LINE_START); pane.add(labelr, BorderLayout.LINE_END); frame.pack(); frame.setvisible(true);
9 Adding an Event Listener SimpleFrame static void addbuttonevent(final JButton b) { final String name = b.gettext(); ActionListener listener = new ActionListener() { int c = 0; public void actionperformed(actionevent e) { out.println(name); c++; b.settext(name + " clicked (" + c + ")"); ; b.addactionlistener(listener);
10
11 We Got Threads? A swing application always runs with 3 threads doing separate works in order to keep the application the most responsible as possible: Initial Thread: the threads that execute initial application code. Event Dispatch Thread: where all the stuff about event is done. Worker Threads: where the background heavy work is done. These threads are created directly by the framework, the only things you need to know is how to interract with them.
12 Initial Threads The only role of the initial thread is to launch the invoke the GUI creation that will be run by the Event Dispatch Thread. Syntax: invokelater javax.swing.swingutilities.invokelater( new Runnable() { public void run() { BuildGUI(); );
13 Event Dispatch Thread The place for all event and swing activities Almost all swing action must be done in that thread: swing operations are not thread safe, so we must keep them bound to one thread. Task in the Event Dispatch Thread must be short: if a task take too long, it will make the interface unresponsive or freezing Globaly, if you start your GUI with the previous method, it will run on the wrigth thread.
14 Worker Threads Background taskes (often long one) are supposed to run asynchronously with the GUI and thus run on one or more Worker Threads. javax.swing.swingworker is an abstract class used to build task to be scheduled on the worker threads. You must define a method doinbackground that launch the work You may define also a method called done that will be executed by the Event Dispatch Thread. javax.swing.swingworker implements the Futur<T> interface and thus we are able to wait for result using method get. Beware, get is blocking and you ll probably invoke it from the Event Dispatch Thread, it then can freeze your interface. There s an overloaded variant of get taking a time-out value to avoid long waiting.
15 Live Updates We sometime need to push update to the interface before the end of the computation. javax.swing.swingworker provides a method publish that let you make values available for the Event Dispatch Thread. The Event Dispatch Thread will access these values through the method process that you thus need to override.
16 Workers Syntax: SwingWorker class MyWorker extends SwingWorker<O, I> { O doinbackground() { // do your job here // and public sometimes... publish(new I(...)); void process(list<i> values) { // display things here
17 Other Tools You can cancel a running job from the Event Dispatch Thread using the method worker.cancel(true) The worker will be able to test the cancelation state using the method iscancelled() You can use the progress property (an int ranging from 0 to 100) to indicate progression (using setprogress and getprogress) You also have the state variable indicating the current state through the possible values: PENDING, STARTED, DONE
Graphical User Interfaces (GUIs)
CMSC 132: Object-Oriented Programming II Graphical User Interfaces (GUIs) Department of Computer Science University of Maryland, College Park Model-View-Controller (MVC) Model for GUI programming (Xerox
More informationHeavyweight with platform-specific widgets. AWT applications were limited to commonfunctionality that existed on all platforms.
Java GUI Windows Events Drawing 1 Java GUI Toolkits Toolkit AWT Description Heavyweight with platform-specific widgets. AWT applications were limited to commonfunctionality that existed on all platforms.
More information(Incomplete) History of GUIs
CMSC 433 Programming Language Technologies and Paradigms Spring 2004 Graphical User Interfaces April 20, 2004 (Incomplete) History of GUIs 1973: Xerox Alto 3-button mouse, bit-mapped display, windows 1981:
More informationGraphic User Interfaces. - GUI concepts - Swing - AWT
Graphic User Interfaces - GUI concepts - Swing - AWT 1 What is GUI Graphic User Interfaces are used in programs to communicate more efficiently with computer users MacOS MS Windows X Windows etc 2 Considerations
More informationState Application Using MVC
State Application Using MVC 1. Getting ed: Stories and GUI Sketch This example illustrates how applications can be thought of as passing through different states. The code given shows a very useful way
More informationSwing: Building GUIs in Java
Swing: Building GUIs in Java ENGI 5895: Software Design Andrew Vardy Faculty of Engineering & Applied Science Memorial University of Newfoundland February 13, 2017 Outline 1 Introduction 2 Aside: Inner
More informationSwing: Building GUIs in Java
Swing: Building GUIs in Java ENGI 5895: Software Design Andrew Vardy Faculty of Engineering & Applied Science Memorial University of Newfoundland February 13, 2017 Outline 1 Introduction 2 Aside: Inner
More informationAll the Swing components start with J. The hierarchy diagram is shown below. JComponent is the base class.
Q1. If you add a component to the CENTER of a border layout, which directions will the component stretch? A1. The component will stretch both horizontally and vertically. It will occupy the whole space
More information[module lab 2.2] GUI FRAMEWORKS & CONCURRENCY
v1.0 BETA Sistemi Concorrenti e di Rete LS II Facoltà di Ingegneria - Cesena a.a 2008/2009 [module lab 2.2] GUI FRAMEWORKS & CONCURRENCY 1 GUI FRAMEWORKS & CONCURRENCY Once upon a time GUI applications
More informationJonathan Aldrich Charlie Garrod
Principles of Software Construction: Objects, Design, and Concurrency (Part 3: Design Case Studies) Introduction to GUIs Jonathan Aldrich Charlie Garrod School of Computer Science 1 Administrivia Homework
More informationJava for Interfaces and Networks (DT3010, HT10)
Java for Interfaces and Networks (DT3010, HT10) More on Swing and Threads Federico Pecora School of Science and Technology Örebro University federico.pecora@oru.se Federico Pecora Java for Interfaces and
More informationLab 4. D0010E Object-Oriented Programming and Design. Today s lecture. GUI programming in
Lab 4 D0010E Object-Oriented Programming and Design Lecture 9 Lab 4: You will implement a game that can be played over the Internet. The networking part has already been written. Among other things, the
More informationKF5008 Program Design & Development. Lecture 1 Usability GUI Design and Implementation
KF5008 Program Design & Development Lecture 1 Usability GUI Design and Implementation Types of Requirements Functional Requirements What the system does or is expected to do Non-functional Requirements
More informationencompass a group of features for building Graphical User Interfaces (GUI).
Java GUI (intro) JFC Java Foundation Classes encompass a group of features for building Graphical User Interfaces (GUI). javax.swing.* used for building GUIs. Some basic functionality is already there
More informationJava for Interfaces and Networks (DT3029)
Java for Interfaces and Networks (DT3029) Lecture 9 More on Swing and Threads Federico Pecora federico.pecora@oru.se Center for Applied Autonomous Sensor Systems (AASS) Örebro University, Sweden www.clipartlord.com
More informationIntroduction to Graphical Interface Programming in Java. Introduction to AWT and Swing
Introduction to Graphical Interface Programming in Java Introduction to AWT and Swing GUI versus Graphics Programming Graphical User Interface (GUI) Graphics Programming Purpose is to display info and
More informationIntroduction to the JAVA UI classes Advanced HCI IAT351
Introduction to the JAVA UI classes Advanced HCI IAT351 Week 3 Lecture 1 17.09.2012 Lyn Bartram lyn@sfu.ca About JFC and Swing JFC Java TM Foundation Classes Encompass a group of features for constructing
More informationIntroduction to GUIs. Principles of Software Construction: Objects, Design, and Concurrency. Jonathan Aldrich and Charlie Garrod Fall 2014
Introduction to GUIs Principles of Software Construction: Objects, Design, and Concurrency Jonathan Aldrich and Charlie Garrod Fall 2014 Slides copyright 2014 by Jonathan Aldrich, Charlie Garrod, Christian
More informationGraphical interfaces & event-driven programming
Graphical interfaces & event-driven programming Lecture 12 of TDA 540 (Objektorienterad Programmering) Carlo A. Furia Alex Gerdes Chalmers University of Technology Gothenburg University Fall 2017 Pop quiz!
More informationJava: Graphical User Interfaces (GUI)
Chair of Software Engineering Carlo A. Furia, Marco Piccioni, and Bertrand Meyer Java: Graphical User Interfaces (GUI) With material from Christoph Angerer The essence of the Java Graphics API Application
More informationGraphical User Interface (GUI)
Graphical User Interface (GUI) An example of Inheritance and Sub-Typing 1 Java GUI Portability Problem Java loves the idea that your code produces the same results on any machine The underlying hardware
More informationJava Swing Introduction
Course Name: Advanced Java Lecture 18 Topics to be covered Java Swing Introduction What is Java Swing? Part of the Java Foundation Classes (JFC) Provides a rich set of GUI components Used to create a Java
More informationCSC207 Week 4. Larry Zhang
CSC207 Week 4 Larry Zhang 1 Logistics A1 Part 1, read Arnold s emails. Follow the submission schedule. Read the Q&A session in the handout. Ask questions on the discussion board. Submit on time! Don t
More informationCommand-Line Applications. GUI Libraries GUI-related classes are defined primarily in the java.awt and the javax.swing packages.
1 CS257 Computer Science I Kevin Sahr, PhD Lecture 14: Graphical User Interfaces Command-Line Applications 2 The programs we've explored thus far have been text-based applications A Java application is
More informationThe JFrame Class Frame Windows GRAPHICAL USER INTERFACES. Five steps to displaying a frame: 1) Construct an object of the JFrame class
CHAPTER GRAPHICAL USER INTERFACES 10 Slides by Donald W. Smith TechNeTrain.com Final Draft 10/30/11 10.1 Frame Windows Java provides classes to create graphical applications that can run on any major graphical
More informationGraphical User Interface (GUI)
Graphical User Interface (GUI) An example of Inheritance and Sub-Typing 1 Java GUI Portability Problem Java loves the idea that your code produces the same results on any machine The underlying hardware
More informationChapter 8. Java continued. CS Hugh Anderson s notes. Page number: 264 ALERT. MCQ test next week. This time. This place.
Chapter 8 Java continued CS3283 - Hugh Anderson s notes. Page number: 263 ALERT MCQ test next week This time This place Closed book CS3283 - Hugh Anderson s notes. Page number: 264 ALERT Assignment #2
More informationWidgets. Overview. Widget. Widgets Widget toolkits Lightweight vs. heavyweight widgets Swing Widget Demo
Widgets Overview Widgets Widget toolkits Lightweight vs. heavyweight widgets Swing Widget Demo Widget Widget is a generic name for parts of an interface that have their own behavior: buttons, progress
More informationJava continued. Chapter 8 ALERT ALERT. Last week. MCQ test next week. This time. This place. Closed book. Assignment #2 is for groups of 3
Chapter 8 Java continued MCQ test next week This time This place Closed book ALERT CS3283 - Hugh Anderson s notes. Page number: 263 CS3283 - Hugh Anderson s notes. Page number: 264 ALERT Last week Assignment
More informationInterfaces & Polymorphism part 2: Collections, Comparators, and More fun with Java graphics
Interfaces & Polymorphism part 2: Collections, Comparators, and More fun with Java graphics 1 Collections (from the Java tutorial)* A collection (sometimes called a container) is simply an object that
More informationChapter 9 Designing Graphical User Interfaces (GUIs)
Chapter 9 Designing Graphical User Interfaces (GUIs) Overview The basics of GUIs in Java A tour of Java GUI libraries Containers and components Swing: the full picture Layout managers Understanding events
More informationControl Flow: Overview CSE3461. An Example of Sequential Control. Control Flow: Revisited. Control Flow Paradigms: Reacting to the User
CSE3461 Control Flow Paradigms: Reacting to the User Control Flow: Overview Definition of control flow: The sequence of execution of instructions in a program. Control flow is determined at run time by
More informationObject-Oriented Programming Design. Topic : Graphics Programming GUI Part I
Electrical and Computer Engineering Object-Oriented Topic : Graphics GUI Part I Maj Joel Young Joel.Young@afit.edu 15-Sep-03 Maj Joel Young A Brief History Lesson AWT Abstract Window Toolkit Implemented
More informationUser interfaces and Swing
User interfaces and Swing Overview, applets, drawing, action listening, layout managers. APIs: java.awt.*, javax.swing.*, classes names start with a J. Java Lectures 1 2 Applets public class Simple extends
More informationProgramming Languages and Techniques (CIS120)
Programming Languages and Techniques (CIS120) Lecture 32 April 9, 2018 Swing I: Drawing and Event Handling Chapter 29 HW8: Spellchecker Available on the web site Due: Tuesday! Announcements Parsing, working
More informationG51PGP Programming Paradigms. Lecture 008 Inner classes, anonymous classes, Swing worker thread
G51PGP Programming Paradigms Lecture 008 Inner classes, anonymous classes, Swing worker thread 1 Reminder subtype polymorphism public class TestAnimals public static void main(string[] args) Animal[] animals
More informationCS 251 Intermediate Programming GUIs: Event Listeners
CS 251 Intermediate Programming GUIs: Event Listeners Brooke Chenoweth University of New Mexico Fall 2017 What is an Event Listener? A small class that implements a particular listener interface. Listener
More informationGUI and its COmponent Textfield, Button & Label. By Iqtidar Ali
GUI and its COmponent Textfield, Button & Label By Iqtidar Ali GUI (Graphical User Interface) GUI is a visual interface to a program. GUI are built from GUI components. A GUI component is an object with
More informationUsing Several Components
Ch. 16 pt 2 GUIs Using Several Components How do we arrange the GUI components? Using layout managers. How do we respond to event from several sources? Create separate listeners, or determine the source
More informationGraphics programming. COM6516 Object Oriented Programming and Design Adam Funk (originally Kirill Bogdanov & Mark Stevenson)
Graphics programming COM6516 Object Oriented Programming and Design Adam Funk (originally Kirill Bogdanov & Mark Stevenson) Overview Aims To provide an overview of Swing and the AWT To show how to build
More informationJava. GUI building with the AWT
Java GUI building with the AWT AWT (Abstract Window Toolkit) Present in all Java implementations Described in most Java textbooks Adequate for many applications Uses the controls defined by your OS therefore
More informationPart I: Learn Common Graphics Components
OOP GUI Components and Event Handling Page 1 Objectives 1. Practice creating and using graphical components. 2. Practice adding Event Listeners to handle the events and do something. 3. Learn how to connect
More informationTopic 9: Swing. Swing is a BIG library Goal: cover basics give you concepts & tools for learning more
Swing = Java's GUI library Topic 9: Swing Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Assignment 5: Will be an open-ended Swing project. "Programming Contest"
More informationTopic 9: Swing. Why are we studying Swing? GUIs Up to now: line-by-line programs: computer displays text user types text. Outline. 1. Useful & fun!
Swing = Java's GUI library Topic 9: Swing Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Why are we studying Swing? 1. Useful & fun! 2. Good application of OOP techniques
More informationCS 251 Intermediate Programming GUIs: Components and Layout
CS 251 Intermediate Programming GUIs: Components and Layout Brooke Chenoweth University of New Mexico Fall 2017 import javax. swing.*; Hello GUI public class HelloGUI extends JFrame { public HelloGUI ()
More informationMidterm assessment - MAKEUP Fall 2010
M257 MTA Faculty of Computer Studies Information Technology and Computing Date: /1/2011 Duration: 60 minutes 1-Version 1 M 257: Putting Java to Work Midterm assessment - MAKEUP Fall 2010 Student Name:
More informationJava Swing. based on slides by: Walter Milner. Java Swing Walter Milner 2005: Slide 1
Java Swing based on slides by: Walter Milner Java Swing Walter Milner 2005: Slide 1 What is Swing? A group of 14 packages to do with the UI 451 classes as at 1.4 (!) Part of JFC Java Foundation Classes
More informationDr. Hikmat A. M. AbdelJaber
Dr. Hikmat A. M. AbdelJaber JWindow: is a window without a title bar or move controls. The program can move and resize it, but the user cannot. It has no border at all. It optionally has a parent JFrame.
More informationIntroduction to concurrency and GUIs
Principles of Software Construction: Objects, Design, and Concurrency Part 2: Designing (Sub)systems Introduction to concurrency and GUIs Charlie Garrod Bogdan Vasilescu School of Computer Science 1 Administrivia
More informationGUI Basics. Object Orientated Programming in Java. Benjamin Kenwright
GUI Basics Object Orientated Programming in Java Benjamin Kenwright Outline Essential Graphical User Interface (GUI) Concepts Libraries, Implementation, Mechanics,.. Abstract Windowing Toolkit (AWT) Java
More informationWidget Toolkits CS MVC
Widget Toolkits 1 CS349 -- MVC Widget toolkits Also called widget libraries or GUI toolkits or GUI APIs Software bundled with a window manager, operating system, development language, hardware platform
More informationCS108, Stanford Handout #22. Thread 3 GUI
CS108, Stanford Handout #22 Winter, 2006-07 Nick Parlante Thread 3 GUI GUIs and Threading Problem: Swing vs. Threads How to integrate the Swing/GUI/drawing system with threads? Problem: The GUI system
More informationG51PGP Programming Paradigms. Lecture 009 Concurrency, exceptions
G51PGP Programming Paradigms Lecture 009 Concurrency, exceptions 1 Reminder subtype polymorphism public class TestAnimals public static void main(string[] args) Animal[] animals = new Animal[6]; animals[0]
More informationCHAPTER 1: A GENERAL INTRODUCTION TO PROGRAMMING 1
INTRODUCTION xxii CHAPTER 1: A GENERAL INTRODUCTION TO PROGRAMMING 1 The Programming Process 2 Object-Oriented Programming: A Sneak Preview 5 Programming Errors 6 Syntax/Compilation Errors 6 Runtime Errors
More informationCS11 Java. Fall Lecture 4
CS11 Java Fall 2006-2007 Lecture 4 Today s Topics Interfaces The Swing API Event Handlers Inner Classes Arrays Java Interfaces Classes can only have one parent class No multiple inheritance in Java! By
More informationMTAT Systems Modelling Statechart modeling, simulation and execution using Yakindu
MTAT.03.083 Systems Modelling Statechart modeling, simulation and execution using Yakindu Abel Armas-Cervantes, Marlon Dumas and Luciano García-Bañuelos In this practice session, you will learn how to
More informationWindow Interfaces Using Swing Objects
Chapter 12 Window Interfaces Using Swing Objects Event-Driven Programming and GUIs Swing Basics and a Simple Demo Program Layout Managers Buttons and Action Listeners Container Classes Text I/O for GUIs
More informationBuilding Graphical User Interfaces. Overview
Building Graphical User Interfaces 4.1 Overview Constructing GUIs Interface components GUI layout Event handling 2 1 GUI Principles Components: GUI building blocks. Buttons, menus, sliders, etc. Layout:
More informationPROGRAMMING DESIGN USING JAVA (ITT 303) Unit 7
PROGRAMMING DESIGN USING JAVA (ITT 303) Graphical User Interface Unit 7 Learning Objectives At the end of this unit students should be able to: Build graphical user interfaces Create and manipulate buttons,
More informationChris9an Kästner Charlie Garrod
Principles of So3ware Construc9on: Objects, Design, and Concurrency (Part 3: Design Case Studies) Introduc3on to GUIs Chris9an Kästner Charlie Garrod School of Computer Science 1 Administrivia Homework
More informationIntroduction to Graphical User Interfaces (GUIs) Lecture 10 CS2110 Fall 2008
Introduction to Graphical User Interfaces (GUIs) Lecture 10 CS2110 Fall 2008 Announcements A3 is up, due Friday, Oct 10 Prelim 1 scheduled for Oct 16 if you have a conflict, let us know now 2 Interactive
More informationOutline. Topic 9: Swing. GUIs Up to now: line-by-line programs: computer displays text user types text AWT. A. Basics
Topic 9: Swing Outline Swing = Java's GUI library Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Assignment 7: Expand moving shapes from Assignment 4 into game. "Programming
More informationSystems Programming. Bachelor in Telecommunication Technology Engineering Bachelor in Communication System Engineering Carlos III University of Madrid
Systems Programming Bachelor in Telecommunication Technology Engineering Bachelor in Communication System Engineering Carlos III University of Madrid Leganés, 21st of March, 2014. Duration: 75 min. Full
More information17 GUI API: Container 18 Hello world with a GUI 19 GUI API: JLabel 20 GUI API: Container: add() 21 Hello world with a GUI 22 GUI API: JFrame: setdefau
List of Slides 1 Title 2 Chapter 13: Graphical user interfaces 3 Chapter aims 4 Section 2: Example:Hello world with a GUI 5 Aim 6 Hello world with a GUI 7 Hello world with a GUI 8 Package: java.awt and
More informationCS 4300 Computer Graphics
CS 4300 Computer Graphics Prof. Harriet Fell Fall 2011 Lecture 8 September 22, 2011 GUIs GUIs in modern operating systems cross-platform GUI frameworks common GUI widgets event-driven programming Model-View-Controller
More informationOverview. Building Graphical User Interfaces. GUI Principles. AWT and Swing. Constructing GUIs Interface components GUI layout Event handling
Overview Building Graphical User Interfaces Constructing GUIs Interface components GUI layout Event handling 4.1 GUI Principles AWT and Swing Components: GUI building blocks. Buttons, menus, sliders, etc.
More informationBuilding Graphical User Interfaces. GUI Principles
Building Graphical User Interfaces 4.1 GUI Principles Components: GUI building blocks Buttons, menus, sliders, etc. Layout: arranging components to form a usable GUI Using layout managers. Events: reacting
More informationCSEN401 Computer Programming Lab. Topics: Graphical User Interface Window Interfaces using Swing
CSEN401 Computer Programming Lab Topics: Graphical User Interface Window Interfaces using Swing Prof. Dr. Slim Abdennadher 22.3.2015 c S. Abdennadher 1 Swing c S. Abdennadher 2 AWT versus Swing Two basic
More informationJava Swing. Recitation 11/(20,21)/2008. CS 180 Department of Computer Science, Purdue University
Java Swing Recitation 11/(20,21)/2008 CS 180 Department of Computer Science, Purdue University Announcements Project 8 is out Milestone due on Dec 3rd, 10:00 pm Final due on Dec 10th, 10:00 pm No classes,
More informationSE1021 Exam 2. When returning your exam, place your note-sheet on top. Page 1: This cover. Page 2 (Multiple choice): 10pts
SE1021 Exam 2 Name: You may use a note-sheet for this exam. But all answers should be your own, not from slides or text. Review all questions before you get started. The exam is printed single-sided. Write
More informationCS415 Human Computer Interaction
CS415 Human Computer Interaction Lecture 5 HCI Design Methods (GUI Builders) September 18, 2015 Sam Siewert A Little Humor on HCI Sam Siewert 2 WIMP GUI Builders The 2D GUI is the Killer App for WIMP Floating
More informationLecture 9. Lecture
Layout Components MVC Design PaCern GUI Programming Observer Design PaCern D0010E Lecture 8 - Håkan Jonsson 1 Lecture 8 - Håkan Jonsson 2 Lecture 8 - Håkan Jonsson 3 1 1. GUI programming In the beginning,
More informationProgrammierpraktikum
Programmierpraktikum Claudius Gros, SS2012 Institut für theoretische Physik Goethe-University Frankfurt a.m. 1 of 25 17/01/13 11:45 Swing Graphical User Interface (GUI) 2 of 25 17/01/13 11:45 Graphical
More informationGraphical User Interface (Part-1) Supplementary Material for CPSC 233
Graphical User Interface (Part-1) Supplementary Material for CPSC 233 Introduction to Swing A GUI (graphical user interface) is a windowing system that interacts with the user The Java AWT (Abstract Window
More information1. Swing Note: Most of the stuff stolen from or from the jdk documentation. Most programs are modified or written by me. This section explains the
1. Swing Note: Most of the stuff stolen from or from the jdk documentation. Most programs are modified or written by me. This section explains the various elements of the graphical user interface, i.e.,
More informationGraphical User Interfaces
Graphical User Interfaces Java Programming (Languages in Depth Series) Christoph Angerer April 26th 2007 Why Java UI Programming is Special Platform independence ( write once runs anywhere ): Windows,
More informationVirtualians.ning.pk. 2 - Java program code is compiled into form called 1. Machine code 2. native Code 3. Byte Code (From Lectuer # 2) 4.
1 - What if the main method is declared as private? 1. The program does not compile 2. The program compiles but does not run 3. The program compiles and runs properly ( From Lectuer # 2) 4. The program
More informationCS 2112 Lecture 20 Synchronization 5 April 2012 Lecturer: Andrew Myers
CS 2112 Lecture 20 Synchronization 5 April 2012 Lecturer: Andrew Myers 1 Critical sections and atomicity We have been seeing that sharing mutable objects between different threads is tricky We need some
More informationTYPES OF INTERACTORS Prasun Dewan Department of Computer Science University of North Carolina at Chapel Hill
TYPES OF INTERACTORS Prasun Dewan Department of Computer Science University of North Carolina at Chapel Hill dewan@cs.unc.edu Code available at: https://github.com/pdewan/colabteaching PRE-REQUISITES Model-
More informationLecture 3: Java Graphics & Events
Lecture 3: Java Graphics & Events CS 62 Fall 2017 Kim Bruce & Alexandra Papoutsaki Text Input Scanner class Constructor: myscanner = new Scanner(System.in); can use file instead of System.in new Scanner(new
More informationVizzAnalyzer goes Eclipse!
School of Mathematics and Systems Engineering Reports from MSI - Rapporter från MSI VizzAnalyzer goes Eclipse! David Ruiz De Azua Jun 2007 MSI Report 07064 Växjö University ISSN 1650-2647 SE-351 95 VÄXJÖ
More informationPart 3: Graphical User Interface (GUI) & Java Applets
1,QWURGXFWLRQWR-DYD3URJUDPPLQJ (( Part 3: Graphical User Interface (GUI) & Java Applets EE905-GUI 7RSLFV Creating a Window Panels Event Handling Swing GUI Components ƒ Layout Management ƒ Text Field ƒ
More informationSketchpad. Plan for Today. Class 22: Graphical User Interfaces IBM 705 (1954) Computer as Clerk : Augmenting Human Intellect
cs2220: Engineering Software Class 22: Graphical User Interfaces Plan for Today History of Interactive Computing Building GUIs in Java Xerox Star Fall 2010 UVa David Evans Design Reviews this week! Univac
More informationChapter 13 Lab Advanced GUI Applications
Gaddis_516907_Java 4/10/07 2:10 PM Page 113 Chapter 13 Lab Advanced GUI Applications Objectives Be able to add a menu to the menu bar Be able to use nested menus Be able to add scroll bars, giving the
More informationCSE 143. Event-driven Programming and Graphical User Interfaces (GUIs) with Swing/AWT
CSE 143 Event-driven Programming and Graphical User Interfaces (GUIs) with Swing/AWT slides created by Marty Stepp based on materials by M. Ernst, S. Reges, D. Notkin, R. Mercer, Wikipedia http://www.cs.washington.edu/331/
More informationSimplifying Development and Testing of GUIs with SAF (JSR 296) and FEST. Michael Hüttermann Training & Consulting Alex Ruiz Oracle Corporation
Simplifying Development and Testing of GUIs with SAF (JSR 296) and FEST Michael Hüttermann Training & Consulting Alex Ruiz Oracle Corporation Agenda Why do we need a Swing framework? Introducing the Swing
More informationGraphical User Interfaces in Java Part 2
Graphical User Interfaces in Java Part 2 COMP440 Penn State Harrisburg April 17, 2007 Julia M. Lobur 1 Objectives Illustrate Swing look-and-feel. Demonstrate the relationship between concurrency and Java
More informationBuilding Java Programs Bonus Slides
Building Java Programs Bonus Slides Graphical User Interfaces Copyright (c) Pearson 2013. All rights reserved. Graphical input and output with JOptionPane JOptionPane An option pane is a simple dialog
More informationGraphical User Interfaces 2
Graphical User Interfaces 2 CSCI 136: Fundamentals CSCI 136: Fundamentals of Computer of Science Computer II Science Keith II Vertanen Keith Vertanen Copyright 2011 Extending JFrame Dialog boxes Overview
More informationBeyond CSE143. What s Left To Do? Templates. Using Templates. A Template Class. A Problem with Reusing Code CSE 143
What s Left To Do? Beyond CSE143 Templates Modern Software Development Windows and Java 143 Wrapup Beyond the C++ covered in this course Many topics, many more details of topics we did cover Main omission:
More informationFrames, GUI and events. Introduction to Swing Structure of Frame based applications Graphical User Interface (GUI) Events and event handling
Frames, GUI and events Introduction to Swing Structure of Frame based applications Graphical User Interface (GUI) Events and event handling Introduction to Swing The Java AWT (Abstract Window Toolkit)
More informationCSE 331 Software Design & Implementation
CSE 331 Software Design & Implementation Hal Perkins Spring 2017 GUI Event-Driven Programming 1 The plan User events and callbacks Event objects Event listeners Registering listeners to handle events Anonymous
More informationObject-Oriented Programming: Revision. Revision / Graphics / Subversion. Ewan Klein. Inf1 :: 2008/09
Object-Oriented Programming: Revision / Graphics / Subversion Inf1 :: 2008/09 Breaking out of loops, 1 Task: Implement the method public void contains2(int[] nums). Given an array of ints and a boolean
More informationWindow Interfaces Using Swing Objects
Chapter 12 Window Interfaces Using Swing Objects Event-Driven Programming and GUIs Swing Basics and a Simple Demo Program Layout Managers Buttons and Action Listeners Container Classes Text I/O for GUIs
More informationGraphical User Interfaces. Comp 152
Graphical User Interfaces Comp 152 Procedural programming Execute line of code at a time Allowing for selection and repetition Call one function and then another. Can trace program execution on paper from
More informationGUI Output. Adapted from slides by Michelle Strout with some slides from Rick Mercer. CSc 210
GUI Output Adapted from slides by Michelle Strout with some slides from Rick Mercer CSc 210 GUI (Graphical User Interface) We all use GUI s every day Text interfaces great for testing and debugging Infants
More informationAbstract, Interface, GUIs. Ch. 11 & 16
Abstract, Interface, GUIs Ch. 11 & 16 Abstract A class declared abstract cannot be instan:ated (we can t create an object of its type). A method declared abstract MUST be implemented if a class subclasses
More informationCharlie Garrod Michael Hilton
Principles of So3ware Construc9on: Objects, Design, and Concurrency Part 3: Design case studies Introduc9on to concurrency and GUIs Charlie Garrod Michael Hilton School of Computer Science 1 Administrivia
More informationPackages: Putting Classes Together
Packages: Putting Classes Together 1 Introduction 2 The main feature of OOP is its ability to support the reuse of code: Extending the classes (via inheritance) Extending interfaces The features in basic
More informationAdvanced Java Programming. Swing. Introduction to Swing. Swing libraries. Eran Werner, Tel-Aviv University Summer, 2005
Advanced Java Programming Swing Eran Werner, Tel-Aviv University Summer, 2005 19 May 2005 Advanced Java Programming, Summer 2005 1 Introduction to Swing The Swing package is part of the Java Foundation
More information