Network Emulation in the NS Simulator. Kishore Ramachandran

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1 Network Emulation in the NS Simulator. Kishore Ramachandran

2 Emulation the why and the how. Motivation (Why?) Simulations make simplifying assumptions. Results not always basis for real-world deployment. Possible approaches (How?) Network emulation Interaction of simulated components with real-world components. Environment emulation Build an environment where real-world implementations may be executed directly from the simulator.

3 NS Emulation (NSE) Network emulation is approach adopted by NSE. First approach adopted because Large existing base of protocol implementations in the simulator. Difficulty in implementing all these in operational systems. Seen as a logical extension of the ns-2 simulator.

4 NSE what can be done. Test performance of experimental algorithms and protocols implemented in the simulator using real-world traffic. Hypothetical scenario I Traffic Traffic WINLAB student working. Simulation of a router running experimental AQM scheme. Web server (ACM, IEEE, etc)

5 NSE what can be done. Hypothetical scenario II http requests http requests http responses Web client using experimental transport protocol implemented in simulator. http responses Web server (ACM, IEEE, etc) implemented on top of experimental transport protocol implemented in simulator.

6 NSE what can be done. Evaluate real-world implementations against repeatable interference generated in a simulator. Hypothetical scenario III Traffic Traffic WINLAB student working. Simulation of a linear multiple bottleneck topology to see the effect of cross-flows on a realworld TCP flow/s. Web server (ACM, IEEE, etc)

7 NSE Challenges Synchronization of event scheduler to real-time. Provision of packet generation and capture facilities. Translation between internal packet format of simulator and that of real-world implementations.

8 NSE Challenge I Synchronization of event scheduler to realtime. Scheduler operates in virtual time. Current time is immediately advanced to the dispatch time of next pending event. Asynchronous arrival of I/O events can restrict execution time of simulation.

9 NSE Solution to challenge I Use wall-clock time for the dispatch of events. Handle asynchronous arrival of I/O events in addition to events in the simulator. Drawbacks with method used: Scheduling not exact; Under sufficient load, scheduler may fall behind. Scheduler implemented as a loop due to the Tcl I/O event notifier function that does not provide maximum blocking time.

10 NSE Solution to Challenge II Network objects provide access to network packets. Use UDP/IP sockets API for UDP/IP datagrams and raw IP packets. Use libpcap for frame-level capture and filtering.

11 NSE Challenge III Translation between internal and external packet formats. NS-2 uses its own network layer address format. Does not understand standard IP address formats. Combines port identifiers with network layer node address.

12 NSE Solution to Challenge III Tap agents are used to encapsulate/deencapsulate live network traffic inside/from simulator packets. They are network-independent and can be used at various protocol layers. Each tap agent is associated with a network object.

13 NSE Complete picture. Tap Agents convert network packets into simulator compatible packets. Associated Network Objects provide live network access.

14 NSE Modes of operation. Opaque mode. Network data treated as uninterpreted packets. Real-world protocol fields not directly manipulated. Protocol mode. Ability to interpret and/or generate network data with standard protocol field assignments. Protocol-specific traffic manipulation scenarios are possible here. Opaque mode is well-supported. Very limited support for protocol mode.

15 How NSE fits into EMULAB. Boss Test node log node management event Log Path Log Path tmcd tmcc Nseinput.tcl Event scheduler elvind elvind TCP over Control net. NSE parse events tbdb node agent trafgen Ns script **Thank you ORBIT EMULAB team. Experimental network

16 Future areas of study. More detailed EMULAB-NSE details. Symphony protocol development environment as an example of environment emulation. Wireless emulator from Lucent, Bell Labs.

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