MVP1: Introduction to concurrency in JAVA
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1 MVP1: Introduction to concurrency in JAVA
2 Concurrency? A naive definition: More than one thing (activity) at a time. Independent activities: web download, number crunching, program editing, print. Dependent activities: file i/o, cpu execution. Interleaved activities: users logged in on servers (timesharing). Parallel activities: sorting on multicomputeres. MVP1 2
3 Concurrent programming? Concurrency occurs at all levels MVP1 3
4 Concurrent programming? We need ways to express the coordination of concurrency at all system levels. In this course, we will focus on the coordination of concurrency at the problem oriented language level in the Java language MVP1 4
5 Granularity level? We want to abstract away from specific architectures, i.e. objects are the basic units for encapsulating concurrent operations MVP1 5
6 Two basic object invokation call-return (caller waits for callee) Efficient Callee is protected from caller Callee is a passive object start-stop (caller and callee continues) Expensive calling sequence Callee is not protected from caller Callee becomes an active object (a thread) methods call-return one thread start-stop two threads MVP1 6
7 Typical execution platform JVM s MVP1 7
8 JVM with threads JVM State 1 State 2 State 3 State 4 Fundamental problems: Scheduling, Protection, Synchronization Four Thread States each consisting of Program Counter & Object addresses MVP1 8
9 Java elements for concurrency (see also Thread definition and initialization: Class Thread and Interface Runnable Thread protection (lock) of methods: Synchronized methods and blocks Thread synchronization: A number of methods for thread manipulation when methods are locked: wait, notify, notifyall, interrupt, timed wait Thread scheduling: sleep(msecs) function suspends caller thread for at least msecs milliseconds, yield releases CPU Thread state manipulation: interrupted, join MVP1 9
10 Thread definition and intialization Two ways of thread definition: Extend class Thread and override its run method Implement interface class Runnable (with a run method), and supply it to a Thread constructor Object.start(): calls the run method in a separate thread (caller continues) MVP1 10
11 Definition via Thread extension class Hello extends Thread { public void run() { System.out.println("HelloWorld"); public class Helloworld{ public static void main(string args[]){ Hello t = new Hello(); t.start(); System.out.println("My first thread"); MVP1 11
12 Definition via Runnable class Second implements Runnable { public void run() { System.out.println("HelloWorld"); public class Secondworld{ public static void main(string args[]){ Runnable runner = new Second(); Thread t = new Thread(runner); t.start(); System.out.println("My second thread"); MVP1 12
13 Locking of shared methods Shared ressources are often represented by shared objects, e.g. shared printers The synchronized qualifier of methods in shared objects guarantees atomic method invocation At most one synchronized method per object can be active (including one static method per class) MVP1 13
14 Thread A: p.printfile(f); Locking example class printer { public synchronized printfile(string[] file); Thread B: p.printfile(g); - No fairness is guaranteed MVP1 14
15 Thread manipulation in synchronized methods Each object has a waitset of threads waiting for reentering the object Wait: release lock and wait for lock Notify: resume some thread from waitset Notifyall: resume all threads from waitset Wait(msecs): release lock and wait for it in msecs Interrupt: notify, set state=interrupted and throw exeption MVP1 15
16 A first design: Water tank General development steps: Object identification Object models possibly including protocols and using standard design patterns Behaviour analysis Implementation MVP1 16
17 Identification/Model Invariants: -capacity is constant -0<=currentVolume<= capacity -etc class WaterTank{ final float capacity; float currentvolume = 0.0f; WaterTank overflow; WaterTank(float cap){capacity = cap;... void addwater(float amount) throws OverflowException; void removewater(float amount) throws UnderflowException; MVP1 17
18 Patterns for invariant check Water transfer is offered as an interface method: interface Tank { float getcapacity(); float getvolume(); void transferwater(float amount) throws OverflowException, UnderflowException; We want to check the invariant before and after each transfer Idea: Separate the transfer from the checks via wrappers using proxy, subsclassing or command patterns MVP1 18
19 Proxy pattern Basic idea: Provide a surrogate or placeholder for another object to control access to it MVP1 19
20 Structure of proxy pattern MVP1 20
21 Invariant check via proxy class AdaptedTank implements Tank { protected final Tank delegate; public AdaptedTank(Tank t) { delegate = t; public float getcapacity() { return delegate.getcapacity(); public float getvolume() { return delegate.getvolume(); protected void checkvolumeinvariant() throws AssertionError { float v = getvolume(); float c = getcapacity(); if (!(v >= 0.0 && v <= c) ) throw new AssertionError(); public synchronized void transferwater(float amount) throws OverflowException, UnderflowException { checkvolumeinvariant(); // before-check try { delegate.transferwater(amount); // postpone rethrows until after-check catch (OverflowException ex) { throw ex; catch (UnderflowException ex) { throw ex; finally { checkvolumeinvariant(); // after-check MVP1 21
22 Invariant check via subclassing Basic idea: Override the implementation, put into a context, and call method in superclass MVP1 22
23 Subclassing implementation class SubclassedTank extends TankImpl{ protected void checkvolumeinvariant() throws AssertionError { float v = getvolume(); float c = getcapacity(); if (!(v >= 0.0 && v <= c) ) throw new AssertionError(); public synchronized void transferwater(float amount) throws OverflowException, UnderflowException { checkvolumeinvariant(); // before-check try { super.transferwater(amount); // postpone rethrows until after-check catch (OverflowException ex) { throw ex; catch (UnderflowException ex) { throw ex; finally { checkvolumeinvariant(); // after-check MVP1 23
24 Check via command pattern Before ; <command> ; After Basic idea: The command is sent to a receiver, which processes the command in the before after context MVP1 24
25 Command pattern behaviour MVP1 25
26 Pattern implementation interface TankOp { void op() throws OverflowException, UnderflowException; class TankWithMethodAdapter { //... protected void checkvolumeinvariant() throws AssertionError { //... identical to AdaptedTank version... protected void runwithinbeforeafterchecks(tankop cmd) throws OverflowException, UnderflowException { // identical to AdaptedTank.transferWater // except for inner call: //... try { cmd.op(); finally { protected void dotransferwater(float amount) throws OverflowException, UnderflowException { //... implementation code... public synchronized void transferwater(final float amount) throws OverflowException, UnderflowException { runwithinbeforeafterchecks(new TankOp() { public void op() throws OverflowException, UnderflowException { dotransferwater(amount); ); //... MVP1 26
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