Deel I / Part I JavaScript

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1 Outeursreg Voorbehou / Copyright Reserved UNIVERSITEIT VAN PRETORIA / UNIVERSITY OF PRETORIA Departement van Inligtingkunde / Department of Information Science Multimedia vir die Web / Multimedia for the Web IMY 120 November 2007 Eksaminatore/Examiners Eksamen/Examination Intern/Internal: Mnr/Mr W Olwagen; Mnr/Mr K Eloff PUNTE/MARKS: 120 Ekstern/External: Prof TJD Bothma TYD/TIME: 180 min Beantwoord ALLE vrae. Skryf jou naam en studentenommer op die gegewe antwoordboek. Answer ALL questions. Write your name and student number on the answer book provided. 1. Vir kode-verwante antwoorde sal "case sensitivity" in ag geneem word. For code-related answers, case sensitivity will be taken into account. 2. Skryf asseblief alle antwoorde (kode ingesluit) met PEN. Please write all answers (including code) in PEN. Deel I / Part I JavaScript Beantwoord die volgende vrae: [30] Answer the following questions: 1.1. Kode wat in 'n skriptaal soos JavaScript geskryf is word 'n skrip genoem, en kode (2) wat in 'n programmeertaal soos C++ geskryf is word 'n program genoem. Gee twee voordele wat skripte teenoor programme het. Code written in a scripting language like JavaScript is called a script, and code written in a programming language like C++ is called a program. Give two advantages that scripts have over programs Skripte word gewoonlik ingebed in en is afhanklik van groter sisteme. Van watter groter sisteem is JavaScript afhanklik? Scripts are usually embedded into and are dependent on larger systems. What larger system is JavaScript dependent on? 1.3. Word JavaScript geïnterpreteer of gekompileer? Is JavaScript interpreted or compiled? 1.4. Skryf die "script tag" neer wat jy sou gebruik om 'n eksterne JavaScript lêer aan (3) 'n webbladsy te koppel. Jy mag enige lêernaam gebruik, en maak seker dat jy die regte lêer-uitbreiding gebruik! Write down the script tag you would use to attach an external JavaScript file to a web page. You may use any filename, and be sure to use the correct file extension! - 1 -

2 1.5. Noem drie ingeboude JavaScript objekte (nie HTML DOM objekte nie). (3) Name three built-in JavaScript objects (not HTML DOM objects) JavaScript het toegang tot die HTML DOM en kan dit manipuleer. JavaScript can access and manipulate the HTML DOM. (a) Waarvoor staan die afkorting DOM? (a) What does the abbreviation DOM stand for? (b) Verskaf 'n definisie vir die HTML DOM. (2) (b) Provide a definition for the HTML DOM Verskaf die korrekte HTML DOM objek wat elk van die volgende voorstel: Provide the correct HTML DOM object that represents each of the following: (a) (a) (b) (b) Die webleser The browser Die HTML bladsy The HTML page (c) 'n Hiperskakel in die HTML bladsy (c) A hyperlink in the HTML page 1.8. Die volgende HTML word gegee: Given the following HTML: <html> <head /> <body> <img name="hw" id="img1" src="happywaffle.jpg" width="300" /> <img name="st" id="img2" src="sadtricycle.jpg" width="200" /> </body> </html> Jy wil die waarde van die width eienskap van die tweede <img>-merker stoor in (9) 'n veranderlike genaamd w. Verskaf drie onverwante lyntjies JavaScript kode (genommer (a) tot (c)) wat drie verskillende maniere wys om hierdie te doen. You wish to store the value of the width attribute of the second <img> tag in a variable called w. Provide three unrelated lines of JavaScript code (numbered (a) to (c)) to show three different ways to do this Wat stuur elkeen van die volgende JavaScript funksie-oproepe terug? What does each of the following JavaScript function calls return? (a) confirm("do you want me to stop asking annoying questions?"); (b) prompt("how many seagulls did you scare today?", ""); (c) alert("look out! BEHIND YOU!!!"); (a) Waarvoor word koekies gebruik? (a) What are cookies used for? (b) Watse beperking van JavaScript maak die gebruik van koekies nodig? (b) What limitation of JavaScript necessitates the use of cookies? - 2 -

3 Deel II / Part II Adobe Photoshop Beantwoord die volgende vrae: [30] Answer the following questions: 2.1. Verduidelik wat 'n pixel is. Explain what a pixel is. (4) 2.2. Wanneer mens n 32-bis kleurdiepte gebruik, waarvoor word die ekstra agt bisse gebruik? When using a 32-bit colour depth, what does one use the extra eight bits for? 2.3. Wanneer mens n 16-bis kleurdiepte gebruik, waarom gebruik mens ses bisse om groen waardes te beskryf? When using a 16-bit colour depth, why does one use six bits to describe green values? 2.4. In watter formaat word beelde op digitale kameras en skandeerders gewoonlik geberg? In what format are images on digital cameras or scanners usually stored? 2.5. Wat is lossy kompressie? What is lossy compression? 2.6. Wie besit die regte oor die PNG formaat? Who owns the rights to the PNG format? 2.7. Watter kompressie metode gebruik die GIF formaat? What compression method does the GIF format use? 2.8. Wat maak die SVG formaat anders as formate soos BMP, PNG en JPG? What makes the SVG format different to formats such as BMP, PNG and JPG? 2.9. Wat gebeur as mens n beeld onversadig? What happens when one desaturates an image? Wat noem mens die reeks helderste kleure in n beeld? What does one call the range of the lightest colours in an image? Wat beteken dit as n beeld tweetoon is? What does it mean when an image is two-tone? Noem een van die maniere waarop mens na n beeld se pixel telling kan verwys. Name one of the ways in which one can refer to an image s pixel count Noem enige twee soort spesiale lae wat mens in Photoshop kan skep en verduidelik (4) waarvoor elke laag gebruik word. Name any two types of special layers one can create in Photoshop, and explain what each layer is used for

4 2.14. Wanneer ek n keuse met die poligonale lasso instrument maak wil ek die laaste pad wat ek gekies het kanselleer. Watter sleutel moet ek druk om die pad uit te wis? While making a selection with the polygonal lasso tool, I want to cancel the last path I selected. Which keyboard key must I press to delete the path? Wanneer ek n reeks kleure met die towerstaf kies word net van die kleure wat ek wou kies, gekies. Wat moet ek doen om hierdie probleem op te los? When selecting a range of colours with the magic wand tool, only some of the colours I want to select are selected. What must I do to fix this problem? Wat moet mens doen om n reguit lyn met die borsel te verf? What must one do to paint a straight line with the brush tool? Wat doen die koes instrument? What does the dodge tool do? Noem enige tipe vektor wat jy in Photoshop kan skep. Name any type of vector that you can create in PhotoShop Watter sleutel moet ek druk om die voor en -agtergrond kleure in Photoshop te herstel? Which key must I press to reset the foreground and background colours in Photoshop? Gebruik die before beeld wat op die projektor tydens die eksamen gewys word (5) om hierdie vraag te beantwoord. Jy word die eerste prent gegee en word gevra om die beeld te herstel deur die volgende te doen: (a) (b) (c) Verwyder vlekke van die onderwerp se wange en voorkop Verlig die onderwerp se oë en bring hulle na vore Verwyder of vervang die blouerige, klam kleur uit die beeld Verduidelik hoe jy die foto sou verander. Gebruik die korrekte terminologie en wees so deeglik as moontlik (bv. moenie net skryf: "Ek sal die persoon se gesig skoonmaak" nie). Use the before image presented on the projector during the examination to answer this question. You are given the first picture and asked to retouch the image by doing the following: (a) (b) (c) Remove the blemishes from the subject s cheeks and forehead Lighten the subject s eyes and bring them out. Remove or replace the bluish, damp colour from the image Explain how you would modify the photo. Use the correct terminology and be as detailed as possible (e.g. don t simply write: I ll clean the subject s face )

5 Deel III / Part III Adobe Flash & ActionScript Beantwoord die volgende vrae: [60] Answer the following questions: 3.1. Wat word die kliënt-toepassing genoem wat Flash inhoud speel? What is the client application that plays Flash content called? 3.2. Flash kan gebruik word om RIAs te ontwikkel. Flash can be used to create RIAs. (a) Waarvoor staan RIA (in Engels)? (a) What does RIA stand for? (b) Verskaf 'n definisie vir 'n RIA. (b) Provide a definition for an RIA Flash ondersteun beide raster en vektor grafika. Vergelyk "raster" grafika met vektor grafika in terme van: Flash supports raster and vector graphics. Compare raster and vector graphics in terms of: (a)... hoe die prentinligting gestoor word, en... (2) (a)... how the image information is stored, and... (b)... hoe grootteverandering die prentjie affekteer. (2) (b)... how scaling affects the image Verskaf die korrekte lêeruitbreiding vir die volgende (bv. vir 'n tekslêer is die uitbreiding TXT): Provide the correct file extension for the following (e.g. for a text file, the extension is TXT): (a) 'n Lêer wat gepubliseerde Flash inhoud vertoon, speelbaar in 'n webleser wat die Flash Player "plugin" geinstalleer het (a) A file that displays published Flash content, playable in a browser that has the Flash Player plugin installed (b) 'n Lêer waarin jy Flash inhoud kan bylas of verander, redigeerbaar in die Flash outeursomgewing (b) A file in which you can add or edit Flash content, editable in the Flash authoring environment (c) 'n Lêer wat ActionScript kode bevat wat aan 'n Flash dokument geskakel kan word (c) A file that contains ActionScript code that can be linked to a Flash document (d) 'n Lêer wat gepubliseerde Flash inhoud vertoon, speelbaar vanaf die lêer- sisteem, ongeag daarvan dat Flash Player geinstalleer is of nie (d) A file that displays published Flash content, playable from the file system regardless of whether Flash Player is installed - 5 -

6 3.5. Wat is 'n sleutelraam? What is a keyframe? 3.6. Neem aan dat jy 'n simbool in die Library het ('n blou sirkel), en 'n instansie van die simbool op die Stage. Assume that you have a symbol in the Library (a blue circle), and an instance of the symbol on the Stage. (a) Hoe sal die instansie geaffekteer word as jy die simbool verander sodat die blou sirkel groen is? (a) How will the instance be affected if you edit the symbol so that the blue circle is green? (b) Hoe sal die simbool geaffekteer word as jy 'n alfa-effek op die instansie toepas? (b) How will the symbol be affected if you apply an alpha effect on the instance? 3.7. Wat moet jy aan 'n instansie doen om sy verwantskap met sy simbool te verwyder? What must you do to an instance to remove its relationship with its symbol? 3.8. Verduidelik wat bedoel word met: "Die animasie het 'n 'frame rate' van 24." (2) Explain what it means to say: "The animation has a frame rate of 24." 3.9. Flash laat die gebruiker toe om animasies te "tween". Wat beteken "tweening"? Flash allows the user to tween animations. What does tweening mean? Wat beteken "easing"? What does easing mean? 'n "Motion tween" op 'n Flash objek sal slegs werk as die Flash objek twee (2) kondisies nakom. Noem hierdie kondisies. A motion tween on a Flash object will only work if the Flash object obeys two conditions. Name these conditions Wat is 'n "motion guide"? What is a motion guide? Wat is die doel van "onion skinning"? What is the purpose of onion skinning? As jy 'n laag in die Flash omgewing wegsteek, sal die laag weggesteek bly in die gepubliseerde dokument? (Ja/Nee) If you hide a layer in the Flash environment, does the layer remain hidden in the published document? (Yes/No) Klank kan op een van twee maniere gesinkroniseer word met jou animasie. Sound can be synchronised to your animation in one of two ways. (a) Noem hierdie twee maniere. (2) (a) Name these two ways

7 (b) Verduidelik die verskil tussen hierdie twee maniere. (2) (b) Explain the difference between these two ways Daar is drie tipes veranderlikes in ActionScript. There are three types of variables in ActionScript. (a) Noem hierdie drie tipes. (3) (a) Name these three types. (b) Verskaf 'n definisie vir elke tipe veranderlike. (3) (b) Provide a definition for each type of variable Neem aan dat die Stage van 'n Flash dokument soos volg lyk: (22) Assume that the Stage of a Flash movie looks as follows: Die grys sirkel aan die linkerkant is 'n instansie genaamd theball van 'n simbool genaamd ball. Die swart ovaal aan die regterkant is 'n instansie genaamd thehole van 'n simbool genaamd hole. ActionScript moet by hierdie dokument gelas word sodat die volgende moontlik is: > Die bal beweeg regs teen 10 pixels per raamiterasie wanneer die regterpyltjie op die sleutelbord gedruk word > Die bal kan opgetel, rondgedra, en neergesit word deur die muis te gebruik > Wanneer die bal aan die gat raak, moet die bal deurskynend word Vul die ontbrekende spasies (a) tot (i) in in die volgende kode om hierdie dokument korrek te laat werk. Die kode word in die eerste raam van die dokument geplaas: The gray circle on the left is an instance called theball of a symbol named ball. The black oval on the right is an instance called thehole of a symbol named hole. ActionScript needs to be added to this movie so that the following is possible: > The ball moves to the right at 10 pixels per frame iteration when the right arrow key is pressed > The ball can be dragged and dropped using the mouse > When the ball touches the hole, the ball must become invisible - 7 -

8 Fill in the blank spaces (a) to (i) in the following code to successfully complete this movie. This code is placed in the first frame of the movie: (a) = function() { if ( (b) ) { // This is for the keyboard movement (c) } if ( (d) ) { // This is for when the ball touches the hole (e) } }; (f) = function() { (g) }; (h) = function() { (i) }; Gee slegs die naam van die funksie wat gebruik word om elkeen van die volgende te doen in ActionScript (bv. die naam van die funksie wat gebruik word om die speelmerker te stop is stop): Give only the name of the function used to do each of the following in ActionScript (e.g. the name of the function used to stop the playhead is stop): (a) Speel 'n klank wat dinamies gelaai is (a) Play a sound that has been dynamically loaded (b) Laai 'n eksterne SWF-lêer (b) Load an external SWF file (c) Skryf iets na die Output paneel (c) Write something to the Output panel (d) Skuif die speelmerker na 'n ander raam, en hou aan speel van daar af (d) Move the playhead to another frame, and continue playing from there TOTAAL / TOTAL:

Deel I / Part I JavaScript

Deel I / Part I JavaScript Outeursreg Voorbehou / Copyright Reserved UNIVERSITEIT VAN PRETORIA / UNIVERSITY OF PRETORIA Departement Inligtingkunde / Department of Information Science Multimedia vir die Web / Multimedia for the Web

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